• 제목/요약/키워드: 3D display

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3차원 시선기반 입체영상 인터랙션 기법 (3D Gaze-based Stereo Image Interaction Technique)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Jo, Sang-Woo;Kwon, Yong-Moo;Kim, Sung-Kyu
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.512-517
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    • 2007
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

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입체시 기반 공간정보의 효율적 갱신을 위한 3차원 디스플레이 장비 적용에 관한 연구 (Study on Applying 3D Display Device for Effective Update of Spatial Information Based on Stereovision)

  • 최선옥;김동욱;김덕인;위광재
    • 한국측량학회지
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    • 제29권6호
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    • pp.601-611
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    • 2011
  • 본 논문에서는 최신 기술의 3차원 디스플레이 장비를 수치 주제도를 제작 및 수정, 갱신하는 공간정보갱신시스템에 적용하여 공간정보의 정확도 및 사용자의 편의성을 고려한 최적의 3차원 디스플레이 장비를 선별하는 연구를 수행하였다. 실험은 제조회사 및 구현방식이 상이한 각각의 3차원 디스플레이 장비를 공간정보갱신시스템에 적용한 후 스테레오로 획득된 항공영상을 3차원 디스플레이 장비를 통해 출력하여 각 디스플레이 장비에 나타난 입체영상으로부터 공간정보를 추출하였다. 3차원 디스플레이 장비의 평가는 사용자의 편의성 및 추출된 공간정보의 정확도에 대해서 정량적, 정성적 분석을 수행하였다. 실험결과 공간정보 생성을 위한 3차원 입체시 작업 시 PLANAR사의 PL2020과 Redrover사의 Tru3Di 3차원 모니터가 다른 장비들에 비해 시청환경면에서 우수한 성능을 나타내는 것을 확인할 수 있었으며, 사용자의 편의성, 업무 효율성, 공간정보의 정확성 면에서 시스템이 개선될 수 있을 것으로 기대한다.

Extraction of the elemental images of object With variant perspectivity at computational integral imaging

  • Lee, Guen-Sik;Hwang, Yong-Seok;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1258-1260
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    • 2009
  • Generally, if we want to change the perspectivity of objects, we should change the position of object or camera, forward or backward. In this paper, recognition of the perspectivity of objects is proposed by using a new elemental image array which is made change the pinhole points horizontally.

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3차원 지형정보를 활용한 조종석 디스플레이 (Cockpit Display using 3D Geographic Information)

  • 김인중;황호연;박성수
    • 한국항공운항학회지
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    • 제19권3호
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    • pp.16-24
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    • 2011
  • In this research, a cockpit display system using 3 dimensional geographic information was developed. A coordinate transformation method from WGS84 to TM was first studied. Octree data structure was used for efficient 2D and 3D graphic display. Also, a 3D graphic engine was developed for fast display with large amount of geographic data which can be practically used in aircraft onboard computer having low performance. This 3D engine contains additional function such as geographic and object information loading, many kinds of camera mode, aircraft position and rotation control function, character strip display. In the future research, actual GPS signal should be used and additional information that can help pilot's decision should be display.

Wheel Screen Type Lamina 3D Display System with Enhanced Resolution

  • Baek, Hogil;Kim, Hyunho;Park, Sungwoong;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • 제5권1호
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    • pp.23-31
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    • 2021
  • We propose a wheel screen type Lamina 3D display, which realizes a 3D image that can satisfy the accommodation cue by projecting volumetric images encoded by varying polarization states to a multilayered screen. The proposed system is composed of two parts: an encoding part that converts depth information to states of polarization and a decoding part that projects depth images to the corresponded diffusing layer. Though the basic principle of Lamina displays has already been verified by previous studies, those schemes suffered from a bottleneck of inferior resolution of the 3D image due to the blurring on the surfaces of diffusing layers in the stacked volume. In this paper, we propose a new structure to implement the decoding part by adopting a form of the wheel screen. Experimental verification is also provided to support the proposed principle.

Implementation of 3D Moving Target-Tracking System based on MSE and BPEJTC Algorithms

  • Ko, Jung-Hwan;Lee, Maeng-Ho;Kim, Eun-Soo
    • Journal of Information Display
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    • 제5권1호
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    • pp.41-46
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    • 2004
  • In this paper, a new stereo 3D moving-target tracking system using the MSE (mean square error) and BPEJTC (binary phase extraction joint transform correlator) algorithms is proposed. A moving target is extracted from the sequential input stereo image by applying a region-based MSE algorithm following which, the location coordinates of a moving target in each frame are obtained through correlation between the extracted target image and the input stereo image by using the BPEJTC algorithm. Through several experiments performed with 20 frames of the stereo image pair with $640{\times}480$ pixels, we confirmed that the proposed system is capable of tracking a moving target at a relatively low error ratio of 1.29 % on average at real time.

Analysis of lenticular 3D liquid crystal displays using 3D pixel simulator

  • Kim, Hwi;Jung, Kyoung-Ho;Yun, Hae-Young;Lee, Seung-Hoon;Kim, Hee-Sub;Shin, Sung-Tae
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.443-446
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    • 2009
  • In this paper, an accurate ray-tracing based visual analysis method of lenticular 3D liquid liquid crystal display (LCDs) and some analysis results are presented. In the developed method, the geometric optics analysis is performed on the single 3D unit pixel of 3D lenticular LCD. It is shown that the display characteristics of 3D lenticular LCD panels of arbitrary size can be evaluated through the 3D unit pixel analysis. The analysis results of a few representative structures of 3D lenticular LCDs are compared.

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Three-Dimensional Imaging and Display through Integral Photography

  • Navarro, Hector;Dorado, Adrian;Saavedra, Genaro;Corral, Manuel Martinez
    • Journal of information and communication convergence engineering
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    • 제12권2호
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    • pp.89-96
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    • 2014
  • Here, we present a review of the proposals and advances in the field of three-dimensional (3D) imaging acquisition and display made in the last century. The most popular techniques are based on the concept of stereoscopy. However, stereoscopy does not provide real 3D experience, and produces discomfort due to the conflict between convergence and accommodation. For this reason, we focus this paper on integral imaging, which is a technique that permits the codification of 3D information in an array of 2D images obtained from different perspectives. When this array of elemental images is placed in front of an array of microlenses, the perspectives are integrated producing 3D images with full parallax and free of the convergence-accommodation conflict. In the paper we describe the principles of this technique, together with some new applications of integral imaging.

3D Integral Imaging Display using Axially Recorded Multiple Images

  • Cho, Myungjin;Shin, Donghak
    • Journal of the Optical Society of Korea
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    • 제17권5호
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    • pp.410-414
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    • 2013
  • In this paper, we propose a 3D display method combining a pickup process using axially recorded multiple images and an integral imaging display process. First, we extract the color and depth information of 3D objects for displaying 3D images from axially recorded multiple 2D images. Next, using the extracted depth map and color images, elemental images are computationally synthesized based on a ray mapping model between 3D space and an elemental image plane. Finally, we display 3D images optically by an integral imaging system with a lenslet array. To show the usefulness of the proposed system, we carry out optical experiments for 3D objects and present the experimental results.