• Title/Summary/Keyword: 3D displays

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Autostereoscopic 3D display system with moving parallax barrier and eye-tracking (이동형 패럴랙스배리어와 시점 추적을 이용한 3D 디스플레이 시스템)

  • Chae, Ho-Byung;Ryu, Young-Roc;Lee, Gang-Sung;Lee, Seung-Hyun
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.419-427
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    • 2009
  • We present a novel head tracking system for stereoscopic displays that ensures the viewer has a high degree of movement. The tracker is capable of segmenting the viewer from background objects using their relative distance. A depth camera using TOF(Time-Of-Flight) is used to generate a key signal for eye tracking application. A method of the moving parallax barrier is also introduced to supplement a disadvantage of the fixed parallax barrier that provides observation at the specific locations.

Development of 3D simulator for biped robot (이족 보행 로보트를 위한 3차원 모의 실험기의 개발)

  • 김민수;이보희;김진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.928-931
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    • 1996
  • It is necessary to develop the simulator for the test of stability and torque before the walking experiment of biped robot, because a robot may be damaged in an actual experiment. This thesis deals with the development of three-dimensional simulator for improving efficiency and safety during development and experimentation. The simulator is composed of three parts-solving dynamics, rendering pictures and communicating with the robot. In the first part, the D-H parameter and parameter of links can be loaded from the file and edited in the program. The results are obtained by using the Newton-Euler method and are stored in the file. Through the above process, the proper length of link and driving force can be found by using simulator before designing the robot. The second part is organized so that the user can easily see a specific value or a portion he wants by setting viewing parameters interactively. A robot is also shown as a shaded rendering picture in this part. In the last part, the simulator sends each desired angle of joints to the robot controller and each real angle of joints is taken from the controller and passed to the second part. The safety of the experiment is improved by driving the robot after checking whether the robot can be actuatable or not and whether the ZMP is located within the sole of the foot or not for a specific gait. The state of the robot can be easily grasped by showing the shaded rendering picture which displays the position of the ZMP, the driving force and the shape of robot.

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Development of Mobile AR Contents for Infant English Cognitive Training (유아영어 인지 능력 개발을 위한 모바일 AR 콘텐츠 개발)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.297-304
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    • 2015
  • Importance and necessity is enlarged due to globalization. So, English education is diverse and recently applies AR(Augmented Reality) technology to offer immersion and interest. Contents in this paper are Mobile AR contents for training infant English cognition. Our system displays teaching aid objects into 3D models, lets infants listen to English conversation and teaches them everyday English like a play. Considering infants that like games, this system adds an English game about each object of teach aids. To attract infants and parents interest persistingly, We give them immersion and interest by suggesting a different event at each step.

Design of an OLED Controller to Display Realtime Moving Pictures on Mobile Display (실시간 동영상 구현을 위한 모바일용 OLED 제어기 설계)

  • Cho, Young-Sung;Lee, Yong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.877-880
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    • 2005
  • As DMB, 3D game, Internet and movie is serviced for the recent mobile devices, high resolution display devices beyond VGA become used. Implementation of real-time moving pictures of 30렌 by software programming is difficult because the performance of mobile processors is not so high. The full frame moving picture can be supported by using specific hardware. In this paper, an OLED controller that is consists of flash memory controller and OLED interface is proposed for real-time moving picture on mobile displays. The proposed OLED controller is implemented in FPGA and the performance is evaluated.

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3-D DISPLAY USING COMPUTER-GENERATED BINARY HOLOGRAMS

  • Yoshinori-Kajiki;Masaaki-Okamoto;Koji-Yamasaki;Eiji-Shimizu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.227-232
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    • 1999
  • We have been making researches on 3-D displays using computer-generated holograms(CGHs). Our CGHs are binary Fresnel holograms that reconstruct point light sources and are recorded by using high resolution laser printers (image setters). We use an image setter with a resolution of 5080 dots per inch. It is possible to reconstruct CGHs with light-emitting points. As the resolution of the image setter is not so high, it is better to use a spherical wave as a reference beam. We considered the recordable points objects are restricted by the low resolution, and proposed the multiplex type hologram to reduce the number of point objects recorded in the unit area of the CGH. We proposed a method to make computer-generated color hologram which could reconstruct color point light sources, by combining RGB color filters with the stripe CGHs corresponding to each color. We considered two kinds of gradation method on our binary CGHs. In this paper, we propose a multiple reconstruction method for improving the narrow viewing field.

Development of Variable Vacuum Capacitor with Maximum Voltage of 12 kV and Capacitance of 50 to 500 pF (최대 전압 12 kV, 커패시턴스 50~500 pF 가변 진공커패시터 개발)

  • Cha, Youngkwang;Lee, Ilhoi;Jeon, Kibeom;Jang, Jihoon;Ju, Heungjin;Choi, aSeungkil
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.35 no.3
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    • pp.232-240
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    • 2022
  • A variable vacuum capacitor (VVC), which is a variable element, is used to match impedance in plasma that changes with various impedance values, and its use is expanding with the rapid growth of the semiconductor business. Since VVCs have to secure insulation performance and vary capacitance within a compact size, electrode design and manufacturing are very important; thus, various technologies such as part design and manufacturing technology and vacuum brazing technology are required. In this study, based on the model of an advanced foreign company that is widely used for impedance matching in the manufacture of semiconductors and displays, a VVC that can realize the same performance was developed. The electrode part was designed, the consistency was confirmed through analysis, and the precision of capacitance was improved by designing a cup-type electrode to secure the concentricity of the electrode. As a result of the evaluation, all requirements was satisfied. We believe that self-development will be possible if satisfactory responses are received through evaluation by VVC consumers in the future.

Formative Characteristics of Women's Shoes Design Utilizing 3D Printing Technology (3D 프린팅 기술이 접목된 여성 슈즈 디자인의 조형적 특성)

  • Kim, Young-Sam;Jun, Yuh-Sun;Park, keun-Jung;Kim, Jang-Hyeon
    • Journal of the Korean Society of Costume
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    • v.66 no.8
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    • pp.14-32
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    • 2016
  • This study examines the morphological expression type and formative characteristics of women's shoes designs that integrate 3D printing technology. The results of the study are as follows. First, the morphological expression types of contemporary shoes that integrate 3D printing technology express a structural form created by repetition. Second, it expresses a dynamic form, which combines organic curves that create an external volume. Third, it expresses a surrealistic form centered on an object with the creation of a unique shape that utilizes objects easily experienced in local surroundings. Fourth, it expresses a hybrid form on a partial derivation. Each of the other system's components are fused to create another beauty that develops a new value in a colorful variation on the shape of 3D printing shoes. The first formative characteristic of women's shoes designs that integrate 3D printing technology is continuity. This creates an invisible form of a new space through repetitive unidirectional layers with a gradual expansion of a unitary seamless curves. Second, it is an exaggeration. This exaggeration elicits an enormous aesthetic quality by structuring the outward space in the difference of the volume formed based on the maximization of a specific part and the volume of a line's atypical movement. Third, it is a decoration. It displays the beauty of a decoration that evokes a unique artistic inspiration by partial unification or a practical representation of a specific form. This can also be seen as superimposing a 3D printing figure that has an outstanding shape onto part of the fashion shoes. Fourth, it concerns a geometrical characteristic that formulates a new structure with rationality in combining basic shapes such as circles, triangles and squares with lines, hexagons and interconnected geometrical forms to create a multi-dimensional space for shoes in a systematic and unidirectional pattern.

Optical Approach for Increasing the Resolution of Displayed Multi-view Image from Projection Type of Auto-stereoscopic 3D Display System by Adopting a Commercial Spherical Lenticular Lens Sheet (프로젝션 기반 무안경 방식 멀티뷰 3D 디스플레이에서 구면 렌티큐라 렌즈 시트를 이용하여 재생된 입체영상의 해상도를 증가시키는 광학적 접근 방법)

  • Sohn, Young-Sub;Kim, Sung-Kyu;Sohn, Kwanghoon;Lee, Kwang-Hoon
    • Korean Journal of Optics and Photonics
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    • v.23 no.4
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    • pp.147-153
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    • 2012
  • Multi-view 3D displays based on a limited number of pixels have the problem that the stereo-scopic image has a low resolution because of increasing view number. To solve the problem of low resolution, we propose an optical approaching method that focuses the width of a unit pixel by using a commercial spherical shape lenticular lens sheet and increases the effective resolution by increasing the number of sources of light in the multi-view 3D display system based on projection type. The method was performed in such an order that several main derivable parameters were defined, and, through the theoretical and experimental result, the value of the contractible unit pixel width and the scalable effective resolution was derived in a given system environment. As a result, for the case that the ray of light from the projector transmitted the 25 LPI lenticular lens sheet which has the pitch size 1.016 mm, the focused unit pixel width was 0.19 mm and the scalable effective resolution was, at most, 5 times wider than the original one. In addition, the range of depth of focus was 1.496 mm, which shows us the range of thickness tolerances of commercial spherical shape lenticular lens sheet and sufficient optical alignment tolerances.

Light ID and HMD-AR Based Interactive Exhibition Design for Jeonju Hanok Village Immersive 3D View (전주 한옥마을의 실감 3D View를 위한 Light ID 및 HMD-AR 기반 인터렉티브 전시 설계)

  • Min, Byung-Jun;Mariappan, Vinayagam;Cha, Jae-Sang;Kim, Dae-Young;Cho, Ju-Phil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.414-420
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    • 2018
  • The digital convergence looking for new ways to engage visitors by superimposing virtual content on projection over the real world captured media contents. This paper propose the Light ID based interactive 3D immersive exhibition things view using HMD AR technology. This approach does not required to add any additional infrastructure to be built-in to enable service and uses the installed Lighting or displays devices in the exhibit area. In this approach, the Light ID can be used as a Location Identifier and communication medium to access the content unlike the QR Tag which supports provide the download information through web interface. This utilize the advantages of camera based optical wireless communication (OWC) to receive the media content on smart device to deliver immersive 3D content visualization using AR. The proposed exhibition method is emulated on GALAXY S8 smart phone and the visual performance is evaluated for Jeonju Hanok Village. The experimental results shows that the proposed method can give immersive 3D view for exhibit things in real-time.

Humanoid Robot Performance System for Performing in Public Places (공공장소에서 공연을 위한 휴머노이드 로봇 공연 시스템)

  • Hwang, Heesoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.3
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    • pp.190-196
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    • 2016
  • This paper proposes a humanoid robot performance system for performing in public places, such as an event, exhibition, or street performance. The system of modular structures can be moved easily, and can be played by a module or a combination of modules. The system developed with open source-based software and hardware is easy to adapt and improve. The robot performance control program for controlling robots, displays, audios, videos, and performance instruments was developed using the open source language, Processing. The performance instruments were developed using the open source hardware, Arduino. The contents of the robot performance were composed of scene-specific image, background audio, computer graphics, and videos. For their control and synchronization, the performance control program communicates with the humanoid robots and the performance instruments. In addition, performance accessories required to represent the performance concepts are produced by 3D modeling and printing. In a public place, the robot performance is performed with the theme of celebrating a Halloween day.