• Title/Summary/Keyword: 3D geometry control

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Development of Image-Based Modeller Using Primitive Constraints

  • Seo, Sang-Hyun;Kim, Dong-Hwan;Yoon, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.164.3-164
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    • 2001
  • In this paper, we present a method for obtaining the actual modeling data through reconstructing a 3D data from an image and a method of estimating the geometrical information and the camera location of architectural objects from a photograph containing a virtual environment are introduced. Our approach combines both geometry-based and image-based modeling techniques. The modeling system is effective and robust because it exploits constrains that are characteristic of architectural scenes. Our approach can recover models for use in either geometry-based rendering systems. We present results that demonstrate out approach´s ability to create realistic renderings of architectural scenes from viewpoints far from the original photographs.

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원심/사류압축기의 공력설계 프로그램 개발 - 제2부 : 임펠러의 3차원 형상설계 - (Aerodynamic Design Program for Centrifugal/Mixed-flow Compressors - Part II : Three Dimensional Profile Design of Impellers -)

  • 오종식
    • 유체기계공업학회:학술대회논문집
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    • 유체기계공업학회 2003년도 유체기계 연구개발 발표회 논문집
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    • pp.464-468
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    • 2003
  • A general program of three dimensional profile design of impellers for centrifugal/fixed-flow compressors is successfully commercialized using Bezier curves and quasi-3D flow analysis methods. Control points for meridional hub and shroud contours and blade camberline angles are arbitrarily changed to give smooth Bezier curves. With specified blade normal thicknesses, contructed geometry is instantly analyzed using flow analysis methods to be checked.

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협업 설계에서의 다중해상도 모델링 응용 (Application of Multi-Resolution Modeling in Collaborative Design)

  • 김태성;한정현
    • 한국컴퓨터그래픽스학회논문지
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    • 제9권2호
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    • pp.1-9
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    • 2003
  • Information assurance(IA) refers to methodologies to protect engineering information by ensuring its availability, confidentiality, integrity, non-repudiation, authentication, access control, etc. In collaborative design, IA techniques are needed to protect intellectual property, establish security privileges and create "need to know" protections on critical features. Aside from 3D watermarking, research on how to provide IA to distributed collaborative engineering teams is largely non-existent. This paper provides a framework for information assurance within collaborative design, based on a technique we call role-based viewing. Such role-based viewing is achieved through integration of multi-resolution geometry and security models. 3D models are geometrically partitioned, and the partitioning is used to create multi-resolution mesh hierarchies. Extracting an appropriately simplified model suitable for access rights for individual designers within a collaborative design environment is driven by an elaborate access control mechanism.

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On Design of Visual Servoing using an Uncalibrated Camera and a Calibrated Robot

  • Uchikado, Shigeru;Morita, Masahiko;Osa, Yasuhiro;Mabuchi, Tesuo;Tanya, Kanya
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.23.2-23
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    • 2001
  • In this paper we deal with visual servoing that can control a robot arm with a camera using information of images only, without estimating 3D position and rotation of the robot arm. Here it is assumed that the robot arm is calibrated and the camera is uncalibrated. We use a pinhole camera model as the camera one. The essential notion can be show, that is, epipolar geometry, epipole, epipolar equation, and epipolar constrain. These play an important role in designing visual servoing. For easy understanding of the proposed method we first show a design in case of the calibrated camera. The design is constructed by 4 steps and the directional motion of the robot arm is fixed only to a constant direction. This means that an estimated epipole denotes the direction, to which the robot arm translates in 3D space, on the image plane.

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Center Determination for Cone-Beam X-ray Tomography

  • Narkbuakaew, W.;Ngamanekrat, S.;Withayachumnankul, W.;Pintavirooj, C.;Sangworasil, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1885-1888
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    • 2004
  • In order to render 3D model of the bone, the stack of cross-sectional images must be reconstructed from a series of X-ray radiographs, served as the projections. In the case where the distance between x-ray source and detector is not infinite, image reconstruction from projection based on parallel-beam geometry provides an error in the cross-sectional image. In such case, image reconstruction from projection based on conebeam geometry must be exercised instead. This paper is devoted to the determination of detector center for SART conebeam Technique which is critically effect the performance of the resulting 3D modeling.

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A study on the virtual indoor Scene navigation

  • Kim, Yeong-Seok;Jho, Cheung-Woon;Yoon, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.153.5-153
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    • 2001
  • This paper presents a simple modeling system that constructs 3D models from an indoor cylindrical environment map using all of the available geometry of the interior structure such as vertical and horizontal lines and parallel and perpendicular planes. The indoor scene abstract model is created through this system and the navigation through the process of 3D reconstruction. This system first automatically detects the vanishing points in a cylindrical environment map from parallel lines and planes, and determines the indoor scene topology previously defined using this information. The determined topology enables he user intervention UI simply construct a 3D model by using the photogrammetry. The modeling system can be ...

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STS304잘삭시 Chip Breaker를 이용한 Chip제어에 관한 연구 (A Study on the Chip Control in Machining STS304 Using a Chip Breaker)

  • Yeom, D.W.;Yu, K.H.;Seo, N.S.
    • 한국정밀공학회지
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    • 제11권6호
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    • pp.42-49
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    • 1994
  • One of the parameters that influence the productivity of every industry, involved in metal cutting, is the chip from ; continuous or broken chip. Chip form varies according to machining conditions, material used, tool geometry and chip breaker geometry. Therefore, in this study we carried out the experiment on the chip control in machining STS304 using an attached obstruction type chip breaker. Namely, with the change of a chip breaker distance, chip breaker angle, cutting characteristics in machining STS304 which is well-known as a machining difficult material and produces a saw-toothed chip. The results of the experiment are as follows : 1. The chip breaker distance and angle under which the preferred chip is produced, show 1.5mm and 60 .deg. , while chip breaker angle in machining an ordinary steel was well-known 45 .deg. . 2. During the cutting process, the change of feed than the change of velocity was applied as cutting conditions, effects more clearly on the chip breaking. 3. Considering a whole surface roughness, it is not advisable to apply chip breaker mentioned above for precision cutting.

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조직화되지 않은 점군으로부터의 3차원 완전 형상 복원 (Complete 3D Surface Reconstruction from Unstructured Point Cloud)

  • 이일섭;김석일
    • 대한기계학회논문집A
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    • 제29권4호
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    • pp.570-577
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    • 2005
  • In this study a complete 3D surface reconstruction method is proposed based on the concept that the vertices of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

Optimal shape design of a polymer extrusion die by inverse formulation

  • Na, Su-Yeon;Lee, Tai-Yong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1995년도 Proceedings of the Korea Automation Control Conference, 10th (KACC); Seoul, Korea; 23-25 Oct. 1995
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    • pp.315-318
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    • 1995
  • The optimum design problem of a coat-hanger die is solved by the inverse formulation. The flow in the die is analyzed using three-dimensional model. The new model for the manifold geometry is developed for the inverse formulation. The inverse problem for the optimum die geometry is formed as the optimization problem whose objective function is the linear combination of the square sum of pressure gradient deviation at die exit and the penalty function relating to the measure of non-smoothness of solution. From the several iterative solutions of the optimization problem, the optimum solution can be obtained automatically while producing the uniform flow rate distribution at die exit.

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가상현실 바이크 시뮬레이터의 개발과 성능평가 (Performance Evaluation and Development of Virtual Reality Bike Simulator)

  • 김종윤;송철규;김남균
    • 대한전기학회논문지:시스템및제어부문D
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    • 제51권3호
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    • pp.112-121
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    • 2002
  • This paper describes a new bike system for the postural balance rehabilitation training. Virtual environment and three dimensional graphic model is designed with CAD tools such as 3D Studio Max and World Up. For the real time bike simulation, the optimized WorldToolKit graphic library is embedded with the dynamic geometry generation method, multi-thread method, and portal generation method. In this experiment, 20 normal adults were tested to investigate the influencing factors of balancing posture. We evaluated the system by measuring the parameters such as path deviation, driving velocity, COP(center for pressure), and average weight shift. Also, we investigated the usefulness of visual feedback information by weight shift. The results showed that continuous visual feedback by weight shift was more effective than no visual feedback in the postural balance control It is concluded this system might be applied to clinical use as a new postural balance training system.