• Title/Summary/Keyword: 3D Image Construction

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A Study on the Measurement of Slope by Softcopy Photogrammetry (소프트카피 사진측량에 의한 사면지반 측정)

  • 배상호;이형석;주영은
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.19 no.2
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    • pp.183-188
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    • 2001
  • Topographic map is important for the additional detailed construction planning followed by slope sliding. It is a base map that is used to compute the volume of soil, the cost of construction, and check the stability in the area of slope sliding. In this study, 3D topographic data were acquired appling softcopy photogrammetry to the dangerous slope, and the method which can transform these data to the same coordinates system as early TM coordinates was designed. There was a problem when the one meter contour line was made by analysing the image taken from the distance three hundred meters. By solving this problem, this could be used as important data for the planning of road expansion construction. It is expected to be useful for the measurement of various dangerous area in civil engineering works.

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Orthophoto Application for Geo-spatial Information Acquisiton of Construction Area(DAM) (공사지역(댐)의 지형정보구축을 위한 정사영상의 활용)

  • 한승희;이형석;이성순
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.4
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    • pp.395-403
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    • 2000
  • It is so sensitive that the matter of compensation for private possessions caused in the course of public construction planning is very important. Especially, more logical planning is necessary when the dam be constructed, because it is mainly controlled by the surface of water, and if that planning is made public, artificial change is occurred in land use in that area for the purpose of rising the compensation. In this study, the plan for the application of aerial photo based ortho image was drew up for solving these problems and for the rational, rapid compensation. Ortho image was made by aerial photo, used as reading material for the change in land use. The modeling of drainage basin, came under the planning surface of water, and the 3D simulation were performed for the scene analysis, the change understanding in land use for a lot number in a certain period by overlapping the digital image, the digital land registration map, and the digital topography map as well as the analysis of the admitted land followed by the height of reservoir water.

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Development of a Hand~posture Recognition System Using 3D Hand Model (3차원 손 모델을 이용한 비전 기반 손 모양 인식기의 개발)

  • Jang, Hyo-Young;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.219-221
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    • 2007
  • Recent changes to ubiquitous computing requires more natural human-computer(HCI) interfaces that provide high information accessibility. Hand-gesture, i.e., gestures performed by one 'or two hands, is emerging as a viable technology to complement or replace conventional HCI technology. This paper deals with hand-posture recognition. Hand-posture database construction is important in hand-posture recognition. Human hand is composed of 27 bones and the movement of each joint is modeled by 23 degrees of freedom. Even for the same hand-posture,. grabbed images may differ depending on user's characteristic and relative position between the hand and cameras. To solve the difficulty in defining hand-postures and construct database effective in size, we present a method using a 3D hand model. Hand joint angles for each hand-posture and corresponding silhouette images from many viewpoints by projecting the model into image planes are used to construct the ?database. The proposed method does not require additional equations to define movement constraints of each joint. Also using the method, it is easy to get images of one hand-posture from many vi.ewpoints and distances. Hence it is possible to construct database more precisely and concretely. The validity of the method is evaluated by applying it to the hand-posture recognition system.

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A Study of Video Reflection of a Construction Model with Digital Media (디지털 미디어를 활용한 건축모델의 영상화에 관한 연구)

  • Kang, Dong-Kyu;Lee, Chul-Jae
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.179-183
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    • 2008
  • A variety of design processes from 2D graphic to 3D models are meeting improved consumers' confidence of modern clients. However, the current design methods are limited to meet consumers' needs and express a design concept what a designer wants to show. Therefore the study here tries a test of hybrid space simulation combined with previous models and digital media technology, which can be used for multiple contents. The study can contribute to suggesting virtual space simulation that can help clients' spatial understanding in this media era and deliver emotional language of designers as well by utilizing the strong point of multi-sensible media.

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Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Building Height Extraction using Triangular Vector Structure from a Single High Resolution Satellite Image (삼각벡터구조를 이용한 고해상도 위성 단영상에서의 건물 높이 추출)

  • Kim, Hye-Jin;Han, Dong-Yeob;Kim, Yong-Il
    • Korean Journal of Remote Sensing
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    • v.22 no.6
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    • pp.621-626
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    • 2006
  • Today's commercial high resolution satellite imagery such as IKONOS and QuickBird, offers the potential to extract useful spatial information for geographical database construction and GIS applications. Extraction of 3D building information from high resolution satellite imagery is one of the most active research topics. There have been many previous works to extract 3D information based on stereo analysis, including sensor modelling. Practically, it is not easy to obtain stereo high resolution satellite images. On single image performance, most studies applied the roof-bottom points or shadow length extracted manually to sensor models with DEM. It is not suitable to apply these algorithms for dense buildings. We aim to extract 3D building information from a single satellite image in a simple and practical way. To measure as many buildings as possible, in this paper, we suggested a new way to extract building height by triangular vector structure that consists of a building bottom point, its corresponding roof point and a shadow end point. The proposed method could increase the number of measurable building, and decrease the digitizing error and the computation efficiency.

Effect of post processing of digital image correlation on obtaining accurate true stress-strain data for AISI 304L

  • Angel, Olivia;Rothwell, Glynn;English, Russell;Ren, James;Cummings, Andrew
    • Nuclear Engineering and Technology
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    • v.54 no.9
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    • pp.3205-3214
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    • 2022
  • The aim of this study is to provide a clear and accessible method to obtain accurate true-stress strain data, and to extend the limited material data beyond the ultimate tensile strength (UTS) for AISI 304L. AISI 304L is used for the outer construction for some types of nuclear transport packages, due to its post-yield ductility and high failure strain. Material data for AISI 304L beyond UTS is limited throughout literature. 3D digital image correlation (DIC) was used during a series of uniaxial tensile experiments. Direct method extracted data such as true strain and instantaneous cross-sectional area throughout testing such that the true stress-strain response of the material up to failure could be created. Post processing of the DIC data has a considerable effect on the accuracy of the true stress-strain data produced. Influence of subset size and smoothing of data was investigated by using finite element analysis to inverse model the force displacement response in order to determine the true stress strain curve. The FE force displacement response was iteratively adapted, using subset size and smoothing of the DIC data. Results were validated by matching the force displacement response for the FE model and the experimental force displacement curve.

A Study on Local Three-Dimensional Visualization Methodology for Effective Analysis of Construction Environments in Extreme Cold Regions (효과적인 극한지 건설환경 분석을 위한 현지 3차원 가시화 방안 연구)

  • Kim, Eui Myoung;Lee, Woo Sik;Hong, Chang Hee
    • Spatial Information Research
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    • v.20 no.6
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    • pp.129-137
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    • 2012
  • For construction project in extreme cold region, it is essential to establish basic data on the site such as topographical data from the early stage of construction of planning and designing, and it is needed to frequently perform site investigation when necessary. However, extreme cold regions are characteristic of being at long distance and difficult in approaching, and special regions such as Antarctica, in particular, are hard to conduct site investigation. Although a site investigation may be conducted, those who can visit Antarctica are sufficiently limited so that most of the staff may participate in construction without knowledge of the site and increase the risk of errors in decision making or designing. In order to resolve such problems, the authors in this study identified methods of building wide-area topographical data and bedrock classification data of exposed areas via remote sensing and of building precise topographical data on the construction site. Also, the authors attempted to present methods by which such data can be managed and visualized integrally via three-dimensional GIS technology and all the participants in construction can learn sense of field and conduct necessary analysis as frequent as possible. The areas around the Jangbogo Antarctic Station were selected to be the research area for conducting effective integrational management and three-dimensional visualization of various spatial data such as wide-area digital elevation model, ortho-images, bedrock classification data, local precise digital elevation model, and site images. The results of this study may enable construction firms to analyze local environments for construction whenever they need for construction in extreme cold regions and then support construction work including decision making or designing.

A Study on the Construction of a Real-time Sign-language Communication System between Korean and Japanese Using 3D Model on the Internet (인터넷상에 3차원 모델을 이용한 한-일간 실시간 수화 통신 시스템의 구축을 위한 기초적인 검토)

  • Kim, Sang-Woon;Oh, Ji-Young;Aoki, Yoshinao
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.71-80
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    • 1999
  • Sign-language communication can be a useful way of exchanging message between people who using different languages. In this paper, we report an experimental survey on the construction of a Korean-Japanese sign-language communication system using 3D model. For real-time communication, we introduced an intelligent communication method and built the system as a client-server architecture on the Internet. A character model is stored previously in the clients and a series of animation parameters are sent instead of real image data. The input-sentence is converted into a series of parameters of Korean sign language or Japanese sign language at server. The parameters are transmitted to clients and used for generating the animation. We also employ the emotional expressions, variable frames allocation method, and a cubic spline interpolation for the purpose of enhancing the reality of animation. The proposed system is implemented with Visual $C^{++}$ and Open Inventor library on Windows platform. Experimental results show a possibility that the system could be used as a non-verbal communication means beyond the linguistic barrier.

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CNN-based Shadow Detection Method using Height map in 3D Virtual City Model (3차원 가상도시 모델에서 높이맵을 이용한 CNN 기반의 그림자 탐지방법)

  • Yoon, Hee Jin;Kim, Ju Wan;Jang, In Sung;Lee, Byung-Dai;Kim, Nam-Gi
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.55-63
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    • 2019
  • Recently, the use of real-world image data has been increasing to express realistic virtual environments in various application fields such as education, manufacturing, and construction. In particular, with increasing interest in digital twins like smart cities, realistic 3D urban models are being built using real-world images, such as aerial images. However, the captured aerial image includes shadows from the sun, and the 3D city model including the shadows has a problem of distorting and expressing information to the user. Many studies have been conducted to remove the shadow, but it is recognized as a challenging problem that is still difficult to solve. In this paper, we construct a virtual environment dataset including the height map of buildings using 3D spatial information provided by VWorld, and We propose a new shadow detection method using height map and deep learning. According to the experimental results, We can observed that the shadow detection error rate is reduced when using the height map.