• Title/Summary/Keyword: 3D city modeling

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Extraction and 3D Visualization of Trees in Urban Environment

  • Yamagishi, Yosuke;Guo, Tao;Yasuoka, Yoshifumi
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1174-1176
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    • 2003
  • Recently 3D city models are required for many applications such as urban microclimate, transportation navigation, landscape planning and visualization to name a few. The existing 3D city models mostly target on modeling buildings, but vegetation also plays an important role in the urban environment. To represent a more realistic urban environment through the 3D city model, in this research, an investigation is conducted to extract the position of trees from high resolution IKONOS imagery along with Airborne Laser Scanner data. Later, a tree growth model is introduced to simulate the growth of trees in the identified tree-positions.

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Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

City-Scale Modeling for Street Navigation

  • Huang, Fay;Klette, Reinhard
    • Journal of information and communication convergence engineering
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    • v.10 no.4
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    • pp.411-419
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    • 2012
  • This paper proposes a semi-automatic image-based approach for 3-dimensional (3D) modeling of buildings along streets. Image-based urban 3D modeling techniques are typically based on the use of aerial and ground-level images. The aerial image of the relevant area is extracted from publically available sources in Google Maps by stitching together different patches of the map. Panoramic images are common for ground-level recording because they have advantages for 3D modeling. A panoramic video recorder is used in the proposed approach for recording sequences of ground-level spherical panoramic images. The proposed approach has two advantages. First, detected camera trajectories are more accurate and stable (compared to methods using multi-view planar images only) due to the use of spherical panoramic images. Second, we extract the texture of a facade of a building from a single panoramic image. Thus, there is no need to deal with color blending problems that typically occur when using overlapping textures.

A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city (U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구)

  • Jo, Byung-Wan;Kim, Do-Keun;No, Seung-Hyun;Yoon, Kwang-Won
    • 한국방재학회:학술대회논문집
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    • 2008.02a
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    • pp.661-664
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    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

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A Study on Water Network Modeling System Based Upon GIS (지리정보시스템 기반의 상수관망 모델링 시스템 연구)

  • Kim, Joon-Hyun;Yakunina, Natalia
    • Journal of Environmental Impact Assessment
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    • v.19 no.3
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    • pp.315-321
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    • 2010
  • ArcView and water network models have been integrated to develop the water network modeling system based upon GIS. To develop this system, pre, main, and post processing systems are required. GIS programming technique was adopted by using the ArcView's script language Avenue. The input data of models have been prepared by using the AutoCAD Map3D through the conversion of modeling input data to GIS data for A city. The modeling has been implemented by using EPANET, WaterCAD, InfoWorks. To develop the post processing system, the modeling results of the water network models have been analyzed by using GIS. During the application process of the developed system to B city with 300,000 population, main problems were found in the constructed GIS DB of that city. Thus, pilot study area of B city has been constructed, and pre-, main, and post-processing techniques were invented based upon GIS. Finally, the problems related to waterworks GIS projects in Korea were discussed and solutions were suggested.

A Study on the Photo-realistic 3D City Modeling Using the Omnidirectional Image and Digital Maps (전 방향 이미지와 디지털 맵을 활용한 3차원 실사 도시모델 생성 기법 연구)

  • Kim, Hyungki;Kang, Yuna;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.253-262
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    • 2014
  • 3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.

A Study on LoD1 Spatial Data Generation Using 2D Geospatial Data and CityGML Standard Texture Mapping Techniques (2D 공간정보 데이터를 활용한 LoD1 수준의 3D 객체 생성 및 CityGML 표준 기반 텍스처 적용 기법에 관한 연구)

  • Kim, Jeong-Yeon;Kang, Dong-Hwi;Lee, Hae-Ju;Choi, Gwang-Yeol
    • Journal of Cadastre & Land InformatiX
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    • v.54 no.2
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    • pp.97-109
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    • 2024
  • This study presents a methodology for generating LoD1 objects using 2D spatial data in Shapefile format, converting them into CityGML 3.0 standard files, and applying textures for validation. High-resolution Z-values were extracted using DEM data, and a constrained Delaunay triangulation algorithm was applied to create LoD1 objects efficiently. Orthophoto TIF files were used as textures for these generated objects to achieve realistic visual representation. Finally, the CityGML 3.0 Validator tool was used to verify that the generated LoD1 models comply with the CityGML 3.0 standard. This research offers an efficient LoD1 object generation and texture application method that enhances visual realism, which can be beneficial for urban planning, disaster management, and smart city implementation.

U-city Construction Topographic features Extraction by Integration of Digital Aerial Photo and Laser Data (항공사진과 레이져 데이터의 통합에 의한 U-city 건설 지형 특성 자료 산출 연구)

  • Yeon, SangHo;Kim, Kwanghyun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.485-487
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    • 2009
  • The Spatial Image contents of Geomorphology 3-D environment is focused by the requirement and importance in the fields such as, national land development plan, telecommunication facility management, railway construction, general construction engineering, Ubiquitous city development, safety and disaster prevention engineering. The currently used DEM system using contour lines, which embodies geographic information based on the 2-D digital maps and facility information has limitation in implementation in reproducing the 3-D spatial city. Moreover, this method often neglects the altitude of the rail way infrastructure which has narrow width and long length. This As the results, We confirmed the solutions of varieties application for railway facilities management using 3-D spatial image contents and database design. Also, I suggested that U-city using topographical modeling about matching methods of high density elevation value using 3-D aerial photo with laser data are best approach for detail stereo modeling and simulation.

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Design and Implementation of Building Control System based 3D Modeling (3D 모델링 기반 빌딩관제시스템의 설계 및 구현)

  • Moon, Sang Ho;Kim, Byeong Mok;Lee, Gye Eun
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.673-682
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    • 2020
  • Buildings are becoming more and more high-rise and large-scale in recent years, so in the event of a disaster such as a fire, enormous human and economic damage is expected. Therefore, management, security, and fire control are essential for large buildings in the city. Because these large buildings are very complex outside and inside, they need a three-dimensional control based on 3D modeling rather than a simple flat-oriented control. To do this, this paper designed and implemented a building control system based on 3D modeling. Specifically, we designed a 3D building / facility editing module for 3D modeling of buildings, a 3D based control module for building control, and a linkage module that connects information such as firefighting equipment, electrical equipment and IoT equipment. Based on this design, a building control system based on 3D modeling was implemented.