• Title/Summary/Keyword: 3D Tracking

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The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

A study on an Interface Tracking Algorithm in Friction Stir Welding based on Computational Fluid Dynamics Analysis (전산유체역학을 활용한 마찰교반용접의 해석적 접근에서 표면추적을 위한 알고리즘 연구)

  • Kim, Su-Deok;Na, Suck-Joo
    • Journal of Welding and Joining
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    • v.34 no.3
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    • pp.12-16
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    • 2016
  • Friction stir welding(FSW) was studied using commercial tool, FLOW-3D. The purpose of this study is to suggest a method to apply frictional heat in Computational fluid dynamics(CFD) analysis. Cylindrical tool shape was used, and the interface cells between tool surface and workpiece were tracked by its geometrical relations in order to consider the frictional heat in FSW. After tracking the interface cells, average area concept was used to calculate the frictional heat, which is related to interface area. Also three-dimensional heat source and visco-plastic flow were modeled. The frictional heat generation rate calculated numerically from the suggested algorithm was validated with the analytical solution. The numerical solution was well matched with the analytical solution, and the maximum percentage of error was around 3%.

Design and implementation of 3 kW Photovoltaic Power Conditioning System using a Current based Maximum Power Point Tracking (전류형 MPPT를 이용한 3 kW 태양광 인버터 시스템 제어기 설계 및 구현)

  • Cha, Han-Ju;Lee, Sang-Hoey;Kim, Jae-Eon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.10
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    • pp.1796-1801
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    • 2008
  • In this paper, a new current based maximum power point tracking (CMPPT) method is proposed for a single phase photovoltaic power conditioning system and the current based MPPT modifies incremental conductance method. The current based MPPT method makes the entire control structure of the power conditioning system simple and uses an inherent current source characteristic of solar cell array. In addition, digital phase locked loop using an all pass filter is introduced to detect phase of grid voltage as well as peak voltage. Controllers about dc/dc boost converter, dc-link voltage, dc/ac inverter is designed for a coordinated operation. Furthermore, PI current control using a pseudo synchronous d-q transformation is employed for grid current control with unity power factor. 3kW prototype photovoltaic power conditioning system is built and its experimental results are given to verify the effectiveness of the proposed control schemes.

Occluded Object Motion Tracking Method based on Combination of 3D Reconstruction and Optical Flow Estimation (3차원 재구성과 추정된 옵티컬 플로우 기반 가려진 객체 움직임 추적방법)

  • Park, Jun-Heong;Park, Seung-Min;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.5
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    • pp.537-542
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    • 2011
  • A mirror neuron is a neuron fires both when an animal acts and when the animal observes the same action performed by another. We propose a method of 3D reconstruction for occluded object motion tracking like Mirror Neuron System to fire in hidden condition. For modeling system that intention recognition through fire effect like Mirror Neuron System, we calculate depth information using stereo image from a stereo camera and reconstruct three dimension data. Movement direction of object is estimated by optical flow with three-dimensional image data created by three dimension reconstruction. For three dimension reconstruction that enables tracing occluded part, first, picture data was get by stereo camera. Result of optical flow is made be robust to noise by the kalman filter estimation algorithm. Image data is saved as history from reconstructed three dimension image through motion tracking of object. When whole or some part of object is disappeared form stereo camera by other objects, it is restored to bring image date form history of saved past image and track motion of object.

Architectural Design using Visual and Tactile Guide in the Virtual Table (가상테이블상에서 비쥬얼 및 택타일 가이드를 이용한 건축 디자인)

  • 이선민;최수미;권두영;김명희
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.189-198
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    • 2004
  • As display devices evolve, computer-based work environments are also becoming better suited to actual application tasks. This paper discusses the development of an architectural design system using the virtual table, which is a table-type projection system. It consists of the interactive VR modeler, the hybrid tracker and the architectural interpreter. The interactive VR modeler offers visual and tactile guide such as grid interaction, a tangible transparent prop and reference objects, so that a user can design architectural 3D models more easily and intuitively on the virtual table. The hybrid tracker includes two types of tracking methods for viewpoint according to the user's view and hand interaction: namely, vision-based tracking and magnetic tracking. The architectural interpreter automatically transforms simple 3D masses into a basic construction form that has architectural knowledge. The proposed system has advantage in the sense that it is suitable for collaboration among several users, allowing them to view graphical objects in stereoscopic view with direct 3D manipulation. Thus, it can be effectively used for architectural simulation and user-participated design.

Presentation Training System based on 3D Virtual Reality (3D 가상현실기반의 발표훈련시스템)

  • Jung, Young-Kee
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.309-316
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    • 2018
  • In this study, we propose a 3D virtual reality based presentation training system to help implement the virtual presentation environment, such as the real world, to present it confidently in the real world. The proposed system provided a realistic and highly engaging presentation and interview environment by analyzing the speakers' voice and behavior in real time to be reflected in the audience of the virtual space. Using HMD and VR Controller that become 6DOF Tracking, the presenter can change the timing and interaction of the virtual space using Kinect, and the virtual space can be changed to various settings set by the user. The presenter will look at presentation files and scripts displayed in separate views within the virtual space to understand the content and master the presentation.

3D Motion Capture based Physical Fitness using Full Body Tracking Suit

  • Imran Ghani;Emily Hattman;David T. Smith;Muhammad Hasnain;Israr Ghani;Seung Ryul Jeong
    • Journal of Internet Computing and Services
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    • v.24 no.4
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    • pp.47-56
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    • 2023
  • This paper presents an approach to exercise that utilizes motion capture through the Rokoko Smart Suit. With the emergence of Covid-19, physical fitness levels have declined due to restrictions on in-person fitness classes and gym closures. To maintain physical activity, many individuals have turned to mobile applications and streaming videos. However, home workouts often lack the motivation and experience found in gyms, classes, or community centers, particularly with the presence of coaches and instructors. Additionally, instructors find it challenging to convey precise postures to their online students, and vice versa. To address this issue, the researchers propose the use of a full-body tracking suit like the Rokoko Smart Suit, which enables instructors to present a more realistic approach to physical activity. The Rokoko Smart Suit offers a 3D view of the instructor, eliminating the limitations of camera scope when streaming on platforms like Zoom or MS Teams. This technology enhances the at-home workout experience, and the incorporation of 3D virtual reality features can further elevate the realism of a workout.

Robust 2D Texture Map and 3D Model Based 2.5D Object Tracking and Camara Calibration (2D 텍스쳐맵과 3D 모델을 이용한 2.5D 물체 추적 및 카메라 캘리브레이션 알고리즘)

  • Hong, Hyun-Seok;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1999-2000
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    • 2006
  • 기존 2D 추적기들은 영상에서 특정 평면 영역을 원근 투영하에서 만족할 만한 추적결과를 보여주었다. 하지만 2D 추적기는 2D 영역들로 이루어진 3D물체를 영상에서 추적하는 경우, 물체자신의 회전에 의해 가려지거나 새로 나타나는 영역에 대해 대응하지 못하여 추적에 실패하게 되지만, 3D 정보를 이용한다면 이러한 사라짐과 나타나는 영역을 예측하고 완벽하게 추적할 수 있게 된다. 본 연구에서는 일련의 영상으로부터 3D 모델과 2D 텍스쳐맵을 추출하고, 이를 이용하여 3D 물체의 회전과 평행이동 움직임을 추적한다. 또한 카메라의 줌 파라미터를 모델링하고 추적기 알고리즘에 추가하여, 물체의 3차원 파라미터의 추적과 동시에 카메라 줌 파라미터를 추적하였다.

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Multiple Moving Person Tracking based on the IMPRESARIO Simulator

  • Kim, Hyun-Deok;Jin, Tae-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.877-881
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    • 2008
  • In this paper, we propose a real-time people tracking system with multiple CCD cameras for security inside the building. The camera is mounted from the ceiling of the laboratory so that the image data of the passing people are fully overlapped. The implemented system recognizes people movement along various directions. To track people even when their images are partially overlapped, the proposed system estimates and tracks a bounding box enclosing each person in the tracking region. The approximated convex hull of each individual in the tracking area is obtained to provide more accurate tracking information. To achieve this goal, we propose a method for 3D walking human tracking based on the IMPRESARIO framework incorporating cascaded classifiers into hypothesis evaluation. The efficiency of adaptive selection of cascaded classifiers have been also presented. We have shown the improvement of reliability for likelihood calculation by using cascaded classifiers. Experimental results show that the proposed method can smoothly and effectively detect and track walking humans through environments such as dense forests.

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Component-based density propagation for human body tracking (인체 추적을 위한 구성요소 기반 확률 전파)

  • Shin, Young-Suk;Cha, Eun-Mi;Lee, Kyoung-Mi
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.91-101
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    • 2008
  • This paper proposes component-based density propagation for tracking a component-based human body model that comprises components and their flexible links. We divide a human body into six body parts as components - head, body, left arm, right arm, left foot, and right foot - that are most necessary in tracking its movement. Instead of tracking a whole body's silhouette, using component-based density propagation, the proposed method individually tracks each component of various parts of human body through a human body model connecting the components. The proposed human body tracking system has been applied to track movements usee for young children's movement education: balancing, hopping, jumping, walking, turning, bending, and stretching. This proposed system demonstrated the validity and effectiveness of movement tracking by independently detecting each component in the human body model and by acquiring an average 97% of high tracking rate.

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