• Title/Summary/Keyword: 3D Image

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Image Feature-Based Real-Time RGB-D 3D SLAM with GPU Acceleration (GPU 가속화를 통한 이미지 특징점 기반 RGB-D 3차원 SLAM)

  • Lee, Donghwa;Kim, Hyongjin;Myung, Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.457-461
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    • 2013
  • This paper proposes an image feature-based real-time RGB-D (Red-Green-Blue Depth) 3D SLAM (Simultaneous Localization and Mapping) system. RGB-D data from Kinect style sensors contain a 2D image and per-pixel depth information. 6-DOF (Degree-of-Freedom) visual odometry is obtained through the 3D-RANSAC (RANdom SAmple Consensus) algorithm with 2D image features and depth data. For speed up extraction of features, parallel computation is performed with GPU acceleration. After a feature manager detects a loop closure, a graph-based SLAM algorithm optimizes trajectory of the sensor and builds a 3D point cloud based map.

Statistical analysis for RMSE of 3D space calibration using the DLT (DLT를 이용한 3차원 공간검증시 RMSE에 대한 통계학적 분석)

  • Lee, Hyun-Seob;Kim, Ky-Hyeung
    • Korean Journal of Applied Biomechanics
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    • v.13 no.1
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    • pp.1-12
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    • 2003
  • The purpose of this study was to design the method of 3D space calibration to reduce RMSE by statistical analysis when using the DLT algorithm and control frame. Control frame for 3D space calibration was consist of $1{\times}3{\times}2m$ and 162 contort points adhere to it. For calculate of 3D coordination used two methods about 2D coordination on image frame, 2D coordinate on each image frame and mean coordination. The methods of statistical analysis used one-way ANOVA and T-test. Significant level was ${\alpha}=.05$. The compose of methods for reduce RMSE were as follow. 1. Use the control frame composed of 24-44 control points arranged equally. 2. When photographing, locate control frame to center of image plane(image frame) o. use the lens of a few distortion. 3. When calculate of 3D coordination, use mean of 2D coordinate obtainable from all image frames.

Effect of 2Dimesion and 3Dimension Images on Human Factors

  • Kim, Jung-Ho;Kwon, Soon Chul;Son, Kwang Chul;Sohn, Chae Bong;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.6 no.2
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    • pp.13-16
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    • 2014
  • This study aims to examine the effects of watching 2D and 3D images on the blink rate. Regarding the image watch, their blink rate for 2D and 3D images was separately checked for 1 minute in the 1m distance, before the watch, after 15 minutes of watch, and after 30 minutes of watch. About the change of their blink rate in the 2D image watch, it tended to become higher than that before watching the image; however, there was no statistical significance (paired t-test, p=0.106, p=0.062). And in the 2D image watch, it tended to increase in comparison between after 15 minutes and after 30 minutes, but there was no statistical significance (paired t-test, p=0.623). Meanwhile, about the change of their blink rate in the 3D image watch, it tended to decrease statistically significantly both after 15 minutes and after 30 minutes when compared with that before watching the image (paired t-test, p=0.000, p=0.000). In the 3D image watch, it tended to increase in comparison between after 15 minutes and after 30 minutes; however, there was no statistical significance (paired t-test, p=0.867).

Transformations and Their Analysis from a RGBD Image to Elemental Image Array for 3D Integral Imaging and Coding

  • Yoo, Hoon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.2273-2286
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    • 2018
  • This paper describes transformations between elemental image arrays and a RGBD image for three-dimensional integral imaging and transmitting systems. Two transformations are introduced and analyzed in the proposed method. Normally, a RGBD image is utilized in efficient 3D data transmission although 3D imaging and display is restricted. Thus, a pixel-to-pixel mapping is required to obtain an elemental image array from a RGBD image. However, transformations and their analysis have little attention in computational integral imaging and transmission. Thus, in this paper, we introduce two different mapping methods that are called as the forward and backward mapping methods. Also, two mappings are analyzed and compared in terms of complexity and visual quality. In addition, a special condition, named as the hole-free condition in this paper, is proposed to understand the methods analytically. To verify our analysis, we carry out experiments for test images and the results indicate that the proposed methods and their analysis work in terms of the computational cost and visual quality.

Effectual Method FOR 3D Rebuilding From Diverse Images

  • Leung, Carlos Wai Yin;Hons, B.E.
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.145-150
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    • 2008
  • This thesis explores the problem of reconstructing a three-dimensional(3D) scene given a set of images or image sequences of the scene. It describes efficient methods for the 3D reconstruction of static and dynamic scenes from stereo images, stereo image sequences, and images captured from multiple viewpoints. Novel methods for image-based and volumetric modelling approaches to 3D reconstruction are presented, with an emphasis on the development of efficient algorithm which produce high quality and accurate reconstructions. For image-based 3D reconstruction a novel energy minimisation scheme, Iterated Dynamic Programming, is presented for the efficient computation of strong local minima of discontinuity preserving energyy functions. Coupled with a novel morphological decomposition method and subregioning schemes for the efficient computation of a narrowband matching cost volume. the minimisation framework is applied to solve problems in stereo matching, stereo-temporal reconstruction, motion estimation, 2D image registration and 3D image registration. This thesis establishes Iterated Dynamic Programming as an efficient and effective energy minimisation scheme suitable for computer vision problems which involve finding correspondences across images. For 3D reconstruction from multiple view images with arbitrary camera placement, a novel volumetric modelling technique, Embedded Voxel Colouring, is presented that efficiently embeds all reconstructions of a 3D scene into a single output in a single scan of the volumetric space under exact visibility. An adaptive thresholding framework is also introduced for the computation of the optimal set of thresholds to obtain high quality 3D reconstructions. This thesis establishes the Embedded Voxel Colouring framework as a fast, efficient and effective method for 3D reconstruction from multiple view images.

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2D to 3D Anaglyph Image Conversion using Linear Curve in HTML5 (HTML5에서 직선의 기울기를 이용한 2D to 3D 입체 이미지 변환)

  • Park, Young Soo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.521-528
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    • 2014
  • In this paper, we propose the method of converting 2D image to 3D image using linear curves in HTML5. We use only one image without any other information about depth map for creating 3D images. So we filter the original image to extract RGB colors for left and right eyes. After selecting the ready-made control point of linear curves to set up depth values, users can set up the depth values and modify them. Based on the depth values that the end users select, we reflect them. Anaglyph 3D is automatically made with the whole and partial depth information. As all of this work has been designed and implemented in Web environment using HTML5, it is very easy and convenient and end users can create any 3D image that they want to make.

Change of Phoria and Subjective Symptoms after Watching 2D and 3D Image (2D와 3D 영상 시청 후 나타난 사위도 및 자각증상의 변화)

  • Kim, Dong-Su;Lee, Wook-Jin;Kim, Jae-Do;Yu, Dong-Sik;Jeong, Eui Tae;Son, Jeong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.17 no.2
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    • pp.185-194
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    • 2012
  • Purpose: The changes of phoria and subjective asthenopia before and after viewing were compared based on 2D image and two ways of 3D images, and presented for references of 3D image watching and production. Methods: Change in phoria was measured before and after watching 2D image, 3D-FPR and 3D-SG images for 30 minutes with a target of 41 university students at 20-30 years old (male 26, female 15). Paired t-test and Pearson correlation between changed phoria and subjective symptoms which were measured using questionnaires were evaluated by before and after watching each images. Results: Right after watching 2D image, exophoria was increased by 0.5 $\Delta$, in distance and near, but it was not a significant level. Right after watching 3D image, exophoria was increased by 1.0~1.5 $\Delta$, and 1.5~2.0 $\Delta$, in distance and near, respectively when compared with before watching. In the significant level, exophoria tended to increase. Changes in near was increased more by 0.5 $\Delta$, compared with those in distance. Changes based on way of 3D-FPR and 3D-SG image were less than 0.5 $\Delta$, and there was almost no difference. In terms of visual subjective symptoms, eye strain was increased in 3D image compared with that in 2D image. In addition, there was no difference depending on way of image. In terms of Pearson correlation between phoria change and eye strain, as exophoria was increased, eye strain was increased. Conclusions: Watching 3D image increased eye strain compared with watching 2D image, and accordingly exophoria tended to increase.

The Discontinuity Information Extraction of Rock Slope using the 3D Digital Image (3차원 수치영상을 이용한 암반사면의 불연속면 정보 추출)

  • Um Dae Yong;Lee Sung Soon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.22 no.3
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    • pp.233-244
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    • 2004
  • Recently, digital image is increasing greatly practical use degree in several industry fields including construction. And interest about 3D digital image that can express practical object realistically is augmented greatly. In this study, developed 3D digital image generation system based on digital photogrammetry and created 3D digital image fer object. And, wished to verify of 3D digital image through comparative analysis with processing result by digital photogrammetry system been using much the latest for acquisition of 3D information. Also, wished to apply to surface information acquisition about rock slope and execute investigation about discontinuity of joint etc. As the result, could created 3D digital image fur object using the 3D digital image generation system developing in this study, and acquire surface information about rock slope efficiently.

A Parallel Algorithm for 3D Geographic Information System (3차원 공간정보 시스템을 위한 병렬 알고리즘)

  • Jo, Jeong-U;Kim, Jin-Seok
    • The KIPS Transactions:PartA
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    • v.9A no.2
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    • pp.217-224
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    • 2002
  • Many systems handle 3D-image were used. High-performance computer systems and techniques of compressing images to handle 3D-image were used. But there will be cost Problems, if GIS system is implemented, using the high-performance system. And if GIS system is implemented, using the techniques of compressing images, there will be some loss of a image. It will take a long processing time to handle 3D-images using a general PC because the size of 3D-image files are very huge. The parallel algorithm presented in the paper can improve speed to handle 3D-image using parallel computer system. The system uses the method of displacing images from nodes to screens, dividing a 3D-image into multiple sub images on multiple nodes. The performance of the presented algorithm showers improving speed by experiments.

Adjustment of texture image for construction of a 3D virtual city (3D 가상도시 구축을 위한 건물 텍스쳐 이미지의 왜곡보정)

  • Kim, Sung-Su;Kim, Byung-Guk
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.2 s.20
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    • pp.49-56
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    • 2002
  • Many users of 3D virtual city are Utilize a texture image for the cognition of real object. In this study, building's facet images were achieved by a digital camera and adjusted its distortion by use of the 2D projective transformation method. After then, Images are mapped to a 3D building model by means of the OpenGL. Application program is able to offer an automation solution to construction process of the 3D virtual city.

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