• Title/Summary/Keyword: 3D Picture

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Analysis of the Motion Picture Quality of Stereoscopic Three-dimensional Images

  • Choi, Hee-Jin;Jung, Jae-Hyun;Kim, Hwi;Lee, Byoung-Ho
    • Journal of the Optical Society of Korea
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    • v.14 no.4
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    • pp.383-387
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    • 2010
  • The stereoscopic three-dimensional (3D) display provides a 3D image by inducing binocular disparity for the observers who wear special glasses. With the rapid progress in flat panel display technologies, the stereoscopic 3D display is becoming a new benefit-model of the current display industry, and several kinds of commercial stereoscopic 3D products have been released and are attracting people. Nowadays, the motion picture quality of the 3D image becomes as important as resolution or luminance since most of the commercial 3D products are 3D televisions or 3D monitors which are required to display a clear motion 3D image. In this paper, an analysis and simulation of the motion picture quality of stereoscopic 3D image is proposed, and a comparison of the motion picture performance among the current stereoscopic 3D technologies is also provided.

3DTIP: 3D Stereoscopic Tour-Into-Picture of Korean Traditional Paintings (3DTIP: 한국 고전화의 3차원 입체 Tour-Into-Picture)

  • Jo, Cheol-Yong;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.616-624
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    • 2009
  • This paper presents a 3D stereoscopic TIP (Tour Into Picture) for Korean classical paintings being composed of persons, boat, and landscape. Unlike conventional TIP methods providing 2D image or video, our proposed TIP can provide users with 3D stereoscopic contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method firstly makes input data being composed of foreground mask, background image, and depth map. The second step is to navigate the picture and to obtain rendered images by orthographic or perspective projection. Then, two depth enhancement schemes such as depth template and Laws depth are utilized in order to reduce a cardboard effect and thus to enhance 3D perceived depth of the foreground objects. In experiments, the proposed method was tested on 'Danopungjun' and 'Muyigido' that are famous paintings made in Chosun Dynasty. The stereoscopic animation was proved to deliver new 3D perception compared with 2D video.

3-DTIP: 3-D Stereoscopic Tour-Into-Picture Based on Depth Map (3-DTIP: 깊이 데이터 기반 3차원 입체 TIP)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jeong, Da-Un;Gil, Jong-In;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.28-30
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    • 2009
  • This paper describes a 3-DTIP(3-D Tour Into Picture) using depth map for a Korean classical painting being composed of persons and landscape. Unlike conventional TIP methods providing 2-D image or video, our proposed TIP can provide users with 3-D stereoscopic contents. Navigating inside a picture provides more realistic and immersive perception. The method firstly makes depth map. Input data consists of foreground object, background image, depth map, foreground mask. Firstly we separate foreground object and background, make each of their depth map. Background is decomposed into polygons and assigned depth value to each vertexes. Then a polygon is decomposed into many triangles. Gouraud shading is used to make a final depth map. Navigating into a picture uses OpenGL library. Our proposed method was tested on "Danopungjun" and "Muyigido" that are famous paintings made in Chosun Dynasty. The stereoscopic video was proved to deliver new 3-D perception better than 2-D video.

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2D/3D Switchable Display System

  • Yen, Shih-Chieh;Shen, Tzu-Chiang
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.447-448
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    • 2009
  • In this paper, we propose a system which is a 2D/3D switchable module. The display mode can be s witched by user or content.

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Shopping Value and Satisfaction by Presentation Formats of Apparel Products -Information on Internet Shopping Malls (인터넷쇼핑몰의 의류상품정보 제시방법에따른 쇼핑가치와 만족)

  • You, Eun-Young;Lee, Yu-Ri
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.1
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    • pp.14-26
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    • 2010
  • This study investigates the effectiveness of fashion coordination presentation formats when people buy apparel products online. This study conducted an online survey with 595 females who shopped online at the simulated website by a single apparel plan picture (n=189), coordination plane picture (n=187), and 3-D coordination image (n=216). For data analysis, factor analysis, Cronbach's alpha, MANCOVA, ANOVA, Duncan test, correlation analysis, and chi-square are used. The results of this study are: First, the hedonic shopping value was significantly the highest when respondents shopped at a 3-D coordination image shopping mall, the next highest-scored presentation type was the coordination plane picture, and the case of presenting only the single apparel picture was significantly the lowest. The utilitarian shopping value and information shopping value were higher in the coordination plane picture and the 3-D coordination image shopping mall than the single apparel picture. Second, transactions satisfaction was high when respondents shopped at a 3-D coordination image, coordination plane image, and single apparel image in decreasing order.

A Novel 3D Display Using Reactive Mesogen Optical Elements

  • Su, Chun-Wei;Lien, Jan-Tien;Liu, Chun-Hsiu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1361-1362
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    • 2009
  • We challenge to use reactive mesogen optical elements which can be coated inside LC cell. The reactive mesogens as retarder barrier requirements can be achieved between a high performance 2D mode and a low cross talk stereoscopic 3D mode. The fabrication of a 10.1" diagonal LCD which co-operates with a polarizer to from a parallax barrier, is described. In addition, the parallax barrier of reactive mesogens can easily control in mass production and can thus be coated as extremely LC cell, significantly reducing the thickness of LCD. Finally, we have successed to design a switchable 2D/3D displays using reactive mesogen optical elements which can be achieved 3D displays within glasses.

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3D Picture System using Virtual Reality (가상현실을 이용한 3D Picture 시스템)

  • Park, Ui-Sung;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.706-707
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    • 2016
  • 본 연구에서는 가상증강현실과 미술의 연계로 가상현실의 세계에서 3D 펜과 같이 그림을 그릴 수 있는 시스템을 기획하고자 한다. 가상의 3D 펜과 HMD, Leap Motion 기기를 이용하여, VR공간의 가상 캔버스에 자신만의 그림 세계를 만들고, 실시간으로 여러 명의 사용자들과 연동하여 함께 그림을 그리고, 저장, 공유할 수 있도록 한다. 여럿이 가상현실 공간을 돌아다닐 수 있기 때문에 협동하여 작품을 만들 수 있는 교육용으로도 사용할 수 있다. 또한 입체적인 것을 설명할 때 중요한 부분을 공간페인팅을 함으로써 2D의 한계를 넘어설 수 있다. 이 시스템은 창의적으로 무언가를 그려내는 것을 3D로 표현하기 때문에 더욱 풍부한 작품이 나올 수 있고 창의력 향상에 도움이 될 것이다.

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The Development of Multi-Looking Camera Photographic Guidance System (다각사진촬영안내시스템 개발)

  • Park, Seon-Dong;Seo, Sang-Il;Yoon, Dong-Jin
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2009.04a
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    • pp.91-94
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    • 2009
  • The Aerial photographic mission is working of taking picture at appropriate point at operating aircraft. Specially, because multi-looking camera system for 3D spatial data construction don't use large size CCD camera, do use middle size or small size CCD camera, Exterior parameter can't be calculated because of not enough overlap, if taking picture at inappropriate position. Therefore, we can construct 3D spatial modeling data by taking picture at planned points using GPS Positioning information

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Moving Picture Compression for the Probability Entropy in 3D-DCT Frames. (3D -DCT 프레임간 확률 엔트로피에 의한 동영상 압축)

  • 박동춘;최재윤서경호김태효
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.863-866
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    • 1998
  • In this paper, we proposes Moving Picture Compression reducing bit numbers within the block by probability in 3D-DCT considered of temporal axis. From Delta Modification theory for frequency components, bit numbers within the block(4$\times$4) were properly compressed by using the Probability Entropy. At the result for the proposed algorithm, we could find that the values of PSNR for resolution and the compression rate were better than existing methods.

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Haptic Interaction with Objects Displayed in a Picture based on Surface Normal Estimation (사진 속 피사체의 법선 벡터 예측에 기반한 햅틱 상호 작용)

  • Kim, Seung-Chan;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.179-185
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    • 2013
  • In this paper we propose a haptic interaction system that physically represents the underlying geometry of objects displayed in a 2D picture, i.e., a digital image. To obtain the object's geometry displayed in the picture, we estimate the physical transformation between the object plane and the image plane based on homographic information. We then calculate the rotated surface normal vector of the object's face and place it on the corresponding part in the 2D image. The purpose of this setup is to create a force that can be rendered along with the image without distorting the visual information. We evaluated the proposed haptic rendering system using a set of pictures of objects with different orientations. The experimental results show that the participants reliably identified the geometric configuration by touching the object in the picture. We conclude this paper with a set of applications.