• 제목/요약/키워드: 3D body can data

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Stereo Vision Based 3-D Motion Tracking for Human Animation

  • Han, Seung-Il;Kang, Rae-Won;Lee, Sang-Jun;Ju, Woo-Suk;Lee, Joan-Jae
    • 한국멀티미디어학회논문지
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    • 제10권6호
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    • pp.716-725
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    • 2007
  • In this paper we describe a motion tracking algorithm for 3D human animation using stereo vision system. This allows us to extract the motion data of the end effectors of human body by following the movement through segmentation process in HIS or RGB color model, and then blob analysis is used to detect robust shape. When two hands or two foots are crossed at any position and become disjointed, an adaptive algorithm is presented to recognize whether it is left or right one. And the real motion is the 3-D coordinate motion. A mono image data is a data of 2D coordinate. This data doesn't acquire distance from a camera. By stereo vision like human vision, we can acquire a data of 3D motion such as left, right motion from bottom and distance of objects from camera. This requests a depth value including x axis and y axis coordinate in mono image for transforming 3D coordinate. This depth value(z axis) is calculated by disparity of stereo vision by using only end-effectors of images. The position of the inner joints is calculated and 3D character can be visualized using inverse kinematics.

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체표면분할법에 의한 성인 남성용 피티드 토르소형 원형 설계 (Development of Male Fitted Torso Type Basic Patterns According to the Body Surface Segment Method)

  • 서추연
    • 한국의류학회지
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    • 제33권7호
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    • pp.1109-1120
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    • 2009
  • This study develops a fitted torso type basic pattern for men by utilizing 3D body scan data. Recent fashion trends are reflected in the development of the pattern. The subjects were 15 men in their 20's, who wear size 95 (M size). Body scan data was obtained through a 3D whole body scanner (WB4, Cyberware, USA), and a body surface development figure for developing male fitted torso type basic pattern was attained through the use of Rapid Form 2006 as well as Auto CAD 2006 programs. The results are as follows: A body surface development figure through body surface segment method showed high exactitude in an error range of 100$\pm$1%. In addition, it occurred in an error range of 100:1:3% because of the hard scanning conditions in the incline of the shoulder and armpit areas. However, the body surface development figure as well as the direct measurement results can be used as basic data for the given patternmaking since the error range falls into 100$\pm$3%. Dart amounts obtained from the average cross section were center back 2.2cm (24.3%), back armpit point 3.8cm (41.8%), front armpit point 3.0cm (33.9%). As shown the jacket pattern, the biggest dart amount was portioned out at the back armpit point. The drafting equations for the development pattern acquired are as follows; Full width=C/2+5cm, back length=height/4-1cm, armhole depth=(C/10+12cm)+3cm, back width=2C/10+2cm, front width=2C/10. The development pattern was a fitted torso basic pattern that was composed of 3 pieces, so it would be very useful in developing shirt or jacket patterns. According to the results of the evaluation of the developed pattern appearance, it obtained higher scores of over 3.5 points in almost items, meaning that the developed pattern is appropriate for a male fitted torso type basic pattern. It suggests a possibility of patternmaking from a body surface development figure in 2-D to prototype.

2D 이미지를 활용한 인체치수 구현 프로세스 개발 (Development of a Body Size Measuring Process Utilizing 2D Images)

  • 정재훈;류지현
    • 한국의류학회지
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    • 제33권12호
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    • pp.1853-1861
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    • 2009
  • 의류산업에서의 신체치수는 소비자의 만족감에 영향을 미치는 중요한 요인으로 인식되고 있다. 최근 IT기술의 발달로 인해 소비자의 다양한 욕구에 반응하기 위한 맞춤주문형 의류시스템 연구가 국내외적으로 많이 이루어지고 있으며, 특히 개인별 신체치수를 얻기 위한 다양한 방법들이 연구되고 있다. 본 연구는 2차원적인 3장(전면, 측면, 후면)의 이미지 캡처를 이용하여 이미지의 표준화를 위한 변환, 외곽선 추적, 키노드 추출 과정으로 계산된 데이터를 원형 3차원 인체 형상 데이터에 대조하여 모델링을 변화시키는 프로세스를 통해 상하길이, 둘레데이터 및 인체 형상 데이터를 간편하게 획득하는 시스템을 개발하여 시스템 구현을 통한 정확성을 평가하였다.

3D 인체 스캔 데이터를 이용한 11~15세 성장기 여성의 유방형태에 따른 유형 분류 (Classification of Breast Shape of Women Aged 11~15 Using 3D Body Scan Data)

  • 한정정;송화경;이규선
    • 한국의류산업학회지
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    • 제19권6호
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    • pp.786-794
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    • 2017
  • The purpose of this study is to analyze and classify breast shape of women aged 11~15 using 3D body scan data. In this study, 250 women's body scans were selected from the 6th Size Korea dataset, and 30 items from each of the scan were measured using RapidForm XOR 3 program. The principal component analysis and cluster analysis were conducted using statistical program SPSS 17.0. The five principal components were identified; breast drooping and breast capacity, size from chest to under bust area, breast protrusion, breast height, and under breast angle & outer distance of breast. As the results of cluster analysis, woman's breast types were classified into four types. The breast type 1 was protrusion type (25.1%) which is considered as the breast maturity stage. The breast type 2 had the most drooped breast covering a large area (20.2%). The breast type 3 had the least prominent breast with a highest nipple point, which was considered as the early breast development stage (38.9%). The breast type 4 had the obesity of the chest and breast circumferences with the slightly prominent and the least drooped breast (15.8%). This study can provide fundamental information to develop sizing system and brassiere pattern for junior girls.

공중욕조에서의 FLUX3D에 의한 전위분포 해석 및 인체의 전격위험성 평가 (Electric Shock Risk Assessment of the Human Body and Potential Distribution Analysis by FLUX3D in a Public Bathtub)

  • 김두현;김성철;이종호;김한상;김종민
    • 한국안전학회지
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    • 제22권2호
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    • pp.41-46
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    • 2007
  • This paper considers the electrical shock risk of the human body due to underwater leakage current in such places of public baths. Many submerged electric facilities in a public bath may create a severe electric shock hazard for the human body, since wet body in an accidentally energized bathtub can result in low electrical resistance through the human body for leakage or fault currents. Therefore a major consideration, in the context of electrical safety underwater, is the shock risk to the bather as a result of electric current flowing through the water in bathtub. To assess the electric shock risk and to analyze the potential distribution in a bathtub, 2 different situation cases are set up, then experimental and simulation methods are adopted. The validity of 2 cases of simulation and experiment data in a bathtub for electric distribution underwater are compared and analyzed. Also electric shock risk assessment underwater in a real public bathtub by simulation program package, Flux 3D, was conducted herein, and the results are presented and discussed.

Development of Ergonomic Leg Guard for Baseball Catchers through 3D Modeling and Printing

  • Lee, Hyojeong;Eom, Ran-i;Lee, Yejin
    • 패션비즈니스
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    • 제20권3호
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    • pp.17-29
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    • 2016
  • To develop baseball catcher leg guards, 3-dimensional (3D) methodologies, which are 3D human body data, reverse engineering, modeling, and printing, optimized guard design for representative positions. Optimization was based on analysis of 3D body surface data and subjective evaluation using 3D printing products. Reverse engineering was used for analysis and modeling based on data in three postures: standing, $90^{\circ}$ knee flexion, and $120^{\circ}$ knee flexion. During knee flexion, vertical skin length increased, with the thigh and knee larger in anterior area compared to the horizontal dimension. Moreover, $120^{\circ}$ knee flexion posture had a high radius of curvature in knee movement. Therefore, guard designs were based on increasing rates of skin deformation and numerical values of radius of curvature. Guards were designed with 3-part zoning at the thigh, knee, and shin. Guards 1 and 2 had thigh and knee boundaries allowing vertical skin length deformation because the shape of thigh and knee significantly affects to its performance. Guard 2 was designed with a narrower thigh and wider knee area than guard 1. The guards were manufactured as full-scale products on a 3D printer. Both guards fit better in sitting than standing position, and guard 2 received better evaluations than guard 1. Additional modifications were made and an optimized version (guard 3) was tested. Guard 3 showed the best fit. A design approach based on 3D data effectively determines best fitting leg guards, and 3D printing technology can customize guard design through immediate feedback from a customer.

증강현실 기반의 최소침습수술용 인터페이스의 개발 (Development of Immersive Augmented Reality interface for Minimally Invasive Surgery)

  • 문진기;박신석;김유진;김진욱
    • 로봇학회논문지
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    • 제3권1호
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    • pp.58-67
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    • 2008
  • This study developed a novel augmented reality interface for minimally invasive surgery. The augmented reality technique can alleviate the sensory feedback problem inherent to laparoscopic surgery. An augmented reality system merges real laparoscope image and reconstructed 3D patient model based on diagnostic medical image such as CT, MRI data. By using reconstructed 3D patient model, AR interface could express structure of patient body that is invisible outside visual field of laparoscope. Therefore, an augmented reality system improved sight information of limited laparoscope. In our augmented reality system, the laparoscopic view is located at the center of a wide-angle concave screen and reconstructed 3D patient model is displayed outside the laparoscope. By using a joystick, the laparoscopic view and the reconstructed 3D patient model view are changed concurrently. With our augmented reality system, the surgeon can see the peritoneal cavity from a wide angle of view, without having to move the laparoscope. Since the concave screen serves immersive environments, the surgeon can feel as if she is in the patient body. For these reasons, a surgeon can recognize easily depth information about inner parts of patient and position information of surgical instruments without laparoscope motion. It is possible for surgeon to manipulate surgical instruments more exact and fast. Therefore immersive augmented reality interface for minimally invasive surgery will reduce bodily, environmental load of a surgeon and increase efficiency of MIS.

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A Human Action Recognition Scheme in Temporal Spatial Data for Intelligent Web Browser

  • Cho, Kyung-Eun
    • 한국멀티미디어학회논문지
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    • 제8권6호
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    • pp.844-855
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    • 2005
  • This paper proposes a human action recognition scheme for Intelligent Web Browser. Based on the principle that a human action can be defined as a combination of multiple articulation movements, the inference of stochastic grammars is applied to recognize each action. Human actions in 3 dimensional (3D) world coordinate are measured, quantized and made into two sets of 4-chain-code for xy and zy projection planes, consequently they are appropriate for applying the stochastic grammar inference method. We confirm this method by experiments, that various physical actions can be classified correctly against a set of real world 3D temporal data. The result revealed a comparatively successful achievement of $93.8\%$ recognition rate through the experiments of 8 movements of human head and $84.9\%$ recognition rate of 60 movements of human upper body. We expect that this scheme can be used for human-machine interaction commands in a web browser.

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Comparison of Virtual Avatars by Using Automatic and Manual Method

  • Lim, Ho-Sun;Istook, Cynthia L.
    • 한국의류학회지
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    • 제34권12호
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    • pp.1968-1979
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    • 2010
  • New technology that includes 3D body scanning, digital virtual human, and digital virtual garments has had a significant impact on the current apparel industry. Virtual simulation technology enables the visualization of a 3D virtual garment on a virtual avatar so that consumers can try on garments with their virtual avatars before purchasing. However, the manual virtual avatar provided for online apparel shopping currently has revealed limitations on the different body sizes and shapes of customers. This study analyzes the process of designing the automatic virtual avatar and the manual virtual avatar using OptiTex software; in addition, the study compares the practicality of the automatic virtual avatar with that of the manual virtual avatar. Data was examined by evaluating how much each virtual avatar is similar to the real body and how well it matched the needs of the current apparel industry. In the study, Avatar 1 was automatically created from three-dimensional body scan data and Avatar 2 was manually created from body measurements. The virtual avatar images laid over a real body image and the results were evaluated by comparing the simulated sizes of virtual avatars with those of a real body. Consequently, Avatar 1 was evaluated as more similar to the real body than Avatar 2 in all five body shapes. This study illustrates that an automatic virtual avatar might solve the fit problem that is the most common reason for a high return rate for online shopping. The results show that future virtual simulation technology needs to be improved for the practicality of the virtual avatars.

3D 체표면 분할 전개방법에 의한 성인 남성 밀착원형 설계 (Development of tight-fit patterns for adult males according to the 3D body surface segment method)

  • 홍은희
    • 복식문화연구
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    • 제28권1호
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    • pp.1-14
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    • 2020
  • This study is based on a representative body shape drawn from previous studies that classify adult male torso shapes. In this study, a design method is proposed by developing a tight-fit pattern that can be easily developed into various items and designs using the body surface development figure. This is obtained by converting the 3D body shape of the model representing the representative body shape. The specific design method was conducted as follows. Actual measurement values were used for waist back length, waist-to-hip length, shoulder length. The scye depth was determined as C/4-1.7 cm, and the front and back Interscye was set at (1/2 × actual measurements)-0.2 cm. The front-back neck breadth was set to (1/5 × base neck circumference)-1.3 cm and (1/5 × base neck circumference) cm. The front-back neck depth was set to (1/5 × base neck circumference)-1.2 cm and 3.5 cm. Front chest circumference was C/4-1 (front-back difference)cm; (1/4 × back chest circumference) was C/4 + 1 (front-back difference) + 0.3 (dart amount) cm. Front waist circumference was W/4-0.2 (front-back difference) + 2.2 (dart amount) cm; back waist circumference was W/4 + 0.2 (front-back difference) + 2.5 (dartamount) cm; front hip circumference was H/4 + 0.2 (ease) + 0.2 (front-back difference) cm; and back hip circumference was H/4 + 0.2 (ease)-0.2 (front-back difference) cm; Front droop was 1.6 cm. The newly developed tight-fit pattern is expected to be of great use as a basis for garment construction.