• Title/Summary/Keyword: 3D Location

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The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

A Identification of Tire Moldnumber using 3 Dimension Data (3차원 데이터를 이용한 타이어 몰드번호 추출 및 인식)

  • Lee, Ki Seong;Jeong, Tae Won
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.10
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    • pp.595-603
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    • 2005
  • This Paper proposes the tire mold number identification method which reads the letters on a tire surface with 3D. It is very difficult to separate the letters from the background of an image since the letters on a tire surface is an embossed data. There was many studies to read the letters on a tire surface for the factory automation, however, it was very difficult to separate the letters from the background of an image since the letters on a tire surface is embossed black characters on the black ground. In this study, we first developed the method to find the location of tire mold number, which is used to classify the tire size, from the embossed letters on a tire surface using 3-dimensional laser profile camera which is not affected by the lighting condition, then developed the method to separate the mold number from that location. As a result, we were able to contribute to automate the tire size classification which has been manually performed by operators previously.

A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

In Watching 3D Stereoscopic Display Using the Binocular Disparity, the Effect of Pupillary Distance of Adults and Children on the Perception of 3D Image (양안시차를 이용한 3D 입체영상 장치의 시청에 있어 성인 및 아동의 동공간거리가 미치는 영향)

  • Kang, Seok Hyon;Hong, HyungKi
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.3
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    • pp.299-305
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    • 2011
  • Purpose: In watching 3D stereoscopic display using the binocular disparity, effect of difference of the pupillary distance between the adults and children on the perception of depth were investigated. Methods: The average PD of children was determined from the PD measurements of children of the elementary school of 2nd and 3rd grade in Seoul. The location of crossing visual axes were derived from the relation of the binocular disparity and the PD for the adults and children. Results: The average PD of the children was measured to be 57.3 mm which was smaller than the average PD of the adults that was known to be about 65 mm. As the binocular disparity increases to the positive direction, the crossing location steeply moves farther behind the screen. On the other hand, when the binocular disparity increases to the negative direction, the crossing location gradually moves toward the viewer. For the same amount of the binocular disparity, the crossing locations were derived to be larger for the children than the adults due to the difference of the PD. Therefore, children will perceive larger depth than the adults. Conclusions: Small PD of the viewer causes the larger amount of the depth perception. In producing the stereoscopic images, the average PD of children as well as adults need to be considered.

3D Mesh Model Exterior Salient Part Segmentation Using Prominent Feature Points and Marching Plane

  • Hong, Yiyu;Kim, Jongweon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1418-1433
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    • 2019
  • In computer graphics, 3D mesh segmentation is a challenging research field. This paper presents a 3D mesh model segmentation algorithm that focuses on removing exterior salient parts from the original 3D mesh model based on prominent feature points and marching plane. To begin with, the proposed approach uses multi-dimensional scaling to extract prominent feature points that reside on the tips of each exterior salient part of a given mesh. Subsequently, a set of planes intersect the 3D mesh; one is the marching plane, which start marching from prominent feature points. Through the marching process, local cross sections between marching plane and 3D mesh are extracted, subsequently, its corresponding area are calculated to represent local volumes of the 3D mesh model. As the boundary region of an exterior salient part generally lies on the location at which the local volume suddenly changes greatly, we can simply cut this location with the marching plane to separate this part from the mesh. We evaluated our algorithm on the Princeton Segmentation Benchmark, and the evaluation results show that our algorithm works well for some categories.

3-D Optimal Disposition of Direction Finders (방향탐지장비의 삼차원 최적 배치)

  • Lee, Ho-Joo;Kim, Chang-Geun;Kang, Sung-Su
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.4
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    • pp.765-772
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    • 2011
  • In this paper, a simulation-based method is presented to dispose direction finders in three dimensional space for locating targets using the directional data. A direction finder(DF) is a military weapon that is used to find locations of targets that emit radio frequencies by operating two or more DFs simultaneously. If one or more DFs are operated in the air, the accuracy of location estimation can be enhanced by disposing them in a better configuration. By extending the line method, which is a well-known algorithm for 2-D location estimation, into 3-D space, the problem of 3-D location estimation is defined as an nonlinear programming form and solved analytically. Then the optimal disposition of DFs is considered with the presented method in which methods of simulation and search technique are combined. With the suggested algorithm for 3-D disposition of DFs, regions in which targets exist can be effectively covered so that the operation effect of DF be increased.

Optimized Location Selection of Active Mounting System Applied to 1D Beam Structure

  • Kim, Byeongil
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.4_1
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    • pp.505-511
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    • 2022
  • The objective of this article is finding optimized locations of active mounts applied to 6-DOF beam structure with two active paths. When sinusoidal excitation forces are applied to the beam structure, secondary forces from two active mounts which can minimize (ideally becoming zero) transmitted forces are calculated mathematically and the vibration attenuation performance is validated through computer simulations. When the force applied to two active mounts are relatively low, those specific locations are considered as optimized location of active mounting system. As the location of mount changes, amplitude and phase of secondary forces in each path are analyzed with 3D plots. Based on the simulation results, a criterion for selecting mounting location is suggested and it would be very useful for selecting actuators for active mounts appropriately.

3D Fingertip Estimation based on the TOF Camera for Virtual Touch Screen System (가상 터치스크린 시스템을 위한 TOF 카메라 기반 3차원 손 끝 추정)

  • Kim, Min-Wook;Ahn, Yang-Keun;Jung, Kwang-Mo;Lee, Chil-Woo
    • The KIPS Transactions:PartB
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    • v.17B no.4
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    • pp.287-294
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    • 2010
  • TOF technique is one of the skills that can obtain the object's 3D depth information. But depth image has low resolution and fingertip occupy very small region, so, it is difficult to find the precise fingertip's 3D information by only using depth image from TOF camera. In this paper, we estimate fingertip's 3D location using Arm Model and reliable hand's 3D location information that is modified by hexahedron as hand model. Using proposed method we can obtain more precise fingertip's 3D information than using only depth image.

Relative Localization for Mobile Robot using 3D Reconstruction of Scale-Invariant Features (스케일불변 특징의 삼차원 재구성을 통한 이동 로봇의 상대위치추정)

  • Kil, Se-Kee;Lee, Jong-Shill;Ryu, Je-Goon;Lee, Eung-Hyuk;Hong, Seung-Hong;Shen, Dong-Fan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.4
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    • pp.173-180
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    • 2006
  • A key component of autonomous navigation of intelligent home robot is localization and map building with recognized features from the environment. To validate this, accurate measurement of relative location between robot and features is essential. In this paper, we proposed relative localization algorithm based on 3D reconstruction of scale invariant features of two images which are captured from two parallel cameras. We captured two images from parallel cameras which are attached in front of robot and detect scale invariant features in each image using SIFT(scale invariant feature transform). Then, we performed matching for the two image's feature points and got the relative location using 3D reconstruction for the matched points. Stereo camera needs high precision of two camera's extrinsic and matching pixels in two camera image. Because we used two cameras which are different from stereo camera and scale invariant feature point and it's easy to setup the extrinsic parameter. Furthermore, 3D reconstruction does not need any other sensor. And the results can be simultaneously used by obstacle avoidance, map building and localization. We set 20cm the distance between two camera and capture the 3frames per second. The experimental results show :t6cm maximum error in the range of less than 2m and ${\pm}15cm$ maximum error in the range of between 2m and 4m.

Magnet Location Estimation Technology in 3D Using MI Sensors (MI센서를 이용한 3차원상 자석 위치 추정 기술)

  • Ju Hyeok Jo;Hwa Young Kim
    • Journal of Sensor Science and Technology
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    • v.32 no.4
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    • pp.232-237
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    • 2023
  • This paper presents a system for estimating the position of a magnet using a magnetic sensor. An algorithm is presented to analyze the waveform and output voltage values of the magnetic field generated at each position when the magnet moves and to estimate the position of the magnet based on the analyzed data. Here, the magnet is sufficiently small to be inserted into a blood vessel and has a micro-magnetic field of hundreds of nanoteslas owing to the small size and shape of the guide wire. In this study, a highly sensitive magneto-impedance (MI) sensor was used to detect these micro-magnetic fields. Nine MI sensors were arranged in a 3×3 configuration to detect a magnetic field that changes according to the position of the magnet through the MI sensor, and the voltage value output was polynomially regressed to specify a position value for each voltage value. The accuracy was confirmed by comparing the actual position value with the estimated position value by expanding it from a 1D straight line to a 3D space. Additionally, we could estimate the position of the magnet within a 3% error.