• Title/Summary/Keyword: 3D Terrain Generation

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Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.22 no.5
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    • pp.351-356
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    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.

Control Strategy for Modifiable Bipedal Walking on Unknown Uneven Terrain

  • Lee, Woong-Ki;Chwa, Dongkyoung;Hong, Young-Dae
    • Journal of Electrical Engineering and Technology
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    • v.11 no.6
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    • pp.1787-1792
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    • 2016
  • Previous walking pattern generation methods could generate walking patterns that allow only straight walking on flat and uneven terrain. They were unable to generate modifiable walking patterns whereby the sagittal and lateral step lengths and walking direction can be changed at every footstep. This paper proposes a novel walking pattern generation method to realize modifiable walking of humanoid robots on unknown uneven terrain. The proposed method employs a walking pattern generator based on the 3-D linear inverted pendulum model (LIPM), which enables a humanoid robot to vary its walking patterns at every footstep. A control strategy for walking on unknown uneven terrain is proposed. Virtual spring-damper (VSD) models are used to compensate for the disturbances that occur between the robot and the terrain when the robot walks on uneven terrain with unknown height. In addition, methods for generating the foot and vertical center of mass (COM) of the 3-D LIPM trajectories are developed to realize stable walking on unknown uneven terrain. The proposed method is implemented on a small-sized humanoid robot platform, DARwIn-OP and its effectiveness is demonstrated experimentally.

Real-Time Terrain Rendering using Quadtree Wavelet Transform (쿼드트리와 웨이블릿 변환을 이용한 실시간 지형 렌더링)

  • 한정현;박헌기;정문주
    • Journal of the Korea Society for Simulation
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    • v.10 no.3
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    • pp.95-103
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    • 2001
  • Rendering of 3D terrain data in real-time is difficult because of its large scale. So, it is necessary to use level-of-detail(LOD) that uses fewer data, but makes almost similar image to the original. We present an algorithm for real-time LOD generation and rendering of 3D terrain data. The algorithm applies wavelet transform to the terrain data, and then generates quadtree based view-dependent LOD using wavelet coefficients that are the output of wavelet transform. It also uses frame-to-frame coherence and view culling for high frame rates.

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Generation of 3D Terrain Mesh Using Noise Function and Height Map (노이즈 함수 및 높이맵을 이용한 3차원 지형 메쉬의 생성)

  • Sangkun, Park
    • Journal of Institute of Convergence Technology
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    • v.12 no.1
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    • pp.1-5
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    • 2022
  • This paper describes an algorithm for generating a terrain using a noise function and a height map as one of the procedural terrain generation methods. The polygon mesh data structure to represent the generated terrain concisely and render it is also described. The Perlin noise function is used as the noise technique for terrain mesh, and the height data of the terrain is generated by combining the four noise waves. In addition, the terrain height information can be also obtained from actual image data taken from the satellite. The algorithm presented in this paper generates the geometry part of the polygon topography from the height data obtained, and generated a material for texture mapping with two textures, that is, a diffuse texture and a normal texture. The validity of the terrain method proposed in this paper is verified through application examples, and its possibility can be confirmed through performance verification.

Application Study on the View Points Analysis for National Roads Route using Digital Elevation Data

  • Yeon, Sang-Ho;Hong, Ill-Hwa
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.292-296
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    • 2002
  • This study has been accomplished as a experimental study for field application of 3D Perspective Image Map creation using Digital Topographical Map and based on the Ortho-Projection Image which is generated from Satellite Overlay Images and the precise Relative Coordinates of longitude, latitude and altitude which is corrected by GCP(Ground Control Point). AS to Contour Lines Map which is created by Coordinate conversion of 1:5,000 Topographical Map, we firstly made Satellite Image Map to substitute for Digital Topographical Map through overlapping the original images on top of each Ortho-Projection Image created and checking the accuracy. In addition to 3D Image Map creation for 3D Terrain analysis of a target district, Slope Gradient Analysis, Aspect Analysis and Terrain Elevation Model generation, multidirectional 3D Image generation by DEM can be carried out through this study. This study is to develop a mapping technology with which we can generate 3D Satellite Images of a target district through the composition of Digital Maps and Facility Blueprint and arbitrarily create 3D Perspective Images of the target district from any view point.

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A Study on the Generation of 3 Dimensional Graphic Files Using SPOT Imagery (SPOT 위성영상을 이용한 3차원 그래픽 화일 생성연구)

  • Cho, Bong-Whan;Lee, Yong-Woong;Park, Wan-Yong
    • Journal of Korean Society for Geospatial Information Science
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    • v.3 no.1 s.5
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    • pp.79-89
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    • 1995
  • Using SPOT satellite imagery, 3 dimensional geographic information can be obtained from SPOT's oblique viewing image. Especially, SPOT provides high spatial resolution, adequate base/height ratio and stable orbit characteristics. In this paper, 3D terrain features were extracted using SPOT stereo image and also the techniques for generation of 3D graphic data were developed for the extracted terrain features. We developed computer programs to generate automatically 3D graphic files and to display geographic information on the computer screen, The results of this study may be effectively utilized for the development of 3D geographic information using satellite images.

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A Study on the Generation of 3 Dimensional Graphic Files Using SPOT Imagery (SPOT위성영상정보를 이용한 3차원 그래픽 화일 생성연구)

  • Cho, Bong-Hwan;Lee, Yong-Woong;Park, Wan-Yong
    • 한국지형공간정보학회:학술대회논문집
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    • 1995.10a
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    • pp.121-142
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    • 1995
  • Using SPOT satellite imagery, 3 dimensional geographic information can be obtained from SPOT's oblique viewing image. Especially, SPOT provides high spatial resolution, adequate base/height ratio and stable orbit characteristics. In this paper, 3D terrain features were extracted using SPOT stereo image and also the techniques for generation of 3D graphic data were developed for the extracted terrain features. We developed computer programs to generate automatically 3D graphic files and to display geographic information on the computer screen. The results of this study may be effectively utilized for the development of 3D geographic information using satellite images.

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A Study on the Construction of a Drone Safety Flight Map and The Flight Path Search Algorithm (드론 안전비행맵 구축 및 비행경로 탐색 알고리즘 연구)

  • Hong, Ki Ho;Won, Jin Hee;Park, Sang Hyun
    • Journal of Korea Multimedia Society
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    • v.24 no.11
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    • pp.1538-1551
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    • 2021
  • The current drone flight plan creation creates a flight path point of two-dimensional coordinates on the map and sets an arbitrary altitude value considering the altitude of the terrain and the possible flight altitude. If the created flight path is a simple terrain such as a mountain or field, or if the user is familiar with the terrain, setting the flight altitude will not be difficult. However, for drone flight in a city where buildings are dense, a safer and more precise flight path generation method is needed. In this study, using high-precision spatial information, we construct a drone safety flight map with a 3D grid map structure and propose a flight path search algorithm based on it. The safety of the flight path is checked through the virtual drone flight simulation extracted by searching for the flight path based on the 3D grid map created by setting weights on the properties of obstacles and terrain such as buildings.

The Accuracy Analysis of Design Profile Generation using 3D Digital Terrain Model (3D DTM을 이용한 설계용 프로파일 생성 정확도 분석)

  • Um, Dae-Yong;Lee, Eun-Soo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.583-590
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    • 2008
  • In construction work's design process, we must carry out a topographical survey for construction reserved land and to the basis of this, production of profile is indispensable factor for the purpose of every construction work such as road, rail way, canal and etc. From this research, the production of profile about construction reserved land, using topographical information of digital topographical map produced by NGIS project, construct precision 3D terrain model and from this, propose plans for utilizing by producing automatic profile. With the aim of this, extract every layers of main facilities and altitude from digital topographical map and while producing 3D terrain model by using this, we product automatic profile from precision 3D terrain model. And we was carried out to check whether the automatic produced profile's accuracy could be accepted at actual estimation by mutual analysis. It is considered that the result of the research could be suggested as a new techniques concept which can reduce the designing period and expenses and increase the efficiency of affair in the design process for the construction.

Realtime 3D Terrain Generation with Sound Data (사운드 데이터를 이용한 실시간 3차원 지형 생성)

  • Kim, Won-Seop;Chang, Kyu-Sik;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.184-189
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    • 2008
  • In this paper, the sound data either from the sampled or streamed source are utilized for generating a map in the video game play for the dynamiccal use of sound data and synesthesia to users. When users can generate sound in real-time or put the sampled source, it is analyzed and re-processed through Fourier transformation to show the 3D map in dynamic shape over time. We interpolate the generated data to enable the game agents and objects to move.

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