• Title/Summary/Keyword: 3D data model

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A Watermarking Algorithm of 3D Mesh Model Using Spherical Parameterization (구면 파라미터기법을 이용한 3차원 메쉬 모델의 워더마킹 알고리즘)

  • Cui, Ji-Zhe;Kim, Jong-Weon;Choi, Jong-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.1
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    • pp.149-159
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    • 2008
  • In this paper, we propose a blind watermarking algorithm of 3d mesh model using spherical parameterization. Spherical parameterization is a useful method which is applicable to 3D data processing. Especially, orthogonal coordinate can not analyse the feature of the vertex coordination of the 3D mesh model, but this is possible to analyse and process. In this paper, the centroid center of the 3D model was set to the origin of the spherical coordinate, the orthogonal coordinate system was transformed to the spherical coordinate system, and then the spherical parameterization was applied. The watermark was embedded via addition/modification of the vertex after the feature analysis of the geometrical information and topological information. This algorithm is robust against to the typical geometrical attacks such as translation, scaling and rotation. It is also robust to the mesh reordering, file format change, mesh simplification, and smoothing. In this case, the this algorithm can extract the watermark information about $90{\sim}98%$ from the attacked model. This means it can be applicable to the game, virtual reality and rapid prototyping fields.

On Comparison between 2-D and 3-D Numerical Models used to Analyze the Wave Field around a Permeable Submerged Breakwater (투과성잠제 주변의 파동장 해석을 위한 2-D 및 3-D 수치계산의 비교)

  • Hur, Dong-Soo;Choi, Dong-Seok;Lee, Woo-Dong;Yeom, Gyeong-Seon
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.20 no.4
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    • pp.363-371
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    • 2008
  • The aim of this study is to compare the numerical results obtained by 2-D and 3-D models which are used to examine the wave field around a permeable submerged breakwater. At first, the numerical model, which is able to consider the flow through a porous medium with inertial, laminar and turbulent resistance terms and determine the eddy viscosity with LES turbulent model, is used and validated by comparing with existing experimental data. And then, the numerical test on the wave field around a permeable submerged breakwater is performed. It is revealed from the numerical results that, at the onshore side of the submerged breakwater, the wave height by 2-D analysis is higher than that by 3-D analysis. Also, the time-averaged mean flow around a submerged breakwater is discussed in detail.

A Study on Landscape Management Techniques of Cultural Heritage Designated Area Using 3D Mapping Method (3D맵핑을 이용한 문화재 지정구역 경관관리기법 연구)

  • Kim, Jae-Ung;Lee, Won-Ho;Shin, Hyun-Sil
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.36 no.1
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    • pp.97-108
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    • 2018
  • The purpose of this study is to propose the construction of a visibility analysis model, which is the basis of the analysis for landscape management on the heritage sites such as historic villages and scenic sites. Results of the visibility analysis using DEM and the visibility analysis of DSM based on 3D mapping data are compared as follows: Precision level of the extracted data was confirmed to be less than 6.5cm, based on RTK survey results produced by constructing orthoimage data and DSM from the digital data of 2cm-class GSD(Ground Sample Distance) obtained by using a small UAV(Unmanned Aerial Vehicle). As a result of comparing the visibility analysis data of Digital Surface Model (DSM) using a small UAV with Digital Elevation Model(DEM) applying the height of the building to the Digital Topographic Map, it was confirmed that more realistic visibility analysis can be accomplished by applying DSM, as the structures such as fences, trees, and houses are reflected in the topographic data. The visibility analysis model using the 3D mapping technique can efficiently obtain the constantly changing topographic information when needed, by immediately constructing the data by utilizing a small UAV. It seems to be possible to propose a reasonable analysis result for preservation management such as landscape evaluation of cultural property.

DEVELOPMENT OF 2ND GENERATION ICE ACCRETION ANALYSIS PROGRAM FOR HANDLING GENERAL 3-D GEOMETRIES (3차원 착빙 형상 예측을 위한 2세대 시뮬레이션 코드 개발)

  • Son, Chankyu;Oh, Sejong;Yee, Kwanjung
    • Journal of computational fluids engineering
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    • v.20 no.2
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    • pp.23-36
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    • 2015
  • The $2^{nd}$ generation ice accretion analysis program has been developed and validated for various icing conditions. The essential feature of the $2^{nd}$ generation code lies in its capability of handling general 3-D geometry and improved accuracy. The entire velocity fields are obtained based on Navier-Stokes equations in order to take the massively separated flow field into account. Unlike $1^{st}$ generation code, the droplet trajectories are calculated using Eulerian approach, which is adopted to yield appropriate collection efficiency even in the shadow region. For improved thermodynamic analysis on the surfaces, water film model and modified Messinger model are newly included in the present analysis. The ice shape for a given time step is obtained by considering the exact amount of ice accreted on the surface. Each module of the icing analysis code has been seamlessly integrated on the OpenFOAM platform. The developed code was validated against available experimental data for 2D airfoils and 3D DLR-F4. Due to the lack of experimental data, the computed results of DLR-F4 were compared with those obtained from FENSAP-ICE, which is state-of-the-art 3D icing analysis code. It was clearly shown that the present code produces comparable results to those of FENSAP-ICE, in terms of prediction accuracy and the capability of handling general 3-D geometries.

Lightweight Deep Learning Model for Real-Time 3D Object Detection in Point Clouds (실시간 3차원 객체 검출을 위한 포인트 클라우드 기반 딥러닝 모델 경량화)

  • Kim, Gyu-Min;Baek, Joong-Hwan;Kim, Hee Yeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1330-1339
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    • 2022
  • 3D object detection generally aims to detect relatively large data such as automobiles, buses, persons, furniture, etc, so it is vulnerable to small object detection. In addition, in an environment with limited resources such as embedded devices, it is difficult to apply the model because of the huge amount of computation. In this paper, the accuracy of small object detection was improved by focusing on local features using only one layer, and the inference speed was improved through the proposed knowledge distillation method from large pre-trained network to small network and adaptive quantization method according to the parameter size. The proposed model was evaluated using SUN RGB-D Val and self-made apple tree data set. Finally, it achieved the accuracy performance of 62.04% at mAP@0.25 and 47.1% at mAP@0.5, and the inference speed was 120.5 scenes per sec, showing a fast real-time processing speed.

A Study on Estimation of Distribution Rate of R&8 Input on R&D Output (R&D성과에 대한 R&D투입요소의 분배율 계측에 관한 연구)

  • Lee, Jae-Ha;Chang, Kyung
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.44
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    • pp.129-134
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    • 1997
  • The purpose of this study is to estimate the distribution rate of R&D input on R&D output in major manufacturing industrial sector. The distribution rate is estimated on time-series data for the period 1980 to 1996. The data used in this study can be divided into the two categories. 1) R&D output data (Patent, Utility) 2) R&D input data (R&D expenditure, R&D workers) The raw data of R&D expenditure is transformed into R&D stock. And the specific production function is used to represent the interaction between R&D input and output. The production function shows the maximum rate of R&D output that can be achieved by certain given, technologically possible, R&D input combinations. The main findings can be summarized as follows. 1) There was a diminishing return between R&D input and output$(\alpha+\beta<1). 2) R&D output growth was more affected by R&D expenditures than R&D workers. 3) R&D workers were more contributed highly to Patent granted than Utility model.

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Semi-Automatic Method for Constructing 2D and 3D Indoor GIS Maps based on Point Clouds from Terrestrial LiDAR (지상 라이다의 점군 데이터를 이용한 2차원 및 3차원 실내 GIS 도면 반자동 구축 기법 개발)

  • Hong, Sung Chul;Jung, Jae Hoon;Kim, Sang Min;Hong, Seung Hwan;Heo, Joon
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.2
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    • pp.99-105
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    • 2013
  • In rapidly developing urban areas that include high-rise, large, and complex buildings, indoor and outdoor maps in GIS become a basis for utilizing and sharing information pertaining to various aspects of the real world. Although an indoor mapping has gained much attentions, research efforts are mostly in 2D and 3D modeling of terrain and buildings. Therefore, to facilitate fast and accurate construction of indoor GIS, this paper proposes a semi-automatic method consisting of preprocessing, 2D mapping, and 3D mapping stages. The preprocessing is designed to estimate heights of building interiors and to identify noise data from point clouds. In the 2D mapping, a floor map is extracted with a tracing grid and a refinement method. In the 3D mapping, a 3D wireframe model is created with heights from the preprocessing stage. 3D mesh data converted from noise data is combined with the 3D wireframe model for detail modeling. The proposed method was applied to point clouds depicting a hallway in a building. Experiment results indicate that the proposed method can be utilized to construct 2D and 3D maps for indoor GIS.

3D Box Reconstruction Using Depth-Point (깊이좌표를 이용한 3차원 육면체 재구성)

  • Shin, Sung-Sik;Song, Ju-Whan;Gwun, Ou-Bong
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.739-740
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    • 2008
  • Method for 3D reconstruction from image points and geometric clues can be roughly classified as "model-based" and "constraint-based". We present a new method to reconstruct from one image a scene using depth-point. The our method is benchmarked synthetic data and its effectiveness is shown on photograph data.

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Generation of 3D Digital Map Using Photogrammetrically Compiled Data and Development of Editing System (도화원도 데이터를 이용한 3차원 수치지도 생성과 편집 시스템 개발)

  • Lee Dong-Cheon;Ryu Keun-Hong;Son Eun-Jeong;Kim Ho-Seong;Moon Yong-Hyun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2006.04a
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    • pp.359-367
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    • 2006
  • A map is defined as model of 3D spatial phenomena of the real world. Because most of the maps are represented on the 2D plane, limited information is provided. In consequence, applications are also limited with 2D maps and map users of various fields require 3D form of map. Without doubt, state-of-the-art information technology such as telematics and ubiquitous is location based system, therefore, role of the 3D mapping is getting more significant. It is obvious that 3D maps provide more visual perception than 2D maps. The main object of this stud)r is focused on generation of 3D digital maps in economical and efficient way using photogrammetrically compiled data. Topographic maps are required updating and revision in a certain period and the period is getting shorter Therefore, development of the map editing system is key issue for maintaining quality and updating of the maps to provide reliable geographic information. Special requirements should be taken account into 3D digital map editing. Therefore. design, configuration and functions of the editing system were explored.

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3D building modeling from airborne Lidar data by building model regularization (건물모델 정규화를 적용한 항공라이다의 3차원 건물 모델링)

  • Lee, Jeong Ho;Ga, Chill Ol;Kim, Yong Il;Lee, Byung Gil
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.30 no.4
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    • pp.353-362
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    • 2012
  • 3D building modeling from airborne Lidar without model regularization may cause positional errors or topological inconsistency in building models. Regularization of 3D building models, on the other hand, restricts the types of models which can be reconstructed. To resolve these issues, this paper modelled 3D buildings from airborne Lidar by building model regularization which considers more various types of buildings. Building points are first segmented into roof planes by clustering in feature space and segmentation in object space. Then, 3D building models are reconstructed by consecutive adjustment of planes, lines, and points to satisfy parallelism, symmetry, and consistency between model components. The experimental results demonstrated that the method could make more various types of 3d building models with regularity. The effects of regularization on the positional accuracies of models were also analyzed quantitatively.