• Title/Summary/Keyword: 3D Stereoscopic Images

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Development of Algorithm for Stereoscopic PIV using Normalized Cross-correlation (정규상호상관도를 이용한 입체 입자영상유속계 알고리즘 개발)

  • Oh, Jung-Keun;Kim, Yoo-Chul;Ryu, Min-Cheol;Koh, Won-Kyou;Suh, Jung-Chun
    • Journal of the Society of Naval Architects of Korea
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    • v.44 no.6
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    • pp.579-589
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    • 2007
  • Contrary to the conventional single-point measuring devices such as LDV, pitot-tube, hot-wire, etc., it would be possible to measure instantaneously 3-D flow fields with a stereoscopic PIV system. In this paper, we present an analysis algorithm for a stereoscopic PIV system using the normalized cross-correlation (NCC) and a 3-D calibration based reconstruction method. The evaluation method based on NCC is one of the most accurate correlation-based methods. We validated the developed algorithm through a benchmarking comparison with 3-D artificial SPIV images and calibration target images.

Research and Development Trends in Three-dimensional (3D) Displays (공간표시 디스플레이 연구 및 개발 동향)

  • Cho, S.M.;Hwang, C.S.;Choi, J.H.;Kim, Y.H.;Cheon, S.H.;Choi, K.H.;Kim, J.Y.;Yang, J.H.
    • Electronics and Telecommunications Trends
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    • v.35 no.4
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    • pp.65-80
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    • 2020
  • In this article, we review the study trends of three-dimensional (3D) displays that can display stereoscopic images from the perspective of a display device. 3D display technology can be divided into light field, holographic, and volume displays. Light field display is a display that can reproduce the intensity and direction of light or 'ray' in each pixel. It can display stereoscopic images with less information than a holographic display and does not require coherence of the light source. Therefore, it is expected that it will be commercialized before the holographic display. Meanwhile, the holographic display creates a stereoscopic image by completely reproducing the wavefront of an image using diffraction in terms of wave characteristics of light. This technology is considered to be able to obtain the most complete stereoscopic image, and the digital holographic display using a spatial light modulator (SLM) is expected to be the ultimate stereoscopic display. However, the digital holographic display still experiences the problem of a narrow viewing angle due to the finite pixel pitch of the SLM. Therefore, various attempts have been made at solving this problem. Volumetric display is a technology that directly creates a stereoscopic image by forming a spatial pixel, which is known as a volumetric pixel, in a physical space, and has a significant advantage in that it can easily solve the problem of the viewing angle. This technology has already been tested for commercial purposes by several leading companies. In this paper, we will examine recent research trends regarding these 3D displays and near-eye display that is emerging as a significant application field of these technologies.

Synthesizing Intermediate Images Using Stereoscopic Images

  • Kwak, Ji-Hyun;Komar, V.S.V.;Kim, Kyung-Tae
    • Journal of the Optical Society of Korea
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    • v.6 no.4
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    • pp.143-149
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    • 2002
  • In this paper, we present an algorithm for synthesizing intermediate views from a stereoscopic pair of images. Syntheses of intermediate images allows one to realize a more comfortable the 3D display system. The proposed method is based on block matching, which is not ordinarily used. The contour information is used for a block decision. In order to find an equivalent (or corresponding) block, there are two steps: "matching of contour-to-original image" and "matching of contour-to-contour image" methods. "Matching of contour-to-contour image" uses both left and right contour images. This block matching method allows us to find the corresponding block in spite of different block sizes. Experimental results illustrate the performance of the proposed technique and we obtained a high quality image of more than 31 dB PSNR.image of more than 31 dB PSNR.

Generating a Stereoscopic Image from a Monoscopic Camera (단안 카메라를 이용한 입체영상 생성)

  • Lee, Dong-Woo;Lee, Kwan-Wook;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.17-25
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    • 2012
  • In this paper, we propose a method of producing a stereoscopic image from multiple images captured from a monoscopic camera. By translating a camera in the horizontal direction, left and right images are chosen among N captured images. For this, image edges are extracted and a rotational angle is estimated from edge orientation. Also, a translational vector is also estimated from the correlation of projected image data. Then, two optimal images are chosen and subsequently compensated using the rotational angle as well as the translational vector in order to make a satisfactory stereoscopic image. The proposed method was performed on thirty-two test image set. The subjective visual fatigue test was carried out to validate the 3D quality of stereoscopic images. In terms of visual fatigue, the 3D satisfaction ratio reached approximately 84%.

A Study on the 3-D Stereoscopic Video Techniques Using Motion Typography (모션 타이포그래피를 이용한 3차원 입체영상 제작방법에 관한 연구)

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong;Han, Soo-Whan
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1070-1081
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    • 2011
  • Among visual communications methods through new media, the typography becomes a key role in information transfer areas with the development of motion graphics. Recently, the researches on stereoscopic image productions have been carried out actively to increase the reality of created images, and the various new approaches for the production of stereoscopic images have been investigated. However, it is obvious that the researches using motion typography have not been studied sufficiently. Thus in this study, the stereoscopic images for moving typography are suggested and produced by using three experimental studies -- the experiments using text movement, camera movement, and finally, editing and composition. In the experiments, from the stereoscopic motion typography produced by our proposed methods, the various visual effects have been obtained, and the visual communication with high reality has been achieved.

Intensity Correction of 3D Stereoscopic Images Using Binarization-Based Region Segmentation (이진화기반 영역분할을 이용한 3D입체영상의 밝기보정)

  • Kim, Sang-Hyun;Kim, Jeong-Yeop
    • The KIPS Transactions:PartB
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    • v.18B no.5
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    • pp.265-270
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    • 2011
  • In this paper, we propose a method for intensity correction using binarization-based region segmentation in 3D stereoscopic images. In the proposed method, 3D stereoscopic right image is segmented using binarizarion. Small regions in the segmented image are eliminated. For each region in right image, a corresponding region in left image is decided through region matching using correlation coefficient. When region-based matching, in order to prevent overlap between regions, we remove a portion of the area closed to the region boundary using morphological filter. The intensity correction in left and right image can be performed through histogram specification between the corresponding regions. Simulation results show the proposed method has the smallest matching error than the conventional method when we generate the right image from the left image using block based motion compensation.

The Method of 3D Stereoscopic Animation Editing Using Layers (레이어를 이용한 3D 입체 애니메이션 편집 기법)

  • Park, Sung-Dae;Son, Kook-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.1
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    • pp.21-29
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    • 2013
  • The current software for creating and editing animation offers the possibility of dividing variable objects into layers. This paper suggests a method to render and edit each of right and left layer in the process of creating a 3D stereoscopic animation. It is possible to apply a variety of effects to left and right images and to adjust the gap of binocular parallax through this method so that wider variation of images and richer sense of depth can be produced. In addition, this method offers freedom of deleting and inserting an object, controlling size and position of the object and adjusting the gap of binocular parallax. Thus, new sense of depth can be obtained. This method shows the results to apply various effects on the 3D stereoscopic image and to reduce visual fatigue rather than the method to render simultaneously both of left and right layer.

A study on characteristics related to texture, colour temperature and contrast ratio to improve the depth of stereoscopic images (깊이감 향상을 위한 질감, 색온도, 대비비 관련 특성 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.37-42
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    • 2018
  • With advancements in digital image production technology, the branch of stereoscopic image technology has also been undergoing active development. Accordingly, research and development on cutting-edge display products for mounting stereoscopic images are currently being pursued. There are various problems that can occur when viewing 3D images. Because viewers feel visual fatigue while perceiving the depth of the images provided via an artificial method, a negative human factor such as visual fatigue has become one of the most prominent concerns, especially as it is a factor that affects the ongoing maintenance of 3D images. Therefore, by identifying the factors affecting the depth of the graphic images provided in 2D images, and subsequently using this information to develop an image processing method, we conducted depth-related experiments and analysed them under the assumption that stereoscopic images could be reproduced without visual fatigue. Thus, we analysed the most significant factors related to depth and verified the interactions by performing depth-related factors-based ANOVA variance analysis by differentially applying the texture, colour temperature, and contrast ratio to graphic images. We determined the significance of the factors related to depth and proposed a method to improve depth based on an analysis of the results of the experiments conducted in this study.

3D Display System and Application with Optical Correction

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.111-116
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    • 2005
  • This paper describes work by the authors aimed at reducing the mismatch between accommodation and convergence when viewing stereoscopic 3D images. Two methodologies, one a simple system with a mono-focal lens and the other a dynamic system using a moving LCD, were introduced as experimental 3D displays with optical correction. The results of usage evaluations suggest improvements in health and amenity can be achieved with stereoscopic representation with accommodation.

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View Point Tracking for Parallax Barrier Display Using a Low Cost 3D Imager

  • Wi, Sung-Min;Kim, Dong-Wook
    • Journal of the Korea Computer Industry Society
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    • v.9 no.3
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    • pp.105-114
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    • 2008
  • We present an eye tracking system using a low cost 3D CMOS imager for 3D displays that ensures a correct auto stereoscopic view of position- dependent stereoscopic 3D images. The tracker is capable of segmenting the foreground objects (viewer) from background objects using their relative distance from the camera. The tracker is a novel 3D CMOS Image Sensor based on Time of Flight (TOF) principle using innovating photon gating techniques. The basic feature incorporates real time depth imaging by capturing the shape of a light-pulse front as it is reflected from a three dimensional object. The basic architecture and main building blocks of a real time depth CMOS pixel are described. For this application, we use a stereoscopic type of display using parallax barrier elements that is described as well.

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