• Title/Summary/Keyword: 3D Point cloud

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Improvement of point cloud data using 2D super resolution network (2D super resolution network를 이용한 Point Cloud 데이터 개선)

  • Park, Seong-Hwan;Kim, Kyu-Heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.16-18
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    • 2021
  • 미디어 기술은 사용자가 더욱 몰입감을 느낄 수 있는 방향으로 개발되어 왔다. 이러한 흐름에 따라 기존의 2D 이미지에 비해 깊이감을 느낄 수 있는 증강 현실, 가상 현실 등 3D 공간 데이터를 활용하는 미디어가 주목을 받고 있다. 포인트 클라우드는 수많은 3차원 좌표를 가진 여러 개의 점들로 구성된 데이터 형식이므로 각각의 점들에 대한 좌표 및 색상 정보를 사용하여 3D 미디어를 표현한다. 고정된 크기의 해상도를 갖는 2D 이미지와 다르게 포인트 클라우드는 포인트의 개수에 따라 용량이 유동적이며, 이를 기존의 비디오 코덱을 사용하여 압축하기 위해 국제 표준기구인 MPEG(Moving Picture Experts Group)에서는 Video-based Point Cloud Compression (V-PCC)을 제정하였다. V-PCC는 3D 포인트 클라우드 데이터를 직교 평면 벡터를 이용하여 2D 패치로 분해하고 이러한 패치를 2D 이미지에 배치한 다음 기존의 2D 비디오 코덱을 사용하여 압축한다. 본 논문에서는 앞서 설명한 2D 패치 이미지에 super resolution network를 적용함으로써 3D 포인트 클라우드의 성능 향상하는 방안을 제안한다.

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Object Detection and Localization on Map using Multiple Camera and Lidar Point Cloud

  • Pansipansi, Leonardo John;Jang, Minseok;Lee, Yonsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.422-424
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    • 2021
  • In this paper, it leads the approach of fusing multiple RGB cameras for visual objects recognition based on deep learning with convolution neural network and 3D Light Detection and Ranging (LiDAR) to observe the environment and match into a 3D world in estimating the distance and position in a form of point cloud map. The goal of perception in multiple cameras are to extract the crucial static and dynamic objects around the autonomous vehicle, especially the blind spot which assists the AV to navigate according to the goal. Numerous cameras with object detection might tend slow-going the computer process in real-time. The computer vision convolution neural network algorithm to use for eradicating this problem use must suitable also to the capacity of the hardware. The localization of classified detected objects comes from the bases of a 3D point cloud environment. But first, the LiDAR point cloud data undergo parsing, and the used algorithm is based on the 3D Euclidean clustering method which gives an accurate on localizing the objects. We evaluated the method using our dataset that comes from VLP-16 and multiple cameras and the results show the completion of the method and multi-sensor fusion strategy.

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3D-Distortion Based Rate Distortion Optimization for Video-Based Point Cloud Compression

  • Yihao Fu;Liquan Shen;Tianyi Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.435-449
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    • 2023
  • The state-of-the-art video-based point cloud compression(V-PCC) has a high efficiency of compressing 3D point cloud by projecting points onto 2D images. These images are then padded and compressed by High-Efficiency Video Coding(HEVC). Pixels in padded 2D images are classified into three groups including origin pixels, padded pixels and unoccupied pixels. Origin pixels are generated from projection of 3D point cloud. Padded pixels and unoccupied pixels are generated by copying values from origin pixels during image padding. For padded pixels, they are reconstructed to 3D space during geometry reconstruction as well as origin pixels. For unoccupied pixels, they are not reconstructed. The rate distortion optimization(RDO) used in HEVC is mainly aimed at keeping the balance between video distortion and video bitrates. However, traditional RDO is unreliable for padded pixels and unoccupied pixels, which leads to significant waste of bits in geometry reconstruction. In this paper, we propose a new RDO scheme which takes 3D-Distortion into account instead of traditional video distortion for padded pixels and unoccupied pixels. Firstly, these pixels are classified based on the occupancy map. Secondly, different strategies are applied to these pixels to calculate their 3D-Distortions. Finally, the obtained 3D-Distortions replace the sum square error(SSE) during the full RDO process in intra prediction and inter prediction. The proposed method is applied to geometry frames. Experimental results show that the proposed algorithm achieves an average of 31.41% and 6.14% bitrate saving for D1 metric in Random Access setting and All Intra setting on geometry videos compared with V-PCC anchor.

Survey on 3D Surface Reconstruction

  • Khatamian, Alireza;Arabnia, Hamid R.
    • Journal of Information Processing Systems
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    • v.12 no.3
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    • pp.338-357
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    • 2016
  • The recent advent of increasingly affordable and powerful 3D scanning devices capable of capturing high resolution range data about real-world objects and environments has fueled research into effective 3D surface reconstruction techniques for rendering the raw point cloud data produced by many of these devices into a form that would make it usable in a variety of application domains. This paper, therefore, provides an overview of the existing literature on surface reconstruction from 3D point clouds. It explains some of the basic surface reconstruction concepts, describes the various factors used to evaluate surface reconstruction methods, highlights some commonly encountered issues in dealing with the raw 3D point cloud data and delineates the tradeoffs between data resolution/accuracy and processing speed. It also categorizes the various techniques for this task and briefly analyzes their empirical evaluation results demarcating their advantages and disadvantages. The paper concludes with a cross-comparison of methods which have been evaluated on the same benchmark data sets along with a discussion of the overall trends reported in the literature. The objective is to provide an overview of the state of the art on surface reconstruction from point cloud data in order to facilitate and inspire further research in this area.

Evaluating a Positioning Accuracy of Roadside Facilities DB Constructed from Mobile Mapping System Point Cloud (Mobile Mapping System Point Cloud를 활용한 도로주변 시설물 DB 구축 및 위치 정확도 평가)

  • KIM, Jae-Hak;LEE, Hong-Sool;ROH, Su-Lae;LEE, Dong-Ha
    • Journal of the Korean Association of Geographic Information Studies
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    • v.22 no.3
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    • pp.99-106
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    • 2019
  • Technology that cannot be excluded from 4th industry is self-driving sector. The self-driving sector can be seen as a key set of technologies in the fourth industry, especially in the DB sector is getting more and more popular as a business. The DB, which was previously produced and managed in two dimensions, is now evolving into three dimensions. Among the data obtained by Mobile Mapping System () to produce the HD MAP necessary for self-driving, Point Cloud, which is LiDAR data, is used as a DB because it contains accurate location information. However, at present, it is not widely used as a base data for 3D modeling in addition to HD MAP production. In this study, MMS Point Cloud was used to extract facilities around the road and to overlay the location to expand the usability of Point Cloud. Building utility poles and communication poles DB from Point Cloud and comparing road name address base and location, it is believed that the accuracy of the location of the facility DB extracted from Point Cloud is also higher than the basic road name address of the road, It is necessary to study the expansion of the facility field sufficiently.

Point Cloud Video Codec using 3D DCT based Motion Estimation and Motion Compensation (3D DCT를 활용한 포인트 클라우드의 움직임 예측 및 보상 기법)

  • Lee, Minseok;Kim, Boyeun;Yoon, Sangeun;Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.680-691
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    • 2021
  • Due to the recent developments of attaining 3D contents by using devices such as 3D scanners, the diversity of the contents being used in AR(Augmented Reality)/VR(Virutal Reality) fields is significantly increasing. There are several ways to represent 3D data, and using point clouds is one of them. A point cloud is a cluster of points, having the advantage of being able to attain actual 3D data with high precision. However, in order to express 3D contents, much more data is required compared to that of 2D images. The size of data needed to represent dynamic 3D point cloud objects that consists of multiple frames is especially big, and that is why an efficient compression technology for this kind of data must be developed. In this paper, a motion estimation and compensation method for dynamic point cloud objects using 3D DCT is proposed. This will lead to switching the 3D video frames into I frames and P frames, which ensures higher compression ratio. Then, we confirm the compression efficiency of the proposed technology by comparing it with the anchor technology, an Intra-frame based compression method, and 2D-DCT based V-PCC.

Spherical Signature Description of 3D Point Cloud and Environmental Feature Learning based on Deep Belief Nets for Urban Structure Classification (도시 구조물 분류를 위한 3차원 점 군의 구형 특징 표현과 심층 신뢰 신경망 기반의 환경 형상 학습)

  • Lee, Sejin;Kim, Donghyun
    • The Journal of Korea Robotics Society
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    • v.11 no.3
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    • pp.115-126
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    • 2016
  • This paper suggests the method of the spherical signature description of 3D point clouds taken from the laser range scanner on the ground vehicle. Based on the spherical signature description of each point, the extractor of significant environmental features is learned by the Deep Belief Nets for the urban structure classification. Arbitrary point among the 3D point cloud can represents its signature in its sky surface by using several neighborhood points. The unit spherical surface centered on that point can be considered to accumulate the evidence of each angular tessellation. According to a kind of point area such as wall, ground, tree, car, and so on, the results of spherical signature description look so different each other. These data can be applied into the Deep Belief Nets, which is one of the Deep Neural Networks, for learning the environmental feature extractor. With this learned feature extractor, 3D points can be classified due to its urban structures well. Experimental results prove that the proposed method based on the spherical signature description and the Deep Belief Nets is suitable for the mobile robots in terms of the classification accuracy.

Video based Point Cloud Compression with Versatile Video Coding (Versatile Video Coding을 활용한 Video based Point Cloud Compression 방법)

  • Gwon, Daeheyok;Han, Heeji;Choi, Haechul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.497-499
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    • 2020
  • 포인트 클라우드는 다수의 3D 포인터를 사용한 3D 데이터의 표현 방식 중 하나이며, 멀티미디어 획득 및 처리 기술의 발전에 따라 다양한 분야에서 주목하고 있는 기술이다. 특히 포인트 클라우드는 3D 데이터를 정밀하게 수집하고 표현할 수 있는 장점을 가진다. 하지만 포인트 클라우드는 방대한 양의 데이터를 가지고 있어 효율적인 압축이 필수적이다. 이에 따라 국제 표준화 단체인 Moving Picture Experts Group에서는 포인트 클라우드 데이터의 효율적인 압축을 위하여 Video based Point Cloud Compression(V-PCC)와 Geometry based Point Cloud Coding에 대한 표준을 제정하고 있다. 이 중 V-PCC는 기존 High Efficiency Video Coding(HEVC) 표준을 활용하여 포인트 클라우드를 압축하여 활용성이 높다는 장점이 있다. 본 논문에서는 V-PCC에 사용하는 HEVC 코덱을 2020년 7월 표준화 완료될 예정인 Versatile Video Coding으로 대체하여 V-PCC의 압축 성능을 더 개선할 수 있음을 보인다.

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Survey on Deep Learning Methods for Irregular 3D Data Using Geometric Information (불규칙 3차원 데이터를 위한 기하학정보를 이용한 딥러닝 기반 기법 분석)

  • Cho, Sung In;Park, Haeju
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.5
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    • pp.215-223
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    • 2021
  • 3D data can be categorized into two parts : Euclidean data and non-Euclidean data. In general, 3D data exists in the form of non-Euclidean data. Due to irregularities in non-Euclidean data such as mesh and point cloud, early 3D deep learning studies transformed these data into regular forms of Euclidean data to utilize them. This approach, however, cannot use memory efficiently and causes loses of essential information on objects. Thus, various approaches that can directly apply deep learning architecture to non-Euclidean 3D data have emerged. In this survey, we introduce various deep learning methods for mesh and point cloud data. After analyzing the operating principles of these methods designed for irregular data, we compare the performance of existing methods for shape classification and segmentation tasks.

Application of Point Cloud Based Hull Structure Deformation Detection Algorithm (포인트 클라우드 기반 선체 구조 변형 탐지 알고리즘 적용 연구)

  • Song, Sang-ho;Lee, Gap-heon;Han, Ki-min;Jang, Hwa-sup
    • Journal of the Society of Naval Architects of Korea
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    • v.59 no.4
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    • pp.235-242
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    • 2022
  • As ship condition inspection technology has been developed, research on collecting, analyzing, and diagnosing condition information has become active. In ships, related research has been conducted, such as analyzing, detecting, and classifying major hull failures such as cracks and corrosion using 2D and 3D data information. However, for geometric deformation such as indents and bulges, 2D data has limitations in detection, so 3D data is needed to utilize spatial feature information. In this study, we aim to detect hull structural deformation positions. It builds a specimen based on actual hull structure deformation and acquires a point cloud from a model scanned with a 3D scanner. In the obtained point cloud, deformation(outliers) is found with a combination of RANSAC algorithms that find the best matching model in the Octree data structure and dataset.