• Title/Summary/Keyword: 3D Texture

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A Study of Reassigning Texture Map File for Correcting Directory (텍스쳐맵 경로 재설정 툴의 개발에 관한 연구)

  • Song, Balgum
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.535-544
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    • 2018
  • Developing a new texture path tool is crucial in 3D industries to automatically manage and set up texture paths for characters and environment modelings. For a better study, I compare the problems, methods and functions of the new tool(SongRepath tool) with other commonly used tools such as File Path Editor, Genie, He Texture Path. Next, I analyze the top down method system for these commonly used tools, and create a new bottom-up algorithm for a better use and efficiency. Finally, analyzing and comparing SongRepath tool with other tools in terms of operation in convenience, steps for results, checking number of Texture files, checking the numbers of new paths, checking the numbers of files not found, checking the numbers of path not changed, errors or problems, and availability of cancelation while proceeding the result. As a result, this study shows that SongRepath tool has less errors and saves more time on the processing works.

Grain Size and Texture of Silver Minerals from Duk-Eum Ore Deposits (덕음광산(德音鑛山) 은광물(銀鑛物)의 입도(粒度)와 조직(組織))

  • Yang, Dong Yun;Chi, Jeong Mahn
    • Economic and Environmental Geology
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    • v.19 no.spc
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    • pp.227-237
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    • 1986
  • The Duk-Eum mine located in Kongsan-myeon, Naju-gun, Cheolanamdo is producing silver ore mainly, with rare gold association. The grade-up and recovery of the concentrates have been concerned to the main problem. And then, this study aimed at applying the basic data for ore processing. In the first half of the study, the attempts were made to identify the ore minerals, this followed by determination of the mineral texture, paragenesis, grain size, and size distribution by employing the microscopical method and the etching test. The results of the study are as follows: 1. The ore deposit is composed of the hydrothermal fissure linked veins, and filling cavities are mostly tensile fractures or joints, in rhyolitic rocks as a wall rock. 2. The principle ore minerals are native silver, acanthite, canfieldite, pyrargyrite, galena, tetrahedrite, sphalerite, pyrrhotite, chalcopyrite, chalcocite, covellite, zincite, and the gangue minerals are quartz and calcite. 3. The grain size of each ore minerals before grinding are; max. $2\frac{1}{2}$ mesh, medium 48-100 mesh(main size, contained over 80%), min. 3200mesh. And the grain size of each ore minerals after grinding is; max. 42mesh, medium 65-250mesh(main size, contained over 80%), min. 3200mesh. 4. The properties of the mineral texture effected on the ore dressing are follows; a) Inclusion texture; the fine grains of chalcopyrite is included in most acanthite, and rarely, that of galena included in acanthite. b) Exsolution texture; pyrargyrite is exsolved in acanthite. c) Replacement texture; native silver replaced pyrargyrite, and acanthite replaced galena. d) Interlocking paragenetic texture; the interlocking paragenetic minerals are pyrite, chalcopyrite, chalcocite, canfieldite. e) Fissure filling texture; chalcopyrite was filled along the cracks in acanthite. Among of the above texture, it is impossible to liberate the grains of a), and more difficult to liberate those of b) and c), while easy to liberate those of d) and e).

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High-resolution 3D Object Reconstruction using Multiple Cameras (다수의 카메라를 활용한 고해상도 3차원 객체 복원 시스템)

  • Hwang, Sung Soo;Yoo, Jisung;Kim, Hee-Dong;Kim, Sujung;Paeng, Kyunghyun;Kim, Seong Dae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.10
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    • pp.150-161
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    • 2013
  • This paper presents a new system which produces high resolution 3D contents by capturing multiview images of an object using multiple cameras, and estimating geometric and texture information of the object from the captured images. Even though a variety of multiview image-based 3D reconstruction systems have been proposed, it was difficult to generate high resolution 3D contents because multiview image-based 3D reconstruction requires a large amount of memory and computation. In order to reduce computational complexity and memory size for 3D reconstruction, the proposed system predetermines the regions in input images where an object can exist to extract object boundaries fast. And for fast computation of a visual hull, the system represents silhouettes and 3D-2D projection/back-projection relations by chain codes and 1D homographies, respectively. The geometric data of the reconstructed object is compactly represented by a 3D segment-based data format which is called DoCube, and the 3D object is finally reconstructed after 3D mesh generation and texture mapping are performed. Experimental results show that the proposed system produces 3D object contents of $800{\times}800{\times}800$ resolution with a rate of 2.2 seconds per frame.

Effect of Compression Test Conditions on Texture Profile Analysis of Surimi-based Products (압착실험조건이 어육연제품의 조직감 면모분석에 미치는 영향)

  • Lee, Young-Seung;Yoo, Byoung-Seung
    • Korean Journal of Food Science and Technology
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    • v.32 no.1
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    • pp.225-230
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    • 2000
  • The texture profile analysis (TPA) parameters of commercial surimi-based products were evaluated at various compression test conditions. Cylindrical specimens of diameter to length (D/L) ratio of 1.0, 1.5, B.() cm/min were compressed to 50, 65 and 80% using crosshead speeds of 1.7, 3.3, 6.7 cm/min. TPA parameters of three surimi-based products (hardness-1, hardness-2, cohesiveness, springiness, chewiness and gumminess) were analyzed statistically. The TPA parameters were modified by dividing with cross section area and strain. The TPA parameters were affected by D/L and compression ratio except for crosshead speed for all three surimi-based products. The ecommended test conditions for TPA of surimi-based products seem to be D/L of 1.5, compression ratio of 80%, and crosshead speed of 1.7 to 6.7 cm/min.

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Overview of Inter-Component Coding in 3D-HEVC (3D-HEVC를 위한 인터-컴포넌트 부호화 방법)

  • Park, Min Woo;Lee, Jin Young;Kim, Chanyul
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.545-556
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    • 2015
  • A HEVC-compatible 3D video coding method (3D-HEVC) has been recently developed as an extension of the high efficiency video coding (HEVC) standard. In order to efficiently deal with the multi-view video plus depth (MVD) format, 3D-HEVC exploits an inter-component prediction which allows the prediction between texture and depth map images in addition to a temporal prediction used in the conventional single layer video coding such as H.264/AVC and HEVC. The performance of the inter-component prediction is normally affected by the accuracy of the disparity vector, and thus it is important to have an accurate disparity vector used for the inter-component prediction. This paper, therefore, introduces a disparity derivation method and inter-component algorithms using the disparity vector for the efficient 3D video coding. Simulation results show that the 3D-HEVC provides higher coding performance compared with the simulcast approach using HEVC and the simple multi-view extension (MH-HEVC).

Improvement of shear deformation by controlling reduction per a rolling pass during asymmetrical cold rolling in AA 5052 (AA5052 판재의 비대칭 냉간압연 시 압연 패스당 압하율 제어에 의한 전단 변형 향상)

  • Kang, H.G.;Han, Y.H.;Huh, M.Y.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2007.05a
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    • pp.226-228
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    • 2007
  • During asymmetrical cold rolling in AA 5052 sheet a reduction per a rolling pass was varied to investigate the effect of the ratio of the contact length between the roll and sample ($l_c$) to the sheet thickness (d) on the formation of shear textures. In order to intensify the shear deformation during asymmetrical rolling, AA 5052 sheet was asymmetrically cold rolled without lubrication by using different roll velocities of upper and lower rolls. Asymmetrical rolling with $l_c$/d=1.8 led to the formation of texture gradients throughout the sheet thickness in which the outer thickness layers depicted shear textures and the center thickness layers displayed a rolling texture. Asymmetrical rolling with $l_c$/d=3.1 gave rise to the formation of shear textures in the whole through-thickness layer. The strain states associated with asymmetrical rolling were investigated by the finite element method (FEM) simulation. FEM results indicated that the evolution of deformation texture in a thickness layer is strongly governed by integrated values of strain rates and along the streamline in the roll gap.

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The Effects of Stimulus-background Contrast, Background Texture Density and Screen Disparity of Stimulus on Crosstalk Perception (자극과 배경의 대비, 배경 텍스쳐 밀도, 자극의 화면 시차가 크로스톡 지각에 미치는 영향)

  • Park, JongJin;Li, Hyung-Chul O.;Kim, ShinWoo
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.225-236
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    • 2013
  • 3D contents could cause unique 3D visual fatigue. Screen disparity, image blurring, and crosstalk are known to be the three major factors responsible for the fatigue. Among these, screen disparity and image blurring are content factors, that is, one can directly manipulate contents themselves to handle visual fatigue caused by these two factors. On the other hand, because crosstalk is closely tied to physical characteristics of 3D display, it is difficult or even impossible to reduce crosstalk-driven visual fatigue unless one replaces 3D display itself (for example, from active to passive display). However, the effects of crosstalk on 3D visual fatigue depends on visual stimulus features (that is, contents), and thus it is possible to manipulate stimulus features in order to handle visual fatigue caused by crosstalk. Hence, this research tested the effects of visual stimulus features on crosstalk (which then causes 3D visual fatigue). Using relative depth discrimination task, we tested the effects of stimulus-background contrast, background texture density, and screen disparity on the degree of perceived crosstalk. The results showed that crosstalk decreases with presence of background texture and with less degree of screen disparity.

Realtime Video Visualization based on 3D GIS (3차원 GIS 기반 실시간 비디오 시각화 기술)

  • Yoon, Chang-Rak;Kim, Hak-Cheol;Kim, Kyung-Ok;Hwang, Chi-Jung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.63-70
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    • 2009
  • 3D GIS(Geographic Information System) processes, analyzes and presents various real-world 3D phenomena by building 3D spatial information of real-world terrain, facilities, etc., and working with visualization technique such as VR(Virtual Reality). It can be applied to such areas as urban management system, traffic information system, environment management system, disaster management system, ocean management system, etc,. In this paper, we propose video visualization technology based on 3D geographic information to provide effectively real-time information in 3D geographic information system and also present methods for establishing 3D building information data. The proposed video visualization system can provide real-time video information based on 3D geographic information by projecting real-time video stream from network video camera onto 3D geographic objects and applying texture-mapping of video frames onto terrain, facilities, etc.. In this paper, we developed sem i-automatic DBM(Digital Building Model) building technique using both aerial im age and LiDAR data for 3D Projective Texture Mapping. 3D geographic information system currently provide static visualization information and the proposed method can replace previous static visualization information with real video information. The proposed method can be used in location-based decision-making system by providing real-time visualization information, and moreover, it can be used to provide intelligent context-aware service based on geographic information.

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Shape Recognition of 3-D Object Using Texels (텍셀을 이용한 3차원 물체의 형상 인식)

  • Kim, Do-Nyun;Cho, Dong-Sub
    • Proceedings of the KIEE Conference
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    • 1990.11a
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    • pp.460-464
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    • 1990
  • Texture provides an important source of information about the local orientation of visible surfaces. An important task that arises in many computer vision systems is the reconstruction of three-dimensional depth information from two-dimensional images. The surface orientation of texel is classified by the Artificial Neural Network. The classification method to recognize the shape of 3D object with artificial neural network requires less developing time comparing to conventional method. The segmentation problem is assumed to be solved. The surface in view is smooth and is covered with repeated texture elements. In this study, 3D shape reconstruct using interpolation method.

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Texture Descriptor Using Correlation of Quantized Pixel Values on Intensity Range (화소값의 구간별 양자화 값 상관관계를 이용한 텍스춰 기술자)

  • Pok, Gouchol
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.3
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    • pp.229-234
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    • 2018
  • Texture is one of the most useful features in classifying and segmenting images. The LBP-based approach previously presented in the literature has been successful in many applications. However, it's theoretical foundation is based only on the difference of pixel values, and consequently it has a number of drawbacks like it performs poorly for the images corrupted with noise, and especially it cannot be used as a multiscale texture descriptor due to the exploding increase of feature vector dimension with increase of the number of neighbor pixels. In this paper, we present a method to address these drawbacks of LBP-based approach. More specifically, our approach quantizes the range of pixels values and construct a 3D histogram which captures the correlative information of pixels. This histogram is used as a texture feature. Several tests with texture images show that the proposed method outperforms the LBP-based approach in the problem of texture classification.