• Title/Summary/Keyword: 3D coding

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Distributed Coding Scheme for Multi-view Video through Efficient Side Information Generation

  • Yoo, Jihwan;Ko, Min Soo;Kwon, Soon Chul;Seo, Young-Ho;Kim, Dong-Wook;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.5
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    • pp.1762-1773
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    • 2014
  • In this paper, a distributed image coding scheme for multi-view video through an efficient generation of side information is proposed. A distributed video coding technique corrects the errors in the side information, which is generated with the original image, by using the channel coding technique at the decoder. Therefore, the more correct the generated side information is, the better the performance of distributed video coding. The proposed technique is to apply the distributed video coding schemes to the image coding for multi-view video. It generates side information by selectively and efficiently using both 3-dimensional warping based on the depth map with spatially adjacent frames and motion-compensated temporal interpolation with temporally adjacent frames. In this scheme the difference between the adjacent frames, the sizes of the motion vectors for the adjacent blocks, and the edge information are used as the selection criteria. From the experiments, it was observed that the quality of the side information generated by the proposed technique was improved by the average peak signal-to-noise ratio of 0.97dB than the one by motion-compensated temporal interpolation or 3-dimensional warping. The result from analyzing the rate-distortion curves revealed that the proposed scheme could reduce the bit-rate by 8.01% on average at the same peak signal-to-noise ratio value, compared to previous work.

A Real-time Multiview Video Coding System using Fast Disparity Estimation

  • Bae, Kyung-Hoon;Woo, Byung-Kwang
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.7
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    • pp.37-42
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    • 2008
  • In this paper, a real-time multiview video coding system using fast disparity estimation is proposed. In the multiview encoder, adaptive disparity-motion estimation (DME) for an effective 3-dimensional (3D) processing are proposed. That is, by adaptively predicting the mutual correlation between stereo images in the key-frame using the proposed algorithm, the bandwidth of stereo input images can be compressed to the level of a conventional 2D image and a predicted image also can be effectively reconstructed using a reference image and adaptive disparity vectors. Also, in multiview decoder, intermediate view reconstruction (IVR) using adaptive disparity search algorithm (DSA) for real-time multiview video processing is proposed. The proposed IVR can reduce a processing time of disparity estimation by selecting adaptively disparity search range. Accordingly, the proposed multiview video coding system is able to increase the efficiency of the coding rate and improve the resolution.

A H.264 based Selective Fine Granular Scalable Coding Scheme (H.264 기반 선택적인 미세입자 스케일러블 코딩 방법)

  • 박광훈;유원혁;김규헌
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.4
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    • pp.309-318
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    • 2004
  • This paper proposes the H.264-based selective fine granular scalable (FGS) coding scheme that selectively uses the temporal prediction data in the enhancement layer. The base layer of the proposed scheme is basically coded by the H.264 (MPEG-4 Part 10 AVC) visual coding scheme that is the state-of-art in codig efficiency. The enhancement layer is basically coded by the same bitplane-based algorithm of the MPEG-4 (Part 2) fine granular scalable coding scheme. In this paper, we introduce a new algorithm that uses the temproal prediction mechanism inside the enhancement layer and the effective selection mechanism to decide whether the temporally-predicted data would be sent to the decoder or not. Whenever applying the temporal prediction inside the enhancement layer, the temporal redundancies may be effectively reduced, however the drift problem would be severly occurred especially at the low bitrate transmission, due to the mismatch bewteen the encoder's and decoder's reference frame images. Proposed algorithm selectively uses the temporal-prediction data inside the enhancement layer only in case those data could siginificantly reduce the temporal redundancies, to minimize the drift error and thus to improve the overall coding efficiency. Simulation results, based on several test image sequences, show that the proposed scheme has 1∼3 dB higher coding efficiency than the H.264-based FGS coding scheme, even 3∼5 dB higher coding efficiency than the MPEG-4 FGS international standard.

On the Design of the Linear Phase Lapped Orthogonal Transform Bases Using the Prefilter Approach (전처리 필터를 이용한 선형 위성 LOT 기저의 설계에 관한 연구)

  • 이창우;이상욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.7
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    • pp.91-100
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    • 1994
  • The lapped orthogonal transform(LOT) has been recently proposed to alleviate the blocking effects in transform coding. The LOT is known to provide an improved coding gain than the conventional transform. In this paper, we propose a prefilter approach to design the LOT bases with the view of maximizing the transform coding gain. Since the nonlinear phase basis is inappropriate to the image coding only the linear phase basis is considered in this paper. Our approach is mainly based on decomposing the transform matrix into the orthogonal matrix and the prefilter matrix. And by assuming that the input is the 1st order Markov source we design the prefilter matrix and the orthogonal matirx maximizing the transform coding gain. The computer simulation results show that the proposed LOT provides about 0.6~0.8 dB PSNR gain over the DCT and about 0.2~0.3 dB PSNR gain over the conventional LOT [7]. Also, the subjective test reveals that the proposed LOT shows less blocking effect than the DCT.

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Presentation-Oriented Key-Frames Coding Based on Fractals

  • Atzori, Luigi;Giusto, Daniele D.;Murroni, Maurizio
    • ETRI Journal
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    • v.27 no.6
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    • pp.713-724
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    • 2005
  • This paper focuses on the problem of key-frames coding and proposes a new promising approach based on the use of fractals. The summary, made of a set of key-frames selected from a full-length video sequence, is coded by using a 3D fractal scheme. This allows the video presentation tool to expand the video sequence in a "natural" way by using the property of the fractals to reproduce the signal at several resolutions. This feature represents an important novelty of this work with respect to the alternative approaches, which mainly focus on the compression ratio without taking into account the presentation aspect of the video summary. In devising the coding scheme, we have taken care of the computational complexity inherent in fractal coding. Accordingly, the key-frames are first wavelet transformed, and the fractal coding is then applied to each subband to reduce the search range. Experimental results show the effectiveness of the proposed approach.

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Performance Analysis of Hybrid CDMA Systems in Impulsive Noise and Nakagami Fading of Wireless Radio Communication (임펄스 잡음과 나카가미 페이딩이 공존하는 무선통신로에서 하이브리드 CDMA 시스템의 성능 해석)

  • 김지웅;강희조;이권현
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.1005-1015
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    • 2000
  • In this paper, the performance of Hybrid CDU MFSK system has been analyzed in the environment that narrowband Class-A impulsive noise include Gaussian noise in wireless communication channel and Nakagami fading. The performance of system improved to adopting both of technique MRC diversity and BCH channel coding. The results show that there is substantial degraded in Hybrid CDMA system performance by impulse index is stronger and the fading index is smaller. But also improvement can be obtained when BCH coding techniques are adopted. Additional MRC diversity techniques is more improvement than BCH coding techniques when degraded environment with the low fading index. But BCH coding techniques is more improvement than MRC diversity techniques when fading index has been increased. The Hybrid CDMA MFSK system is incomplete to voice communication standard BER$(10^{-3})$ in Rayleigh fading by independent each adopting techniques BCH coding and MRC diversity. But it's satisfy(improvement can be obtained) to voice communication standard BER in strong impulse noise(24dB over) by adopting techniques BCH coding and MRC diversity at a time. Additional it's a substantial enhancement $(10^{-3})$satisfaction) in fading index (m=3, 22dB) in addition to strong impulse noise and 24dB over with data service standard $(10^{-5})$ BER satisfaction. This result show that there is error performance improved by diversity branch and coding advantage.

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Pre-Coding Method for Underwater Digital Communications in a Multipath Channel (다중 전달 경로 채널에서의 수중 디지털 통신을 위한 선 처리 기법)

  • Kim, Tae-Woo;Hwang, A-Rom;Seong, Woo-Jae;Lim, Young-Kon
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.3
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    • pp.154-162
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    • 2008
  • Signals in an underwater channel get distorted by multipath propagation. In this paper, pre-coding method is suggested which helps comprehending the signals with minimum equalization. The signals are transformed based on the knowledge of the impulse response of the channel. Proposed pre-coding method is tested by simulations based on the ray theory and through water tank experiments. In weak multipath environment, in case of an SNR of about 20 dB, BER is $10^{-3}{\sim}10^{-4}$, while in strong multipath environment, similar BER is achieved with SNR of about 30 dB. In order for the pre-coding method to be used for underwater vehicles, channel prediction method utilizing the waveguide invariant is suggested and tested.

A Method for Improving Anchor Picture Quality of Multiview Video Coding Scheme (다시점 비디오 부호화의 기준 영상 화질 향상 방법)

  • Park, Min-Woo;Park, Jong-Tae;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.388-400
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    • 2008
  • This paper introduces a cost-effective method fur improving anchor picture quality of a multiview video coding scheme that is mainly based on chroma compensation. Proposed method is applied to both INTER $16{\times}16$ and SKIP modes in only anchor P-pictures. By testing using JVT common test conditions, simulation results show that proposed method can obtain the average BD-PSNR gains fur U and V as 0.136 dB and 0.127 dB, respectively, while maintaining almost same performance for Y (luminance). For the range of low bit-rates, it is observed that average BD-PSNR gains of Y, U, and V are 0.141 dB, 0.494 dB and 0.525 dB, respectively. Necessary computational complexity is very marginal because the number of anchor P-pictures is only 4.18% in comparison with whole coded sequences, however it can be found that the proposed method can significantly improve the coding efficiencies of color components.

Coding Efficiency Improvement By Applying Rate-Distortion Optimization To 3D-DCT Based Integral Image Compression Method (3D-DCT 기반 집적영상 압축 방법의 율-왜곡 최적화를 통한 부호화 효율 향상 방법)

  • Jeon, Ju-Il;Kang, Hyun-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.1-8
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    • 2012
  • In this paper, we propose a rate-distortion optimization method to improve the coding efficiency of the conventional 3D-DCT based compression method using adaptive block mode selection for integral images. In the conventional 3D-DCT based compression method, 3D-DCT blocks of variable block sizes are adaptively selected depending on the characteristics of integral images, and then 3D-DCT is performed. The proposed method applies a rate-distortion optimization to determine the optimal block mode. In addition, we suggest the optimal Lagrangian parameter for integral images. Experimental results show that the proposed method gives bit-rate reduction of about 5%.

3D 비디오 부호화 표준 기술

  • Park, Si-Nae;Sim, Dong-Gyu
    • The Magazine of the IEIE
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    • v.37 no.9
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    • pp.33-41
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    • 2010
  • 최근 디스플레이 기술의 비약적인 발전과 함께 3D 영화의 흥행으로 인해 국내 뿐 아니라 전 세계적으로 3DTV에 대한 관심이 높아지고 있다. 3DTV는 사람의 눈 사이의 간격 때문에 두 눈에 맺히는 상이 달라지는 양안시차의 원리를 이용하는 기술로, 두 눈에 맺힐 두 영상을 각각 획득하고, 이를 사람의 두 눈에 각각 보여지도록 하는 방식으로 3차원 입체 비디오를 실현하게 된다. 이를 위한 3D 비디오의 부호화 표준 기술로는 기존에 MPEG-2 stereo 및 MPEG-C part 2가 ISO/IEC MPEG을 통하여 제정된바 있으며, 최근에는 ITU-T의 VCEG과 ISO/IEC MPEG이 비디오 부호화 표준을 위하여 Joint Video Coding (JVT)를 구성하여, Multi-view Video Coding (MVC)를 제정하였다. 그리고 현재 진행되는 3D비디오 관련 표준화로는 MPEG에서 Free view-point TV (FTV)등의 응용을 위한 3DV라는 이름으로 차세대 비디오 표준을 준비하고 있다. 본 고에서는 기존에 MPEG을 통해 진행된 3DTV 관련 표준화 기술을 알아보고, 현재 진행되고 있는 3DTV 부호화 표준화 동향을 살펴본다.

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