• Title/Summary/Keyword: 3D Texture

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Goss Texture Development of Asymmetrically Rolled IF Steel Sheet (비대칭 압연한 IF 강 판의 Goss 집합조직 발달)

  • Kim, I.;Nam, S.K.;Kim, G.H.;Lee, D.N.
    • Transactions of Materials Processing
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    • v.26 no.3
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    • pp.150-155
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    • 2017
  • To obtain the Goss texture, {110}<001>, IF steel sheets were asymmetrically rolled by 50-89% reduction in the thickness at room temperature and subsequently annealed at 200, 900, and $1200^{\circ}C$ in a box furnace under air atmosphere. The asymmetrically rolled specimens and annealed specimens show well-developed Goss texture, {110}<001>. After the IF steel sheets were asymmetrically rolled at room temperature and subsequently annealed at $900^{\circ}C$ for 1 h in a box furnace under air atmosphere, the intensity of the Goss texture, {110}<001> was high in the IF steel sheets.

Mechanical Fault Classification of an Induction Motor using Texture Analysis (질감 분석을 이용한 유도 전동기의 기계적 결함 분류)

  • Jang, Won-Chul;Park, Yong-Hoon;Kang, Myeong-Su;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.12
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    • pp.11-19
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    • 2013
  • This paper proposes an algorithm using vibration signals and texture analysis for mechanical fault diagnosis of an induction motor. We analyze characteristics of contrast and pattern of an image converted from vibration signal and extract three texture features using gray-level co-occurrence model(GLCM). Then, the extracted features are used as inputs of a multi-level support vector machine(MLSVM) which utilizes the radial basis function(RBF) kernel function to classify each fault type. In addition, we evaluate the classification performance with varying the parameter from 0.3 to 1.0 for the RBF kernel function of MLSVM, and the proposed algorithm achieved 100% classification accuracy with the parameter of the RBF from 0.3 to 1.0. Moreover, the proposed algorithm achieved about 98% classification accuracy with 15dB and 20dB noise inserted vibration signals.

Visual Semantic Based 3D Video Retrieval System Using HDFS

  • Ranjith Kumar, C.;Suguna, S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.3806-3825
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    • 2016
  • This paper brings out a neoteric frame of reference for visual semantic based 3d video search and retrieval applications. Newfangled 3D retrieval application spotlight on shape analysis like object matching, classification and retrieval not only sticking up entirely with video retrieval. In this ambit, we delve into 3D-CBVR (Content Based Video Retrieval) concept for the first time. For this purpose we intent to hitch on BOVW and Mapreduce in 3D framework. Here, we tried to coalesce shape, color and texture for feature extraction. For this purpose, we have used combination of geometric & topological features for shape and 3D co-occurrence matrix for color and texture. After thriving extraction of local descriptors, TB-PCT (Threshold Based- Predictive Clustering Tree) algorithm is used to generate visual codebook. Further, matching is performed using soft weighting scheme with L2 distance function. As a final step, retrieved results are ranked according to the Index value and produce results .In order to handle prodigious amount of data and Efficacious retrieval, we have incorporated HDFS in our Intellection. Using 3D video dataset, we fiture the performance of our proposed system which can pan out that the proposed work gives meticulous result and also reduce the time intricacy.

Implementation of 3D Animation using 3D Graphic SW(Blender) based on STL Files (3D 그래픽 SW(Blender)를 활용한 STL파일 기반의 3D 애니메이션 제작)

  • Kim, Jong-Jin;Kim, Jong-Seong
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.710-721
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    • 2018
  • In this study, we have suggested a method to create 3D animation based on STL files which are easily available on the internet using Blender, which is one of the most popular open-source 3D modeling SW. And the procedure of making 3D animation using STL file was compared with those for OBJ or FBX files as well. Contrary to OBJ and FBX, STL files do not contain information regarding hierarchy, material and texture which are very important in making 3D animation. Especially the absence of hierarchy may cause serious problems in rigging, which involves movement of unwanted parts of 3D object during rigging process. It is demonstrated that the weight painting feature of Blender could be a solution to tackle the faulty rigging due to attributes of STL files. The effect of the sampling frequency and the resolution on the rendering time is also investigated with respect to the 3D mantis animation. It is also seen that insect models by 3D printer could be used as a new type of pedagogical material in the elementary science education.

Root Yield and Saponin content in Different soil Texture of Platycodon grandiflorum A.DC. (토성(土性)에 따른 길경(桔梗) 생육(生育) 및 사포닌 함량(含量))

  • Seong, Jae-Duck;Kim, Hyun-Tae;Kim, Geum-Soog;Han, Sang-Ik;Kwack, Yong-Ho
    • Korean Journal of Medicinal Crop Science
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    • v.7 no.4
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    • pp.282-287
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    • 1999
  • This study was conducted to investigate the effects of different soil texture in agronomic characteristics, root yield and quality of baloon flower (Platycodon grandiflorum A. DC.). Three kinds of soil texture, sandy loam, silt loam and clay loam, were tested for two years. Baloon flowers were seeded with 20cm row space and cultivated in the one square meter pot with 0. 6m depth. Fifty plants per pot were remained. In growth characteristics of one-year-old plants, shooting date was not significantly different according to the changes of soil texture. The ratio of stem growth was highest between July and August. In two-years-old plants, it was showed between May and June. Plants grown on clay loam showed the highest growing characteristics than those of other soil textures. Dry root weight cultivated on clay loam was 274kg/10a in one-year-old and 934kg/10a in two-years-old plants. The content of ethanol extracts from root was highest at those of sandy loam as 47.1 % in one-year-old root. The crude saponin content was not different significantly among the three kinds of soil texture.

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Construction and Application of 3D Image Model for GIS Spatial Analysis (GIS 공간분석을 위한 3D 영상모형의 구축과 활용)

  • Jung, Sung-Heuk;Lee, Kae-Dong;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.561-569
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    • 2008
  • Currently, satellite image, aerial image and airborne laser scanning data are mostly used to build 3D image models. However, we are in need of quality 3D image models as current models cannot express topographic and features most elaborately and realistically. When making 3D image models, the model is first built and textures from terrestrial photos are applied to add realistic features to the model. This study analyzed techniques to use photogrammetry and laser scanning data to create a 3D image models with topography, building and statue that emphasize spatial accuracy, delicate depiction and photo-realistic imaging. 3D image models with spatial accuracy and photographic texture were built to be served via 3D image map services systems on the internet. The 3D image models can be used for various purposes, such as daylight and view right analysis, landscape analysis, facility management system.

Semiautomatic 3D Virtual Fish Modeling based on 2D Texture

  • Nakajima, Masayuki;Hagiwara, Hisaya;Kong, Wai-Ming;Takahashi, Hiroki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.18-21
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    • 1996
  • In the field of Virtual Reality, many studies have been reported. Especially, there are many studies on generating virtual creatures on computer systems. In this paper we propose an algorithm to automatically generate 3D fish models from 2D images which are printed in illustrated books, pictures or handwritings. At first, 2D fish images are captured by means of image scanner. Next, the fish image is separated from background and segmented to several parts such as body, anal fin, dorsal fin, ectoral fin and ventral fin using the proposed method“Active Balloon model”. After that, users choose front view model and top view model among six samples, respectively. 3D model is automatically generated from separated body, fins and the above two view models. The number of patches is decreased without any influence on the accuracy of the generated 3D model to reduce the time cost when texture mapping is applied. Finally, we can get any kinds of 3D fish models.

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Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

Platform Design of Unity Launcher for the IoT Beacon based 3D Position (IoT 비콘기반의 3차원 위치표출 위한 유니티 런처의 플랫폼 설계)

  • Kang, Min-Goo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.4
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    • pp.477-482
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    • 2015
  • In this paper, an android platform with Unity engine was proposed for the effective 3D presentation of IoT sensor's position to IoT(Internet of Things) users. This android platform based home-gateway was designed with the cooperation of 3D unity engine for 3D texture according to MovieTexture simultaneously. As a result, the 3D presentation technology of IoT sensors was described with Unity based 3D modeling. In this proposed smart gateway, the 3D position was presented with the received RSSI(Received Signal Strength Indicator) and angle of IoT sensors. This 3D Unity launcher can be used for the 3D position, monitoring, and the life managing of IoT sensors with the beacon and 3 dimensional cube-style after the 3D conversion of 2D.