• Title/Summary/Keyword: 3D Motion System

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Dynamics Analysis for Flexible Systems using Finite Elements and Algebraic Quaternions (4원법과 유한요소를 이용한 유연체 동역학의 해석기법)

  • Lee, Dong-Hyun;Yun, Seong-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.18 no.2
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    • pp.141-149
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    • 2005
  • This paper deals with formulations of the energy equilibrium equation by an introduction of the algebraic description, quarternion, which meets conservations of system energy for the equation of motion. Then the equation is discretized to analyze the dynamits analysis of flexible multibody systems in such a way that the work done by the constrained force completely is eliminated. Meanwhile, Rodrigues parameters we used to express the finite rotation lot the proposed method. This method lot the initial essential step to a guarantee of developments of the 3D dynamical problem provides unconditionally stable conditions for the nonlinear problems through the numerical examples.

Effects of Plantar sole Vibration using Various Frequencies on Postural Response During Standing (기립상태에서 발바닥에 인가한 진동자극의 주파수에 따른 자세균형 응답)

  • Yu, Mi;Piao, Yang-Jun;Kim, Dong-Wook;Kim, Nam-Gyun
    • Journal of Biomedical Engineering Research
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    • v.30 no.3
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    • pp.247-254
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    • 2009
  • We studied the postural response induced by plantar sole vibration with various frequencies(20, 60, 100Hz) and vibration zone(the anterior and posterior foot zone) of both soles during standing. Eight healthy young adults were exposed to 15s periods of plantar sole vibration while blindfolded. Body sway(COM, center of mass), the angle of neck, trunk, hip, knee, ankle and EMG of four lower limb muscles(tibialis anterior, lateral and medial gastrocnemial, soleus muscle) were recorded during 15s plantar sole vibration using 3D motion analysis system. Simulating each zone separately resulted in spatially oriented body tilts; oppositely directed backward and forward, respectively, the amplitude of which was proportional to the vibration frequency. EMG activity of lower limb muscles also varied according to the direction of the vibration zone and linearly according to the frequency. These findings led us to consider the plantar sole vibration as useful method of postural balance control and adjustment.

Development of Automatic Packing System of One Station for Fasteners(I): Optimization Design of Packing Mechanism (원 스테이션 파스너 자동포장기 개발(I): 패킹 메커니즘의 최적설계)

  • Kim, Yong-Seok;Jeong, Chan-Se;Yang, Soon-Young
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.20 no.3
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    • pp.335-341
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    • 2011
  • In this paper, we proposed an automatic packing mechanism of one station concept for fastener objects where the continuous work is performed in a finite space. The proposed packing mechanism is composed of supporting frame, feeding supply, air shower device, clamping/opening device, batch charging device, sealing/cutting device and supply adjusting device. And, these mechanisms have been modularized through mechanical, dynamical, structural and fluid optimized design using the SMO(SimDesigner Motion) analysis module. Also, the virtual prototype was carried out using the 3-D CAD program. The packing process is consisted performed in the order of feeding, clamping, bottom sealing, cutting, opening, object charging, closing and the upper sealing. And the time of these cycles were designed to be completed in 15-20 seconds. This packing mechanism will be created as a prototype in the near future. In addition, it will be applied to the production scenes after going through a field test for the validation of performance.

Development of Air Force Winter Service Uniform Shirt Pattern and Automatic Pattern Drafting Program for MTM Production (MTM 생산을 위한 공군 동약정복 셔츠 패턴 제도법 및 자동 제도 프로그램 개발)

  • Kim, In-Hwa;Nam, Yun-Ja;Kim, Sung-Min
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.11
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    • pp.1271-1284
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    • 2011
  • This study improves the fitness of Air Force winter service uniforms through the development of a shirt pattern drafting method and automatic pattern drafting program for MTM production. A calculation formula is formed through a correlation analysis and regression analysis using Size Korea 2004 3D measurement data after analyzing 4 kinds of existing shirt pattern drafting methods and 3 types of shirt patterns currently used for the Air Force service uniform. The results of this study are as follows: The developed pattern drafting method has 4 parts that use calculated dimensions: neck base width, front interscye, back interscye and scye depth. Other body measuring parts that have a high correlation with calculation parts are inserted into regression analysis as independent variables to create dimension calculation formulas. The result of the final study patterns were better than existing winter service uniforms in nearly all items for the appearance evaluation and motion adaptability evaluations. The method was converted into an automatic pattern drafting program using C++ after the completion of pattern drafting method development.

Underwater Hybrid Navigation System Based on an Inertial Sensor and a Doppler Velocity Log Using Indirect Feedback Kalman Filter (간접 되먹임 필터를 이용한 관성센서 및 초음파 속도센서 기반의 수중 복합항법 시스템)

  • Lee, Chong-Moo;Lee, Pan-Mook;Seong, Woo-Jae
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2003.05a
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    • pp.149-156
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    • 2003
  • This paper presents an underwater hybrid navigation system for a semi-autonomous underwater vehicle (SAUV). The navigation system consists of an inertial measurement unit (IMU), an ultra-short baseline (USBL) acoustic navigation sensor and a doppler velocity log (DVL) accompanying a magnetic compass. The errors of inertial measurement units increase with time due to the bias errors of gyros and accelerometers. A navigational system model is derived to include the error model of the USBL acoustic navigation sensor and the scale effect and bias errors of the DVL, of which the state equation composed of the navigation states and sensor parameters is 25 in the order. The conventional extended Kalman filter was used to propagate the error covariance, update the measurement errors and correct the state equation when the measurements are available. Simulation was performed with the 6-d.o.f. equations of motion of SAUV in a lawn-mowing survey mode. The hybrid underwater navigation system shows good tracking performance by updating the error covariance and correcting the system's states with the measurement errors from a DVL, a magnetic compass and a depth senor. The error of the estimated position still slowly drifts in horizontal plane about 3.5m for 500 seconds, which could be eliminated with the help of additional USBL information.

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Gaze Detection by Computing Facial and Eye Movement (얼굴 및 눈동자 움직임에 의한 시선 위치 추적)

  • 박강령
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.79-88
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    • 2004
  • Gaze detection is to locate the position on a monitor screen where a user is looking by computer vision. Gaze detection systems have numerous fields of application. They are applicable to the man-machine interface for helping the handicapped to use computers and the view control in three dimensional simulation programs. In our work, we implement it with a computer vision system setting a IR-LED based single camera. To detect the gaze position, we locate facial features, which is effectively performed with IR-LED based camera and SVM(Support Vector Machine). When a user gazes at a position of monitor, we can compute the 3D positions of those features based on 3D rotation and translation estimation and affine transform. Finally, the gaze position by the facial movements is computed from the normal vector of the plane determined by those computed 3D positions of features. In addition, we use a trained neural network to detect the gaze position by eye's movement. As experimental results, we can obtain the facial and eye gaze position on a monitor and the gaze position accuracy between the computed positions and the real ones is about 4.8 cm of RMS error.

The effect of whole body vibration on lower joints in vertical jump (전신진동운동이 수직점프 시 하지관절에 미치는 영향)

  • Yi, Jae-Hoon
    • Journal of Digital Convergence
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    • v.14 no.6
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    • pp.513-518
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    • 2016
  • The Mechanisms of whole body vibration on the human body is not clearly presented despite of the research result and there is not enough research that shows the effects of vibration on the kinetic changes of the lower joint. Therefore, this study focuses on finding out which lower joint is related with kinetic vertical jump ability. Five male and five female who didn't have orthopedic history were selected as the subjects. The subjects carried out three squat jumps before and after 5minutes of 30Hz whole body vibration. We have utilized a 3D motion analysis system to analyze the kinetic changes of the lower joint in the vertical jump. The height of subjects squat jump was improved after whole body vibration treatment. Also, the lower joint moment and power increased. However, there were no statistically significant changes in GRF, hip joint moment and power after the whole body vibration proved to have positive effect on the ankle and knee joints but showed negative effect on the hip joint.

Ergonomic Evaluation of Trunk-Forearm Support Type Chair

  • Lim, Seung Yeop;Won, Byeong Hee
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.2
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    • pp.143-153
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    • 2014
  • Objective: The aim of this study is to investigate the effects of trunk-forearm supported sitting on trunk flexion angle, trunk extensor fatigue and seat contact pressure. Background: The relationship between sitting posture and musculoskeletal disorders of the trunk extensor fatigue and seat contact pressure has been documented. The trunk-forearm support type ergonomic chair was devised from the fact that trunk-forearm support has been reported to reduce trunk extensor activity and discomfort. Method: Using three different sitting postures, upright ($P_1$), trunk-forearm supported ($P_2$) and normal sitting ($P_3$), six healthy subjects participated in the study. Motion capture system was used to collect head and trunk flexion angle, and surface electromyography (sEMG) was used to collect myoelectric signal of upper trapezius, lower trapezius, erector spinae, multifidus, and pressure mat system was used to measure seat contact pressure. Results: When trunk and forearm were supported by the ergonomic chair, higher head flexion angle showed upright > trunk-forearm supported > normal in order, and muscle fatigue showed less than upright and normal sitting. Mean seat contact pressure decreased 19% than upright sitting. But muscle fatigue was not affected by each condition. Conclusion: Trunk-forearm supported sitting of the ergonomic chair showed positive effect in respect of trunk and head flexion angle, trunk extensor fatigue, seat contact pressure. To acquire comprehensive understanding of the effectiveness of the ergonomic chair, further studies such as anatomical effects from measurement of external applied loading effect to the body from interface pressure analysis are required. Application: The results of the publishing trend analysis might help physiological effects of trunk-forearm support type chair.

Behavior of a steel bridge with large caisson foundations under earthquake and tsunami actions

  • Kang, Lan;Ge, Hanbin;Magoshi, Kazuya;Nonaka, Tetsuya
    • Steel and Composite Structures
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    • v.31 no.6
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    • pp.575-589
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    • 2019
  • The main focus of this study is to numerically investigate the influence of strong earthquake and tsunami-induced wave impact on the response and behavior of a cable-stayed steel bridge with large caisson foundations, by assuming that the earthquake and the tsunami come from the same fault motion. For this purpose, a series of numerical simulations were carried out. First of all, the tsunami-induced flow speed, direction and tsunami height were determined by conducting a two-dimensional (2D) tsunami propagation analysis in a large area, and then these parameters obtained from tsunami propagation analysis were employed in a detailed three-dimensional (3D) fluid analysis to obtain tsunami-induced wave impact force. Furthermore, a fiber model, which is commonly used in the seismic analysis of steel bridge structures, was adopted considering material and geometric nonlinearity. The residual stresses induced by the earthquake were applied into the numerical model during the following finite element analysis as the initial stress state, in which the acquired tsunami forces were input to a whole bridge system. Based on the analytical results, it can be seen that the foundation sliding was not observed although the caisson foundation came floating slightly, and the damage arising during the earthquake did not expand when the tsunami-induced wave impact is applied to the steel bridge. It is concluded that the influence of tsunami-induced wave force is relatively small for such steel bridge with large caisson foundations. Besides, a numerical procedure is proposed for quantitatively estimating the accumulative damage induced by the earthquake and the tsunami in the whole bridge system with large caisson foundations.

The Conducting Motion Recognizing System Using Acceleration Sensors for the Virtual Orchestra (가속도 센서를 이용한 지휘 동작 인식 시스템)

  • Son, Dong-Kwan;Lee, Hui-Sung;Noh, Young-Hae;Wohn, Kwang-Yun;Goo, Bon-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.124-129
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    • 2006
  • 음악은 소리를 즐긴다는 뜻을 담고 있다. 감상자에게 단순한 청각적 자극을 넘어 즐거움을 주기 위해선 음악적인 경험이 뒷받침되어야 한다. 가상 현실을 이용한 사용자와 시스템 간의 상호작용을 음악 경험 제공에 접목하려는 시도는, 새로운 경험을 통해 일반인들이 보다 쉽게 음악을 접하고 체험함으로써 음악을 통해 즐거움을 얻을 수 있도록 도움을 주는 데에 그 목적이 있다. 가상 오케스트라를 구현하고 지휘 동작을 재현하는 것은 이러한 가능성을 극대화하는 연구이다. 본 논문에서는 가상 오케스트라를 구현하기 위해 필수적인 중간 단계로, 사용자의 지휘 동작을 감지하여 연주의 박자(속도)를 제어하는 지휘 시뮬레이션 시스템을 제시한다. 실제의 지휘 동작을 분석하고, 동작의 변화를 인식하기 위하여 가속도 센서를 이용, 공간상에서 지휘봉의 움직임을 가속도 정보로 수집하여 이에 상응하는 박자의 제어를 구현한다. 사용자의 박자 명시에 따라 변화하는 상하 방향의 가속도를 센서를 통해 전압 신호로 입력 받고, DSP 의 A/D conversion 모듈에서 디지털 신호로 변환, 일정 수준 이상의 신호를 박자 정보로 직렬통신을 통해 컴퓨터에 전달한다. 컴퓨터에서는 Max/MSP를 이용하여 각 박자 사이의 시간 간격을 측정하고 상응하는 MIDI 음악을 재생하는 방식으로 시스템이 구현된다. 기존 연구에서 사용된 CCD 카메라에 의한 Motion Tracking 을 보완하여 동작의 크기에 따라 음량을 조절한다. 본 논문에서 제시되는 시스템은 지휘 동작에서 가장 특징적으로 나타나는 상하 방향의 급격한 가속도 변화를 직접 입력 받기 때문에 기존 시스템에 비해 지휘 동작의 인식 성공률을 높일 수 있으며, 화상 처리 및 계산에 의한 지연을 최소화할 수 있다. 또한, 장치의 규모를 소형화하여 보다 지휘봉의 형태에 가까운 인터페이스를 제공하며, 적합한 응용 콘텐츠를 접목할 경우 게임 컨트롤러로의 발전 가능성이 있다.

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