• Title/Summary/Keyword: 3D displays

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Implementing 360-degree VR Video Streaming System Prototype for Large-scale Immersive Displays (대형 가상현실 공연장을 위한 360 도 비디오 스트리밍 시스템 프로토타입 구현)

  • Ryu, Yeongil;Choi, YiHyun;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1241-1244
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    • 2022
  • 최근 K-Pop 을 위시한 예술공연 콘텐츠에 몰입형 미디어를 접목한 온택트 (Ontact) 미디어 스트리밍 서비스가 주목받고 있는 가운데, 본 논문은 일반적으로 사용되는 2D 디스플레이 또는 HMD (Head-Mounted Display) 기반 VR (Virtual Reality, VR) 서비스에서 탈피하여, 대형 가상현실 공연장을 위한 360 도 VR 비디오 스트리밍 시스템을 제안한다. 제안된 시스템은 Phase 1, 2, 3 의 연구개발 단계를 밟아 6DoF (Degrees of Freedom) 시점 자유도를 지원하는 360 도 VR 비디오 스트리밍 시스템을 개발하는 것을 최종목표로 하고 있으며, 현재는 Phase 1: 대형 가상현실 공연장을 위한 3DoF 360 도 VR 비디오 스트리밍 시스템 프로토타입의 개발까지 완료되었다. 구현된 스트리밍 시스템 프로토타입은 서브픽처 기반 Viewport-dependent 스트리밍 기술이 적용되어 있으며, 기존 방식과 비교하였을 때 약 80%의 비트율 감소, 약 543%의 영상 디코딩 속도 향상을 확인하였다. 또한, 단순 구현 및 성능평가에서 그치지 않고, 실제 미국 UCSB 에 위치한 대형 가상현실 공연장 AlloSphere 에서의 시범방송을 수행하여, 향후 Phase 2, 3 연구단계를 위한 연구적 기반을 마련하였다.

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On Development of an Automatic Tool for Extracting Association Rules of a user query using Formal Concept Analysis (형식개념분석기법을 이용한 사용자 질의 기반의 연관관계 추출 자동화지원도구의 개발)

  • Kim, Eung-Hee;Hwang, Suk-Hyung;Kim, Hong-Gee
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.429-440
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    • 2008
  • Formal Concept Analysis (FCA) is a widely used methodology for data analysis, which extracts concepts and builds a concept hierarchy from given data. A concept consists of objects and attributes shared by those objects, and a concept hierarchy includes information on super-sub relations among the concepts. In this paper, we propose a method for extracting Implication and Association rules from a concept hierarchy given a query by a user. The method also describes a way for displaying the extracted rules. Based on this method, we implemented an automatic tool, QAG-Wizard. Because the QAG-Wizard not only elicits relation information for the given query, but also displays it in structured form intuitively, we expect that it can be used in the fields of data analysis, data mining and information retrieval for various purposes.

Design and Implementation of a Mobile System for Exploiting the Internet Product Information Effectively (인터넷 상품정보의 효과적 제공을 위한 모바일 시스템의 설계 및 구현)

  • Ha Sangho
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.493-498
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    • 2005
  • With the advances of wireless technologies and mobile computing, m-commerce is being realized for several mobile devices such as PDAs and mobile phones. Currently, service contents in m-commerce are usually newly written to meet specific characteristics of the target mobile devices, thus requiring formidable efforts. Therefore, we should exploit the Internet product information currently being provided for e-commerce. However, bringing the Internet product to mobile devices is far from straightforward due to the many limitations of mobile devices such as little memory, small displays, low processing speeds, and so forth. In this paper, we first suggest a new model to effectively adapt the Internet product information for mobile phones. We then suggest a mobile system to implement the model. We then design and implement the system. Finally, we give experiments on the system.

The implementation of cable path and overfill visualization based on cable occupancy rate in the Shipbuilding CAD (조선 CAD에서 선박의 Cable 점유율을 기반으로 Cable 경로 및 Overfill 가시화 구현)

  • Kim, Hyeon-Jae;Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.740-745
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    • 2016
  • Cables are installed for tens of thousands of connections between various pieces of equipment to operate and control a commercial ship. The correct shortest-route data is necessary since these are complicated cable installations. Therefore, an overfill interval commonly exists in the shortest paths for cables as estimated by Dijkstra's algorithm, even if this algorithm is generally used. It is difficult for an electrical engineer to find the overfill interval in 3D cable models because the occupancy rate data exist in a data sheet unlinked to three-dimensional (3D) computer-aided design (CAD). The purpose of this study is to suggest a visualization method that displays the cable path and overfill interval in 3D CAD. This method also provides various color visualizations for different overfill ranges to easily determine the overfill interval. This method can reduce cable-installation man-hours from 7,000 to 5,600 thanks to a decreased re-installation rate, because the cable length calculation's accuracy is raised through fast and accurate reviews based on 3D cable visualization. As a result, material costs can also be reduced.

Flood Risk Mapping using 3D Virtual Reality Based on Geo-Spatial Information (공간정보기반 3차원 가상현실을 이용한 홍수위험지도 제작)

  • Song, Yeong Sun;Lee, Phil Seok;Yeu, Yeon;Kim, Gi Hong
    • Journal of Korean Society for Geospatial Information Science
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    • v.20 no.4
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    • pp.97-104
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    • 2012
  • Recent climate change has increased the occurrence of flood disaster. There are two approaches to prevent flooding damage. One is a structural method and the other is a non-structural method. The production and usage of a flood risk map are the example of non-structural way. The flood risk map displays several kinds of information to minimize casualties and property damage caused from flooding. In order to increase the usage of current flood risk maps and improve intuitive recognition of flood information, this paper produced flood risk maps based on geo-spatial information system using three dimensional virtual reality techniques and investigated the applicability of the maps. Because flood information is easily accessed through online, flood risk maps suggested in this paper are regarded as an efficient tool.

Enhanced Tactical Situation Display for Tactical Stations of P-3C Maritime Patrol Aircraft (P-3C 해상초계기 전술 컴퓨터의 전술정보 화면 표시 성능 개선)

  • Kim, Byoung-Kug;Kim, Jae-Hyoung
    • Journal of Advanced Navigation Technology
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    • v.24 no.6
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    • pp.451-457
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    • 2020
  • Diverse sensors are equipped on P-3C Maritime Patrol Aircraft for RoKN to detect and monitor tactical targets. Tactical targets are maintained/shared by tactical computer stations which consist of a clustering network in the aircraft and displayed in various ways on TSDs(Tactical Situation Displays) for mission operators to perform their specified missions. Korea peninsula is widely covered with the sea areas and neighboured with several countries; which makes huge number of ships and aircraft deployment around the place. Due to an increase in number of sensors and enhancement of their sensitivities; we were aware of the necessity of TSD improvements to provide huge number of tactical targets and to display them efficiently. In this paper, we propose a solution for the improvements by using previous backup data and re-usage of the data, then we verify the proposal through implementation and evaluation results.

Somatic embryogenesis from the axillary meristems of peanut (Arachis hypogaea L.)

  • Singh, Shweta;Hazra, Sulekha
    • Plant Biotechnology Reports
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    • v.3 no.4
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    • pp.333-340
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    • 2009
  • Developmental anomalies in the plumule meristem of peanut (Arachis hypogaea L.) somatic embryos resulted in poor shoot differentiation and reduced plant recovery. Existing meristems with caulogenic potential have never been tested for embryogenesis in peanut. The present experiment was designed to test the mature zygotic embryo axis derived plumule with three meristems for somatic embryogenesis. Embryogenic masses and embryos developed from the caulogenic meristems in the axils. Exposure of 2 weeks in primary medium with $90.5{\mu}M$ 2,4-D suppressed the shoot tip differentiation temporarily which then regained the ability to form the shoot on withdrawal of 2,4-D. Exposure of 4 weeks in primary medium with $90.5{\mu}M$ 2,4-D suppressed the shoot tip differentiation irreversibly. No shoot formation was noted from the tips in any of the cultures which were in secondary medium with $13.6{\mu}M$ 2,4-D. Development of somatic embryos directly from axillary meristems was confirmed histologically. Conversion frequency of these embryos was 11%. Thus, in this report, we describe a method to obtain somatic embryos from the determined organogenic buds of the axillary meristem, by culturing the nodal explant vertically on embryo induction medium. It also displays the possibility of obtaining both embryogenic and organogenic potential in two parts of the same explant simultaneously. The possibility of extending this approach for genetic transformation in in vivo system through direct DNA delivery or Agrobacterium injection in meristems can also be explored. Using Agrobacterium rhizogenes, we have demonstrated the possibility of gene transfer in the axillary meristems of seed-derived plumule explant.

Specific Biological Activity of Equine Chorionic Gonadotropin (eCG) Glycosylation Sites in Cells Expressing Equine Luteinizing Hormone/CG (eLH/CG) Receptor

  • Byambaragchaa, Munkhzaya;Cho, Seung-Hee;Joo, Hyo-Eun;Kim, Sang-Gwon;Kim, Yean-Ji;Park, Gyeong-Eun;Kang, Myung-Hwa;Min, Kwan-Sik
    • Development and Reproduction
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    • v.25 no.4
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    • pp.199-211
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    • 2021
  • Equine chorionic gonadotropin (eCG), produced by the endometrial cups of the placenta after the first trimester, is a specific glycoprotein that displays dual luteinizing hormone (LH)-like and follicle-stimulating hormone (FSH)-like effects in non-equid species. However, in equidaes, eCG exhibits only LH-like activity. To identify the specific biological functions of glycosylated sites in eCG, we constructed the following site mutants of N- and O-linked glycosylation: eCGβ/αΔ56, substitution of α-subunit56 N-linked glycosylation site; eCGβ-D/α, deletion of the O-linked glycosylation sites at the β-subunit, and eCGβ-D/αΔ56, double mutant. We produced recombinant eCG (rec-eCG) proteins in Chinese hamster ovary suspension (CHO-S) cells. We examined the biological activity of rec-eCG proteins in CHO-K1 cells expressing the eLH/CG receptor and found that signal transduction activities of deglycosylated mutants remarkably decreased. The EC50 levels of eCGβ/αΔ56, eCGβ-D/α, and eCGβ-D/αΔ56 mutants decreased by 2.1-, 5.6-, and 3.4-fold, respectively, compared to that of wild-type eCG. The Rmax values of the mutants were 56%-80% those of wild-type eCG (141.9 nmol/104 cells). Our results indicate that the biological activity of eCG is greatly affected by the removal of N- and O-linked glycosylation sites in cells expressing eLH/CGR. These results provide important information on rec-eCG in the regulation of specific glycosylation sites and improve our understanding of the specific biological activity of rec-eCG glycosylation sites in equidaes.

Motion of Stone Skipping Simulation by Physically-based Analysis (물리기반 해석을 통한 물수제비 운동 시뮬레이션)

  • Do, Joo-Young;Ra, Eun-Chul;Kim, Eun-Ju;Ryu, Kwan-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.3
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    • pp.147-156
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    • 2006
  • Physically-based simulation modeling is to simulate the real world by using physical laws such as Newton's second law of motion, while other modelings use only geometric Properties. In this paper, we present a real time simulation of stone skipping by using the physically-based modeling. We also describe interaction of a stone on the surface of water, and focus on calculating the path of the stone and the natural phenomena of water The path is decided by velocity of the stone and drag force from the water The motion is recalculated until the stone is immersing into the water surface. Our simulation provides a natural motion of stone skippings in real time. And the motion of stone skippings are generated by give interactive displays on the PC platforms. The techniques presented can easily be extended to simulate other interactive dynamics systems.

Emotion-based Real-time Facial Expression Matching Dialogue System for Virtual Human (감정에 기반한 가상인간의 대화 및 표정 실시간 생성 시스템 구현)

  • Kim, Kirak;Yeon, Heeyeon;Eun, Taeyoung;Jung, Moonryul
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.23-29
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    • 2022
  • Virtual humans are implemented with dedicated modeling tools like Unity 3D Engine in virtual space (virtual reality, mixed reality, metaverse, etc.). Various human modeling tools have been introduced to implement virtual human-like appearance, voice, expression, and behavior similar to real people, and virtual humans implemented via these tools can communicate with users to some extent. However, most of the virtual humans so far have stayed unimodal using only text or speech. As AI technologies advance, the outdated machine-centered dialogue system is now changing to a human-centered, natural multi-modal system. By using several pre-trained networks, we implemented an emotion-based multi-modal dialogue system, which generates human-like utterances and displays appropriate facial expressions in real-time.