• Title/Summary/Keyword: 3D Location

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Location-based Logistics System SW and Its Application (위치기반의 물류시스템 SW개발 및 응용)

  • Hwang, Heung-Suk;Kim, Ho-Gyun
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.27-30
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    • 2004
  • 최근의 IT기술의 발전과 더불어 지형 정보시스템(GIS, Geographical Information System)이 급격하게 발전되고 있으며 이를 이용한 위치기반의 물류시스템의 새로운 분야를 이루고 있다. 본 연구는 이러한 GIS를 이용하여 3차원의 지형정보를 구현하고 지금까지의 고려하지 못하였던 3차원 위치기반의 거리산정과 이를 물류시스템의 여러 분야에 활용할 수 있도록 SW를 개발하였다. 특히 본 연구에서는 물류시스템의 새로운 패러다임의 변화와 위치기반의 물류시스템의 예로 2차원의 GIS를 3차원의 GIS로 변환하였으며, 이를 3차원 거리산정하고, 이를 1) 거리산정모델, 및 2) 차량 운송계획 모델을 개발하고 이를 위한 SW를 개발하였으며 실제 물류시스템계획 문제에 응용한 사례를 보였다. 본 연구는 추후 보완 연구될 경우 실용적인 물류시스템의 방법으로 활용될 수 있을 것이다.

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Feature Detection using Measured 3D Data and Image Data (3차원 측정 데이터와 영상 데이터를 이용한 특징 형상 검출)

  • Kim, Hansol;Jung, Keonhwa;Chang, Minho;Kim, Junho
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.6
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    • pp.601-606
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    • 2013
  • 3D scanning is a technique to measure the 3D shape information of the object. Shape information obtained by 3D scanning is expressed either as point cloud or as polygon mesh type data that can be widely used in various areas such as reverse engineering and quality inspection. 3D scanning should be performed as accurate as possible since the scanned data is highly required to detect the features on an object in order to scan the shape of the object more precisely. In this study, we propose the method on finding the location of feature more accurately, based on the extended Biplane SNAKE with global optimization. In each iteration, we project the feature lines obtained by the extended Biplane SNAKE into each image plane and move the feature lines to the features on each image. We have applied this approach to real models to verify the proposed optimization algorithm.

Alternatives to In Vivo Draize Rabbit Eye and Skin Irritation Tests with a Focus on 3D Reconstructed Human Cornea-Like Epithelium and Epidermis Models

  • Lee, Miri;Hwang, Jee-Hyun;Lim, Kyung-Min
    • Toxicological Research
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    • v.33 no.3
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    • pp.191-203
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    • 2017
  • Human eyes and skin are frequently exposed to chemicals accidentally or on purpose due to their external location. Therefore, chemicals are required to undergo the evaluation of the ocular and dermal irritancy for their safe handling and use before release into the market. Draize rabbit eye and skin irritation test developed in 1944, has been a gold standard test which was enlisted as OECD TG 404 and OECD TG 405 but it has been criticized with respect to animal welfare due to invasive and cruel procedure. To replace it, diverse alternatives have been developed: (i) For Draize eye irritation test, organotypic assay, in vitro cytotoxicity-based method, in chemico tests, in silico prediction model, and 3D reconstructed human cornealike epithelium (RhCE); (ii) For Draize skin irritation test, in vitro cytotoxicity-based cell model, and 3D reconstructed human epidermis models (RhE). Of these, RhCE and RhE models are getting spotlight as a promising alternative with a wide applicability domain covering cosmetics and personal care products. In this review, we overviewed the current alternatives to Draize test with a focus on 3D human epithelium models to provide an insight into advancing and widening their utility.

A Study on 3D Panoramic Generation using Depth-map (깊이지도를 이용한 3D 파노라마 생성에 관한 연구)

  • Cho, Seung-Il;Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.6
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    • pp.831-838
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    • 2011
  • Computer vision research area, a division of computer graphics application area that creates realistic visualization in computer, conducts vigorously researches on developing realistic 3D model or virtual environment. As the popularization and development of 3D display makes common users easy to experience a solid 3D virtual reality, the demand for virtual reality contents are increasing. This paper proposes 3D panorama system using depth point location-based depth map generation method. 3D panorama using depth map gives an effect that makes users feel staying at real place and looking around nearby circumstances. Also, 3D panorama gives free sight point for both nearby object and remote one and provides solid 3D video.

An Experimental Study on Pairwise Key Pre-distribution Schemes of Wireless Sensor Networks Considering 3D Environments (3D 환경을 고려한 무선 센서 네트워크의 키 사전 분배 기법 실험 연구)

  • Yun, Hyemin;Shin, Sooyeon;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.6
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    • pp.975-980
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    • 2020
  • To protect wireless sensor networks (WSNs), various key distribution and management schemes have been proposed. However, most of them conducted simulations and experiments for performance evaluation by considering only the two-dimensional (2D) environments. In this paper, we investigate the effect of real-world three-dimensional (3D) topographic features on the key pre-distribution schemes for WSNs. For this purpose, we analyze and compare the performance of three pairwise key pre-distribution schemes in 2D and 3D environments: full pairwise (FP), random pairwise (RP), and full and random pairwise (FRP) schemes. For the experiments, we employ a network simulator NS-3 and 3D graphic tools such as Blender and Unity. As a result, we confirm that there was a difference in the performance of each scheme according to the actual 3D terrain and that the location-based FRP that considers deployment errors, has the highest efficiency in many aspects.

Development of a Remote Wheelchair Accessibility Assessment System Using Virtualized Reality Technology (가상현실기술을 이용한 원격휠체어접근성평가시스템의 개발)

  • Kim, Jong-Bae
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.33-39
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    • 2006
  • Home modification has come to be recognized as an important intervention strategy to manage health care conditions, maintain or improve functioning, ensure safety, and reduce the wheelchair user's dependency on others. However, the availability of skilled professionals with experience in home modifications for accessibility is limited. A system that enables accurate remote assessments would be an important tool to improve our ability to perform home assessments more easily and at decreased cost. A Remote Wheelchair Accessibility Assessment System (RWAAS) using Virtualized Reality(VR) technology was developed that enabled clinicians to assess the wheelchair accessibility of users' built environments from a remote location. Characteristics of the camera and 3D reconstruction program chosen for the system significantly affect its overall reliability. In this study, we performed two reliability analyses on the hardware and software components: 1) Verification that commercial software can construct sufficiently accurate 3D models by analyzing the accuracy of dimensional measurements in a virtualized environment; 2) comparison of dimensional measurements with four camera settings. Based on these two analyses, we were able to specify a consumer level digital camera and the Photomodeler Pro software for this system. And we then tested the feasibility of the selected software and hardware in an actual environment. Lastly, A field evaluation was performed to test whether this new system is comparable to the traditional method of accessibility assessment to evaluate its ability to assess the accessibility of a wheelchair user's typical built environment. The results of field trials showed high congruence between the assessments by two methods. Findings suggested that the RWAAS assessments have the potential to enable specialists to assess potential accessibility problems in built environments regardless of the location of the client, home, or specialist.

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Detection Based - Adaptive Windowed Nonlinear Filters for Removal of One-Side Impulse Noise in Infrared Image (적외선 영상의 단측형 충격잡음 제거를 위한 검출기반 적응윈도우 비선형 필터)

  • LEE JE-IL
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.83-88
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    • 2005
  • In this paper, detection based - adaptive windowed nonlinear filters(DB-AWNF) are proposed for removing one-side impulse noise in infrared image. They are composed of impulse detector and window-size-variable median filters. Impulse detector checks whether current pixel is impulse or not using range function and nonlinear location estimator. If impulse is detected, current pixel is filtered according to four kinds of local masks by use of median filter. If not. current pixel is delivered to output like identity filter. In qualitative view, the proposed could have removed heavy corrupted noise up to $20\%$ and reserved the details of image. In quantitative view, PSNR was measured. The proposed could have 13 - 31[dB] more improved performance than those of median($3{\times}3$) filter and 18 - 25[dB] more improved performance than those of median($5{\times}5$) filter.

Development of Augmented Reality Character System based on Markerless Tracking (마커리스 트래킹 기반 증강현실 캐릭터 시스템 개발)

  • Hyun, Sim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1275-1282
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    • 2022
  • In this study, real-time character navigation using AR lens developed by Nreal is developed. Real-time character navigation is not possible with general marker-based AR because NPC characters must guide while moving in an unspecified space. To replace this, a markerless AR system was developed using Digital Twin technology. Existing markerless AR is operated based on hardware such as GPS, gyroscope, and magnetic sensor, so location accuracy is low and processing time in the system is long, resulting in low reliability in real-time AR environment. In order to solve this problem, using the SLAM technique to construct a space into a 3D object and to construct a markerless AR based on point location, AR can be implemented without any hardware intervention in a real-time AR environment. This real-time AR environment configuration made it possible to implement a navigation system using characters in tourist attractions such as Suncheon Bay Garden and Suncheon Drama Filming Site.

A Model-based 3-D Pose Estimation Method from Line Correspondences of Polyhedral Objects

  • Kang, Dong-Joong;Ha, Jong-Eun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.762-766
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    • 2003
  • In this paper, we present a new approach to solve the problem of estimating the camera 3-D location and orientation from a matched set of 3-D model and 2-D image features. An iterative least-square method is used to solve both rotation and translation simultaneously. Because conventional methods that solved for rotation first and then translation do not provide good solutions, we derive an error equation using roll-pitch-yaw angle to present the rotation matrix. To minimize the error equation, Levenberg-Marquardt algorithm is introduced with uniform sampling strategy of rotation space to avoid stuck in local minimum. Experimental results using real images are presented.

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VR AR-based campus map using Drone 'SNUT MAP' (드론을 이용한 가상 현실 및 증강 현실 기반 3D 캠퍼스 지도 'SNUT MAP')

  • Kim, Subin;Kim, Eunju;Lee, Eunbi;Kim, Dongho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.370-372
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    • 2020
  • 가상 현실을 이용한 다양한 응용기술이 등장함에 따라, 그를 이용한 서비스와 상용 애플리케이션이 개발되고 있다. VR, AR 사용자가 증가하고, 주위에서도 쉽게 이러한 기술을 접할 수 있게 되었다. 이에 본 논문은 2D로 표현되는 기존의 지도 사용을 어려워하는 사람들의 문제점을 해결하기 위하여 VA과 AR-based 3D를 통합할 수 있는 지도를 연구하고 'SNUT MAP'을 개발하였다. 'SNUT MAP'을 개발하는 데 Unity 3D와 Dronedeploy, Blender, Vuforia, AR+GPS location, Google maps API를 사용하였다.

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