• Title/Summary/Keyword: 3D Motion System

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Numerical Simulation of Body Motion Using a Composite Grid System (중첩 격자계를 이용한 물체운동의 수치 시뮬레이션)

  • 박종천;전호환;송기종
    • Journal of the Society of Naval Architects of Korea
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    • v.40 no.5
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    • pp.36-42
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    • 2003
  • A CFD simulation technique has been developed to handle the unsteady body motion with large amplitude by use of overlapping multi-block grid system. The three-dimensional, viscous and incompressible flow around body is investigated by solving the Navier-Stokes equations, and the motion of body is represented by moving effect of the grid system. Composite grid system is employed in order to deal with both the body motion with large amplitude and the condition of numerical wave maker in convenience at the same time. The governing equations, Navier-Stokes (N-S) and continuity equations, are discretized by a finite volume method, in the framework of an O-H type boundary-fitted grid system (inner grid system including test model) and a rectangular grid system (outer grid system including simulation equipments for generation of wave environments). If this study, several flow configurations, such as an oscillating cylinder with large KC number, are studied in order to predict and evaluate the hydrodynamic forces. Furthermore, the motion simulation of a Series 60 model advancing in a uniform flow under the condition of enforced roll motion of angle 20$^{\circ}$ is performed in the developed numerical wave tank.

Development of a Visual Simulation System for the Motion Rider (모션 라이더를 위한 시각 시뮬레이션 시스템의 개발)

  • Kwon, Jung-Hoon;Kwon, Young-Woong
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.5
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

Feasibility Study of Gait Recognition Using Points in Three-Dimensional Space

  • Kim, Minsung;Kim, Mingon;Park, Sumin;Kwon, Junghoon;Park, Jaeheung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.2
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    • pp.124-132
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    • 2013
  • This study investigated the feasibility of gait recognition using points on the body in three-dimensional (3D) space based on comparisons of four different feature vectors. To obtain the point trajectories on the body in 3D, gait motion data were captured from 10 participants using a 3D motion capture system, and four shoes with different heel heights were used to study the effects of heel height on gait recognition. Finally, the recognition rates were compared using four methods and different heel heights.

Recent Progress in Natural Three-Dimensional Display

  • Takaki, Yasuhiro
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.505-508
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    • 2009
  • The super multi-view (SMV) display and the high-density directional (HDD) display were proposed as a natural 3D display that is free from the visual fatigue caused by the accommodation-vergence conflict and provides smooth motion parallax. The multi-projection system, the flat-panel system, and the time-multiplexing system are used to construct the HDD displays. The recent progress of the HDD 3D display is reviewed.

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Fuzzy Control and Implementation of a 3-Dimensional Inverted Pendulum System (3차원 도립진자 시스템의 구현 및 퍼지 제어)

  • Shin, Ho-Sun;Chu, Jun-Uk;Lee, Seung-Ha;Lee, Yun-Jung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.2
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    • pp.137-147
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    • 2003
  • The fuzzy control and implementation of a new three-dimensional(3-D) inverted pendulum system are addressed. In comparison with conventional 1-D and 2-D systems, the 3-D inverted pendulum system is a proper benchmark system to simulate human's control action which includes the up and down motion to stabilize an inverted pendulum. To investigate the characteristics of the 3-D inverted pendulum system and to design of a fuzzy controller, we derive dynamic equations of the mechanism including a 3-axis cartesian robot and an inverted pendulum. We propose a design method of a fuzzy controller of the yaw and pitch angles of an inverted pendulum. In the design, the redundant degree-of-freedom(DOF) of the robot and the constrained workspace are taken into account. The performance of the proposed system is proved by experimental results using a developed PC-based Multi-Motion Control(MMC) board.

A Study on a technology of extraction of motion objects (3차원 동작객체 추출기술에 관한 연구)

  • 오영진;박노국
    • Journal of Korea Society of Industrial Information Systems
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    • v.4 no.3
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    • pp.21-27
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    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would by cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

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Characterization of Interaction between Two Particles/Bubbles Flow with Moving Object Flow Image Analyzer System (MOFIA에 의한 두개 입자/기포간 상호작용에 관한 연구)

  • Choi Hae Man;Monji Hideaki;Matsui Goichi
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.17 no.2
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    • pp.110-116
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    • 2005
  • This paper deals with interaction between two bubbles or particles and flow around them, visualized by a moving object flow image analyzer(MOFIA) consisting of a three-dimensional (3D) moving object image analyzer(MOIA) and two-dimensional particle image velocimetry(PIV). The experiments were carried out for rising bubbles or particles of various densities, sizes, and/or shapes in stagnant water in a vertical pipe. In the MOFIA employed, 3D-MOIA was used to measure particles or bubbles motion and PIV was used to measure fluid flow, The experimental results showed that the interaction was characterized by the shape, size and density of two particles or bubbles.

Numerical Wave Tank Technology for Multipurpose Simulation in Marine Environmental Engineering (해양환경공학의 다목적 시뮬레이션을 위한 수치파랑수조 기술)

  • 박종천
    • Journal of Ocean Engineering and Technology
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    • v.17 no.4
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    • pp.1-7
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    • 2003
  • A virtual reality technology for multipurpose numerical simulation is developed to reproduce and investigate a variety of ocean environmental problems in a 3D Numerical Wave Tank(NWT). The governing equations for solving incompressible fluid motion are Navier-Stokes equation and continuity equation. The Marker-Density function technique is adopted to implement the fully nonlinear freesurface kinematic condition. The marine environmental situations, i.e., waves, currents, etc., are reproduced by use of multi-segmented wavemakers on the basis of the so-called ″snake-principle″. In this paper, some numerical reproduction techniques for regular, and irregular waves, multi-directional waves, Bull's-eye wave. wave-current, and solitary wave are presented, and a model test in motion with large amplitude of roll angle is conducted in the developed 3D-NWT, using a overlaid grid system.

Possibility of Chaotic Motion in the R&D Activities in Korea

  • Loh, Jeunghwee
    • Journal of Information Technology Applications and Management
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    • v.21 no.3
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    • pp.1-17
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    • 2014
  • In this study, various characteristics of R&D related economic variables were studied to analyze complexity of science and technology activities in Korea, as reliance of R&D activities of the private sector is growing by the day. In comparison to other countries, this means that it is likely to be fluctuated by economic conditions. This complexity characteristic signifies that the result of science and technology activities can be greatly different from the anticipated results - depending on the influences from economic conditions and the results of science and technology activities which may be unpredictable. After reviewing the results of 17 variables related to science and technology characteristics of complex systems intended for time-series data - in the total R&D expenditure, and private R&D expenditure, numbers of SCI papers, the existence of chaotic characteristics were. using Lyapunov Exponent, Hurst Exponent, BDS test. This result reveals science and technology activity of the three most important components in Korea which are; heavy dependence on initial condition, the long term memory of time series, and non-linear structure. As stable R&D investment and result are needed in order to maintain steady development of Korea economy, the R&D structure should be less influenced by business cycles and more effective technology development policy for improving human resource development must be set in motion. And to minimize the risk of new technology, the construction of sophisticated technology forecasting system should take into account, for development of R&D system.

Motion Retargetting Simplification for H-Anim Characters (H-Anim 캐릭터의 모션 리타겟팅 단순화)

  • Jung, Chul-Hee;Lee, Myeong-Won
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.791-795
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    • 2009
  • There is a need for a system independent human data format that doesn't depend on a specific graphics tool or program to use interoperable human data in a network environment. To achieve this, the Web3D Consortium and ISO/IEC JTC1 WG6 developed the international draft standard ISO/IEC 19774 Humanoid Animation(H-Anim). H-Anim defines the data structure for an articulated human figure, but it does not yet define the data for human motion generation. This paper discusses a method of obtaining compatibility and independence of motion data between application programs, and describes a method of simplifying motion retargetting necessary for motion definition of H-Anim characters. In addition, it describes a method of generating H-Anim character animation using arbitrary 3D character models and arbitrary motion capture data without any inter-relations, and its implementation results.