• Title/Summary/Keyword: 3D Motion System

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Kinematic Analysis of Horse-Riding Posture According to Skill Levels during Rising Trot with JeJu-horse (제주마를 이용한 승마 경속보시 숙련도에 따른 기승자세의 운동학적 비교분석)

  • Oh, Woon-Yong;Ryew, Che-Cheong;Kim, Jin-Hyun;Hyun, Sung-Hyun
    • Korean Journal of Applied Biomechanics
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    • v.19 no.3
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    • pp.467-479
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    • 2009
  • The purpose of this study was to present the quantitative data which riders can utilize teaching field by comparison analysis of kinematics according to skill level of rider during 2 strides rising trot with the JeJu's-Horse. Participated subjects was consisted of total 10 riders(unskilled: n=5, skilled: n=5). The method of experiment & analysis was based on 3D cinematography. Variables were consisted of temporal, linear & angular kinematics by each event & phase. The skilled assigned more ratio of elapsed time in air than support phase, had the less range of motion in up-down direction and more consistent velocity in lateral & forward direction and performed periodic up-down movement with alignment in vertical direction according to elapsing of phases. The skilled more flexed at elbow and extended backwardly according to elapsing of phases, while more flexed forwardly at hip & knee and plantarflexion at ankle. The skilled postured backward extension but the unskilled do forward flexion. That is, It was considered that the unskilled continued more unstable posture than the skilled during 2 strides in rising trot.

3D Visual Attention Model and its Application to No-reference Stereoscopic Video Quality Assessment (3차원 시각 주의 모델과 이를 이용한 무참조 스테레오스코픽 비디오 화질 측정 방법)

  • Kim, Donghyun;Sohn, Kwanghoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.4
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    • pp.110-122
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    • 2014
  • As multimedia technologies develop, three-dimensional (3D) technologies are attracting increasing attention from researchers. In particular, video quality assessment (VQA) has become a critical issue in stereoscopic image/video processing applications. Furthermore, a human visual system (HVS) could play an important role in the measurement of stereoscopic video quality, yet existing VQA methods have done little to develop a HVS for stereoscopic video. We seek to amend this by proposing a 3D visual attention (3DVA) model which simulates the HVS for stereoscopic video by combining multiple perceptual stimuli such as depth, motion, color, intensity, and orientation contrast. We utilize this 3DVA model for pooling on significant regions of very poor video quality, and we propose no-reference (NR) stereoscopic VQA (SVQA) method. We validated the proposed SVQA method using subjective test scores from our results and those reported by others. Our approach yields high correlation with the measured mean opinion score (MOS) as well as consistent performance in asymmetric coding conditions. Additionally, the 3DVA model is used to extract information for the region-of-interest (ROI). Subjective evaluations of the extracted ROI indicate that the 3DVA-based ROI extraction outperforms the other compared extraction methods using spatial or/and temporal terms.

Semantic Virtual Environment Generation and Navigation Control for 3D Games (3차원 게임을 위한 시맨틱 가상환경 생성과 네비게이션 제어)

  • Jang, Hyun-Duk;Lee, Jae-Moon;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.209-214
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    • 2007
  • In conventional game systems, virtual environments usually have just the role of a background without the direct relationships for game characters. nev do not consider the semantics about virtual environments. In this paper, we develop a game navigation system that provides semantic information about virtual environments including geographical, historical or my other location-dependent information. Then, the game character obtains the geographical location and its related information when it navigates through a virtual environment. It can be an implementation method for a semantic virtual environment because it can have the environment maintain its semantics depending on the specific location. In addition, we describe a method that can control a character's motion in the semantic virtual environment interactively, and that can input specific information according to the location of the character.

Implementation of a ECG monitoring system and portable pulse oximeter for $SpO_2$ using Compact Flash Interface (컴팩트 플래쉬 방식의 휴대형 산소포화도 측정 및 ECG 감시 시스템의 구현)

  • Kim, Dong-Hak;Kim, Young-Gil
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.19-22
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    • 2002
  • In this paper, we aims to develop a microcontroll er-based ECG monitoring system and portable pulse oximeter using Compact Flash Interface. First, portable pulse oximeter system is designed to record 2 channel of biosignals simultaneously, including 1 channel of $SpO_2$ and 1 channel of pulse rate. It is very small and portable. Besides, the system makes it possible to measure a patient's condition without an additional medical equipment. We tried to solve the problems generated by a patient's motion. That is, we added an analog circuit to a traditional pulse oximeter in order to eliminate the change of the base line. And we used 2D sector algorithm. As present, SpO2 modules are completed. But there are still many further development needed in order to enhance the function. Especially, compact falsh interface remains the most to complete. Second, ECG monitoring system uses almost same as present 3-lead ECG system. But we focus on the analog part, especially in filter. The proposed filter is composed of two parts. One is a filter to remove the power-line interface. The other is a filter to remove the baseline drift. A filter to remove the power-line and the baseline drift is necessarily used in the ECG system. The implemented filter have three features; minimizing the distortion in DC component, removing the harmonic component of power-line frequency. Using compact flash interface, we can easily transfer a patient's personal information and the measured signal data to a network based server environment. That means, it is possible to implement a patient's monitoring system with low cost.

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Development of a Golf Putting Result Recording System Using USB Camera (USB 카메라를 이용한 골프 퍼팅 결과 기록 장치의 개발)

  • Kim, Hyung-Sik;Choi, Jin-Seung;Tack, Gye-Rae;Lim, Young-Tae;Yi, Jeong-Han
    • Korean Journal of Applied Biomechanics
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    • v.20 no.2
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    • pp.239-243
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    • 2010
  • The putting stroke accounts for 40~50% of total stroke for a golf rounding and most golfers have difficulties on the puting. Studies for the putting stroke have been conducted by analyzing various factors such as kinematics, kinetics, psychologic and physiologic parameters. A lot of devices were developed to support the studies. However there was no appropriate method to measure the position of the ball quantitatively. In this study, we developed a new measurement system to measure and evaluate the putting result. The developed system uses a USB camera to take the 2-dimensional image of the surface including the hole cup at the center of the image and the ball. The position of the ball is extracted as a set of distance and angle in polar coordinate system. We evaluated the new system with an indoor set-up for putting experiments and the system provided accurate measurement results. The proposed system can be combined with the other measurement systems such as 3D motion capture system and force plate without any restriction.

Development of comprehensive earthquake loss scenarios for a Greek and a Turkish city: seismic hazard, geotechnical and lifeline aspects

  • Pitilakis, Kyriazis D.;Anastasiadis, Anastasios I.;Kakderi, Kalliopi G.;Manakou, Maria V.;Manou, Dimitra K.;Alexoudi, Maria N.;Fotopoulou, Stavroula D.;Argyroudis, Sotiris A.;Senetakis, Kostas G.
    • Earthquakes and Structures
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    • v.2 no.3
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    • pp.207-232
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    • 2011
  • The development of reliable earthquake mitigation plans and seismic risk management procedures can only be based on the establishment of comprehensive earthquake hazard and loss scenarios. Two cities, Grevena (Greece) and D$\ddot{u}$zce (Turkey), were used as case studies in order to apply a comprehensive methodology for the vulnerability and loss assessment of lifelines. The methodology has the following distinctive phases: detailed inventory, identification of the typology of each component and system, evaluation of the probabilistic seismic hazard, geotechnical zonation, ground response analysis and estimation of the spatial distribution of seismic motion for different seismic scenarios, vulnerability analysis of the exposed elements at risk. Estimating adequate earthquake scenarios for different mean return periods, and selecting appropriate vulnerability functions, expected damages of the water and waste water systems in D$\ddot{u}$zce and of the roadway network and waste water system of Grevena are estimated and discussed; comparisons with observed earthquake damages are also made in the case of D$\ddot{u}$zce, proving the reliability and the efficiency of the proposed methodology. The results of the present study constitute a sound basis for the development of efficient loss scenarios for lifelines and infrastructure facilities in seismic prone areas. The first part of this paper, concerning the estimation of the seismic ground motions, has been utilized in the companion paper by Kappos et al. (2010) in the same journal.

A Study on the Development of Diagnosing System of Defects on Surface of Inner Overlay Welding of Long Pipes using Liquid Penetrant Test (PT를 이용한 파이프내면 육성용접부 표면결함 진단시스템 개발에 관한 연구)

  • Lho, Tae-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.10
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    • pp.121-127
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    • 2018
  • A system for diagnosing surface defects of long and large pipe inner overlay welds, 1m in diameter and 6m in length, was developed using a Liquid Penetrant Test (PT). First, CATIA was used to model all major units and PT machines in 3-dimensions. They were used for structural strength analysis and strain analysis, and to check the motion interference phenomenon of each unit to produce two-dimensional production drawings. Structural strength analysis and deformation analysis using the ANSYS results in a maximum equivalent stress of 44.901 MPa, which is less than the yield tensile strength of SS400 (200 MPa), a material of the PT Machine. An examination of the performance of the developed equipment revealed a maximum travel speed of 7.2 m/min., maximum rotational speed of 9 rpm, repeatable position accuracy of 1.2 mm, and inspection speed of $1.65m^2/min$. The results of the automatic PT-inspection system developed to check for surface defects, such as cracks, porosity, and undercut, were in accordance with the method of ASME SEC. V&VIII. In addition, the results of corrosion testing of the overlay weld layer in accordance with the ferric chloride fitting test by the method of ASME G48-11 indicated that the weight loss was $0.3g/m^2$, and met the specifications. Furthermore, the chemical composition of the overlay welds was analyzed according to the method described in ASTM A375-14, and all components met the specifications.

The Prediction System of Emotional Reaction to Gaits Using MAX SCRIPT (맥스 스크립트를 이용한 감성적 걸음걸이 예측 시스템)

  • Jeong, Jae-Wook
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.1-6
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    • 2011
  • A perceptual reaction to human being's gaits has "regularity" that possibly obtains sympathy among people. This thesis is in the vein of the study that performs the research on the quantificational extraction of the regularity, reconstitute the result, and apply it to controlling behavior. The purpose of this thesis lies in assuring the validity of the future research by demonstrating the following hypothesis: when the physical numerical values of the gait "A" whose perceptual reaction is "a" and those of the gait "B" whose perceptual reaction is "b" are arbitrarily blended, the perceptual reaction to this blended gait also corresponds to the blend of "a" and "b", "a/b". I blended the samples of two types of gaits in the form of Bipeds using the EAM made by 3D Studio Max Script. Blending outcomes were obtained successfully for four times out of the six tries in total. It implies that without utilizing other methods such as Motion Capturing, the basic Bipeds data itself has an enough capability to generate various gaits of Bipeds. Although the present research targets only the Bipeds samples equipped with the 1Cycle moving condition of arms and legs, I acknowledge that a tool that makes blending possible under various moving conditions is necessary for a completed system.

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Experimental investigations on seismic response of riser in touchdown zone

  • Dai, Yunyun;Zhou, Jing
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.10 no.3
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    • pp.348-359
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    • 2018
  • A series of indoor simulation tests on a large-sized shaking table was performed, which was used to simulate the earthquake ground motion for the pipe-soil interaction system to be tested. The purpose of this study is to examine the dynamic characteristic and seismic response of a length of PVC pipeline lay on a clay seabed under seismic load. The pipeline was fully instrumented to provide strain and acceleration responses in both transverse and in-line. Dynamical modal tests show that corresponding mode shapes vertically and horizontally are basically the same. But the absolute values of the natural frequencies vertically are all higher than those corresponding values in transverse. It turned out that the geometry configuration of riser affects its stiffness. Seismic response of pipeline depends significantly on the waveform, and Peak Ground Acceleration (PGA). As the seismic loading progressed, the strain response was severe around both TDZ and catenary zone. Additionally, strain responses in top and bottom positions were more severe than the result in left or right side of the pipeline in the same section.

Fully Analog ECG Baseline Wander Tracking and Removal Circuitry using HPF Based R-peak Detection and Quadratic Interpolation

  • Nazari, Masoud;Rajeoni, Alireza Bagheri;Lee, Kye-Shin
    • Journal of Multimedia Information System
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    • v.7 no.3
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    • pp.231-238
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    • 2020
  • This work presents a fully analog baseline wander tracking and removal circuitry using high-pass filter (HPF) based R-peak detection and quadratic interpolation that does not require digital post processing, thus suitable for compact and low power long-term ECG monitoring devices. The proposed method can effectively track and remove baseline wander in ECG waveforms corrupted by various motion artifacts, whereas minimizing the loss of essential features including the QRS-Complex. The key component for tracking the baseline wander is down sampling the moving average of the corrupted ECG waveform followed by quadratic interpolation, where the R-peak samples that distort the baseline tracking are excluded from the moving average by using a HPF based approach. The proposed circuit is designed using CMOS 0.18-㎛ technology (1.8V supply) with power consumption of 19.1 ㎼ and estimated area of 15.5 ㎟ using a 4th order HPF and quadratic interpolation. Results show SNR improvement of 10 dB after removing the baseline wander from the corrupted ECG waveform.