• Title/Summary/Keyword: 3D field simulation

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3D Affordance Field based Crowd Agent Behavior Simulation (3D 행동 유도장 기반 대규모 에이전트 행동 시뮬레이션)

  • Ok, Sooyol;Han, MyungWoo;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.629-641
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    • 2021
  • Crowd behavior simulations have been studied to further accelerated and refined by parallelism by inducing agent-interacting forces into the image field representing the forces of attraction and repulsion. However, it was difficult to consider rapidly changing environments such as fire situations in buildings because texture images must be generated in advance simulation starts and simulations can only be performed in 2D spaces. In this paper, we propose a crowd agent behavior simulation method based on agent's 3D affordance field for flexible agent behavior in variable geomorphological environments in 3D space. The proposed method generates 3D affordance field related to agents and sensors in 3D space and defines the agent behavior in 3D space for the crowd behavior simulation based on an image-inducing field to a 3D space. Experimental results verified that our method enables the development of large-scale crowd behavior simulations that are flexible to various fire evacuation situations in 3D virtual spaces.

Programming Characteristics on Three-Dimensional NAND Flash Structure Using Edge Fringing Field Effect

  • Yang, Hyung Jun;Song, Yun-Heub
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.14 no.5
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    • pp.537-542
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    • 2014
  • The three-dimensional (3-D) NAND flash structure with fully charge storage using edge fringing field effect is presented, and its programming characteristic is evaluated. We successfully confirmed that this structure using fringing field effect provides good program characteristics showing sufficient threshold voltage ($V_T$) margin by technology computer-aided design (TCAD) simulation. From the simulation results, we expect that program speed characteristics of proposed structure have competitive compared to other 3D NAND flash structure. Moreover, it is estimated that this structural feature using edge fringing field effect gives better design scalability compared to the conventional 3D NAND flash structures by scaling of the hole size for the vertical channel. As a result, the proposed structure is one of the candidates of Terabit 3D vertical NAND flash cell with lower bit cost and design scalability.

3D-Printed Disease Models for Neurosurgical Planning, Simulation, and Training

  • Park, Chul-Kee
    • Journal of Korean Neurosurgical Society
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    • v.65 no.4
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    • pp.489-498
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    • 2022
  • Spatial insight into intracranial pathology and structure is important for neurosurgeons to perform safe and successful surgeries. Three-dimensional (3D) printing technology in the medical field has made it possible to produce intuitive models that can help with spatial perception. Recent advances in 3D-printed disease models have removed barriers to entering the clinical field and medical market, such as precision and texture reality, speed of production, and cost. The 3D-printed disease model is now ready to be actively applied to daily clinical practice in neurosurgical planning, simulation, and training. In this review, the development of 3D-printed neurosurgical disease models and their application are summarized and discussed.

3-dimensional simulation of field emitter array (Field emitter array의 3차원 시뮬레이션)

  • 정재훈;김영훈;이병호;이종덕
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.34D no.4
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    • pp.100-105
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    • 1997
  • 3-dimensional finite element mehtod (FEM) elecrical field analysis was performed to obtain electric fields on a field emission display (FED) tip in an array form. Because, unlike a single tip structure, there is no azimuthal symmetry for a tip aary, 3D analysis is necessary. To reduce memory requriement the simulatio was performed by applying the neumann boundary condition to the intermediate plane between tips to take the effect of the array on the electric field into account and corresponding current was calculated. To verify our algorithm, comparison between simulation resutls and experimental data from another paper was made and the difference was discussed.

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Simulation Technology of 3D Fabrics (3차원 입체 직물의 시뮬레이션 기술)

  • Park, Jung Hyun
    • Textile Coloration and Finishing
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    • v.31 no.3
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    • pp.214-224
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    • 2019
  • This investigation reported the simulation technologies to design the 3-dimensional fabrics such as 3 dimensional multi-layered fabric, 3 dimensional braided fabric and spacer fabric. The simulation system or software has been actively used to develop products of 3 dimensional fabric which can be reduced development costs and time. Thus, many countries such as Japan, Germany, China, and U.K. show great interests on simulation technologies for developing new materials and processes including 3 dimensional fabric field. In this study, simulation systems have been reviewed for the 3 dimensional fabric design system from Mikawa Textile Research Center, Japan; ProCad and ProFab from Karl Mayer and Texion, Germany; xComposites from China; TexGen from Nottingham University, U.K.; TexPro from Young Woo CnI, Korea, respectively.

CFD simulation of vortex-induced vibration of free-standing hybrid riser

  • Cao, Yi;Chen, Hamn-Ching
    • Ocean Systems Engineering
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    • v.7 no.3
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    • pp.195-223
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    • 2017
  • This paper presents 3D numerical simulations of a Free Standing Hybrid Riser under Vortex Induced Vibration, with prescribed motion on the top to replace the motion of the buoyancy can. The model is calculated using a fully implicit discretization scheme. The flow field around the riser is computed by solving the Navier-Stokes equations numerically. The fluid domain is discretized using the overset grid approach. Grid points in near-wall regions of riser are of high resolution, while far field flow is in relatively coarse grid. Fluid-structure interaction is accomplished by communication between fluid solver and riser motion solver. Simulation is based on previous experimental data. Two cases are studied with different current speeds, where the motion of the buoyancy can is approximated to a 'banana' shape. A fully three-dimensional CFD approach for VIV simulation for a top side moving Riser has been presented. This paper also presents a simulation of a riser connected to a platform under harmonic regular waves.

Application of 3-D Numerical Method (LES-WASS-3D) to Estimation of Nearshore Current at Songdo Beach with Submerged Breakwaters (잠제가 설치 된 부산 송도해수욕장의 해빈류 예측에 관한 3차원 수치해석기법(LES-WASS-3D)의 적용)

  • Hur, Dong-Soo;Lee, Woo-Dong;Kim, Myoung-Kyu;Yoon, Jong-Sung
    • Journal of Ocean Engineering and Technology
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    • v.27 no.4
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    • pp.14-21
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    • 2013
  • This study examined the field application of a 3-D numerical model (LES-WASS-3D) to the estimation of the nearshore current at Songdo beach, Busan. The wave and tide conditions observed at Songdo beach during Typhoon Ewiniar (July 10, 2006) were used in a numerical simulation. The numerical wave heights were in good agreement with the field data. The spatial distributions of the wave heights, mean water levels, and mean flows obtained from the numerical simulation are discussed in relation to the bottom topographical change near Songdo beach before and after Typhoon Ewiniar. The results revealed that LES-WASS-3D is a powerful tool for estimating the nearshore current in the field.

Estimate for Ensuring sight Distance of Curve Section from Consideration of the Environmental Impact Assessment based on the 3D GIS (3차원 GIS기법으로 환경영향을 고려한 곡선부 시거 안정성 분석)

  • Choi Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.4
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    • pp.700-705
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    • 2006
  • The latest system of GIS has been changing from 2 dimension to 3 dimension. According to the rapid growth of the fields linked to 3D GIS, 3D GIS has variously affected the public field, the national defense field. and the industrial field. This study estimated sight distance safety of curve section considering the environmental impact based on 3D GIS. Sight distance is calculated from the relation between road which keeps the three-dimension character and driver gaze, so it needs to consider both plane and vertical for the accurate measuring. This study made analysis of the sight distance through considering the environmental impact with driving simulation of design speed 80km/h and running speed 60-120km/h.

Study on Developing Western Women's 3D Bodice and Jacket of the Late 19th to Early 20th Century - Based on the Pattern Drafting Book of Gordon S. S. - (19세기 말 20세기 초 서양 여성 3D 바디스 및 재킷 개발 - Gordon S. S.의 패턴북을 중심으로 -)

  • Ryu, Kyunghwa;Kim, Yanghee
    • Fashion & Textile Research Journal
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    • v.23 no.6
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    • pp.744-757
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    • 2021
  • This study aims to develop a bodice and a jacket in 3D of the late 19th to early 20th based on the pattern drafting book of Gordon S. S., which contains body measurement method and pattern drafting system. The findings of this research are as follows. First, female tops of the late 19th to early 20th century are categorized as outer, jacket, vest, and bodice. Of these, this study highlights the jacket, which can be divided into 4 types: 4 kinds of basic jacket, 2 kinds of riding jacket, bolero jacket, and newmarket jacket. Second, by referring to Gordon's pattern drafting system and book, a bodice was developed in 3D format based on the adherence to the following steps: analysis of the pattern drafting system, pattern drafting, 3D virtual simulation, 3D virtual fitting analysis, and the pattern correction. A bodice pattern corrected by 3D virtual clothing simulation results was proposed. Last, a basic sleeve and collar pattern for a basic jacket was drafted, which was followed by the correction and transformation of the bodice pattern. The jacket developed shows great fit except for the issues at the armhole line and shoulder, which were caused by the unique shape of the sleeves(big sleeve head) of the time. The study attempted to develop the past costumes in 3D, providing the basis for interdisciplinary research in the field of fashion history field and suggesting a new approach for the virtual restoration of costumes. Future studies should target to 3D virtual simulation in accordance to the 3D avatar pose in the developed virtual costume.