• Title/Summary/Keyword: 3D Picture

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Error Concealment Using Gradient Vectors in H.264 Decoder (H.264 디코더에서 기울기 벡터를 이용한 에러복원 방법)

  • Jeon Sung-Hoon;Yoo Jae-Myeong;Lee Guee-Sang
    • The KIPS Transactions:PartB
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    • v.13B no.3 s.106
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    • pp.197-204
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    • 2006
  • Recent advances in information technology have resulted in rapid growth in the mobile communication. With this explosive growth, reliable transmission and error concealment technique become increasingly important to offer high quality multimedia services. In this paper, we propose an improved BMA(Boundary Matching Algorithm) method using gradient vectors to conceal channel errors in inter-frames of H.264 video images. General BMA method computes the sum of pixel differences of adjacent pixels of the candidate block and its neighbouring blocks, assuming that adjacent pixels have almost the same value. In real images, however, there exist some gradients, which means that the pixel values are increasing or decreasing in a specific direction. In this paper, we develop a precise estimation method of errors in candidates blocks using gradient information and try to recover lost blocks with this technique. Experimental results show the improvement of picture quality about $1{\sim}3dB$ compared to existing methods.

Wavelet analysis and enhanced damage indicators

  • Lakshmanan, N.;Raghuprasad, B.K.;Muthumani, K.;Gopalakrishnan, N.;Basu, D.
    • Smart Structures and Systems
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    • v.3 no.1
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    • pp.23-49
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    • 2007
  • Wavelet transforms are the emerging signal-processing tools for damage identification and time-frequency localization. A small perturbation in a static or dynamic displacement profile could be captured using multi-resolution technique of wavelet analysis. The paper presents the wavelet analysis of damaged linear structural elements using DB4 or BIOR6.8 family of wavelets. Starting with a localized reduction of EI at the mid-span of a simply supported beam, damage modeling is done for a typical steel and reinforced concrete beam element. Rotation and curvature mode shapes are found to be the improved indicators of damage and when these are coupled with wavelet analysis, a clear picture of damage singularity emerges. In the steel beam, the damage is modeled as a rotational spring and for an RC section, moment curvature relationship is used to compute the effective EI. Wavelet analysis is performed for these damage models for displacement, rotation and curvature mode shapes as well as static deformation profiles. It is shown that all the damage indicators like displacement, slope and curvature are magnified under higher modes. A localization scheme with arbitrary location of curvature nodes within a pseudo span is developed for steady state dynamic loads, such that curvature response and damages are maximized and the scheme is numerically tested and proved.

Free-viewpoint Stereoscopic TIP Generation Using Virtual Camera and Depth Map (가상 카메라와 깊이 맵을 활용하는 자유시점 입체 TIP 생성)

  • Lee, Kwang-Hoon;Jo, Cheol-Yong;Choi, Chang-Yeol;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.219-222
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    • 2009
  • 자유시점 비디오는 단순히 수동적으로 비디오를 보는 것이 아니라 원하는 시점을 자유로이 선택하여 보는 능동형 비디오이다. 일반적으로 다양한 위치 및 다양한 각도에 위치하는 다수의 카메라로부터 촬영된 영상을 이용하여 제작하는데, 이 기술은 박물관 투어, 엔터테인먼트 등의 다양한 분야에서 활용된다. 본 논문에서는 자유시점 비디오의 새로운 분야로 한 장의 영상을 가상 카메라와 깊이맵을 이용하여 영상 내부를 네비게이션하는 자유시점 입체 Tour-Into-Picture (TIP)을 제안한다. 오래전부터 TIP가 연구되어 왔는데, 이 분야는 한 장의 사진 내부를 탐험하면서 애니메이션으로 볼 수 있게 하는 기술이다. 제안 방법은 전처리과정으로 전경 마스크, 배경영상, 및 깊이맵을 자동 및 수동 방법으로 구한다. 다음에는 영상 내부를 항해하면서 투영 영상들을 획득한다. 배경영상과 전객객체의 3D 모델링 데이터를 기반으로 가상 카메라의 3차원 공간 이동, yaw, pitch, rolling의 회전, look-around effect, 줌인 등의 다양한 카메라 기능을 활용하여 자유시점 비디오를 구현한다. 또한 깊이정보의 특성 및 구조에 따라 놀라운 시청효과를 전달하는 카메라 기능의 설정 방법을 소개한다. 소프트웨어는 OpenGL 및 MFC Visual C++ 기반으로 구축되었으며, 실험영상으로 조선시대의 작품인 신윤복의 단오풍정을 사용하였고, 입체 애니메이션으로 제작되어 보다 실감있는 콘텐츠를 제공한다.

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Investigating the Impact of Value Co-Creation on Satisfaction and Intention to Adopt E-Resources

  • Sachin Kumar;Adil Zia;Vandana;Vinod Kumar
    • Journal of Information Science Theory and Practice
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    • v.11 no.3
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    • pp.1-15
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    • 2023
  • The present study examines the impact of value co-creation on satisfaction and intention to adopt of e-resources among users. Four components of the DART model have been adopted to describe value co-creation. These components are dialogue, access, risk-assessment, and transparency. Ph.D. scholars and faculty members from National Capital Region, India, were requested to respond on a five-point Likert scale. A total of 220 responses were collected with the help of a structured questionnaire from respondents of the top 50 business schools according to National Institute Ranking Framework. These responses have been analysed by means of structured equation modelling on Adanco 2.2 software. Findings of the study reported the insignificant impact of access and risk-assessment, and positive impact of dialogue and transparency on satisfaction. Further, satisfaction has been identified, creating significant impact on adoption of e-resources. Such findings reflect the real picture of customer experience with respect to their role in co-creation of e-resources. Respondents have conveyed their dissatisfaction with the co-creation process of e-resources, as companies do not provide all the information and access to their customers beforehand. Consequently, customers fail to make informed decisions and also find themselves unable to show trust in the service providers of e-resources.

Kinematic Characteristics of the Thrower's COM and the Shot in Shot Put : The Woman Record Holder of Korea (포환던지기 동작 시 포환과 신체 무게중심의 운동학적 특성 : 한국 여자 기록보유자를 대상으로)

  • Lee, Dong-Jin;Cho, Byung-Jun;Lee, Myung-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.11
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    • pp.5148-5154
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    • 2012
  • The purpose of this study was to analyze the kinematic characteristics of the thrower's center of mass (COM) and the shot that her performance hits record high for the 29th National Athletic Competition. Two S-VHS video cameras were used to visualize. The Direct Linear Transformation technique was employed to paint a clear picture in the three dimensional coordination. Kwon3D was used to analyze the data. The results showed that release velocity and height were 13.73 m/s and 198.6 cm(119% by height ratio), respectively, which is considered as peak performance comparing an extensive review of previous literature on the shot put. Release angle was $34^{\circ}$, which is lower than the previous studies. The path of thrower's center of mass is needed to travel in a release direction during the flight phase. The vertical movement of the thrower's center of mass during the driving should be controlled. At release, the perfact timing is required without vertical and horizontal movements of the thrower's center of mass.

A Realtime Expression Control for Realistic 3D Facial Animation (현실감 있는 3차원 얼굴 애니메이션을 위한 실시간 표정 제어)

  • Kim Jung-Gi;Min Kyong-Pil;Chun Jun-Chul;Choi Yong-Gil
    • Journal of Internet Computing and Services
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    • v.7 no.2
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    • pp.23-35
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    • 2006
  • This work presents o novel method which extract facial region und features from motion picture automatically and controls the 3D facial expression in real time. To txtract facial region and facial feature points from each color frame of motion pictures a new nonparametric skin color model is proposed rather than using parametric skin color model. Conventionally used parametric skin color models, which presents facial distribution as gaussian-type, have lack of robustness for varying lighting conditions. Thus it needs additional work to extract exact facial region from face images. To resolve the limitation of current skin color model, we exploit the Hue-Tint chrominance components and represent the skin chrominance distribution as a linear function, which can reduce error for detecting facial region. Moreover, the minimal facial feature positions detected by the proposed skin model are adjusted by using edge information of the detected facial region along with the proportions of the face. To produce the realistic facial expression, we adopt Water's linear muscle model and apply the extended version of Water's muscles to variation of the facial features of the 3D face. The experiments show that the proposed approach efficiently detects facial feature points and naturally controls the facial expression of the 3D face model.

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ERF Components Patterns of Causal Question Generation during Observation of Biological Phenomena : A MEG Study (생명현상 관찰에서 나타나는 인과적 의문 생성의 ERF 특성 : MEG 연구)

  • Kwon, Suk-Won;Kwon, Yong-Ju
    • Journal of Science Education
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    • v.33 no.2
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    • pp.336-345
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    • 2009
  • The purpose of this study is to analysis ERF components patterns of causal questions generated during the observation of biological phenomenon. First, the system that shows pictures causing causal questions based on biological phenomenon (evoked picture system) was developed in a way of cognitive psychology. The ERF patterns of causal questions based on time-series brain processing was observed using MEG. The evoked picture system was developed by R&D method consisting of scientific education experts and researchers. Tasks were classified into animal (A), microbe (M), and plant (P) tasks according to biological species and into interaction (I), all (A), and part (P) based on the interaction between different species. According to the collaboration with MEG team in the hospital of Seoul National University, the paradigm of MEG task was developed. MEG data about the generation of scientific questions in 5 female graduate student were collected. For examining the unique characteristic of causal question, MEG ERF components were analyzed. As a result, total 100 pictures were produced by evoked picture and 4 ERF components, M1(100~130ms), M2(220~280ms), M3(320~390ms), M4(460~520ms). The present study could guide personalized teaching-learning method through the application and development of scientific question learning program.

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Usefulness of the Oblique Radiographic View in Ankle Fractures (족근 관절 골절에서 사면상 단순 방사선 사진의 유용성)

  • Cho, Duck-Yun;Song, Sang-Jun;Yoon, Hyung-Ku;Han, Soo-Hong;Chang, Ji-Hoon;Yoon, Byung-Ho
    • Journal of Korean Foot and Ankle Society
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    • v.9 no.1
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    • pp.94-98
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    • 2005
  • Purpose: To compare the radiographic evaluations between two radiographic views (AP and lateral views) and four radiographic views (AP, lateral and both oblique views) in ankle fractures. Materials and Methods: From January 2000 to June 2002, 60 cases of ankle fractures were treated with open reduction and internal fixation and its followed up periods were at least 2 years. All cases were classified into three groups according to the method of preoperative radiographic evaluation. Two radiographic views (AP and lateral views) were taken in group A and four radiographic views (AP, lateral and both oblique views) were taken in group B. 12 Cases were evaluated with three dimensional computed tomography (3D CT). Four radiographic views and 3D CT were taken in group C. All cases were classified according to the Danis-Weber and Lauge-Hansen classification. Displacement of fracture fragment of medial, lateral, posterior malleolus and size of fracture fragment of posterior malleous were measured using picture archiving communication system (PACS). Results: Although kappa value between two or four radiographic views were good or excellent in Danis-Weber classification and Lauge-Hansen classification of ankle fractures, the displacements of medial and lateral malleoli were statistically different. Four radiographic views evalulated the degree of displacement of medial and lateral fragments more accurately compared to two radiographic views. Conclusion: Four radiographic views will be more useful than two radiographic views to decide the method of treatment and operation considering the displacement of fracture fragment.

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Temporal Prediction Structure for Multi-view Video Coding (다시점 비디오 부호화를 위한 시간적 예측 구조)

  • Yoon, Hyo-Sun;Kim, Mi-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.9
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    • pp.1093-1101
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    • 2012
  • Multi-view video is obtained by capturing one three-dimensional scene with many cameras at different positions. Multi-view video coding exploits inter-view correlations among pictures of neighboring views and temporal correlations among pictures of the same view. Multi-view video coding which uses many cameras requires a method to reduce the computational complexity. In this paper, we proposed an efficient prediction structure to improve performance of multi-view video coding. The proposed prediction structure exploits an average distance between the current picture and its reference pictures. The proposed prediction structure divides every GOP into several small groups to decide the maximum index of hierarchical B layer and the number of pictures of each B layer. Experimental results show that the proposed prediction structure shows good performance in image quality and bit-rates. When compared to the performance of hierarchical B pictures of Fraunhofer-HHI, the proposed prediction structure achieved 0.07~0.13 (dB) of PSNR gain and was down by 6.5(Kbps) in bitrate.

Big Data Architecture Design for the Development of Hyper Live Map (HLM)

  • Moon, Sujung;Pyeon, Muwook;Bae, Sangwon;Lee, Dorim;Han, Sangwon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.2
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    • pp.207-215
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    • 2016
  • The demand for spatial data service technologies is increasing lately with the development of realistic 3D spatial information services and ICT (Information and Communication Technology). Research is being conducted on the real-time provision of spatial data services through a variety of mobile and Web-based contents. Big data or cloud computing can be presented as alternatives to the construction of spatial data for the effective use of large volumes of data. In this paper, the process of building HLM (Hyper Live Map) using multi-source data to acquire stereo CCTV and other various data is presented and a big data service architecture design is proposed for the use of flexible and scalable cloud computing to handle big data created by users through such media as social network services and black boxes. The provision of spatial data services in real time using big data and cloud computing will enable us to implement navigation systems, vehicle augmented reality, real-time 3D spatial information, and single picture based positioning above the single GPS level using low-cost image-based position recognition technology in the future. Furthermore, Big Data and Cloud Computing are also used for data collection and provision in U-City and Smart-City environment as well, and the big data service architecture will provide users with information in real time.