• Title/Summary/Keyword: 3D Library Platform

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3D Library Platform Construction using Drone Images and its Application to Kangwha Dolmen (드론 촬영 영상을 활용한 3D 라이브러리 플랫폼 구축 및 강화지석묘에의 적용)

  • Kim, Kyoung-Ho;Kim, Min-Jung;Lee, Jeongjin
    • Cartoon and Animation Studies
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    • s.48
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    • pp.199-215
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    • 2017
  • Recently, a drone is used for the general purpose application although the drone was builtfor the military purpose. A drone is actively used for the creation of contents, and an image acquisition. In this paper, we develop a 3D library module platform using 3D mesh model data, which is generated by a drone image and its point cloud. First, a lot of 2D image data are taken by a drone, and a point cloud data is generated from 2D drone images. A 3D mesh data is acquired from point cloud data. Then, we develop a service library platform using a transformed 3D data for multi-purpose uses. Our platform with 3D data can minimize the cost and time of contents creation for special effects during the production of a movie, drama, or documentary. Our platform can contribute the creation of experts for the digital contents production in the field of a realistic media, a special image, and exhibitions.

Implementation of an open platform for 3D spatial information based on WebGL

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
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    • v.41 no.3
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    • pp.277-288
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    • 2019
  • VWorld is run by the Ministry of Land, Infrastructure, and Transport of South Korea and provides national spatial information, such as aerial images, digital elevation models, and 3D structural models. We propose herein an open platform for 3D spatial information based on WebGL using spatial information from VWorld. WebGL is a web-based graphics library and has the advantage of being compatible with various web browsers. Our open platform is also compatible with various web browsers. Accordingly, it is easily accessible via the VWorld site and uses the three-dimensional (3D) map program. In this study, we describe the proposed platform configuration, and the requests, management, and visualization approaches for VWorld spatial information data. Our aim is to establish an approach that will provide a stable rendering speed even on a low-end personal computer without a graphics processing unit based on a quadtree structure. We expect that users will be able to visualize 3D spatial information through the VWorld open platform, and that the proposed platform will become the basis for various applications.

TIP Technique using the OpenGL ES for android platform (OpenGL ES 를 이용한 Android Platform 에서의 TIP 기술)

  • Lee, Junho;Jang, Minseok;Lee, Yonsik
    • Annual Conference of KIPS
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    • 2011.11a
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    • pp.330-333
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    • 2011
  • TIP 기술은 2D 그림 또는 한 장의 사진으로부터 기하정보를 추출하여 3 차원 입체 효과를 만들어 영상 내부를 네비게이션할 수 있는 기술로써, 게임, 엔터테인먼트, 교육, 홍보 등 다양한 분야에서 요구되는 주요기술이다. 본 논문에서는 최근 대두되고 있는 스마트 device 의 platform 가운데 하나인 android platform 상에서의 OpenGL ES Library 를 이용한 TIP 기술 적용 및 구현 기술을 제안한다. 제안 방법은 전경객체의 추출이 어려운 상황을 감안하여 보다 사실적 장면 구성이 용이하도록 사용자의 선택에 의한 소실점을 이용하고, OpenGL ES Library 를 이용하여 3D 배경 모델을 획득하고, 이미지를 텍스쳐 매핑하여 3D 가상공간을 완성한 후 카메라의 시점 변환을 통해 이미지 내부를 네베게이션할 수 있도록 한다. 실험영상은 android platform 상의 device 에서 촬영한 이미지를 사용하고, android 2.1 및 OpenGL ES 1.0 기반으로 구축함으로써, 제안 기술을 다양한 android platform smart device 에서 적은 비용과 시간으로 응용 개발에 효과적으로 적용 가능하도록 구현하였다.

Design of a Software Platform to Support Manufacturing Enterprises Using 3D CAD Data (3D CAD 데이터 기반의 제조기업 지원서비스를 위한 소프트웨어 플랫폼 설계)

  • Kwon, Hyeok-Jin;Yoon, Joo-Sung;Oh, Joseph;Lee, Joo-Yeon;Kim, Bo-Hyun
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.434-442
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    • 2014
  • Most manufacturing enterprises create CAD data as a result of the product/part design process; however, the CAD data is being utilized only for production activities. Besides the processes directly related to manufacturing such as design and production, the CAD data is an important resource that can be used in variety of services (e.g., catalog production and production manuals) for manufacturing enterprises. This study proposes a software platform that can support a wide range of services for manufacturing companies in an efficient and productive way. The software platform was designed based on the functions identified by requirement analysis. The platform consists of four layers: data model layer to manage relevant data; library layer and common function layer to configure services; and application layer to install and run the software. Finally, this study evaluates the validity of the proposed platform architecture by applying it to the digital catalog system.

A Study on the Proposal for Building an Integrated Platform for Research Output Utilization

  • Younghee Noh
    • International Journal of Knowledge Content Development & Technology
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    • v.14 no.4
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    • pp.27-46
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    • 2024
  • In this study, an attempt was made to propose the establishment of an integrated platform for utilizing research results as one of the measures that can increase the effectiveness of using research results compared to research investment. To this end, the study endeavored to compare and analyze the information services provided by domestic websites and platforms that provide information on the results of national R&D projects. Based on the analysis results, the derived performance utilization platform service direction and performance utilization plan are: 1) establishment of a performance integration platform that integrates the performance information, 2) specification of service users and provision of consumer-oriented services, 3) metadata for linkage of integrated information Standardization, 4) expansion of customized services using the latest technology, and 5) reinforcement of performance data-based analysis services. This study conducted an analysis of literature and about 20 domestic and foreign research performance information providing sites. In future research, there is a need to integrate a unified platform and further analyzed its performance.

Development of a PC-based 3-D Seismic Visualization Software (PC 기반의 3차원 탄성파 자료 시각화 소프트웨어 개발 연구)

  • Kim, Hyeon-Gyu;Lee, Doo-Sung
    • Geophysics and Geophysical Exploration
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    • v.6 no.1
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    • pp.35-39
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    • 2003
  • A software to visualize and analyse 3-D seismic data is developed using OpenGL, one of the most popular 3-D graphic library, under the PC and Windows platform. The software can visualize the data as volume and slices, whose color distribution is specified by a special dialog box that can pick a color in RGB or HSV format. The dialog box can also designate opacity values so that several 3-D objects can be displayed superimposed each other. Horizon picking is implemented very easily with this software thanks to the guided picking method. The picked points from a horizon will compose a set of points, mesh, and a surface, which can be viewed and analysed in three dimensions.

High Performance and FPGA Implementation of Scalable Video Encoder

  • Park, Seongmo;Kim, Hyunmi;Byun, Kyungjin
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.6
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    • pp.353-357
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    • 2014
  • This paper, presents an efficient hardware architecture of high performance SVC(Scalable Video Coding). This platform uses dedicated hardware architecture to improve its performance. The architecture was prototyped in Verilog HDL and synthesized using the Synopsys Design Compiler with a 65nm standard cell library. At a clock frequency of 266MHz, This platform contains 2,500,000 logic gates and 750,000 memory gates. The performance of the platform is indicated by 30 frames/s of the SVC encoder Full HD($1920{\times}1080$), HD($1280{\times}720$), and D1($720{\times}480$) at 266MHz.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

3D Font Library for Android Platform (안드로이드 플랫폼을 위한 3D 폰트 라이브러리)

  • Kim, KyoungYeon;Bae, HaYeun;Gwon, Ryu-Hyeok;Kim, Yoo-Sung
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.1470-1473
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    • 2013
  • 본 논문에서는 안드로이드 플랫폼에서 3D 타이포그래피를 쉽게 표현할 수 있도록 지원하는 라이브러리를 설계 구현하였다. 현재까지 모바일 플랫폼에서 3D 타이포그래피를 지원하기 위한 라이브러리는 iOS에서 사용가능한 FTGL ES만이 공개되었고 이를 직접 안드로이드 플랫폼에서 사용할 수 없으며 제공되는 3D 표현 기능 또한 제한적이었다. 본 연구에서는 iOS용 FTGL ES를 안드로이드 플랫폼에서 사용할 수 있도록 변환하고 OpenGL ES기능을 활용하여 다양한 3D 폰트 표현을 지원할 수 있는 3D 폰트 라이브러리를 개발하였다. Freetype 라이브러리를 통해 폰트의 Glyph 정보들을 얻고 이를 이용해 테두리, 양각, 음각 등 다양한 3D 문자 표현 기능을 구현하였고, 공간상에서 문자들의 배치를 수학적으로 모델링하여 다양한 3D 문자 배치 기능을 구현하였다. 개발된 3D 폰트 라이브러리를 이용하여 다양하게 문자들을 3D 공간에 표현할 수 있으면서, 기존 3D 타이포그래피 표현 방법들에 비해 더 쉽고 빠르게 3D 타이포그래피를 표현할 수 있도록 지원한다.

Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit) (안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현)

  • Koh, Eunbyul;Kim, Nokhee;Hwang, Sungmi;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.381-390
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    • 2013
  • Almost all the mobile phone users already moved or are now moving away to smartphones for their various applications like games. If we are to speak about game applications, due to the performance limits of smartphones, 2D games are predominant over 3D games in every app. store. In this paper, we implement a 3D cube game application by porting an existing visual c++ irrlicht cube application to android platform library using the android Native Development Kit. After the porting is done, we add a few new features for more fun. Because the android NDK makes the existing C/C++ codes run directly on the android operating systems, we found by real execution tests that our 3D cube app. is well executed on a low-end android smartphone without any performance problem.