• Title/Summary/Keyword: 3D Object Recognition

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A New Shape-Based Object Category Recognition Technique using Affine Category Shape Model (Affine Category Shape Model을 이용한 형태 기반 범주 물체 인식 기법)

  • Kim, Dong-Hwan;Choi, Yu-Kyung;Park, Sung-Kee
    • The Journal of Korea Robotics Society
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    • v.4 no.3
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    • pp.185-191
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    • 2009
  • This paper presents a new shape-based algorithm using affine category shape model for object category recognition and model learning. Affine category shape model is a graph of interconnected nodes whose geometric interactions are modeled using pairwise potentials. In its learning phase, it can efficiently handle large pose variations of objects in training images by estimating 2-D homography transformation between the model and the training images. Since the pairwise potentials are defined on only relative geometric relationship betweenfeatures, the proposed matching algorithm is translation and in-plane rotation invariant and robust to affine transformation. We apply spectral matching algorithm to find feature correspondences, which are then used as initial correspondences for RANSAC algorithm. The 2-D homography transformation and the inlier correspondences which are consistent with this estimate can be efficiently estimated through RANSAC, and new correspondences also can be detected by using the estimated 2-D homography transformation. Experimental results on object category database show that the proposed algorithm is robust to pose variation of objects and provides good recognition performance.

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Building Information-rich Maps for Intuitive Human Interface Using Networked Knowledge Base

  • Ryu, Jae-Kwan;Kanayama, Chie;Chong, Nak-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1887-1891
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    • 2005
  • Despite significant advances in multimedia transferring technologies in various fields of robotics, it is sometimes quite difficult for the operator to fully understand the context of 3D remote environments from 2D image feedback. Particularly, in the remote control of mobile robots, the recognition of the object associated with the task is very important, because the operator has to control the robot safely in various situations not through trial and error. Therefore, it is necessary to provide the operator with 3D volumetric models of the object and object-related information as well such as locations, shape, size, material properties, and so on. Thus, in this paper, we propose a vision-based human interface system that provides an interactive, information-rich map through network-based information brokering. The system consists of an object recognition part, a 3D map building part, a networked knowledge base part, and a control part of the mobile robot.

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Collaborative Place and Object Recognition in Video using Bidirectional Context Information (비디오에서 양방향 문맥 정보를 이용한 상호 협력적인 위치 및 물체 인식)

  • Kim, Sung-Ho;Kweon, In-So
    • The Journal of Korea Robotics Society
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    • v.1 no.2
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    • pp.172-179
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    • 2006
  • In this paper, we present a practical place and object recognition method for guiding visitors in building environments. Recognizing places or objects in real world can be a difficult problem due to motion blur and camera noise. In this work, we present a modeling method based on the bidirectional interaction between places and objects for simultaneous reinforcement for the robust recognition. The unification of visual context including scene context, object context, and temporal context is also. The proposed system has been tested to guide visitors in a large scale building environment (10 topological places, 80 3D objects).

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Intelligent 3D Obstacles Recognition Technique Based on Support Vector Machines for Autonomous Underwater Vehicles

  • Mi, Zhen-Shu;Kim, Yong-Gi
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.9 no.3
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    • pp.213-218
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    • 2009
  • This paper describes a classical algorithm carrying out dynamic 3D obstacle recognition for autonomous underwater vehicles (AUVs), Support Vector Machines (SVMs). SVM is an efficient algorithm that was developed for recognizing 3D object in recent years. A recognition system is designed using Support Vector Machines for applying the capabilities on appearance-based 3D obstacle recognition. All of the test data are taken from OpenGL Simulation. The OpenGL which draws dynamic obstacles environment is used to carry out the experiment for the situation of three-dimension. In order to verify the performance of proposed SVMs, it compares with Back-Propagation algorithm through OpenGL simulation in view of the obstacle recognition accuracy and the time efficiency.

A Method of Cross-Section Processing for the SHGC Description of a Range Image (거리영상의 SHGC 표현을 위한 단면 처리법)

  • 김태우;최병욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.7
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    • pp.190-198
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    • 1994
  • In this paper, we propose the cross-section processing method which is simple in describing the SHGC of objects in a range image and which can describe the SHGC of occluded objects for the recognition of 3D objects. This method produces the cross-sections of an object along the assumed axis of the SHGC and describes the SHGC of the object by processing the produced cross-sections of the object using $\psi$ -S curves with invariant properties in position and size. Our method is simple in a process and can descirbe the SHGC of partially occluded objects because it uses range images with 3-D informations of objects without matching contours of objects with a model base. Thus it is a useful description method of a range image for the recognition of 3D objects shaped in SHGC form and we proved the usefulness of it in experiments.

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3D object recognition using the CAD model and stereo vision

  • Kim, Sung-Il;Choi, Sung-Jun;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.669-672
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    • 2003
  • 3D object recognition is difficult but important in computer vision. The important thing is to understand about the relationship between a geometric structure in three dimensions and its image projection. Most 3D recognition systems construct models either manually or by training the pose and orientation of the objects. But both approaches are not satisfactory. In this paper, we focus on a commercial CAD model as a third type of model building for vision. The models are expressed in Initial Graphics Exchanges Specification(IGES) output and reconstructed in a pinhole camera coordinate.

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Resolution-enhanced Reconstruction of 3D Object Using Depth-reversed Elemental Images for Partially Occluded Object Recognitionz

  • Wei, Tan-Chun;Shin, Dong-Hak;Lee, Byung-Gook
    • Journal of the Optical Society of Korea
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    • v.13 no.1
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    • pp.139-145
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    • 2009
  • Computational integral imaging (CII) is a new method for 3D imaging and visualization. However, it suffers from seriously poor image quality of the reconstructed image as the reconstructed image plane increases. In this paper, to overcome this problem, we propose a CII method based on a smart pixel mapping (SPM) technique for partially occluded 3D object recognition, in which the object to be recognized is located at far distance from the lenslet array. In the SPM-based CII, the use of SPM moves a far 3D object toward the near lenslet array and then improves the image quality of the reconstructed image. To show the usefulness of the proposed method, we carry out some experiments for occluded objects and present the experimental results.

A Study on Design and Analysis of Method for MR-based 3D Biological Object Recognition and Matching (MR 기반 3차원 생체 객체 인식 및 정합을 위한 방법 설계와 해석 연구)

  • Jin-Pyo Jo;Yong-Bae Jeong
    • Journal of Platform Technology
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    • v.12 no.2
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    • pp.23-33
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    • 2024
  • The development of mixed reality (MR) technology has a great influence on the research and development of medical support equipment. In particular, it supports to respond effectively to emergencies occurring in the field. MR technology enables access to first aid and field support by combining virtual information with the real world so that users can see virtual objects in the real world. However, due to the nature of the equipment, there is a limitation in accurately matching virtual objects based on user vision. To improve these limitations, this paper proposes a 3D biometric object recognition and matching algorithm in the MR environment. As a result of the experiment, when a virtual object is rendered and visualized while equipped with an optical-based HMD from the user's side, it was possible to reduce the user's field of view error and eliminate the joint-loss phenomenon during skeleton recognition. The proposed method can reduce errors between the real user's field of view and the virtual image and provide a basis for reducing errors that occur in the process of virtual object recognition and matching. It is expected that this study will contribute to improving the accuracy of the telemedicine support system for first aid.

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Similarity Measurement Using Open-Ball Scheme for 2D Patterns in Comparison with Moment Invariant Method (Open-Ball Scheme을 이용한 2D 패턴의 상대적 닮음 정도 측정의 Moment Invariant Method와의 비교)

  • Kim, Seong-Su
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.1
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    • pp.76-81
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    • 1999
  • The degree of relative similarity between 2D patterns is obtained using Open-Ball Scheme. Open-Ball Scheme employs a method of transforming the geometrical information on 3D objects or 2D patterns into the features to measure the relative similarity for object(patten) recognition, with invariance on scale, rotation, and translation. The feature of an object is used to obtain the relative similarity and mapped into [0, 1] the interval of real line. For decades, Moment-Invariant Method has been used as one of the excellent methods for pattern classification and object recognition. Open-Ball Scheme uses the geometrical structure of patterns while Moment Invariant Method uses the statistical characteristics. Open-Ball Scheme is compared to Moment Invariant Method with respect to the way that it interprets two-dimensional patten classification, especially the paradigms are compared by the degree of closeness to human's intuitive understanding. Finally the effectiveness of the proposed Open-Ball Scheme is illustrated through simulations.

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Extraction of location of 3-D object from CIIR method based on blur effect of reconstructed POI

  • Park, Seok-Chan;Kim, Seung-Cheol;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1363-1366
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    • 2009
  • A new recognition method is used to find the three-dimensional target object on integral imaging. For finding the location of a target image, amount of reconstructed reference image is needed. This method is giving accurate information of target image by correlated among reconstructed target images and reference images.

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