• Title/Summary/Keyword: 3D computer graphic

Search Result 196, Processing Time 0.036 seconds

Suggestion of OSMU Content New Business Market through Development of Integrated Platforms for Software-oriented Tailored Costume Production (소프트웨어 중심의 주문 형 의상제작 융합플랫폼 개발을 통한 OSMU콘텐츠 뉴비즈니스 시장 창출 제안)

  • Jung, Minsoo
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.8
    • /
    • pp.1021-1026
    • /
    • 2018
  • 3D SCAN enables easy human body measurement via a digital method in the process of film costume production which used to be done manually. Software-oriented computer graphic, which integrates 3D SCAN data in the process of manual film costume production, can induce quick and diverse design outcomes. While, 3D PRINT, which integrates computer graphic data in the process of manual film costume production, can automate the process of special costume production using a digital method. Integration of 3D Scan + Computer Graphic + 3D Print using integrated platforms for tailored costume production as developed in this study allows significant reduction of costume production period and costs. It also allows efficient integration of costume production outcomes in various industries related with OSMU contents in particular. In other words, using it, we can create a new business market that integrates multiple areas of film content, drama content and game content.

A Study on Simulation Effect Technique of C.G : Focusing on the Fire Simulation Effect (CG산업에서 Simulation 표현의 기술적 활용에 대한 연구 - 불의 표현 활용사례를 중심으로 -)

  • Kim, Yong-Kwan
    • Cartoon and Animation Studies
    • /
    • s.17
    • /
    • pp.188-204
    • /
    • 2009
  • This study purpose development cg technique our nation because present Technique limit of Computer graphic R&D that the best competition of 3D Computer graphic part and present a answer of how to overcome Technique limit of Computer graphic R&D with success example of Computer graphic R&D an advanced country. if we make full of mutuality supplementation of C.T and I.T then hold a dominant position and the over the limit solution We researches on multi or group simulation of cyber character and water, fire, wind, fog Simulation System of Computer graphic and purpose development of direction Computer graphic R&D to people in Computer graphic the result of this study and introduction of project of a research institution and inflection method this time is a point of R&D time of determined and resolution instead creative part.

  • PDF

Real-time 3D Graphic Simulation of the Spent Fuel Rod Extracting Machine for Remote Monitoring (사용후핵연료봉 인출장치의 원격감시를 위한 실시간 3차원 그래픽 시뮬레이션)

  • 송태길;이종열;김성현;윤지섭
    • Korean Journal of Computational Design and Engineering
    • /
    • v.5 no.4
    • /
    • pp.327-335
    • /
    • 2000
  • The spent fuel rod extracting machine is automatically operated in high radioactive environment, so high reliability of operation is required. In this paper, to enhance the reliability of this machine by providing a close monitoring capability. a real time graphic simulation method is suggested. This method utilizes conventional IGRIP (Interactive Graphics Robot Instruction Program) 3D graphic simulation tool to visualize and simulate the 3D graphic model of this machine. Also, the dedicated protocol is defined for transmission of the operational data of the machine. The real time graphic simulation is realized by developing the socket module between a graphic workstation and a machine control computer through the TCP/IP network and by dividing the 3D graphic simulation GSL(Graphic Simulation Language) program as a small sized sub routine. The suggested method is implemented while automatically operating the rod extracting machine. The result of implementation shows that the real time 3D graphic simulation is well synchronized with the actual machine according to the operational data.

  • PDF

A design of transcendental function arithmetic unit for lighting operation of mobile 3D graphic processor (모바일 3차원 그래픽 프로세서의 조명처리 연산을 위한 초월함수 연산기 구현)

  • Lee, Sang-Hun;Lee, Chan-Ho
    • Proceedings of the IEEK Conference
    • /
    • 2005.11a
    • /
    • pp.715-718
    • /
    • 2005
  • Mobile devices is getting to include more functions according to the demand of digital convergence. Applications based on 3D graphic calculation such as 3D games and navigation are one of the functions. 3D graphic calculation requires heavy calculation. Therefore, we need dedicated 3D graphic hardware unit with high performance. 3D graphic calculation needs a lot of complicated floating-point arithmetic operation. However, most of current mobile 3D graphics processors do not have efficient architecture for mobile devices because they are based on those for conventional computer systems. In this paper, we propose arithmetic units for special functions of lighting operation of 3D graphics. Transcendental arithmetic units are designed using approximation of logarithm function. Special function units for lighting operation such as reciprocal, square root, reciprocal of square root, and power can be obtained. The proposed arithmetic unit has lower error rate and smaller silicon area than conventional arithmetic architecture.

  • PDF

An Implementation of Smooth laser image using universal joint (유니버셜 관절을 이용한 유연 레이저 영상 구현)

  • 김태강;이건영
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2000.10a
    • /
    • pp.347-347
    • /
    • 2000
  • Nowadays, the Laser image is used to realize multi-media show for events, an advertising media and 3D simulation, realization of video image and so on. It is a hot issue to realize the laser image like computer graphic image. The image used in laser projector is vector graphic image that is described by linking point to point. A computer makes this continuous vector graphic images so that the image shows as an animation. A control signal converted by a computer makes the laser projector draw image. Two motors and universal joint are used to realize 2D laser image in this study. Developing a controller applied Look-ahead algorithm and software to interface with personal computer, This study is the chief aim of improving difference of moving velocity that is appeared from edge of vector graphic image and disparity of graphic density.

  • PDF

Power Estimation of The Embedded 3D Graphics Renderer (내장형 3차원 그래픽 렌더링 처리기의 전력소모)

  • Jang, Tae-Hong;Lee, Moon-Key
    • Journal of Korea Game Society
    • /
    • v.4 no.3
    • /
    • pp.65-70
    • /
    • 2004
  • The conventional 3D graphic accelerator is mainly focused on high performance in the application area of computer graphic and 3D video game How ever the existing 3D architecture is not suitable for portable devices because of its huge power. So, we analyze the embedded 3D graphics renderer. After the analyzing, to reduce the power, triangle set-up stage and edge walking stage are executed sequentially while scan-line processing stage and span processing stage which control performance of 3D graphic accelerator are executed parallel.

  • PDF

Accelerating the Sweep3D for a Graphic Processor Unit

  • Gong, Chunye;Liu, Jie;Chen, Haitao;Xie, Jing;Gong, Zhenghu
    • Journal of Information Processing Systems
    • /
    • v.7 no.1
    • /
    • pp.63-74
    • /
    • 2011
  • As a powerful and flexible processor, the Graphic Processing Unit (GPU) can offer a great faculty in solving many high-performance computing applications. Sweep3D, which simulates a single group time-independent discrete ordinates (Sn) neutron transport deterministically on 3D Cartesian geometry space, represents the key part of a real ASCI application. The wavefront process for parallel computation in Sweep3D limits the concurrent threads on the GPU. In this paper, we present multi-dimensional optimization methods for Sweep3D, which can be efficiently implemented on the finegrained parallel architecture of the GPU. Our results show that the overall performance of Sweep3D on the CPU-GPU hybrid platform can be improved up to 4.38 times as compared to the CPU-based implementation.

A Study on the Generation of 3 Dimensional Graphic Files Using SPOT Imagery (SPOT 위성영상을 이용한 3차원 그래픽 화일 생성연구)

  • Cho, Bong-Whan;Lee, Yong-Woong;Park, Wan-Yong
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.3 no.1 s.5
    • /
    • pp.79-89
    • /
    • 1995
  • Using SPOT satellite imagery, 3 dimensional geographic information can be obtained from SPOT's oblique viewing image. Especially, SPOT provides high spatial resolution, adequate base/height ratio and stable orbit characteristics. In this paper, 3D terrain features were extracted using SPOT stereo image and also the techniques for generation of 3D graphic data were developed for the extracted terrain features. We developed computer programs to generate automatically 3D graphic files and to display geographic information on the computer screen, The results of this study may be effectively utilized for the development of 3D geographic information using satellite images.

  • PDF

A Study on the Generation of 3 Dimensional Graphic Files Using SPOT Imagery (SPOT위성영상정보를 이용한 3차원 그래픽 화일 생성연구)

  • Cho, Bong-Hwan;Lee, Yong-Woong;Park, Wan-Yong
    • 한국지형공간정보학회:학술대회논문집
    • /
    • 1995.10a
    • /
    • pp.121-142
    • /
    • 1995
  • Using SPOT satellite imagery, 3 dimensional geographic information can be obtained from SPOT's oblique viewing image. Especially, SPOT provides high spatial resolution, adequate base/height ratio and stable orbit characteristics. In this paper, 3D terrain features were extracted using SPOT stereo image and also the techniques for generation of 3D graphic data were developed for the extracted terrain features. We developed computer programs to generate automatically 3D graphic files and to display geographic information on the computer screen. The results of this study may be effectively utilized for the development of 3D geographic information using satellite images.

  • PDF

3D Holographic Image Recognition by Using Graphic Processing Unit

  • Lee, Jeong-A;Moon, In-Kyu;Liu, Hailing;Yi, Faliu
    • Journal of the Optical Society of Korea
    • /
    • v.15 no.3
    • /
    • pp.264-271
    • /
    • 2011
  • In this paper we examine and compare the computational speeds of three-dimensional (3D) object recognition by use of digital holography based on central unit processing (CPU) and graphic processing unit (GPU) computing. The holographic fringe pattern of a 3D object is obtained using an in-line interferometry setup. The Fourier matched filters are applied to the complex image reconstructed from the holographic fringe pattern using a GPU chip for real-time 3D object recognition. It is shown that the computational speed of the 3D object recognition using GPU computing is significantly faster than that of the CPU computing. To the best of our knowledge, this is the first report on comparisons of the calculation time of the 3D object recognition based on the digital holography with CPU vs GPU computing.