• Title/Summary/Keyword: 3D Realistic Model

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Mechanical behaviour of FGM sandwich plates using a quasi-3D higher order shear and normal deformation theory

  • Daouadj, Tahar Hassaine;Adim, Belkacem
    • Structural Engineering and Mechanics
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    • v.61 no.1
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    • pp.49-63
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    • 2017
  • This paper presents an original hyperbolic (first present model) and parabolic (second present model) shear and normal deformation theory for the bending analysis to account for the effect of thickness stretching in functionally graded sandwich plates. Indeed, the number of unknown functions involved in these presents theories is only five, as opposed to six or even greater numbers in the case of other shear and normal deformation theories. The present theory accounts for both shear deformation and thickness stretching effects by a hyperbolic variation of ail displacements across the thickness and satisfies the stress-free boundary conditions on the upper and lower surfaces of the plate without requiring any shear correction factor. It is evident from the present analyses; the thickness stretching effect is more pronounced for thick plates and it needs to be taken into consideration in more physically realistic simulations. The numerical results are compared with 3D exact solution, quasi-3-dimensional solutions and with other higher-order shear deformation theories, and the superiority of the present theory can be noticed.

Numerical Simulation of Air Flows in Human Upper Airway for Free Flap Reconstruction Following Resection Surgery in Oral Cancer Patients (구강암 절제 및 재건 수술에 따른 기도 내 공기 유동 시뮬레이션)

  • Seo, Heerim;Song, Jae Min;Yeom, Eunseop
    • Journal of the Korean Society of Visualization
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    • v.18 no.3
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    • pp.96-102
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    • 2020
  • Oral cancer surgery changes the morphologic characteristics of the human upper airway. These changes can affect the flow patterns. In this study, computational fluid dynamics (CFD) simulations with transient solver were performed to numerically investigate the air flows in the human upper airways depending oral cancer surgery. 3D reconstructed models were obtained from 2D CT images of one patient. For the boundary condition, the realistic breathing cycle of human was applied. The hydraulic diameters of cross-sections for post-surgical model are changed greatly along streamwise direction, so these variations can cause higher wall shear stress and flow disturbance compared to pre-surgical model. The recirculation flows observed in the protruding region result in the relatively large pressure drop. These results can be helpful to understand the flow variations after resection surgery of oral cancer.

Virtual Target Overlay Technique by Matching 3D Satellite Image and Sensor Image (3차원 위성영상과 센서영상의 정합에 의한 가상표적 Overlay 기법)

  • Cha, Jeong-Hee;Jang, Hyo-Jong;Park, Yong-Woon;Kim, Gye-Young;Choi, Hyung-Il
    • The KIPS Transactions:PartD
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    • v.11D no.6
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    • pp.1259-1268
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    • 2004
  • To organize training in limited training area for an actuai combat, realistic training simulation plugged in by various battle conditions is essential. In this paper, we propose a virtual target overlay technique which does not use a virtual image, but Projects a virtual target on ground-based CCD image by appointed scenario for a realistic training simulation. In the proposed method, we create a realistic 3D model (for an instructor) by using high resolution Geographic Tag Image File Format(GeoTIFF) satellite image and Digital Terrain Elevation Data (DTED), and extract the road area from a given CCD image (for both an instructor and a trainee). Satellite images and ground-based sensor images have many differences in observation position, resolution, and scale, thus yielding many difficulties in feature-based matching. Hence, we propose a moving synchronization technique that projects the target on the sensor image according to the marked moving path on 3D satellite image by applying Thin-Plate Spline(TPS) interpolation function, which is an image warping function, on the two given sets of corresponding control point pair. To show the experimental result of the proposed method, we employed two Pentium4 1.8MHz personal computer systems equipped with 512MBs of RAM, and the satellite and sensor images of Daejoen area are also been utilized. The experimental result revealed the effective-ness of proposed algorithm.

An Application of Realistic Evaluation Model to the Large Break LOCA Analysis of Ulchin 3&4

  • C. H. Ban;B. D. Chung;Lee, K. M.;J. H. Jeong;S. T. Hwang
    • Proceedings of the Korean Nuclear Society Conference
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    • 1996.05b
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    • pp.429-434
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    • 1996
  • K-REM[1], which is under development as a realistic evaluation model of large break LOCA, is applied to the analysis of cold leg guillotine break of Ulchin 3&4. Fuel parameters on which statistical analysis of their effects on the peak cladding temperature (PCT) are made and system parameters on which the concept of limiting value approach (LVA) are applied, are determined from the single parameter sensitivity study. 3 parameters of fuel gap conductance, fuel thermal conductivity and power peaking factor are selected as fuel related ones and 4 parameters of axial power shape, reactor power, decay heat and the gas pressure of safety injection tank (SIT) are selected as plant system related ones. Response surface of PCT is generated from the plant calculation results and on which Monte Carlo sampling is made to get plant application uncertainty which is statistically combined with code uncertainty to produce the 95th percentile PCT. From the break spectrum analysis, blowdown PCT of 1350.23 K and reflood PCT of 1195.56 K are obtained for break discharge coefficients of 0.8 and 0.5, respectively.

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Arduino Learning Content using Blender and Unity Engine (블렌더와 유니티 엔진을 이용한 아두이노 학습 콘텐츠 설계)

  • Lee, Min-Hye;Park, Hyuk-Gyu;Won, Dong-Hyun;Kang, Sun-kyung;Shin, Sung-yoon;Kang, Yun-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.386-388
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    • 2022
  • Recently, realistic contents using virtual reality and augmented reality are attracting attention as learning aids. 3D-based contents have the advantage of being able to observe and experience objects from various angles than 2D-based contents shown on a flat surface. In this paper, we propose a content design based on 3D model for Arduino learning in a virtual environment. The Arduino board and sensor were implemented using Blender, and a 3D-based simulator environment was constructed using the Unity engine. The proposed content uses the Arduino board and sensor implemented in 3D so that learners can easily experience the working principle of Arduino and the coding process.

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Hierarchical Subdivision of Light Distribution Model for Realistic Shadow Generation in Augmented Reality (증강현실에서 사실적인 그림자 생성을 위한 조명 분포 모델의 계층적 분할)

  • Kim, Iksu;Eem, Changkyoung;Hong, Hyunki
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.24-35
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    • 2016
  • By estimating environment light distribution, we can generate realistic shadow images in AR(augmented reality). When we estimate light distribution without sensing equipment, environment light model, geometry of virtual object, and surface reflection property are needed. Previous study using 3D marker builds surrounding light environment with a geodesic dome model and analyzes shadow images. Because this method employs candidate shadow maps in initial scene setup, however, it is difficult to estimate precise light information. This paper presents a novel light estimation method based on hierarchical light distribution model subdivision. By using an overlapping area ratio of the segmented shadow and candidate shadow map, we can make hierarchical subdivision of light geodesic dome.

Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.1-9
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    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

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A New Communication Network Model for Chat Agents in Virtual Space

  • Kim, Jong-Woo;Ji, Seong-Hyun;Kim, Seon-Yeong;Cho, Hwan-Gue
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.287-312
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    • 2011
  • Internet chat programs and instant messaging services are becoming increasingly popular among Internet users. One of the crucial issues with Internet chat is how to manage the corresponding pairs of questions and answers in a sequence of conversations. Although many novel methodologies have been introduced to cope with this problem, most are poor in managing interruptions, organizing turn-taking, and conveying comprehension. The Internet environment is recently evolving into a 3D environment, but the problems with managing chat dialogues with the standard 2D text-based chat have remained. Therefore, we propose a more realistic communication model for chat agents in 3D virtual space in this paper. First, we propose a new method to measure the capacity of communication between chat agents and a novel visualization method to depict the hierarchical structure of chat dialogues. In addition, we are concerned with communication networks for virtual people (avatars) living in virtual worlds. In this paper we consider a microscopic aspect of a social network in a relatively short period of time. Our experiments show that our model is highly effective in a virtual chat environment, and the communication network based on our model greatly facilitates investigation of a very large and complicated communication network.

Construction of 3D Spatial Information of Vertical Structure by Combining UAS and Terrestrial LiDAR (UAS와 지상 LiDAR 조합에 의한 수직 구조물의 3차원 공간정보 구축)

  • Kang, Joon-Oh;Lee, Yong-Chang
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.2
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    • pp.57-66
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    • 2019
  • Recently, as a part of the production of spatial information by smart cities, three-dimensional reproduction of structures for reverse engineering has been attracting attention. In particular, terrestrial LiDAR is mainly used for 3D reproduction of structures, and 3D reproduction research by UAS has been actively conducted. However, both technologies produce blind spots due to the shooting angle. This study deals with vertical structures. 3D model implemented through SfM-based image analysis technology using UAS and reproducibility and effectiveness of 3D models by terrestrial LiDAR-based laser scanning are examined. In addition, two 3D models are merged and reviewed to complement the blind spot. For this purpose, UAS based image is acquired for artificial rock wall, VCP and check point are set through GNSS equipment and total station, and 3D model of structure is reproduced by using SfM based image analysis technology. In addition, Through 3D LiDAR scanning, the 3D point cloud of the structure was acquired, and the accuracy of reproduction and completeness of the 3D model based on the checkpoint were compared and reviewed with the UAS-based image analysis results. In particular, accuracy and realistic reproducibility were verified through a combination of point cloud constructed from UAS and terrestrial LiDAR. The results show that UAS - based image analysis is superior in accuracy and 3D model completeness and It is confirmed that accuracy improves with the combination of two methods. As a result of this study, it is expected that UAS and terrestrial LiDAR laser scanning combination can complement and reproduce precise three-dimensional model of vertical structure, so it can be effectively used for spatial information construction, safety diagnosis and maintenance management.

Voting based Cue Integration for Visual Servoing

  • Cho, Che-Seung;Chung, Byeong-Mook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.798-802
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    • 2003
  • The robustness and reliability of vision algorithms is the key issue in robotic research and industrial applications. In this paper, the robust real time visual tracking in complex scene is considered. A common approach to increase robustness of a tracking system is to use different models (CAD model etc.) known a priori. Also fusion of multiple features facilitates robust detection and tracking of objects in scenes of realistic complexity. Because voting is a very simple or no model is needed for fusion, voting-based fusion of cues is applied. The approach for this algorithm is tested in a 3D Cartesian robot which tracks a toy vehicle moving along 3D rail, and the Kalman filter is used to estimate the motion parameters, namely the system state vector of moving object with unknown dynamics. Experimental results show that fusion of cues and motion estimation in a tracking system has a robust performance.

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