• 제목/요약/키워드: 3D capturing

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Massive Fluid Simulation Using a Responsive Interaction Between Surface and Wave Foams (수면거품과 웨이브거품의 미세한 상호작용을 이용한 대규모 유체 시뮬레이션)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.2
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    • pp.29-39
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    • 2017
  • This paper presents a unified framework to efficiently and realistically simulate surface and wave foams. The framework is designed to first project 3D water particles from an underlying water solver onto 2D screen space in order to reduce the computational complexity of determining where foam particles should be generated. Because foam effects are often created primarily in fast and complicated water flows, we analyze the acceleration and curvature values to identify the areas exhibiting such flow patterns. Foam particles are emitted from the identified areas in 3D space, and each foam particle is advected according to its type, which is classified on the basis of velocity, thereby capturing the essential characteristics of foam wave motions. We improve the realism of the resulting foam by classifying it into two types: surface foam and wave foam. Wave foam is characterized by the sharp wave patterns of torrential flow s, and surface foam is characterized by a cloudy foam shape even in water with reduced motion. Based on these features, we propose a technique to correct the velocity and position of a foam particle. In addition, we propose a kernel technique using the screen space density to efficiently reduce redundant foam particles, resulting in improved overall memory efficiency without loss of visual detail in terms of foam effects. Experiments convincingly demonstrate that the proposed approach is efficient and easy to use while delivering high-quality results.

Data-driven Facial Expression Reconstruction for Simultaneous Motion Capture of Body and Face (동작 및 효정 동시 포착을 위한 데이터 기반 표정 복원에 관한 연구)

  • Park, Sang Il
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.3
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    • pp.9-16
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    • 2012
  • In this paper, we present a new method for reconstructing detailed facial expression from roughly captured data with a small number of markers. Because of the difference in the required capture resolution between the full-body capture and the facial expression capture, they hardly have been performed simultaneously. However, for generating natural animation, a simultaneous capture for body and face is essential. For this purpose, we provide a method for capturing the detailed facial expression only with a small number of markers. Our basic idea is to build a database for the facial expressions and apply the principal component analysis for reducing the dimensionality. The dimensionality reduction enables us to estimate the full data from a part of the data. We justify our method by applying it to dynamic scenes to show the viability of the method.

Development of High Dynamic Range Panorama Environment Map Production System Using General-Purpose Digital Cameras (범용 디지털 카메라를 이용한 HDR 파노라마 환경 맵 제작 시스템 개발)

  • Park, Eun-Hea;Hwang, Gyu-Hyun;Park, Sang-Hun
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.2
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    • pp.1-8
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    • 2012
  • High dynamic range (HDR) images represent a far wider numerical range of exposures than common digital images. Thus it can accurately store intensity levels of light found in the specific scenes generated by light sources in the real world. Although a kind of professional HDR cameras which support fast accurate capturing has been developed, high costs prevent from employing those in general working environments. The common method to produce a HDR image with lower cost is to take a set of photos of the target scene with a range of exposures by general purpose cameras, and then to transform them into a HDR image by commercial softwares. However, the method needs complicate and accurate camera calibration processes. Furthermore, creating HDR environment maps which are used to produce high quality imaging contents includes delicate time-consuming manual processes. In this paper, we present an automatic HDR panorama environment map generating system which was constructed to make the complicated jobs of taking pictures easier. And we show that our system can be effectively applicable to photo-realistic compositing tasks which combine 3D graphic models with a 2D background scene using image-based lighting techniques.

The Prediction System of Emotional Reaction to Gaits Using MAX SCRIPT (맥스 스크립트를 이용한 감성적 걸음걸이 예측 시스템)

  • Jeong, Jae-Wook
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.1-6
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    • 2011
  • A perceptual reaction to human being's gaits has "regularity" that possibly obtains sympathy among people. This thesis is in the vein of the study that performs the research on the quantificational extraction of the regularity, reconstitute the result, and apply it to controlling behavior. The purpose of this thesis lies in assuring the validity of the future research by demonstrating the following hypothesis: when the physical numerical values of the gait "A" whose perceptual reaction is "a" and those of the gait "B" whose perceptual reaction is "b" are arbitrarily blended, the perceptual reaction to this blended gait also corresponds to the blend of "a" and "b", "a/b". I blended the samples of two types of gaits in the form of Bipeds using the EAM made by 3D Studio Max Script. Blending outcomes were obtained successfully for four times out of the six tries in total. It implies that without utilizing other methods such as Motion Capturing, the basic Bipeds data itself has an enough capability to generate various gaits of Bipeds. Although the present research targets only the Bipeds samples equipped with the 1Cycle moving condition of arms and legs, I acknowledge that a tool that makes blending possible under various moving conditions is necessary for a completed system.

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Analysis of Flows around the Rotor-Blades as Rotating Body System of Wind Turbine (풍력 발전기의 Rotor-Blades 회전체 시스템 공력 해석)

  • Kim, Don-Jean;Kwag, Seung-Hyun;Lee, Kyong-Ho
    • Journal of Ocean Engineering and Technology
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    • v.23 no.5
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    • pp.25-31
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    • 2009
  • The most important component of wind turbine is rotor blades. The developing method of wind turbine was focused on design of rotor blade. By the way, the design of a rotating body is more decisive process in order to adjust the performance of wind turbine. For instance, the design allows the designer to specify the wind characteristics derived by topographical map. The iterative solver is then used to adjust one of the selected inputs so that the desired rotating performance which is directly related to power generating capacity and efficiency is achieved. Furthermore, in order to save the money for manufacturing the rotor blades and to decrease the maintenance fee of wind power generation plant, while decelerating the cut-in speed of rotor. Therefore, the design and manufacturing of rotating body is understood as a substantial technology of wind power generation plant development. The aiming of this study is building-up the profitable approach to designing of rotating body as a system for the wind power generation plant. The process was conducted in two steps. Firstly, general designing and it’s serial testing of rotating body for voltage measurement. Secondly, the serial test results above were examined with the CFD code. Then, the analysis is made on the basis of amount of electricity generated by rotor-blades and of cut-in speed of generator.

An Exploration on the Piezoelectric Energy Harvesting Clothes based on the Motion Analysis of the Extremities (인체의 사지 동작 분석에 기반한 압전 에너지 수확 의류의 탐색적 연구)

  • Park, Seon-Hyung;Cho, Hyun-Seung;Yang, Jin-Hee;Yun, Dae-Yeon;Yun, Kwang-Seok;Lee, Joo-Hyeon
    • Science of Emotion and Sensibility
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    • v.16 no.1
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    • pp.85-94
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    • 2013
  • Recently, researches of piezoelectric energy harvesting were tried and in this study, a piezoelectric energy harvesting clothes was developed. First, piezoelectric energy harvesting zone on the extremities were drawn by 3D motion capturing and as a result, the hip, the elbow, and the knee were determined. A new structure of piezoelectric harvester was developed for appling to clothes. Because it needed to be flexible and sensitive for human body, the 2 layer stacked structure was proposed. A prototype of seamless garment was designed for a harvesting clothes because it needed to be body-tight and not to restrict the movement. High peak-to-peak voltages were acquired from the energy harvesting clothes.

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A NUMERICAL STUDY ON THE HEAT AND FLUID FLOW IN A REGENERATIVE OXY-FUEL COMBUSTION SYSTEM (순산소 연소용 축열시스템 내에서의 열 유동 수치해석)

  • Kang, K.;Hong, S.K.;Noh, D.S.;Ryou, H.S.
    • Journal of computational fluids engineering
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    • v.18 no.3
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    • pp.1-7
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    • 2013
  • A pure oxygen combustion technology is crucial in Carbon Capture and Storage (CCS) technology especially in capturing of $CO_2$, where CCS will reduce 9 $GtCO_2$ by 2050, which is 19% of the total $CO_2$ reduction amount. To make pure oxygen combustion feasible, a regenerative system is required to enhance the efficiency of pure oxygen combustion system. However, an existing air combustion technology is not directly applicable due to the absence of nitrogen that occupies the 78% of air. This study, therefore, investigates the heat and fluid flow in a regenerative system for pure oxygen combustion by using commercial CFD software, FLUENT. Our regenerative system is composed of aluminium packed spheres. The effect of the amount of packed spheres in regenerator and the effect of presence or absence of a bypass of exhaust gas are investigated. The more thermal mass in regenerator makes the steady-state time longer and temperature variation between heating and regenerating cycle smaller. In the case of absence of bypass, the regenerator saturates because of enthalpy imbalance between exhaust gas and oxygen. We find that 40% of exhaust gas is to be bypassed to prevent the saturation of regenerator.

An Enhanced Floor Field based Pedestrian Simulation Model (개선된 Floor Field 기반 보행 시뮬레이션 모델)

  • Jun, Chul-Min
    • Journal of Korea Spatial Information System Society
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    • v.12 no.1
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    • pp.76-84
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    • 2010
  • Many pedestrian simulation models for micro-scale spaces as building indoor areas have been proposed for the last decade and two models - social force model and floor field model - are getting attention. Among these, CA-based floor field model is viewed more favourable for computer simulations than computationally complex social force model. However, Kirchner's floor field model has limitations in capturing the differences in dynamic values of different agents and this study proposes an enhanced algorithm. This study improved the floor field model in order for an agent to be able to exclude the influences of its own dynamic values by changing the data structure, and, also modified the initial dynamic value problem in order to fit more realistic environment. In the simulations, real 3D building data stored in a spatial DBMS were used considering future integration with indoor localization sensors and real time applications.

Changes of Walking Pattern for Young Adults dur ing Level Walking under Low Illumination (20대 남성의 낮은 조도의 평지 보행 시 보행 패턴 변화)

  • Choi, Jin-Seung;Kang, Dong-Won;Bang, Yun-Hwan;Tack, Gye-Rae
    • Korean Journal of Applied Biomechanics
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    • v.20 no.4
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    • pp.381-386
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    • 2010
  • This study examined the changes in the walking pattern during level walking under low illumination conditions. Fourteen male subjects ($22.1{\pm}2.21$ years, $174{\pm}3.74\;cm$, $68.86{\pm}10.81\;kg$) with normal vision and no disabilities were enrolled in this study. All experiments were performed on a level walkway with three conditions: normal walking (preferred & low speed) and walking with low illumination. 3D motion capturing system was used for acquisition and analysis of the walking motion data with a sampling frequency of 120Hz. The walking speed, normalized jerk(NJ) at the center of mass(COM), wrist and heel, knee and elbow joint angle, ratio of the knee joint angle to elbow joint angle and the toe clearance on stance phase were used to compare the differences in walking pattern between the two illumination conditions, The results showed that the walking speed and joint angles decreased in low illumination, whereas the NJ and toe minimum clearance increased. In low illumination, most variables were similar to effects of low speed walking, but toe clearance was different from the effects of low speed. These results can be used as primary data for examining the changes in the level walking pattern of young adults under low illumination. Further study will be needed to compare these results in young adults with those in the elderly.

Evaluation of carbon flux in vegetative bay based on ecosystem production and CO2 exchange driven by coastal autotrophs

  • Kim, Ju-Hyoung;Kang, Eun Ju;Kim, Keunyong;Jeong, Hae Jin;Lee, Kitack;Edwards, Matthew S.;Park, Myung Gil;Lee, Byeong-Gweon;Kim, Kwang Young
    • ALGAE
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    • v.30 no.2
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    • pp.121-137
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    • 2015
  • Studies on carbon flux in the oceans have been highlighted in recent years due to increasing awareness about climate change, but the coastal ecosystem remains one of the unexplored fields in this regard. In this study, the dynamics of carbon flux in a vegetative coastal ecosystem were examined by an evaluation of net and gross ecosystem production (NEP and GEP) and $CO_2$ exchange rates (net ecosystem exchange, NEE). To estimate NEP and GEP, community production and respiration were measured along different habitat types (eelgrass and macroalgal beds, shallow and deep sedimentary, and deep rocky shore) at Gwangyang Bay, Korea from 20 June to 20 July 2007. Vegetative areas showed significantly higher ecosystem production than the other habitat types. Specifically, eelgrass beds had the highest daily GEP ($6.97{\pm}0.02g\;C\;m^{-2}\;d^{-1}$), with a large amount of biomass and high productivity of eelgrass, whereas the outer macroalgal vegetation had the lowest GEP ($0.97{\pm}0.04g\;C\;m^{-2}\;d^{-1}$). In addition, macroalgal vegetation showed the highest daily NEP ($3.31{\pm}0.45g\;C\;m^{-2}\;d^{-1}$) due to its highest P : R ratio (2.33). Furthermore, the eelgrass beds acted as a $CO_2$ sink through the air-seawater interface according to NEE data, with a carbon sink rate of $0.63mg\;C\;m^{-2}\;d^{-1}$. Overall, ecosystem production was found to be extremely high in the vegetated systems (eelgrass and macroalgal beds), which occupy a relatively small area compared to the unvegetated systems according to our conceptual diagram of a carbon-flux box model. These results indicate that the vegetative ecosystems showed significantly high capturing efficiency of inorganic carbon through coastal primary production.