• Title/Summary/Keyword: 3D face

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A Study on Improvement of Face Recognition Rate with Transformation of Various Facial Poses and Expressions (얼굴의 다양한 포즈 및 표정의 변환에 따른 얼굴 인식률 향상에 관한 연구)

  • Choi Jae-Young;Whangbo Taeg-Keun;Kim Nak-Bin
    • Journal of Internet Computing and Services
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    • v.5 no.6
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    • pp.79-91
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    • 2004
  • Various facial pose detection and recognition has been a difficult problem. The problem is due to the fact that the distribution of various poses in a feature space is mere dispersed and more complicated than that of frontal faces, This thesis proposes a robust pose-expression-invariant face recognition method in order to overcome insufficiency of the existing face recognition system. First, we apply the TSL color model for detecting facial region and estimate the direction of face using facial features. The estimated pose vector is decomposed into X-V-Z axes, Second, the input face is mapped by deformable template using this vectors and 3D CANDIDE face model. Final. the mapped face is transformed to frontal face which appropriates for face recognition by the estimated pose vector. Through the experiments, we come to validate the application of face detection model and the method for estimating facial poses, Moreover, the tests show that recognition rate is greatly boosted through the normalization of the poses and expressions.

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Generating Face Textures for 3D Avatars from Photos (실사 영상을 사용한 3차원 아바타 얼굴 텍스쳐 생성)

  • Kim, Dong-Hee;Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.8 no.1
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    • pp.49-58
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    • 2008
  • In this paper, we propose a texture generation scheme for 3D avatars from three or more human face photos. First, we manually mark image positions corresponding to vertices of a given UVW map. Then, a face texture is automatically generated from the photo images. The proposed texture generation scheme extremely reduces the amount of manual work compared with the classical methods such as Photoshop-based schemes. The generated textures are photorealistic since the textures fully reflect the naturalness of the original photos. The texture creation scheme can be applied to any kind of mesh structures of 3D models and mesh structures need not be changed to accommodate the given textures. We created face textures from several triplets of photos and mapped them to 3D avatar faces. Experimental results showed that visual realism of avatar faces is much enhanced by the face textures.

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The Study on the Embedded Active Device for Ka-Band using the Component Embedding Process (부품 내장 공정을 이용한 5G용 내장형 능동소자에 관한 연구)

  • Jung, Jae-Woong;Park, Se-Hoon;Ryu, Jong-In
    • Journal of the Microelectronics and Packaging Society
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    • v.28 no.3
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    • pp.1-7
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    • 2021
  • In this paper, by embedding a bare-die chip-type drive amplifier into the PCB composed of ABF and FR-4, it implements an embedded active device that can be applied in 28 GHz band modules. The ABF has a dielectric constant of 3.2 and a dielectric loss of 0.016. The FR-4 where the drive amplifier is embedded has a dielectric constant of 3.5 and a dielectric loss of 0.02. The proposed embedded module is processed into two structures, and S-parameter properties are confirmed with measurements. The two process structures are an embedding structure of face-up and an embedding structure of face-down. The fabricated module is measured on a designed test board using Taconic's TLY-5A(dielectric constant : 2.17, dielectric loss : 0.0002). The PCB which embedded into the face-down expected better gain performance due to shorter interconnection-line from the RF pad of the Bear-die chip to the pattern of formed layer. But it is verified that the ground at the bottom of the bear-die chip is grounded Through via, resulting in an oscillation. On the other hand, the face-up structure has a stable gain characteristic of more than 10 dB from 25 GHz to 30 GHz, with a gain of 12.32 dB at the center frequency of 28 GHz. The output characteristics of module embedded into the face-up structure are measured using signal generator and spectrum analyzer. When the input power (Pin) of the signal generator was applied from -10 dBm to 20 dBm, the gain compression point (P1dB) of the embedded module was 20.38 dB. Ultimately, the bare-die chip used in this paper was verified through measurement that the oscillation is improved according to the grounding methods when embedding in a PCB. Thus, the module embedded into the face-up structure will be able to be properly used for communication modules in millimeter wave bands.

Die-to-Die Parasitic Extraction Targeting Face-to-Face Bonded 3D ICs

  • Song, Taigon;Lim, Sung Kyu
    • Journal of information and communication convergence engineering
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    • v.13 no.3
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    • pp.172-179
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    • 2015
  • Face-to-face (F2F) bonding in three-dimensional integrated circuits (3D ICs), compared with other bonding styles, is closer to commercialization because of its benefits in terms of density, yield, and cost. However, despite the benefits that F2F bonding expect to provide, it's physical nature has not been studied thoroughly. In this study, we, for the first time, extract cross-die (inter-die) parasitic elements from F2F bonds on the full-chip scale and compare them with the intra-die elements. This allows us to demonstrate the significant impact of field sharing across dies in F2F bonding on full-chip noise and critical path delay values. The baseline method used is the die-by-die method, where the parasitic elements of individual dies are extracted separately and the cross-die parasitic elements are ignored. Compared with this inaccurate method, which was the only method available until now, our first-of-its-kind holistic method corrects the delay error by 25.48% and the noise error by 175%.

A Study on Real-time Tracking Method of Horizontal Face Position for Optimal 3D T-DMB Content Service (지상파 DMB 단말에서의 3D 컨텐츠 최적 서비스를 위한 경계 정보 기반 실시간 얼굴 수평 위치 추적 방법에 관한 연구)

  • Kang, Seong-Goo;Lee, Sang-Seop;Yi, June-Ho;Kim, Jung-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.88-95
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    • 2011
  • An embedded mobile device mostly has lower computation power than a general purpose computer because of its relatively lower system specifications. Consequently, conventional face tracking and face detection methods, requiring complex algorithms for higher recognition rates, are unsuitable in a mobile environment aiming for real time detection. On the other hand, by applying a real-time tracking and detecting algorithm, we would be able to provide a two-way interactive multimedia service between an user and a mobile device thus providing a far better quality of service in comparison to a one-way service. Therefore it is necessary to develop a real-time face and eye tracking technique optimized to a mobile environment. For this reason, in this paper, we proposes a method of tracking horizontal face position of a user on a T-DMB device for enhancing the quality of 3D DMB content. The proposed method uses the orientation of edges to estimate the left and right boundary of the face, and by the color edge information, the horizontal position and size of face is determined finally to decide the horizontal face. The sobel gradient vector is projected vertically and candidates of face boundaries are selected, and we proposed a smoothing method and a peak-detection method for the precise decision. Because general face detection algorithms use multi-scale feature vectors, the detection time is too long on a mobile environment. However the proposed algorithm which uses the single-scale detection method can detect the face more faster than conventional face detection methods.

Three-dimensional Face Recognition based on Feature Points Compression and Expansion

  • Yoon, Andy Kyung-yong;Park, Ki-cheul;Park, Sang-min;Oh, Duck-kyo;Cho, Hye-young;Jang, Jung-hyuk;Son, Byounghee
    • Journal of Multimedia Information System
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    • v.6 no.2
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    • pp.91-98
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    • 2019
  • Many researchers have attempted to recognize three-dimensional faces using feature points extracted from two-dimensional facial photographs. However, due to the limit of flat photographs, it is very difficult to recognize faces rotated more than 15 degrees from original feature points extracted from the photographs. As such, it is difficult to create an algorithm to recognize faces in multiple angles. In this paper, it is proposed a new algorithm to recognize three-dimensional face recognition based on feature points extracted from a flat photograph. This method divides into six feature point vector zones on the face. Then, the vector value is compressed and expanded according to the rotation angle of the face to recognize the feature points of the face in a three-dimensional form. For this purpose, the average of the compressibility and the expansion rate of the face data of 100 persons by angle and face zone were obtained, and the face angle was estimated by calculating the distance between the middle of the forehead and the tail of the eye. As a result, very improved recognition performance was obtained at 30 degrees of rotated face angle.

Age Invariant Face Recognition Based on DCT Feature Extraction and Kernel Fisher Analysis

  • Boussaad, Leila;Benmohammed, Mohamed;Benzid, Redha
    • Journal of Information Processing Systems
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    • v.12 no.3
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    • pp.392-409
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    • 2016
  • The aim of this paper is to examine the effectiveness of combining three popular tools used in pattern recognition, which are the Active Appearance Model (AAM), the two-dimensional discrete cosine transform (2D-DCT), and Kernel Fisher Analysis (KFA), for face recognition across age variations. For this purpose, we first used AAM to generate an AAM-based face representation; then, we applied 2D-DCT to get the descriptor of the image; and finally, we used a multiclass KFA for dimension reduction. Classification was made through a K-nearest neighbor classifier, based on Euclidean distance. Our experimental results on face images, which were obtained from the publicly available FG-NET face database, showed that the proposed descriptor worked satisfactorily for both face identification and verification across age progression.

3-D Reconstruction of Human Face Using the Derivative Moiré Topography

  • Bae, Yoon Jae;Ha, Byeong Wan;Park, Ji An;Cho, Choon Sik
    • Journal of the Optical Society of Korea
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    • v.18 no.5
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    • pp.500-506
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    • 2014
  • A new 3-D reconstruction algorithm for the human face is proposed using the derivative Moir$\acute{e}$ topography which ensures fast and robust reconstruction even for rough surfaces. The Moir$\acute{e}$ interference fringe pattern is initially obtained through the projection Moir$\acute{e}$ topography based on phase shifting, and then differentiated to provide a full unwrapped phase map for a human face. $2{\pi}$ ambiguity, which has been a chronically unsolved problem with Moir$\acute{e}$ topography, is successfully surmounted by differentiating the Moir$\acute{e}$ fringe patterns both in x- and y-directions when the object is located in the x-y plane. A real human face is used for verifying the proposed derivative Moir$\acute{e}$ topography. A human face of 4 different phase-shifted images taken in the fixed plane is almost fully reconstructed in 3-D format in 0.1 mm lateral resolution.

CAD/CAM fabricated complete denture using 3D face scan: A case report (3D face scan을 이용한 CAD/CAM 제작 의치 증례)

  • Eom, Dae-Young;Leesungbok, Richard;Lee, Suk-Won;Park, Su-Jung;Ahn, Su-Jin
    • The Journal of Korean Academy of Prosthodontics
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    • v.55 no.4
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    • pp.436-443
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    • 2017
  • In the past, computer-aided design / computer-aided manufacturing (CAD/CAM) technology was the closed system that users had to use the components of only one manufacturer. At present, it has changed to the open system with the flexibility to select and use the components of various manufacturers' components according to their needs. Despite the development of dental materials and prostheses manufacturing methods, denture manufacturing has followed conventional manufacturing methods for nearly 100 years. However, studies on CAD/CAM fabricated denture have been recently carried out to overcome the disadvantages of conventional denture manufacturing. Some commercialized products using milling or 3D printing have already been applied clinically. This case report confirms the possibility of CAD/CAM dentures using 3D face scan and compared them to conventionally fabricated dentures.

A Intercomparison on the estimating shield TBM tunnel face pressure through analytical and numerical analysis (이론해와 수치해석적 검토를 통한 쉴드TBM 막장압 산정 결과 상호비교)

  • Jun, Gy-Chan;Kim, Dong-Hyun
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.18 no.3
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    • pp.273-282
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    • 2016
  • This study estimates tunnel face pressure through existing 8 analytical equations and 3D numerical analysis, and compares and examines it. In general, the estimating tunnel face pressure of domestic shield TBM has been examined by a method according to analytical equation and empirical method, but numerical analysis is combined in a section passing complicated stratigraphic condition and special soil condition. Therefore, the researcher is to find a reliable method to examine of tunnel face pressure by confirming a correlation between tunnel face pressure estimated by equation and tunnel face pressure estimated by numerical analysis program. When tunnel face pressure is estimated, both analytical equation and numerical analysis were identically examined in soil conditions such as sandy soil and cohesive soil. In addition, existing analytical equation is used as equation, and 3D analysis copying construction process and shield tunnel as numerical analysis.