• Title/Summary/Keyword: 3D Modeling system

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AN AUTOMATED FORMWORK MODELING SYSTEM DEVELOPMENT FOR QUANTITY TAKE-OFF BASED ON BIM

  • Seong-Ah Kim;Sangyoon Chin;Su-Won Yoon;Tae-Hong Shin;Yea-Sang Kim;Cheolho Choi
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1113-1116
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    • 2009
  • The attempt to use a 3D model each field such as design, structure, construction, facilities, and estimation in the construction project has recently increased more and more while BIM (Building Information Modeling) that manages the process of generating and managing building data has risen during life cycle of a construction project. While the 2D Drawing based work of each field is achieved in the already existing construction project, the BIM based construction project aims at accomplishing 3D model based work of each field efficiently. Accordingly, the solution that fits 3D model based work of each field and supports plans in order to efficiently accomplish the relevant work is demanded. The estimation, one of the fields of the construction project, has applied BIM to calculate quantity and cost of the building materials used to construction works after taking off building quantity information from the 3D model by a item for a Quantity Take-off grouping the materials relevant to a 3D object. A 3D based estimation program has been commonly used in abroad advanced countries using BIM. The program can only calculate quantity related to one 3D object. In other words, it doesn't support the take-off process considering quantity of a contiguous object. In case of temporary materials used in the frame construction, there are instances where quantity is different by the contiguous object. For example, the formwork of the temporary materials quantity is changed by dimensions of the contiguous object because formwork of temporary materials goes through the quantity take-off process that deduces quantity of the connected object when different objects are connected. A worker can compulsorily adjust quantity so as to recognize the different object connected to the contiguous object and deduces quantity, but it mainly causes the confusion of work because it must complexly consider quantity of other materials related to the object besides. Therefore, this study is to propose the solution that automates the formwork 3D modeling to efficiently accomplish the quantity take-off of formwork by preventing the confusion of the work which is caused by the quantity deduction process between the contiguous object and the connected object.

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A study on the Analysis of 3D Scanning of Knit Stitches and Modeling System - Jersey, Rib, and Cable Stitches -

  • Choi, Kyoung-Me;Kim, Jong-Jun;Song, Na-Gun
    • Journal of Fashion Business
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    • v.16 no.3
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    • pp.125-135
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    • 2012
  • Since knitted textile products mostly do not require long span of time from the conception to the final products, they have lead the fashion trends during the recent decades. Developments in the textile engineering industries, and computer software and hardware industries have made the 3D virtual clothing software system easily accessible by the fashion/textile industry personnel. The simulated models of apparel products using the state-of-the-art virtual clothing systems are, however, not the replica of real-world garments. Moreover, the garments do not maintain fixed shapes during wearing. Deformations at low external stress lead to difficulties in predicting the behavior of the knitted garments. Therefore, there is a need to compare the differences in appearances, textures, or other related properties between simulated fabrics and actual fabrics. Three knit stitches including jersey, rib, and cable stitches are examined in this study. The differences between fluffy thick yarns and thin yarns are also compared using 3D scanning and surface reconstruction. Obtained three-dimensional data regarding the reconstructed knit specimens would help to build a data base for estimating the behavior of the 3D models of the knitted garments.

A Prototype Implementation for 3D Feature Visualization on Cell Phone using M3G API

  • Lee, Ki-Won;Dong, Woo-Cheol
    • Korean Journal of Remote Sensing
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    • v.24 no.3
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    • pp.245-250
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    • 2008
  • According to public and industrial interests on mobile graphics, a preliminary implementation regarding 3D feature visualization system on cell phone was performed using M3G API, one of the de-facto standards for mobile 3D graphic API. Through this experiment, it is revealed that scene graph structure and 3D mobile file format supported from this API is useful one for 3D geo-modeling and rendering in mobile environment. It is necessary that 3D mobile graphic standards can be considered as one component of current mobile GIS services standards to provide value-added 3D GIS contents.

Development of a Simulator and Dynamic Modeling for Moving Capability estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김종수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.194-198
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98' graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Development of a Simulator and Dynamic Modeling for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김종수;한성현;김용태;이경식
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.305-305
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Three Dimensional Indoor Location Tracking Viewer

  • Yang, Chi-Shian;Jung, Sang-Joong;Chung, Wan-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.1
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    • pp.108-118
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    • 2009
  • In this paper we develop an indoor location tracking system and its 3D tracking monitoring viewer, viz., 3D Navigation Viewer (3DNV). We focus on the integration of an indoor location tracking system with the Virtual Reality Modeling Language (VRML), to facilitate a representation of the user's spatial information in virtual indoor environments that is synchronized with the physical location environment. The developed indoor location tracking system employs beacons as active transmitters, and a listener as a passive receiver. The distance information calculated from the difference speeds of RF and Ultrasonic signals is exploited, to determine the user's physical location. This is essential in supporting third parties like doctors and caregivers in identifying the activities and status of a particular individual via 3DNV. 3DNV serves as a unified user interface for an indoor location tracking system, showing the viewpoint and position of the target in virtual indoor environments. It was implemented using VRML, to provide an actual real time visualization of the target's spatial information.

Characteristic Variation of 3-D Solenoid Embedded Inductors for Wireless Communication Systems

  • Shin, Dong-Wook;Oh, Chang-Hoon;Kim, Kil-Han;Yun, Il-Gu
    • ETRI Journal
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    • v.28 no.3
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    • pp.347-354
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    • 2006
  • The characteristic variation of 3-dimensional (3-D) solenoid-type embedded inductors is investigated. Four different structures of a 3-D inductor are fabricated by using a low-temperature co-fired ceramic (LTCC) process, and their s-parameters are measured between 50 MHz and 5 GHz. The circuit model parameters of each building block are optimized and extracted using the partial element equivalent circuit method and an HSPICE circuit simulator. Based on the model parameters, the characteristics of the test structures such as self-resonant frequency, inductance, and quality (Q) factor are analyzed, and predictive modeling is applied to the structures composed of a combination of the modeled building blocks. In addition, characteristic variations of the 3-D inductors with different structures using extracted building blocks are also investigated. This approach can provide a characteristic estimation of 3-D solenoid embedded inductors for structural variations.

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Fireworks Modeling Technique based on Particle Tracking (입자추적기반의 불꽃 모델링 기법)

  • Cho, ChangWoo;Kim, KiHyun;Jeong, ChangSung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.6
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    • pp.102-109
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    • 2014
  • A particle system is used for modeling the physical phenomenon. There are many traditional ways for simulation modeling which can be well suited for application including the landscapes of branches, clouds, waves, fog, rain, snow and fireworks in the three-dimensional space. In this paper, we present a new fireworks modeling technique for modeling 3D firework based on Firework Particle Tracking (FPT) using the particle system. Our method can track and recognize the launched and exploded particle of fireworks, and extracts relatively accurate 3D positions of the particles using 3D depth values. It can realize 3D simulation by using tracking information such as position, speed, color and life time of the firework particle. We exploit Region of Interest (ROI) for fast particle extraction and the prevention of false particle extraction caused by noise. Moreover, Kalman filter is used to enhance the robustness in launch step. We propose a new fireworks particle tracking method for the efficient tracking of particles by considering maximum moving range and moving direction of particles, and shall show that the 3D speeds of particles can be obtained by finding the rotation angles of fireworks. Also, we carry out the performance evaluation of particle tracking: tracking speed and accuracy for tracking, classification, rotation angle respectively with respect to four types of fireworks: sphere, circle, chrysanthemum and heart.

Development of the 3D parametric modeling system for transmission gears of tractor (트랙터 변속장치 기어의 3차원 파라매트릭 설계 및 분석)

  • 유우식;김성균
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.57
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    • pp.87-92
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    • 2000
  • This paper describes a three dimensional parametric modeling system for transmission gears of tractor. In conventional design and manufacturing, information about three dimensional shapes has been described in engineering drawings. However drawing based design presents several problems; 1) communication errors between the designer and the modeller or manufacturer. 2) time taken and costs incurred in the design process. To solve these problems the system of parametric design based modeling has been proposed. Developed system in this paper consists of four steps; 1) parametric design of transmission gears with a solid modeler. 2) evaluation of gear geometry and strength. 3) dynamic simulation for gear interference check. 4) gear stress analysis with a CAE software. The proposed system has been tested in the fields and found to be a useful system.

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The Design of Digital Human Content Creation System (디지털 휴먼 컨텐츠 생성 시스템의 설계)

  • Lee, Sang-Yoon;Lee, Dae-Sik;You, Young-Mo;Lee, Kye-Hun;You, Hyeon-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.4
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    • pp.271-282
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    • 2022
  • In this paper, we propose a digital human content creation system. The digital human content creation system works with 3D AI modeling through whole-body scanning, and is produced with 3D modeling post-processing, texturing, rigging. By combining this with virtual reality(VR) content information, natural motion of the virtual model can be achieved in virtual reality, and digital human content can be efficiently created in one system. Therefore, there is an effect of enabling the creation of virtual reality-based digital human content that minimizes resources. In addition, it is intended to provide an automated pre-processing process that does not require a pre-processing process for 3D modeling and texturing by humans, and to provide a technology for efficiently managing various digital human contents. In particular, since the pre-processing process such as 3D modeling and texturing to construct a virtual model are automatically performed by artificial intelligence, so it has the advantage that rapid and efficient virtual model configuration can be achieved. In addition, it has the advantage of being able to easily organize and manage digital human contents through signature motion.