• 제목/요약/키워드: 3D Texture

검색결과 645건 처리시간 0.029초

3D 볼류메트릭 모델의 동적 복원 알고리즘 (Dynamic Reconstruction Algorithm of 3D Volumetric Models)

  • 박병서;김동욱;서영호
    • 방송공학회논문지
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    • 제27권2호
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    • pp.207-215
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    • 2022
  • 최신 볼류메트릭 기술이 제공하는 높은 기하학적 정확도와 사실성은 실제 객체와 캡춰된 3D 모델 간 높은 일치도를 보장한다. 그럼에도 불구하고 이렇게 획득된 3D 모델은 프레임 간 완전히 독립적인 3D모델로 시퀀스를 구성하고 있다는 측면에서, 매 프레임 모델 표면 구조(Geometry)의 일관성이 보장 되지 않으며, 정점(Vertex)의 밀도가 매우 높고 정점 간 연결 노드(Edge)가 매우 복잡해지는 특징을 확인 할 수 있다. 이 기술을 통해 생성된 3D 모델은 영화나 비디오 게임 제작 파이프라인에서 제작된 모델과는 본질적으로 다르며, 실시간 렌더링, 애니메이션 및 시뮬레이션, 압축과 같은 응용 분야에서 직접 사용하기에 적합하지 않다. 이와는 대조적으로 우리의 방법은 프레임 간 3D 모델 표면 구조의 높은 일관성을 확보하는 리메싱(Remeshing)과 비강체 표면(Non-rigid Shape)의 대응(Correspondences) 및 매칭(Matching)을 통한 점진적 변형(Deformation) 과정 및 텍스쳐 전달(Texture Transfer) 과정을 연결함으로서 볼류메트릭 3D 모델 시퀀스 품질의 일관성을 유지하며, 후 처리 과정의 자동화를 제공한다.

A Comparative Analysis Between <Leonardo.Ai> and <Meshy> as AI Texture Generation Tools

  • Pingjian Jie;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.333-339
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    • 2023
  • In three-dimensional(3D) modeling, texturing plays a crucial role as a visual element, imparting detail and realism to models. In contrast to traditional texturing methods, the current trend involves utilizing AI tools such as Leonardo.Ai and Meshy to create textures for 3D models in a more efficient and precise manner. This paper focuses on 3D texturing, conducting a comprehensive comparative study of AI tools, specifically Leonardo.Ai and Meshy. By delving into the performance, functional differences, and respective application scopes of these two tools in the generation of 3D textures, we highlight potential applications and development trends within the realm of 3D texturing. The efficient use of AI tools in texture creation also has the potential to drive innovation and enhancement in the field of 3D modeling. In conclusion, this research aims to provide a comprehensive perspective for researchers, practitioners, and enthusiasts in related fields, fostering further innovation and development in this domain.

Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제22권5호
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    • pp.351-356
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    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.

3차원 Co-occurrence 특징을 이용한 지형분류 (Terrain Classification Using Three-Dimensional Co-occurrence Features)

  • 진문광;우동민;이규원
    • 대한전기학회논문지:시스템및제어부문D
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    • 제52권1호
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    • pp.45-50
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    • 2003
  • Texture analysis has been efficiently utilized in the area of terrain classification. In this application features have been obtained in the 2D image domain. This paper suggests 3D co-occurrence texture features by extending the concept of co-occurrence to 3D world. The suggested 3D features are described using co-occurrence histogram of digital elevations at two contiguous position as co-occurrence matrix. The practical construction of co-occurrence matrix limits the number of levels of digital elevation. If the digital elevation is quantized into the number of levels over the whole DEM(Digital Elevation Map), the distinctive features can not be obtained. To resolve the quantization problem, we employ local quantization technique which preserves the variation of elevations. Experiments has been carried out to verify the proposed 3D co-occurrence features, and the addition of the suggested features significantly improves the classification accuracy.

실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법 (A 2D / 3D Map Modeling of Indoor Environment)

  • 조상우;박진우;권용무;안상철
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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PC1D 시뮬레이션을 이용해 태양전지 효율 최적화를 위한 주요 인자 연구 (Studying Major Factor Using PC1D Simulation for Optimization of Solar Cell)

  • 이기원;이종환;이준신
    • 한국신재생에너지학회:학술대회논문집
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    • 한국신재생에너지학회 2011년도 추계학술대회 초록집
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    • pp.63.2-63.2
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    • 2011
  • 결정질 실리콘 웨이퍼를 이용한 고효율 태양전지를 제작하기 위해서는 반드시 고려해야 할 주요 인자들이 있다. 그 중에서도 Base resistivity, Thickness, Doping concentration, Texture size, Texture angle등의 주요 인자를 PC1D 시뮬레이션 프로그램을 이용하여 최적화 해 보았다. 그 결과, Base resistivity값은 낮을수록 좋으나 지나치게 낮을 경우 재결합으로 인해 효율이 떨어지기 때문에 Base resistivity = $1{\Omega}{\cdot}cm$에서 최대 효율을 얻을 수 있었다. 또한, Thickness는 두꺼울수록 R=${\rho}$(L/A)의 식에 의해 직렬저항이 증가하여 효율이 감소하므로 Thickness = $200{\mu}m$ 정도가 적정 값임을 확인할 수 있었다. Doping concentration의 경우 높을수록 재결합으로 인해 효율이 떨어지며 Doping concentration = $3.69{\times}10^{-20}cm^{-3}$에서 가장 좋은 효율을 보였다. Textrure size와 Textrure angle은 그 값이 클수록 빛의 흡수 정도가 증가해 효율이 증가함을 볼 수 있었고 Textrure size = $2{\sim}4{\mu}m$, Texture angle = $79^{\circ}$에서 높은 효율을 보여주었다. 이와 같은 조건에서 고효율 태양전지를 제작을 위한 시뮬레이션을 한 결과, 16.23%의 변환효율을 얻을 수 있었다.

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New Texture Prediction for Multi-view Video Coding

  • Park, Ji-Ho;Kim, Yong-Hwan;Choi, Byeong-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권2호
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    • pp.1508-1511
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    • 2007
  • This paper introduces a new texture prediction for MVC( Multi-view Video Coding) which is currently being developed as an extension of the ITU-T Recommendation H.264 | ISO/IEC International Standard ISO/IEC 14496-10 AVC (Advanced Video Coding) [1]. The MVC's prcimary target is 3D video compression for 3D display system, thus, key technology compared to 2D video compression is reducing inter-view correlation. It is noticed, however, that the current JMVM [2] does not effectively eliminate inter-view correlation so that there is still a room to improve coding efficiency. The proposed method utilizes similarity of interview residual signal and can provide an additional coding gain. It is claimed that up to 0.2dB PSNR gain with 1.4% bit-rate saving is obtained for three multi-view test sequences.

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Effect of Asymmetric Hot Rolling on the Texture Evolution of Fe-3%Si Steel

  • Na, Tae-Wook;Park, Hyung-Ki;Park, Chang-Soo;Joo, Hyung-Don;Park, Jong-Tae;Han, Heung Nam;Hwang, Nong-Moon
    • Metals and materials international
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    • 제24권6호
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    • pp.1369-1375
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    • 2018
  • In Fe-3%Si steel, the hot rolling process affects not only the hot rolling texture but also the primary recrystallization texture. Here, the effect of asymmetric hot rolling was studied by comparing the difference in the texture evolved between asymmetric and symmetric hot rolling. The effect of asymmetric hot rolling on the texture of primary recrystallized Fe-3%Si steel was also studied. The symmetric hot rolling of Fe-3%Si steel produces a rotated cube texture at the center but Goss and copper textures near the surface. Asymmetric hot rolling tends to produce Goss and copper textures even at the center like the texture near the surface. After primary recrystallization, the dominant texture at the center changes from {001} <210> to {111} <112> and the new texture has a higher fraction of the grains which make the low energy boundary with Goss grains than that of symmetric hot rolling.

Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • 대한원격탐사학회지
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    • 제22권3호
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    • pp.221-228
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    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

3D 가상 얼굴 성형 제작 시스템 설계 및 구현 (Designing and Implementing 3D Virtual Face Aesthetic Surgery System)

  • 이철웅;김일민;조세홍
    • 디지털콘텐츠학회 논문지
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    • 제9권4호
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    • pp.751-758
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    • 2008
  • 본 논문은 3D 그래픽 기술을 활용하여 사용자의 실제 모습과 같은 3D 얼굴 모델을 구현하고, 구현된 얼굴 모델을 활용하여 성형 시술 전과 후를 가상으로 비교함으로 성형수혜자의 만족도를 높이는 응용프로그램인 3D 가상 얼굴 성형 시스템에 대한 연구 및 구현이다. 사용자의 실물과 최대한 유사한 원형 3D 얼굴 모델링 제작을 위한 3D 모델링 기법과 피부를 표현하는 맵핑 기법, 그리고 데이터베이스 시스템을 사용한 얼굴 데이터의 저장 및 사용자 맞춤 가이드 시스템을 구현한다. 또한, 세부적인 미세 조정을 위한 변형 Controller를 구현하여 얼굴의 미세한 변화를 나타낼 수 있다. 본 논문에서 구현한 3D 얼굴 성형 시스템은 성형외과 등에서 사용되고 있는 이미지를 활용한 시스템에 비하여 정확성, 편리성, 만족도가 높은 결과를 보여주고 있다.

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