• Title/Summary/Keyword: 3D Modeling system

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Development of GUI System for Coupling of Multi-Dimensional Hydraulic Models (다차원수리모형을 이용한 연계모의 GUI시스템 개발)

  • Ahn, Jung Min;Lyu, Siwan
    • Journal of Wetlands Research
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    • v.14 no.3
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    • pp.353-363
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    • 2012
  • In order to operate the hydraulic structures efficiently for reducing flood damage after 4 Major River Restoration Project, it is essential to obtain enough hydraulic information with certain reliability. A coupled modeling system, providing spatial hydraulic information, for multi-dimensional hydraulic models was developed to complement 1-D hydraulic modeling. Developed system can offers spatial and grid unit information as well as line and section unit information from 1-D modeling. It is considered that the coupled modeling system can be used to provide various kinds of hydraulic information for river management and treatment.

Development of AI-Based Body Shape 3D Modeling Technology Applicable in The Healthcare Sector (헬스케어 분야에서 활용 가능한 AI 기반 체형 3D 모델링 기술 개발)

  • Ji-Yong Lee;Chang-Gyun Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.3
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    • pp.633-640
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    • 2024
  • This study develops AI-based 3D body shape modeling technology that can be utilized in the healthcare sector, proposing a system that enables monitoring of users' body shape changes and health status. Utilizing data from Size Korea, the study developed a model to generate 3D body shape images from 2D images, and compared various models to select the one with the best performance. Ultimately, by proposing a system process through the developed technology, including personalized health management, exercise recommendations, and dietary suggestions, the study aims to contribute to disease prevention and health promotion.

GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3284-3306
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    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

DEVELOPMENT OF AUGMENTED 3D STEREO URBAN CITY MODELLING SYSTEM BASED ON ANAGLYPH APPROACH

  • Kim, Hak-Hoon;Kim, Seung-Yub;Lee, Ki-Won
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.98-101
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    • 2006
  • In general, stereo images are widely used to remote sensing or photogrametric applications for the purpose of image understanding and feature extraction or cognition. However, the most cases of these stereo-based application deal with 2-D satellite images or the airborne photos so that its main targets are generation of small-scaled or large-scaled DEM(Digital Elevation Model) or DSM(Digital Surface Model), in the 2.5-D. Contrast to these previous approaches, the scope of this study is to investigate 3-D stereo processing and visualization of true geo-referenced 3-D features based on anaglyph technique, and the aim is at the prototype development for stereo visualization system of complex typed 3-D GIS features. As for complex typed 3-D features, the various kinds of urban landscape components are taken into account with their geometric characteristics and attributes. The main functions in this prototype are composed of 3-D feature authoring and modeling along with database schema, stereo matching, and volumetric visualization. Using these functions, several technical aspects for migration into actual 3-D GIS application are provided with experiment results. It is concluded that this result will contribute to more specialized and realistic applications by linking 3-D graphics with geo-spatial information.

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Human Action Recognition Based on 3D Human Modeling and Cyclic HMMs

  • Ke, Shian-Ru;Thuc, Hoang Le Uyen;Hwang, Jenq-Neng;Yoo, Jang-Hee;Choi, Kyoung-Ho
    • ETRI Journal
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    • v.36 no.4
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    • pp.662-672
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    • 2014
  • Human action recognition is used in areas such as surveillance, entertainment, and healthcare. This paper proposes a system to recognize both single and continuous human actions from monocular video sequences, based on 3D human modeling and cyclic hidden Markov models (CHMMs). First, for each frame in a monocular video sequence, the 3D coordinates of joints belonging to a human object, through actions of multiple cycles, are extracted using 3D human modeling techniques. The 3D coordinates are then converted into a set of geometrical relational features (GRFs) for dimensionality reduction and discrimination increase. For further dimensionality reduction, k-means clustering is applied to the GRFs to generate clustered feature vectors. These vectors are used to train CHMMs separately for different types of actions, based on the Baum-Welch re-estimation algorithm. For recognition of continuous actions that are concatenated from several distinct types of actions, a designed graphical model is used to systematically concatenate different separately trained CHMMs. The experimental results show the effective performance of our proposed system in both single and continuous action recognition problems.

Web-based 3D Face Modeling System (웹기반 3차원 얼굴 모델링 시스템)

  • 김응곤;송승헌
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.3
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    • pp.427-433
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    • 2001
  • This paper proposes a web-based 3 dimensional face modeling system that makes a realistic facial model efficiently without any 30 scanner or camera that uses in the traditional methods. Without expensive image-input equipments, we can easily create 3B models only using front and side images. The system is available to make 3D facial models as we connect to the facial modeling server on the WWW which is independent from specific platforms and softwares. This system will be implemented using Java 3D API, which includes the functions and conveniences of developed graphic libraries. It is a Client/server architecture which consists of user connection module and 3D facial model creating module. Clients connect with the facial modeling server, input two facial photographic images, detects the feature points, and then create a 3D facial model modifying generic facial model with the points according to the procedures using only the web browser.

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Development of 3-D Stereo PIV by Homogeneous Coordinate System (호모지니어스 좌표계를 이용한 3차원 스테레오 PIV 알고리듬의 개발)

  • Kim, Mi-Young;Choi, Jang-Woon;Nam, Koo-Man;Lee, Young-Ho
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.6
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    • pp.736-743
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    • 2003
  • A process of 3-D particle image velocimetry, called here, as '3-D stereo PIV' was developed for the measurement of an illuminated slied section field of 3-D complex flows. The present method includes modeling of camera by a calibrator based on the homogeneous coordinate system, transfromation of the oblique-angled image to the right-angled image, identification of 2-D velocity vectors by 2-D cross-correlation equation, stereo matching of 2-D velocity vectors of two cameras, accurate calculation of 3-D velocity vectors by homogeneous coordinate system, removal of error vectors by a statistical method followed by a continuity equation criterior, and finally 3-D animation as the post processing. An experimental system was also used for the application of the proposed method. Three analog CCD cameras and an Argon-Ion Laser(300mW) for illumination were adopted to capture the wake flow behind a bluff obstacle.

A Design of Operational Test & Evaluation System for Weapon Systems thru Process-based Modeling (프로세스 기반의 모델링을 통한 무기체계 운용시험평가 시스템 설계)

  • Lee, Beom;Seo, Yoonho
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.211-218
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    • 2014
  • The Test and Evaluation (T&E) system became more important due to its advancement and complexity of the weapon system. Time and cost saving T&E related studies are in progress mainly with advanced countries. By utilizing the Modeling and Simulation (M&S) technology recently, we may save time and money. Also, overcome security and safety limitations. There are many M&S based research activities in South Korea but it is way behind of the system that some countries already have developed. i.e.; United States. This area of study requires new way of developing strategies in the T&E system of Korea. This study is to design the Operational T&E system for weapon systems based on modeling of processes. And we modeled the processes of operational performance evaluation through utilizing resources and performance modules of weapon systems and combined it with the simulation engine for 3D visualization. Through this, we propose the Operational T&E system for weapon systems based on modeling of processes that represent operational performances visually.

Guidelines for Virtual Clothes Modeling and Draping Software - Based on the Analysis of Maya Cloth - (가상의상 모델링 및 착장 소프트웨어를 위한 가이드라인)

  • Kim, Sook-Jin
    • Journal of the Korean Home Economics Association
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    • v.44 no.2 s.216
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    • pp.127-135
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    • 2006
  • This paper suggests guidelines for virtual clothes modeling and draping software suitable for clothes designers. We first analyze Maya Cloth, which is widely used in game and animation fields, and which has been adopted by Pad System as a 3D cloth draping system. We then discuss what functions and procedures would improve Maya Cloth to assist designers in being able to create the clothes they have conceptualized. While Maya Cloth has many good functions and features forvirtual cloth modeling and draping, it treats input 2D patterns as approximat and it creates 3D clothes by considering other factors such as the 3D body model. As a result, it is hard for clothes designers to control the shape of the 3D clothes by changing 2D patterns. Furthermore, Maya Cloth does not handle seamlines satisfactorily. We suggest that the following new features should be added to Maya Cloth : respecting the input 2D patterns, handling seamlines, and controlling the shape of the clothes in 3D space.

Modeling and Calibration of a 3D Robot Laser Scanning System (3차원 로봇 레이저 스캐닝 시스템의 모델링과 캘리브레이션)

  • Lee Jong-Kwang;Yoon Ji Sup;Kang E-Sok
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.1
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    • pp.34-40
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    • 2005
  • In this paper, we describe the modeling for the 3D robot laser scanning system consisting of a laser stripe projector, camera, and 5-DOF robot and propose its calibration method. Nonlinear radial distortion in the camera model is considered for improving the calibration accuracy. The 3D range data is calculated using the optical triangulation principle which uses the geometrical relationship between the camera and the laser stripe plane. For optimal estimation of the system model parameters, real-coded genetic algorithm is applied in the calibration process. Experimental results show that the constructed system is able to measure the 3D position within about 1mm error. The proposed scheme could be applied to the kinematically dissimilar robot system without losing the generality and has a potential for recognition for the unknown environment.