• Title/Summary/Keyword: 3D Texture

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Prediction of Deformation Texture in BCC Metals based on Rate-dependent Crystal Plasticity Finite Element Analysis (속도의존성 결정소성 모델 기반의 유한요소해석을 통한 BCC 금속의 변형 집합조직 예측)

  • Kim, D.K.;Kim, J.M.;Park, W.W.;Im, Y.T.;Lee, Y.S.
    • Transactions of Materials Processing
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    • v.23 no.4
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    • pp.231-237
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    • 2014
  • In the current study, a rate-dependent crystal plasticity finite element method (CPFEM) was used to simulate flow stress behavior and texture evolution of a body-centered cubic (BCC) crystalline material during plastic deformation at room temperature. To account for crystallographic slip and rotation, a rate-dependent crystal constitutive law with a hardening model was incorporated into an in-house finite element program, CAMPform3D. Microstructural heterogeneity and anisotropy were handled by assigning a crystallographic orientation to each integration point of the element and determining the stiffness matrix of the individual crystal. Uniaxial tensile tests of single crystals with different crystallographic orientations were simulated to determine the material parameters in the hardening model. The texture evolution during four different deformation modes - uniaxial tension, uniaxial compression, channel die compression, and simple shear deformation - was investigated based on the comparison with experimental data available in the literature.

Disparity Vector Derivation Method for Texture-Video-First-Coding Modes of 3D Video Coding Standards (3차원 동영상 압축 표준의 텍스쳐 비디오 우선 부호화 방식을 위한 변위 벡터 추정 기법)

  • Kang, Je-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.10
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    • pp.2080-2089
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    • 2015
  • In 3D video compression, a disparity vector (DV) pointing a corresponding block position in an adjacent view is a key coding tool to exploit statistical correlation in multi-view videos. In this paper, neighboring block-based disparity vector (NBDV) is shown with detail algorithm descriptions and coding performance analysis. The proposed method derives a DV from disparity motion vector information, obtained from spatially and temporally neighboring blocks, and provides a significant coding gain about 20% BD-rate saving in a texture-video-first-coding scheme. The proposed DV derivation method is adopted into the recent 3D video coding standards such as 3D-AVC and 3D-HEVC as the state-of-the-art DV derivation method.

Estimation of spatial parameters to be included in 3D mapping for long-term forest road management

  • Choi, Sung-Min;Kweon, Hyeongkeun;Lee, Joon-Woo
    • Korean Journal of Agricultural Science
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    • v.47 no.4
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    • pp.727-742
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    • 2020
  • Point cloud-based 3D maps can obtain many kinds of information for maintenance work on forest road networks. This study was conducted to compare the importance of each factor to select the factors required for the mapping of 3D forest road maps. This can be used as basic data for attribute information required to maintain forest road networks. The results of this study found that out of a total of 30 indexes extracted for mapping 3D forest roads, a total of 21 indexes related to stakeholder groups were significantly different. The importance of the index required by the civil service group was significantly higher than that of the other groups overall. In the case of the academic group, the index importance for cut slope, fill slope, and drainage facility was significantly higher. On the other hand, the index importance for the forestry cooperative and forest professional engineer group was mostly distributed between the civil servants' group and the academic group. In particular, the type of drainage system showed the highest value among the detailed indexes. Overall, drainage related factors in this survey had high coefficient values. The impact of water on forest roads was the most important part in road maintenance. In addition, the soil texture had a high value in relation to slope stability. This is thought to be because the texture of the soil affects the stability of the slope.

Printing Optimization of 3D Structure with Lard-like Texture Using a Beeswax-Based Oleogels

  • Hyeona Kang;Yourim Oh;Nam Keun Lee;Jin-Kyu Rhee
    • Journal of Microbiology and Biotechnology
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    • v.32 no.12
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    • pp.1573-1582
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    • 2022
  • In this study, we investigated the optimal conditions for 3D structure printing of alternative fats that have the textural properties of lard using beeswax (BW)-based oleogel by a statistical analysis. Products printed with over 15% BW oleogel at 50% and 75% infill level (IL) showed high printing accuracy with the lowest dimensional printing deviation for the designed model. The hardness, cohesion, and adhesion of printed samples were influenced by BW concentration and infill level. For multi-response optimization, fixed target values (hardness, adhesiveness, and cohesiveness) were applied with lard printed at 75% IL. The preparation parameters obtained as a result of multiple reaction prediction were 58.9% IL and 16.0% BW, and printing with this oleogel achieved fixed target values similar to those of lard. In conclusion, our study shows that 3D printing based on the BW oleogel system produces complex internal structures that allow adjustment of the textural properties of the printed samples, and BW oleogels could potentially serve as an excellent replacement for fat.

Performance Analysis and improvement of Extension-interpolation (EI)/2D-DCT for Coding irregular Shaped object (불규칙 모양 물제의 부호화를 위한 확장-보간/2D-DCT의 성능 분석 및 개성 방안)

  • 조순제;강현수;윤병주;김성대;구본호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.541-548
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    • 2000
  • In the MPEG-4 standardization phase, many methods for coding the irregular shaped VOP (video object Plane) have been researched. Texture coding is one of interesting research items in the MPEG-4. There are the Low pass extrapolation (LPE) padding, the shape adaptive DCT (SA-DCT), and the Extension-Interpolation (EI)/2D-DCT proposed in [1] as texture coding methods. the EI/2D-DCT is the method extending and interpolating luminance values from and Arbitrarily Shaped (AS) image segment into an 8 x 8 block and transforming the extended and interpolated luminance values by the 8x8 DCT. although the EI/2D-DCT and the SA-DCT work well in coding the As image segments. they are degraded since they use one-dimensional (1-D) methods such as the 1D-EI and the 1D-DCT in the two-dimensional (2-D) space. in this paper, we analyze the performance of the EI/2D-DCTand propose a new non-symmetric sig-sag scanning method, which non-symmetrically scans the quantized coefficients in the DCT domain to improve the EI/2D-DCT.

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Visual Model of Pattern Design Based on Deep Convolutional Neural Network

  • Jingjing Ye;Jun Wang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.2
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    • pp.311-326
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    • 2024
  • The rapid development of neural network technology promotes the neural network model driven by big data to overcome the texture effect of complex objects. Due to the limitations in complex scenes, it is necessary to establish custom template matching and apply it to the research of many fields of computational vision technology. The dependence on high-quality small label sample database data is not very strong, and the machine learning system of deep feature connection to complete the task of texture effect inference and speculation is relatively poor. The style transfer algorithm based on neural network collects and preserves the data of patterns, extracts and modernizes their features. Through the algorithm model, it is easier to present the texture color of patterns and display them digitally. In this paper, according to the texture effect reasoning of custom template matching, the 3D visualization of the target is transformed into a 3D model. The high similarity between the scene to be inferred and the user-defined template is calculated by the user-defined template of the multi-dimensional external feature label. The convolutional neural network is adopted to optimize the external area of the object to improve the sampling quality and computational performance of the sample pyramid structure. The results indicate that the proposed algorithm can accurately capture the significant target, achieve more ablation noise, and improve the visualization results. The proposed deep convolutional neural network optimization algorithm has good rapidity, data accuracy and robustness. The proposed algorithm can adapt to the calculation of more task scenes, display the redundant vision-related information of image conversion, enhance the powerful computing power, and further improve the computational efficiency and accuracy of convolutional networks, which has a high research significance for the study of image information conversion.

Graphic Hardware Based Visualization of Three Dimensional Object Boundaries in Volume Data Set Using Three Dimensional Textures (그래픽 하드웨어기반의 3차원 질감을 사용한 볼륨 데이터의 3차원 객체 경계 가시화)

  • Kim, Hong-Jae;Choi, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.623-632
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    • 2008
  • In this paper, we used the color transfer function and the opacity transfer function for the internal 3D object visualization of an image volume data. In transfer function, creating values of between boundaries generally is ambiguous. We concentrated to extract boundary features for segmenting the visual volume rendering objects. Consequently we extracted an image gradient feature in spatial domain and created a multi-dimensional transfer function according to the GPU efficient improvement. Finally using these functions we obtained a good research result as an implementing object boundary visualization of the graphic hardware based 3D texture mapping.

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Photorealistic Building Modelling and Visualization in 3D GIS (3차원 GIS의 현실감 부여 빌딩 모델링 및 시각화에 관한 연구)

  • Song, Yong Hak;Sohn, Hong Gyoo;Yun, Kong Hyun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2D
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    • pp.311-316
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    • 2006
  • Despite geospatial information systems are widely used in many different fields as a powerful tool for spatial analysis and decision-making, their capabilities to handle realistic 3-D urban environment are very limited. The objective of this work is to integrate the recent developments in 3-D modeling and visualization into GIS to enhance its 3-D capabilities. To achieve a photorealistic view, building models are collected from a pair of aerial stereo images. Roof and wall textures are respectively obtained from ortho-rectified aerial image and ground photography. This study is implemented by using ArcGIS as the work platform and ArcObjects and Visual Basic as development tools. Presented in this paper are 3-D geometric modeling and its data structure, texture creation and its association with the geometric model. As the results, photorealistic views of Purdue University campus are created and rendered with ArcScene.

A Real-time Dual-mode Temporal Synchronization and Compensation based on Reliability Measure in Stereoscopic Video (3D 입체 영상 시스템에서 신뢰도를 활용한 듀얼 모드 실시간 동기 에러 검출 및 보상 방법)

  • Kim, Giseok;Cho, Jae-Soo;Lee, Gwangsoon;Lee, Eung-Don
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.896-906
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    • 2014
  • In this paper, a real-time dual-mode temporal synchronization and compensation method based on a new reliability measure in stereoscopic video is proposed. The goal of temporal alignment is to detect the temporal asynchrony and recover synchronization of the two video streams. The accuracy of the temporal synchronization algorithm depends on the 3DTV contents. In order to compensate the temporal synchronization error, it is necessary to judge whether the result of the temporal synchronization is reliable or not. Based on our recently developed temporal synchronization method[1], we define a new reliability measure for the result of the temporal synchronization method. Furthermore, we developed a dual-mode temporal synchronization method, which uses a usual texture matching method and the temporal spatiogram method[1]. The new reliability measure is based on two distinctive features, a dynamic feature for scene change and a matching distinction feature. Various experimental results show the effectiveness of the proposed method. The proposed algorithms are evaluated and verified through an experimental system implemented for 3DTV.

TEXTURE AND RELATED PHENOMENA OF ELECTRODEPOSITS

  • Lee, D.N.
    • Journal of the Korean institute of surface engineering
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    • v.32 no.3
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    • pp.317-330
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    • 1999
  • The texture of electrodeposits changes from the orientation that places the lowest energy crystal facets parallel to the substrate under a condition of low ion concentration adjacent to the deposit, to the orientation that places the higher energy crystal facets parallel to the substrate as the ion concentration adjacent to the deposit increases. The electrodeposits have peculiar surface morphologies and microstructures depending on their textures, which in turn may affect their mechanical properties even when they are obtained in a similar electrolysis condition. The electrodeposits undergo recrystallization, when annealed. The recrystallization texture may be different from the deposition texture. These phenomena have been discussed.

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