• Title/Summary/Keyword: 3D Mesh

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Robust Watermarking Algorithm for 3D Mesh Models (3차원 메쉬 모델을 위한 강인한 워터마킹 기법)

  • 송한새;조남익;김종원
    • Journal of Broadcast Engineering
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    • v.9 no.1
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    • pp.64-73
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    • 2004
  • A robust watermarking algorithm is proposed for 3D mesh models. Watermark is inserted into the 2D image which is extracted from the target 3D model. Each Pixel value of the extracted 2D image represents a distance from the predefined reference points to the face of the given 3D model. This extracted image is defined as “range image” in this paper. Watermark is embedded into the range image. Then, watermarked 3D mesh is obtained by modifying vertices using the watermarked range Image. In extraction procedure, the original model is needed. After registration between the original and the watermarked models, two range images are extracted from each 3D model. From these images. embedded watermark is extracted. Experimental results show that the proposed algorithm is robust against the attacks such as rotation, translation, uniform scaling, mesh simplification, AWGN and quantization of vertex coordinates.

2D Lower Body Flat Pattern of the Women in Their Twenties Using 3D Scan Data (3차원 인체 형상을 이용한 20대 여성의 하반신 전개패턴에 관한 연구)

  • Yoon, Mi-Kyung;Nam, Yun-Ja;Choi, Kyeng-Mi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.5 s.164
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    • pp.692-704
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    • 2007
  • Recently, Basic patterns with excellent body fitness and automation availability are required to be developed in order to automate the patterns of women's clothes. In this study, this reference points, reference lines and segments were fixed onto 3D scan data for the lower body the women in their twenties, they were directly spread out to be 2D flat pattern to facilitate development into the design of slacks adhered closely to the human body such as special and highly-functional clothes, and then slacks 2D pattern was developed for the purpose of seeking scientific approach to the development into basic form slacks and 3d emotional pattern. For conversion of 3D pattern into 2D flat pattern, reference points and segments were created by using Rapid Form of 3D shape analysis software, and triangle mesh of the body surface of the created shape was developed with Auto CAD 2005. The correspondence between slacks and human body was examined by the fixation of major reference lines. Specially, the wearing characteristics of slacks were considered by the fixation of side lines in consideration of posture. As a result of using the way of development to constantly maintain the length while 3D triangle mesh is converted into 2D flat mesh, the shape was shown to be excellently reproduced, and the area of flat pattern was increased compared to the shape of parting plane. Also, the sunk-in curve like the brief line of front crotch length needed a cutting line when it was closely adhered, when mesh was overlapped, and the pattern area was smaller compared to the actual shape.

3D Object Restoration and Data Compression Based on Adaptive Simplex-Mesh Technique (적응 Simplex-Mesh 기술에 기반한 3차원 물체 복원과 자료 압축)

  • 조용군
    • Journal of the Korean Institute of Intelligent Systems
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    • v.9 no.4
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    • pp.436-443
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    • 1999
  • Most of the 3D object reconstruction techniques divide the object into multiplane and approximate the surfaces of the object. The Marching Cubes Algorithm which initializes the mesh structure using a given isovalue. and Delaunay Tetrahedrisation are widely used. Deformable models are well-suited for general object reconstruction because they make little assumptions about the shape to recover and they can reconstruct objects *om various types of datasets. Now, many researchers are studying the reconstruction systems based on a deformable model. In this paper, we propose a novel method for reconstruction of 3D objects. This method, for a 3D object composed of curved planes, compresses the 3D object based on the adaptive simplexmesh technique. It changes the pre-defined mesh structure, so that it may approach to the original object. Also, we redefine the geometric characteristics such as curvatures. As results of simulations, we show reconstruction of the original object with high compression and concentration of vertices towards parts of high curvature in order to optimize the shape description.

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Modeling of Mesh Screen for Use in Surface Tension Tank Using Flow-3d Software (Flow-3d를 이용한 표면장력 탱크용 메시 스크린 모델링)

  • Kim, Hyuntak;Lim, Sang Hyuk;Yoon, Hosung;Park, Jeong-Bae;Kwon, Sejin
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2017.05a
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    • pp.984-990
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    • 2017
  • Mesh screen modeling and liquid propellant discharge simulation of surface tension tank were performed using commercial CFD software Flow-3d. $350{\times}2600$, $400{\times}3000$ and $510{\times}3600$ DTW mesh screen were modeled using macroscopic porous media model. Porosity, capillary pressure, and drag coefficient were assigned for each mesh screen model, and bubble point simulations were performed. The mesh screen model was validated with the experimental data. Based on the screen modeling, liquid propellant discharge simulation from PMD tank was performed. NTO was assigned as the liquid propellant, and void was set to flow into the tank inlet to achieve an initial volume flow rate of liquid propellant in $3{\times}10^{-3}g$ acceleration condition. The intial flow pressure drop through the mesh screen was approximately 270 Pa, and the pressure drop increased with time. Liquid propellant discharge was sustained until the flow pressure drop reached approximately 630 Pa, which was near the estimated bubble point value of the screen model.

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Adaptive mesh refinement/recovery strategy for FEA

  • Choi, Chang-Koon;Lee, Eun-Jin;Yu, Won-Jin
    • Structural Engineering and Mechanics
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    • v.17 no.3_4
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    • pp.379-391
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    • 2004
  • This paper deals with the development of h-version adaptive mesh refinement and recovery strategy using variable-node elements and its application to various engineering field problems with 2D quadrilateral and 3D hexahedral models. The variable-node elements which have variable mid-side nodes on edges or faces are effectively used in overcoming some problems in connecting the different layer patterns of the transition zone between the refined and coarse mesh. A modified recovery technique of gradients adequate for variable-node elements and proper selection of error norms for each engineering field problems are proposed. In the region in which the error is greater than the permissible refinement error, the mesh is locally refined by subdivision. Reversely, in some parts of the domain having the error smaller than the permissible recovery error, the mesh is locally recovered (coarsened) by combination. Hierarchical structures (e.g. quadtrees and octrees) and element-based storage structures are composed to perform this adaptive process of refinement and recovery. Some numerical examples of a 3D heat conduction analysis of the concrete with hydration heat and a 2D flow analysis of vortex shedding show effectiveness and validity of the proposed scheme.

Transfer Learning based Parameterized 3D Mesh Deformation with 2D Stylized Cartoon Character

  • Sanghyun Byun;Bumsoo Kim;Wonseop Shin;Yonghoon Jung;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.3121-3144
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    • 2023
  • As interest in the metaverse has grown, there has been a demand for avatars that can represent individual users. Consequently, research has been conducted to reduce the time and cost required for the current 3D human modeling process. However, the recent automatic generation of 3D humans has been focused on creating avatars with a realistic human form. Furthermore, the existing methods have limitations in generating avatars with imbalanced or unrealistic body shapes, and their utilization is limited due to the absence of datasets. Therefore, this paper proposes a new framework for automatically transforming and creating stylized 3D avatars. Our research presents a definitional approach and methodology for creating non-realistic character avatars, in contrast to previous studies that focused on creating realistic humans. We define a new shape representation parameter and use a deep learning-based method to extract character body information and perform automatic template mesh transformation, thereby obtaining non-realistic or unbalanced human meshes. We present the resulting outputs visually, conducting user evaluations to demonstrate the effectiveness of our proposed method. Our approach provides an automatic mesh transformation method tailored to the growing demand for avatars of various body types and extends the existing method to the 3D cartoon stylized avatar domain.

Precision Injection Molding Analysis of Plastic Part with Rectangular Micro-Holes (미세 사각홀을 갖는 플라스틱 부품의 정밀사출성형해석)

  • Lee S. H.;Jung T. S.;Heo Y. M.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2005.05a
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    • pp.436-441
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    • 2005
  • In this study, precision injection molding analysis for BGA connector fabrication was performed. A BGA connector model with rectangular micro-holes were introduced to investigate the effect of mirco patterns on the injection molding process. Dual domain(2.5D) mesh and full 3D mesh for BGA connector model were prepared to perform precision injection molding analysis. To verify the Present analysis, experiments of injection molding were performed based on the results of the analysis. It was shown that the type of mesh has a significant effect on the flow pattern of BGA connector

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STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION ON THE WEB (웹 환경에서의 입체적 가시화를 위한 3-D 가상현실 기법의 적용)

  • Lee, J.H.;Park, Y.C.;Kim, J.H.;Kim, B.S.
    • Journal of computational fluids engineering
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    • v.16 no.1
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    • pp.30-35
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    • 2011
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of mesh data on the web is briefly described. This study is an extension of our previous and on-going research efforts to develop an automatic grid generation program specialized for wing mesh, named as eGWing. The program is developed by using JAVA programming language, and it can be used either as an application program on a local computer or as an applet in the network environment. In this research advancing layer method(ALM) augmented by elliptic smoothing method is used for the structured grid generation. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the left and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the mesh data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional mesh data visualization with stereoscopic technique combined with 3D monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic mesh data visualization system which can be shared by many users through the web.

3D Mesh Creation using 2D Delaunay Triangulation of 3D Point Clouds (2차원 딜로니 삼각화를 이용한 3차원 메시 생성)

  • Choi, Ji-Hoon;Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.4
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    • pp.21-27
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    • 2007
  • The 3D Delaunay triangulation is the most widely used method for the mesh creation via the triangulation of a 3D point cloud. However, the method involves a heavy computational cost and, hence, in many interactive applications, it is not appropriate for surface triangulation. In this paper, we propose an efficient triangulation method to create a surface mesh from a 3D point cloud. We divide a set of object points into multiple subsets and apply the 2D Delaunay triangulation to each subset. A given 3D point cloud is cut into slices with respect to the OBB(Oriented Bounding Box) of the point set. The 2D Delaunay triangulation is applied to each subset producing a partial triangulation. The sum of the partial triangulations constitutes the global mesh. As a postprocessing process, we eliminate false edges introduced in the split steps of the triangulation and improve the results. The proposed method can be effectively applied to various image-based modeling applications.

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Complete 3D Surface Reconstruction from Unstructured Point Cloud (조직화되지 않은 점군으로부터의 3차원 완전 형상 복원)

  • Li Rixie;Kim Seokil
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.29 no.4 s.235
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    • pp.570-577
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    • 2005
  • In this study a complete 3D surface reconstruction method is proposed based on the concept that the vertices of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.