• Title/Summary/Keyword: 3D Production

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A Basic Study of Free-form Concrete Panel Production Process using 3D Plastering Technique (3D Plastering 기법에 의한 Free-form Concrete Panel의 생산 프로세스 기초 연구)

  • Lim, Jeeyoung;oh, Jinhyuk;Kim, Sunkuk
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2022.04a
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    • pp.71-72
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    • 2022
  • In the case of free-form buildings, it is difficult to reuse the form for panel production because the shape and size of the interior and exterior panels of the building are different. In general, it is a free-form concrete panel (FCP) production technology using the existing plywood formwork, and the form is produced in a different shape each time and is discarded after only one use. The production of these disposable forms requires enormous resources, including materials, labor and time. Hence, it is necessary to develop innovative forms that can be reused for sustainable FCP construction. In this study, a technology has been developed that combines 3D Plastering Technique (3DPT) to produce FCP. By applying this technology to free-form building projects, the time and cost required for FCP production can be reduced. However, specific studies on the production process for this technology have not been done yet. Therefore, the objective of this study is a basic study of free-form concrete panel production process using 3D plastering technique.

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One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

Real-Time Visual Production using Unity 3D

  • Lee, Dong-Min;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.138-146
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    • 2018
  • Generally, the animation and image production process consists of three stages: Pre-Production, Main-Production, and Post-Production. Real-time video production is also made based on this configuration. On the premise of the increase of productivity by reducing the production time effectively in the main production stage that takes the most time, this study aims to summarize the process of producing videos, focusing on the concrete main production stage. To do this, we propose a method for creating a real-time image from the point of view of the general user using Unity 3D, one of the game engines. Also, this study utilizes the Cinemachine feature provided by Unity 3D, which is suitable for the implementation of the proposed module structure.

The Role of Animation Technical Director of Disney's 3D Feature Animation (디즈니 극장용 3D 애니메이션에서 애니메이션 테크니컬 디렉터의 역할)

  • Paik, Jiwon;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.37
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    • pp.491-508
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    • 2014
  • As number of making 3D feature animation films is increasing, 3D production pipeline become more complicated and more artists are needed than before. Major studios in foreign countries, in burden of producing high quality films with limited amount of budget and time, have been handling such difficulties by hiring technical directors in each department such as animation, rigging, cloth hair, and effect. Technical director is new occupation which appears after trend of producing animation is changed from 2D to 3D. Importance of technical director is increasing in respect to studios' needs which are related to complication in production time, manpower, budget, and production pipeline. This research is based on the researcher's work experience as an animation TD at Walt Diseny Animation Studio and Sony Pictures Imageworks, interview with working professionals, and related books and thesis. It focuses on the role of animation technical director in Disney's 3D feature animation film from two perspectives, 'Designing Production Pipeline' and 'Analyzing Problem of Shot'. Animation technical directors design and test production pipeline so that they can detect and solve problems that may arise in production process as early as possible. They not only analyze numerous problems of characters or shots limited to animation department but also in other departments such as modeling, mapping, character rigging, cloth, hair, lighting, rendering, software development in order to support artists to complete their shots according to the production schedule. In accordance with recent trend of increasing number of 3D feature animation film production in South Korea and collaboration with foreign studios outside of South Korea, it is vital to train animation technical directors who can develop production pipeline, analyze various problems of shots and characters to escalate efficiency in production.

Regulatory Effect of 25-hydroxyvitamin $D_3$ on Nitric Oxide Production in Activated Microglia

  • Hur, Jinyoung;Lee, Pyeongjae;Kim, Mi Jung;Cho, Young-Wuk
    • The Korean Journal of Physiology and Pharmacology
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    • v.18 no.5
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    • pp.397-402
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    • 2014
  • Microglia are activated by inflammatory and pathophysiological stimuli in neurodegenerative diseases, and activated microglia induce neuronal damage by releasing cytotoxic factors like nitric oxide (NO). Activated microglia synthesize a significant amount of vitamin $D_3$ in the rat brain, and vitamin $D_3$ has an inhibitory effect on activated microglia. To investigate the possible role of vitamin $D_3$ as a negative regulator of activated microglia, we examined the effect of 25-hydroxyvitamin $D_3$ on NO production of lipopolysaccharide (LPS)-stimulated microglia. Treatment with LPS increased the production of NO in primary cultured and BV2 microglial cells. Treatment with 25-hydroxyvitamin $D_3$ inhibited the generation of NO in LPS-activated primary microglia and BV2 cells. In addition to NO production, expression of 1-${\alpha}$-hydroxylase and the vitamin D receptor (VDR) was also upregulated in LPS-stimulated primary and BV2 microglia. When BV2 cells were transfected with 1-${\alpha}$-hydroxylase siRNA or VDR siRNA, the inhibitory effect of 25-hydroxyvitamin $D_3$ on activated BV2 cells was suppressed. 25-Hydroxyvitamin $D_3$ also inhibited the increased phosphorylation of p38 seen in LPS-activated BV2 cells, and this inhibition was blocked by VDR siRNA. The present study shows that 25-hydroxyvitamin $D_3$ inhibits NO production in LPS-activated microglia through the mediation of LPS-induced 1-${\alpha}$-hydroxylase. This study also shows that the inhibitory effect of 25-hydroxyvitamin $D_3$ on NO production might be exerted by inhibiting LPS-induced phosphorylation of p38 through the mediation of VDR signaling. These results suggest that vitamin $D_3$ might have an important role in the negative regulation of microglial activation.

Production of the Copepods Euchaeta plana and Paraeuchaeta russelli in the Southeastern Sea of Korea (한국 동해 남부해역에 출현하는 요각류 Euchaeta plana와 Paraeuchaeta russelli의 생산력)

  • Kim, Garam;Park, Wongyu;Kang, Hyung-Ku
    • Ocean and Polar Research
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    • v.40 no.3
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    • pp.115-125
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    • 2018
  • Production from copepodite IV to adult of two euchaetid species Euchaeta plana and Paraeuchaeta russelli was measured at the southeastern sea of Korea from April to November, 2014. The mean density was $2.0ind\;m^{-3}$ for E. plana and $4.1ind\;m^{-3}$ for P. russelli, with the high contribution of copepodite V to total density. The densities of total individuals, adult females and eggs were highest in November for both species. The mean egg production rate (EPR) was $1.7eggs\;female^{-1}\;d^{-1}$ for E. plana and $3.1eggs\;female^{-1}\;d^{-1}$ for P. russelli. Both of them showed the highest EPR in September but zero EPR in summer. The mean weight-specific EPR was $0.038d^{-1}$ for E. plana and $0.079d^{-1}$ for P. russelli. The mean total production rates of E. plana and P. russelli were $5.3{\mu}g\;C\;m^{-3}\;d^{-1}$ and $17.8{\mu}g\;C\;m^{-3}\;d^{-1}$, respectively, with the largest production in November. The mean Production/Biomass ratio was $0.06d^{-1}$ for E. plana and $0.07d^{-1}$ for P. russelli, with its peak in September for both. The total production of E. plana and P. russelli was positively correlated with the density of a copepod Oncaea venusta, rather than chl-a concentration, indicating that the two copepods might be carnivores. This study evaluates the contribution of euchaetids to the copepod community in the southeastern sea of Korea.

Optimal Condition of Natural Silk 3D Matrix Production by Silkworm Spinning

  • Bae, Sung Min;Kweon, HaeYong;Jo, You-Young
    • International Journal of Industrial Entomology and Biomaterials
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    • v.35 no.2
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    • pp.83-88
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    • 2017
  • Silk is appealing materials for many biomedical applications involving tissue engineering and implantable devices, because of its biocompatibility, environmental stability, controlled proteolytic biodegradability and morphologic flexibility. Silk matrix is required for the treatment of a wide wound area, but the present silk matrix is made by the second processing, and thus, the labor and the cost are high. In this work, we investigated the optimal production condition of natural silk 3D matrix using the silkworms and invented Automatic Silk Matrix Making Machine (ASMMM) for natural silk 3D matrix production. As a result, we determined that optimal production condition for making A4 paper size natural silk 3D matrix was used Rough aquarelle paper on surface at $25^{\circ}C$ and 30 silkworm larvae. These results are expected to provide basic data for the efficient production of the natural silk 3D matrix, and it is suggested that the produced natural silk 3D matrix is useful as a medical biomaterials.

3D Animation Character Development Pipeline using 3D Printing (3차원 프린팅을 활용한 3차원 애니메이션 캐릭터 개발 파이프라인)

  • Kim, Kyoung-Ho;Lee, Jeongjin
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.52-59
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    • 2013
  • Recently, the importance of the efficient production pipeline design has been increased for 3D animation, which becomes more delicate. In this paper, we propose 3D animation character development pipeline using 3D printing technology. We introduce 3D printing procedure into each step of the classical 3D animation and character development pipeline to incorporate the feed-back from the designer immediately. Specially, during the production step, we can find the design errors and minimize the period of production by using 3D printing of approximate shape of designed character. Using proposed method, eight DreaMegg characters were developed and their quality was very high with respect to 3D virtual graphics and real product. Using our method, high-quality 3D animation character can be developed with the minimized time and cost for development by reflecting the feed-back into production line from designers and researchers immediately.

Sucess Factor of 3D Movie "Avatar" and the Possibility Analysis of the Korean 3D Contents (아바타 3D영화의 성공요인과 한국형 3D 콘텐츠의 가능성 분석)

  • Cho, Byung-Chul
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.137-145
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    • 2010
  • Many research works are actively being done due to the 3D contents production technology for global competition through the world. In korea, many experts have taken notice of high quality 3D movies produced by Hollywood. Recently, 3D movie "Avatar" advanced 3D computer graphics based digital production technology is heavily influencing the contents industry in global market. Therefore, In this paper, the success factor of "Avatar"has to be analyzed. Also, the analysis of 3D contents production environment of the domestic and Hollywood is performed. Based on that, we analyzed the factors of threat and opportunity of the Korean 3D contents. Also, Based on the statistical data analysis of the korean film commission, favorable reactions of the korean movie and the government's powerful policy direction, we proposed the successful possibility of the korean 3D contents.

3D Modeling Product Design Process Based on Photo Scanning Technology (포토 스캐닝 기술을 기반으로 한 3D 모델링 제품디자인 프로세스에 관한 연구)

  • Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1505-1510
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    • 2018
  • Product modeling technology for graphics is rapidly developing. And 3D data application and usability are increasing.modeling of product design is a very important factor in constructing. 3D modeling in product design takes a lot of production time. Recently, the reverse design method is very useful because of application of 3D data and shortening of production time. In this study, first, 3D point cloud and mesh data are generated using photographs based on image data. The second is to modify the design and the third is to make the prototype with the 3D printer. This product design and production process suggests the utilization and possibility of image data, the shortening of 3D modeling production time and efficient processes. Also, the product design process proposes a model of a new product development system to adapt to the production environment.