• Title/Summary/Keyword: 3D input device

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A New PMU (parametric measurement unit) Design with Differential Difference Amplifier (차동 차이 증폭기를 이용한 새로운 파라메터 측정기 (PMU) 설계)

  • An, Kyung-Chan;Kang, Hee-Jin;Park, Chang-Bum;Lim, Shin-Il
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.1
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    • pp.61-70
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    • 2016
  • This paper describes a new PMU(parametric measurement unit) design technique for automatic test equipment(ATE). Only one DDA(differential difference amplifier) is used to force the test signals to DUT(device under test), while conventional design uses two or more amplifiers to force test signals. Since the proposed technique does not need extra amplifiers in feedback path, the proposed PMU inherently guarantees stable operation. Moreover, to measure the response signals from DUT, proposed technique also adopted only one DDA amplifier as an IA(instrument amplifier), while conventional IA uses 3 amplifiers and several resistors. The DDA adopted two rail-to-rail differential input stages to handle full-range differential signals. Gain enhancement technique is used in folded-cascode type DDA to get open loop gain of 100 dB. Proposed PMU design enables accurate and stable operation with smaller hardware and lower power consumption. This PMU is implemented with 0.18 um CMOS process and supply voltage is 1.8 V. Input ranges for each force mode are 0.25~1.55 V at voltage force and 0.9~0.935 V at current force mode.

A Study for the Conceptual Design of a Small Leisure Boat Handling Simulator (레저보트 조종시뮬레이터 개념설계에 관한 연구)

  • Kang, Nam Seon;Yoon, Hyeon Kyu
    • Journal of the Korea Society for Simulation
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    • v.22 no.4
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    • pp.99-107
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    • 2013
  • In this study, a conceptual study was performed for the leisure boat simulator used for navigation training. The aim of this work was to secure the basic operational capability of a leisure boat as a simulated driving device for a general novice operator. A leisure boat simulator was designed to support a user more efficiently regarding navigation proficiency and safety training, as well as to minimize the limitation of place and time and it conveniently and cheaply. A cockpit for navigation status display and operational input, 3D visualization graphic device, and parallel display device were designed to give the trainee a maximum sense of reality by applying a motion platform with six degree of freedom, in which disturbance movement such waves, winds, and tide were simulated for the operator. Leisure boat simulator training scenario was developed by analysis of water-related leisure activities act and sea traffic safety act.

Input System Implementation for Virtual Reality Headset Using Electro-oculogram(EOG) (안전도를 이용한 가상현실 헤드셋의 입력시스템 구현)

  • Nam, Youngju;Kwon, Kichul;Kim, Byeongjun;Lee, Euisin;Kim, Nam
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.739-750
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    • 2016
  • The most of virtual reality headset have the separated controllers while they put on the headset; so the users may feel the discomfort and burden for the operation. In this paper, a novel virtual reality headset system using the EOG (electro-oculogram) is proposed and it has a distinguished feature that the user does not need to control the virtual reality headset by the hands, but the displayed contents are controllable by the electrical activity of the user's brain. The proposed system consist of the mobile device, a virtual reality headset, and an EOG headset for data acquisition. The system is implemented by using the Unity3D engine for the signal processing and controller, and the concept is confirmed through the implementation that it is more interesting and easier to control the virtual reality headset.

Simulator of Accuracy Prediction for Developing Machine Structures (기계장비의 구조 특성 예측 시뮬레이터)

  • Lee, Chan-Hong;Ha, Tae-Ho;Lee, Jae-Hak;Kim, Yang-Jin
    • Journal of the Korean Society for Precision Engineering
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    • v.28 no.3
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    • pp.265-274
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    • 2011
  • This paper presents current state of the prediction simulator of structural characteristics of machinery equipment accuracy. Developed accuracy prediction simulator proceeds and estimates the structural analysis between the designer and simulator through the internet for convenience of designer. 3D CAD model which is input to the accuracy prediction simulator would simplified by the process of removing the small hole, fillet and chamfer. And the structural surface joints would be presented as the spring elements and damping elements for the structural analysis. The structural analysis of machinery equipment joints, containing rotary motion unit, linear motion unit, mounting device and bolted joint, are presented using Finite Element Method and their experiment. Finally, a general method is presented to tune the static stiffness at a rotation joint considering the whole machinery equipment system by interactive use of Finite Element Method and static load experiment.

Risk Management and Telecommunications Research for customers of the accident location (사고선박의 고객위치파악용 위험관리 통신연구)

  • Kwak, Eun-young;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.331-335
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    • 2016
  • When a boating accident, such as a January number three, the customer's risk management issues emerged. Ships and accident risk in confined spaces such as risk management to locate the customer and dangers of probation is available. In this paper, aboard after consent to obtain information for customers to wrist to customers, webbing or portable device embedded in devices and Wireless sensor information Input was attached, disposable consumer information. Customer on board the ship setting for location analysis and positioning according to information communication protocol, ships, each customer's real-time location information on the screen, 3 the foundation of d customers on the floor Can be designed to inform. Threshold designed to reduce the error of the information to analyze the position in current position and errors. Also, to system attacks would control the situation of accident and emergency jaenanguk server with real-time information transmission of information outside the emergency during a disaster, search and Disaster relief to be possible.

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Characteristics of Plasma Plume with a Cylindrical Syringe Plasma Jet Device (원통형 바늘 구조의 플라즈마 제트 방출 특성)

  • Lim, H.K.;Jin, D.J.;Kim, J.H.;Han, S.H.;Cho, G.S.
    • Journal of the Korean Vacuum Society
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    • v.20 no.1
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    • pp.14-21
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    • 2011
  • The plasma emission characteristics are investigated in cylindrical syringe plasma jet device. Cylindrical syringe electrode is applied AC power using inverter. In the center of syringe is injected into a inert gas and plasma jet occurs. If there is no ground electrode, firing voltage is 3 kV and plasma column length is 10 mm. According to high firing voltage and large current, the plasma column length control is difficult. The case of an internal ground electrode, firing voltage is 1 kV. Because of the losing current from internal ground, even if a higher input voltage, plasma emission does not occur. The case of an external ground electrode, the plasma column can be controlled between 0~10 mm with change the applied voltage from 1 to 2 kV, and the discharging current changed from 1 to 4 mA.

Study of Blurring Free TFT-LCD Using Short Persistance Cold Cathode Fluorescent Lamp in Blinking Backlight Driving (단잔광 냉음극관을 이용한 잔상없는 TFT-LCD에 관한 연구)

  • Choi, Dae-Seub;Sin, Ho-Chul
    • Journal of Satellite, Information and Communications
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    • v.7 no.3
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    • pp.145-148
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    • 2012
  • In applying LCD to TV application, one of the most significant factors to be improved is image sticking on the moving picture. LCD is different from CRT in the sense that it's continuous passive device, which holds images in entire frame period, while impulse type device generate image in very short time. To reduce image sticking problem related to hold typedisplay mode, we made an experiment to drive TN-LCD like CRT. We made articulate images by turn on-off backlight, and we realized the ratio of Back Light on-off time by counting between on time and off time for video signal input during 1 frame (16.7ms). Conventional CCFL (cold cathode fluorescent lamp) cannot follow fast on-off speed, so we evaluated new fluorescent substances of light source to improve residual light characteristic of CCFL. We realized articulate image generation similar to CRT by CCFL blinking drive and TN-LCD overdriving. As a result, reduced image sticking phenomenon was validated by naked eye and response time measurement.

Growth and Characterization of InGaP/InGaAs p-HEMI Using Compound Source MBE (Compound Source MBE를 이용한 InGaP/InGaAs p-HEMT 구조의 성장 및 특성 분석)

  • Kim, J.H.;S.J. Kang;S.J. Jo;J.D. Song;Lee, Y.T.;J.I. Song
    • Proceedings of the IEEK Conference
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    • 2000.06b
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    • pp.16-19
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    • 2000
  • DC and low frequency noise characteristics of InGaP/InGaAs pseudomorphic HEMTs (p-HEMTs) grown by compound source MBE are investigated for temperature range of 150K to 370K. Equivalent input noise spectra( $S_{iv}$ ) were measured as a function of frequency and temperature. $S_{iv}$ was measured to be 3.4 $\times$ 10$^{-12}$ $V^2$/ Hz at 1kHz for 1.3 X 50${\mu}{\textrm}{m}$$^2$InGaP/InGaAs p-HEMT at room temperature. Measurements of the low-frequency noise spectra of the p-HEMT as a function of temperature show that the trap with an activation energy level around 0.589 eV is a dominant trap that accounts for the low-frequency noise behavior of the device. The normalized extrinsic gm frequency dispersion of the p-HEMT. was as low as 2.5% at room temperature, indicating that the device has well-behaved low-frequency noise characteristics. Sub-micron (0.25 $\times$ 50${\mu}{\textrm}{m}$$^2$) gate p-HEMT showed $f_{T}$ and $f_{max}$ of 40GHz and 108GHz, respectively.y.y.

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Design of A Waveguide Limiter Having an Improved Attenuation and a Broadened Bandwidth by Using Multiple PIN-Diode Posts (다중 PIN-다이오드 포스트를 이용한, 향상된 감쇄량과 대역폭이 늘어난 도파관 리미터의 설계)

  • Kattak, Muhammad Kamran;Yoo, Seon-woong;Kahng, Sungtek;Yoo, Seongryong;Oh, DongChul;Roh, DonSuk;Yun, Songhyun
    • Journal of Satellite, Information and Communications
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    • v.10 no.3
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    • pp.26-31
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    • 2015
  • This paper deals with a size-reduced Ku-band waveguide limiter. Basically, it passes the signal from 16.125 GHz through 16.375 GHz, but when excessively high power is injected to the input port, it should change to a bandstop filter. Furthermore, it is required to change to bring attenuation by more than 20 dB and 50 dB over a narrow band and the entire passband, respectively. Therefore, in order to meet this requirement, a limiting device is implemented with multiple PIN-diode posts that enable the limiter to be the bandpass filter and stopband one at the off and on states of the PIN-diode switch, respectively. So, the design goes through the equivalent circuit modelling and the geometry is realized in the accurate electromagnetic analysis CAD tool. Finally, the result is discussed to shed light on whether it complies with the aforementioned requirement.

A Study on Manipulating Method of 3D Game in HMD Environment by using Eye Tracking (HMD(Head Mounted Display)에서 시선 추적을 통한 3차원 게임 조작 방법 연구)

  • Park, Kang-Ryoung;Lee, Eui-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.49-64
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    • 2008
  • Recently, many researches about making more comfortable input device based on gaze detection technology have been done in human computer interface. However, the system cost becomes high due to the complicated hardware and there is difficulty to use the gaze detection system due to the complicated user calibration procedure. In this paper, we propose a new gaze detection method based on the 2D analysis and a simple user calibration. Our method used a small USB (Universal Serial Bus) camera attached on a HMD (Head-Mounted Display), hot-mirror and IR (Infra-Red) light illuminator. Because the HMD is moved according to user's facial movement, we can implement the gaze detection system of which performance is not affected by facial movement. In addition, we apply our gaze detection system to 3D first person shooting game. From that, the gaze direction of game character is controlled by our gaze detection method and it can target the enemy character and shoot, which can increase the immersion and interest of game. Experimental results showed that the game and gaze detection system could be operated at real-time speed in one desktop computer and we could obtain the gaze detection accuracy of 0.88 degrees. In addition, we could know our gaze detection technology could replace the conventional mouse in the 3D first person shooting game.