• Title/Summary/Keyword: 3D Object Recognition

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3-D Object Recognition Using a Feature Extraction Scheme: Open-Ball Operator (Open-Ball 피처 추출 방법에 의한 3차원 물체 인식)

  • Kim, Sung-Soo
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.821-831
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    • 1999
  • Recognition of three-dimensional objects with convexities and concavities is a hard and challenging problem. This paper presents a feature extraction method out of three-dimensional objects for the purpose of classification. This new method not only provides invariance to scale, translation, and rotation $R^3$ but also distinguishes any three-dimensional model objects with concavities and convexities by measuring a relative similarity in the information space where a set of characteristics features of objects is mapped.

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3D Feature Based Tracking using SVM

  • Kim, Se-Hoon;Choi, Seung-Joon;Kim, Sung-Jin;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1458-1463
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    • 2004
  • Tracking is one of the most important pre-required task for many application such as human-computer interaction through gesture and face recognition, motion analysis, visual servoing, augment reality, industrial assembly and robot obstacle avoidance. Recently, 3D information of object is required in realtime for many aforementioned applications. 3D tracking is difficult problem to solve because during the image formation process of the camera, explicit 3D information about objects in the scene is lost. Recently, many vision system use stereo camera especially for 3D tracking. The 3D feature based tracking(3DFBT) which is on of the 3D tracking system using stereo vision have many advantage compare to other tracking methods. If we assumed the correspondence problem which is one of the subproblem of 3DFBT is solved, the accuracy of tracking depends on the accuracy of camera calibration. However, The existing calibration method based on accurate camera model so that modelling error and weakness to lens distortion are embedded. Therefore, this thesis proposes 3D feature based tracking method using SVM which is used to solve reconstruction problem.

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Human Action Recognition Via Multi-modality Information

  • Gao, Zan;Song, Jian-Ming;Zhang, Hua;Liu, An-An;Xue, Yan-Bing;Xu, Guang-Ping
    • Journal of Electrical Engineering and Technology
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    • v.9 no.2
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    • pp.739-748
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    • 2014
  • In this paper, we propose pyramid appearance and global structure action descriptors on both RGB and depth motion history images and a model-free method for human action recognition. In proposed algorithm, we firstly construct motion history image for both RGB and depth channels, at the same time, depth information is employed to filter RGB information, after that, different action descriptors are extracted from depth and RGB MHIs to represent these actions, and then multimodality information collaborative representation and recognition model, in which multi-modality information are put into object function naturally, and information fusion and action recognition also be done together, is proposed to classify human actions. To demonstrate the superiority of the proposed method, we evaluate it on MSR Action3D and DHA datasets, the well-known dataset for human action recognition. Large scale experiment shows our descriptors are robust, stable and efficient, when comparing with the-state-of-the-art algorithms, the performances of our descriptors are better than that of them, further, the performance of combined descriptors is much better than just using sole descriptor. What is more, our proposed model outperforms the state-of-the-art methods on both MSR Action3D and DHA datasets.

Explosion Casting: An Efficient Selection Method for Overlapped Virtual Objects in Immersive Virtual Environments (몰입 가상현실 환경에서 겹쳐진 가상객체들의 효율적인 선택을 위한 펼침 시각화를 통한 객체 선택 방법)

  • Oh, JuYoung;Lee, Jun
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.11-18
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    • 2018
  • To interact with a virtual object in immersive virtual environment, the target object should be selected quickly and accurately. Conventional 3D ray casting method using a direction of user's hand or head allows the user to select an object quickly. However, accuracy problem occurs when selecting an object using conventional methods among occlusion of objects. In this paper, we propose a region of interest based selection method that enables to select an object among occlusion of objects using a combination of gaze tracking and hand gesture recognition. When a user looks at a group of occlusion of objects, the proposed method recognizes user's gaze input, and then region of interest is set by gaze input. If the user wants to select an object among them, the user gives an activation hand gesture. Then, the proposed system relocates and visualizes all objects on a virtual active window. The user can select an object by a selecting hand gesture. Our experiment verified that the user can select an object correctly and accurately.

A Study on the Recognition of Curved Objects Using Range Data (3차원 화상을 이용한 곡면물체의 자동인식에 관한 연구)

  • 양우석;장종환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.10
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    • pp.1910-1924
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    • 1994
  • Curved 3D objects represented by range data contain large amounts of information compared with planar objects, but do not have distinct features for matching to those of object models. This makes it difficult to represent and identify a general 3D curved object. This paper introduces a new view-point independent approach to recognizing general 3D curved objects using range data. Our approach makes use of the relative geometric differences between particular points on the object surface and some model points. The model points are prespecified arbitrarily and keeping the task in mind so that the following task can be easily described using the model points. Our approach has several advantages. Since model points are specified arbitrarily and task dependently, further processing can be reduced in application by locating the model points at places which are useful for further operations in the task. The knowledge base is simple with less storage requirement. And, it is easy to compensate the uncertainties of positions estimation caused by noise and quantization error.

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A Distributed Real-time 3D Pose Estimation Framework based on Asynchronous Multiviews

  • Taemin, Hwang;Jieun, Kim;Minjoon, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.559-575
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    • 2023
  • 3D human pose estimation is widely applied in various fields, including action recognition, sports analysis, and human-computer interaction. 3D human pose estimation has achieved significant progress with the introduction of convolutional neural network (CNN). Recently, several researches have proposed the use of multiview approaches to avoid occlusions in single-view approaches. However, as the number of cameras increases, a 3D pose estimation system relying on a CNN may lack in computational resources. In addition, when a single host system uses multiple cameras, the data transition speed becomes inadequate owing to bandwidth limitations. To address this problem, we propose a distributed real-time 3D pose estimation framework based on asynchronous multiple cameras. The proposed framework comprises a central server and multiple edge devices. Each multiple-edge device estimates a 2D human pose from its view and sendsit to the central server. Subsequently, the central server synchronizes the received 2D human pose data based on the timestamps. Finally, the central server reconstructs a 3D human pose using geometrical triangulation. We demonstrate that the proposed framework increases the percentage of detected joints and successfully estimates 3D human poses in real-time.

3-D Building Reconstruction from Standard IKONOS Stereo Products in Dense Urban Areas (IKONOS 컬러 입체영상을 이용한 대규모 도심지역의 3차원 건물복원)

  • Lee, Suk Kun;Park, Chung Hwan
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.3D
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    • pp.535-540
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    • 2006
  • This paper presented an effective strategy to extract the buildings and to reconstruct 3-D buildings using high-resolution multispectral stereo satellite images. Proposed scheme contained three major steps: building enhancement and segmentation using both BDT (Background Discriminant Transformation) and ISODATA algorithm, conjugate building identification using the object matching with Hausdorff distance and color indexing, and 3-D building reconstruction using photogrammetric techniques. IKONOS multispectral stereo images were used to evaluate the scheme. As a result, the BDT technique was verified as an effective tool for enhancing building areas since BDT suppressed the dominance of background to enhance the building as a non-background. In building recognition, color information itself was not enough to identify the conjugate building pairs since most buildings are composed of similar materials such as concrete. When both Hausdorff distance for edge information and color indexing for color information were combined, most segmented buildings in the stereo images were correctly identified. Finally, 3-D building models were successfully generated using the space intersection by the forward RFM (Rational Function Model).

A Method for 3D Human Pose Estimation based on 2D Keypoint Detection using RGB-D information (RGB-D 정보를 이용한 2차원 키포인트 탐지 기반 3차원 인간 자세 추정 방법)

  • Park, Seohee;Ji, Myunggeun;Chun, Junchul
    • Journal of Internet Computing and Services
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    • v.19 no.6
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    • pp.41-51
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    • 2018
  • Recently, in the field of video surveillance, deep learning based learning method is applied to intelligent video surveillance system, and various events such as crime, fire, and abnormal phenomenon can be robustly detected. However, since occlusion occurs due to the loss of 3d information generated by projecting the 3d real-world in 2d image, it is need to consider the occlusion problem in order to accurately detect the object and to estimate the pose. Therefore, in this paper, we detect moving objects by solving the occlusion problem of object detection process by adding depth information to existing RGB information. Then, using the convolution neural network in the detected region, the positions of the 14 keypoints of the human joint region can be predicted. Finally, in order to solve the self-occlusion problem occurring in the pose estimation process, the method for 3d human pose estimation is described by extending the range of estimation to the 3d space using the predicted result of 2d keypoint and the deep neural network. In the future, the result of 2d and 3d pose estimation of this research can be used as easy data for future human behavior recognition and contribute to the development of industrial technology.

A Study on the Spoken Korean Citynames Using Multi-Layered Perceptron of Back-Propagation Algorithm (오차 역전파 알고리즘을 갖는 MLP를 이용한 한국 지명 인식에 대한 연구)

  • Song, Do-Sun;Lee, Jae-Gheon;Kim, Seok-Dong;Lee, Haing-Sei
    • The Journal of the Acoustical Society of Korea
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    • v.13 no.6
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    • pp.5-14
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    • 1994
  • This paper is about an experiment of speaker-independent automatic Korean spoken words recognition using Multi-Layered Perceptron and Error Back-propagation algorithm. The object words are 50 citynames of D.D.D local numbers. 43 of those are 2 syllables and the rest 7 are 3 syllables. The words were not segmented into syllables or phonemes, and some feature components extracted from the words in equal gap were applied to the neural network. That led independent result on the speech duration, and the PARCOR coefficients calculated from the frames using linear predictive analysis were employed as feature components. This paper tried to find out the optimum conditions through 4 differerent experiments which are comparison between total and pre-classified training, dependency of recognition rate on the number of frames and PAROCR order, recognition change due to the number of neurons in the hidden layer, and the comparison of the output pattern composition method of output neurons. As a result, the recognition rate of $89.6\%$ is obtaimed through the research.

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Recent Technologies for the Acquisition and Processing of 3D Images Based on Deep Learning (딥러닝기반 입체 영상의 획득 및 처리 기술 동향)

  • Yoon, M.S.
    • Electronics and Telecommunications Trends
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    • v.35 no.5
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    • pp.112-122
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    • 2020
  • In 3D computer graphics, a depth map is an image that provides information related to the distance from the viewpoint to the subject's surface. Stereo sensors, depth cameras, and imaging systems using an active illumination system and a time-resolved detector can perform accurate depth measurements with their own light sources. The 3D image information obtained through the depth map is useful in 3D modeling, autonomous vehicle navigation, object recognition and remote gesture detection, resolution-enhanced medical images, aviation and defense technology, and robotics. In addition, the depth map information is important data used for extracting and restoring multi-view images, and extracting phase information required for digital hologram synthesis. This study is oriented toward a recent research trend in deep learning-based 3D data analysis methods and depth map information extraction technology using a convolutional neural network. Further, the study focuses on 3D image processing technology related to digital hologram and multi-view image extraction/reconstruction, which are becoming more popular as the computing power of hardware rapidly increases.