• Title/Summary/Keyword: 3D Software

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Development of Scaffold Fabrication System using Multi-axis RP Software Technique (다축 RP 소프트웨어 기술을 이용한 스캐폴드 제조 장비 개발)

  • Park, Jung-Whan;Lee, Jun-Hee;Cho, Hyeon-Uk;Lee, Su-Hee;Park, Su-A;Kim, Wan-Doo
    • Journal of the Korean Society for Precision Engineering
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    • v.29 no.1
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    • pp.33-40
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    • 2012
  • The scaffold serves as 3D substrate for the cells adhesion and mechanical support for the newly grown tissue by maintaining the 3D structure for the regeneration of tissue and organ. In this paper, we proposed integrated scaffold fabrication system using multi-axis rapid prototyping (RP) technology. It can fabricate various types of scaffolds: arbitrary sculptured shape, primitive shape, and tube shape scaffolds by layered dispensing biocompatible/ biodegradable polymer strands in designated patterns. In order to fabricate the 3D scaffold, we need to generate the plotting path way for the scaffold fabrication system. We design a data processing program - scaffold plotting software, which can convert the 3D STL file, primitive and tube model images into the NC code for the system. Finally, we fabricated the customized 3D scaffolds with high accuracy using the plotting software and the fabrication system.

Architecture Evaluation Utilizing CBAM and AHP (생체인식 소프트웨어의 품질 평가모듈에 관한 연구)

  • Yang, Hae-Sool;Lee, Man-Ho;Yoon, Young-Mi
    • The KIPS Transactions:PartD
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    • v.13D no.5 s.108
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    • pp.699-708
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    • 2006
  • The latest biometric field have marched fast with security technology of IT. As importance of present biometrics is realized, internal and external biometrics software market is trend that is soaring. Accordingly, high reliability of biometric software and request of high quality software are enlarged. Evaluation items and criteria must be established for biometric software quality assurance. In this paper, we development the evaluation module for biometric software test based on ISO/IEC 12119 that is the standard about software quality requirement and test, and ISO/IEC 9126 that is standard about evaluation of software product, and ISO/IEC 14598-6 that is the standard about construction of the evaluation module. Constituents of biometric software products(product descriptor, user document program and data) is subject to the quality evaluation module that we developed in this paper, we can expect improvement in the quality of software by using with a standard such as ISO/IEC 9126-3 that can be used in software development process.

Comparison of Vendor-Provided Volumetry Software and NeuroQuant Using 3D T1-Weighted Images in Subjects with Cognitive Impairment: How Large is the Inter-Method Discrepancy?

  • Chung, Jieun;Kim, Hayoung;Moon, Yeonsil;Moon, Won-Jin
    • Investigative Magnetic Resonance Imaging
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    • v.24 no.2
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    • pp.76-84
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    • 2020
  • Background: Determination of inter-method differences between clinically available volumetry methods are essential for the clinical application of brain volumetry in a wider context. Purpose: The purpose of this study was to examine the inter-method reliability and differences between the Siemens morphometry (SM) software and the NeuroQuant (NQ) software. Materials and Methods: MR images of 86 subjects with subjective or objective cognitive impairment were included in this retrospective study. For this study, 3D T1 volume images were obtained in all subjects using a 3T MR scanner (Skyra 3T, Siemens). Volumetric analysis of the 3D T1 volume images was performed using SM and NQ. To analyze the inter-method difference, correlation, and reliability, we used the paired t-test, Bland-Altman plot, Pearson's correlation coefficient, intraclass correlation coefficient (ICC), and effect size (ES) using the MedCalc and SPSS software. Results: SM and NQ showed excellent reliability for cortical gray matter, cerebral white matter, and cerebrospinal fluid; and good reliability for intracranial volume, whole brain volume, both thalami, and both hippocampi. In contrast, poor reliability was observed for both basal ganglia including the caudate nucleus, putamen, and pallidum. Paired comparison revealed that while the mean volume of the right hippocampus was not different between the two software, the mean difference in the left hippocampus volume between the two methods was 0.17 ml (P < 0.001). The other brain regions showed significant differences in terms of measured volumes between the two software. Conclusion: SM and NQ provided good-to-excellent reliability in evaluating most brain structures, except for the basal ganglia in patients with cognitive impairment. Researchers and clinicians should be aware of the potential differences in the measured volumes when using these two different software interchangeably.

Comparative study of the effects in using geofix and cabri 3D on folding nets' activities (전개도 과제에서 지오픽스와 Cabri 3D를 활용한 학습의 효과 비교)

  • Seo, Hwajin;Lee, Kwangho
    • The Mathematical Education
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    • v.60 no.2
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    • pp.159-172
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    • 2021
  • The purpose of this study is to compare and analyze the effects of physical manipulative and exploratory geometry software on the spatial sense for 5th grade elementary school students in learning nets. For this purpose, ton experimental group used Geofix, an operational learning tool, and the experimental group used Cabri 3D, an exploratory geometry software to learn the nets of solids. The comparison group was learned by worksheet only without any manipulative or software. Spatial sense tests were conducted before and after to determine the level, and eye tracking were used to analyze the strategies of students in solving nets problems. As a result, it was confirmed that the using Geofix group was the most effective for the spatial sense, and Cabri 3D could also be a good tool for learning the nets of solids. In addition, after learning the nets of solids, the analytical strategy, which was the most effective strategy for students' solving strategies, increased. In the process of solving spatial tasks such as the spatial sense tasks, eye tracking technology become a very useful tool for exploring students' strategies, so it is expected that objective and useful data will be collected through more active use in the future.

A Software Error Examination of 3D Automatic Face Recognition Apparatus(3D-AFRA) : Measurement of Facial Figure Data (3차원 안면자동인식기(3D-AFRA)의 Software 정밀도 검사 : 형상측정프로그램 오차분석)

  • Seok, Jae-Hwa;Song, Jung-Hoon;Kim, Hyun-Jin;Yoo, Jung-Hee;Kwak, Chang-Kyu;Lee, Jun-Hee;Kho, Byung-Hee;Kim, Jong-Won;Lee, Eui-Ju
    • Journal of Sasang Constitutional Medicine
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    • v.19 no.3
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    • pp.51-61
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    • 2007
  • 1. Objectives The Face is an important standard for the classification of Sasang Constitutions. We are developing 3D Automatic Face Recognition Apparatus(3D-AFRA) to analyse the facial characteristics. This apparatus show us 3D image and data of man's face and measure facial figure data. So We should examine the Measurement of Facial Figure data error of 3D Automatic Face Recognition Apparatus(3D-AFRA) in Software Error Analysis. 2. Methods We scanned face status by using 3D Automatic Face Recognition Apparatus(3D-AFRA). And we measured lengths Between Facial Definition Parameters of facial figure data by Facial Measurement program. 2.1 Repeatability test We measured lengths Between Facial Definition Parameters of facial figure data restored by 3D-AFRA by Facial Measurement program 10 times. Then we compared 10 results each other for repeatability test. 2.2 Measurement error test We measured lengths Between Facial Definition Parameters of facial figure data by two different measurement program that are Facial Measurement program and Rapidform2006. At measuring lengths Between Facial Definition Parameters, we uses two measurement way. The one is straight line measurement, the other is curved line measurement. Then we compared results measured by Facial Measurement program with results measured by Rapidform2006. 3. Results and Conclusions In repeatability test, standard deviation of results is 0.084-0.450mm. And in straight line measurement error test, the average error 0.0582mm, and the maximum error was 0.28mm. In curved line measurement error test, the average error 0.413mm, and the maximum error was 1.53mm. In conclusion, we assessed that the accuracy and repeatability of Facial Measurement program is considerably good. From now on we complement accuracy of 3D-AFRA in Hardware and Software.

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A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.807-813
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    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

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A Study on the Analysis of Technique and Artistic Expression Factors in the Process of 3D Animation Production (3D 애니메이션 제작 과정에서 기술 및 예술적 표현요소 분석에 관한 연구)

  • 백승만;조윤아
    • Archives of design research
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    • v.16 no.1
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    • pp.83-92
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    • 2003
  • Recently 3D animation can produce animation dose to real picture owing to rapid technical development of hardware and software and is used as entertainment factors for movie, ads, game and digital pictures. The process of making 3D animation needs the various making techniques and expression factors unlike traditional animation. Production technique and expression factors in making 3D animation are not acted as individual factor, but they can achieve an animation with high perfection when they should be combined. Therefore this study analyzes the technical expression methods based on hardware and software for operation by computer process and the artistic expression factors based on aesthetic, figurative, design and pictorial factors and then seeks a method of making animation with technical perfection.

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Study on The Next Generation Cockpit Display System (차세대 항공기 조종석 디스플레이 시스템 연구)

  • Oh Chang-Geun;Kim Sang-Soo;In Hoh
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.553-555
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    • 2005
  • 본 논문은 모든 항전장비 가운데서도 조종사의 신속한 상황인식과 수많은 정보의 처리를 위하여 지속적으로 발전이 이루어지고 있는 조종석 디스플레이 시스템의 개량형 설계를 제안한다. 현재 항공기 조종석 시스템은 아날로그식 계기판과 함께 다수의 2-D 컬러 디스플레이를 배열한 모델을 사용하고 있다. 본 논문에서 차세대 조종석을 위해 제안하는 시스템은 미공군에서 개발 중인 방식을 도입하여 3-D와 2-D를 흔용한 소수의 대형 디스플레이로 디지털 신호만을 사용한 시스템에 OLED(Organic Light Emitting Diodes) 소자를 적용한 것이다. 이 시스템은 상용칩을 수용한 고성능의 컴퓨터 시스템을 이용하여 초당 50,000개의 3-D triangle을 최신화하여 밝은 지형과 어두운 지형 투명도, 지형특성, 비가시적 지형을 시현한다. 본 설계의 구현을 통하여 고성능의 신호 집약적 시스템 설계의 우수성과 차세대 소자로 각광받는 OLED 디스플레이 채택을 통한 디스플레이 시스템 상의 가시도 향상 및 중량감소 등의 효과가 있어 조종석 디스플레이 시스템의 실용도가 개선들 수 있음을 제안하였다.

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Atomistic simulation of surface passivated wurtzite nanowires: electronic bandstructure and optical emission

  • Chimalgi, Vinay U.;Nishat, Md Rezaul Karim;Yalavarthi, Krishna K.;Ahmed, Shaikh S.
    • Advances in nano research
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    • v.2 no.3
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    • pp.157-172
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    • 2014
  • The three-dimensional Nano-Electronic Modeling toolkit (NEMO 3-D) is an open source software package that allows the atomistic calculation of single-particle electronic states and optical response of various semiconductor structures including bulk materials, quantum dots, impurities, quantum wires, quantum wells and nanocrystals containing millions of atoms. This paper, first, describes a software module introduced in the NEMO 3-D toolkit for the calculation of electronic bandstructure and interband optical transitions in nanowires having wurtzite crystal symmetry. The energetics (Hamiltonian) of the quantum system under study is described via the tight-binding (TB) formalism (including $sp^3$, $sp^3s^*$ and $sp^3d^5s^*$ models as appropriate). Emphasis has been given in the treatment of surface atoms that, if left unpassivated, can lead to the creation of energy states within the bandgap of the sample. Furthermore, the developed software has been validated via the calculation of: a) modulation of the energy bandgap and the effective masses in [0001] oriented wurtzite nanowires as compared to the experimentally reported values in bulk structures, and b) the localization of wavefunctions and the optical anisotropy in GaN/AlN disk-in-wire nanowires.

Design and Implementation of the Editing Tools for the 3D Online Action Game (3D 온라인액션게임을 위한 편집도구의 설계 및 구현)

  • Lee, Jae-Sang;Joo, Woo-Suk;Kim, Ki-Hong;Im, Choong-Jae
    • Journal of Korea Game Society
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    • v.4 no.2
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    • pp.3-11
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    • 2004
  • Game engine is generally used to reduce the risks in the game industry and provides various game editing tools. We analyse the requirements of the game editing tools to support the development of the 3D online action game. To analyse the requirements of the game editing tools, we compare the editing tools of the famous game engines. And then we design and implement the game editing tools. The concern on the game engine including the editing tools will be realize the high value of the game industry.

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