• 제목/요약/키워드: 3D Human modeling

검색결과 227건 처리시간 0.02초

Development of Ergonomic Leg Guard for Baseball Catchers through 3D Modeling and Printing

  • Lee, Hyojeong;Eom, Ran-i;Lee, Yejin
    • 패션비즈니스
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    • 제20권3호
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    • pp.17-29
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    • 2016
  • To develop baseball catcher leg guards, 3-dimensional (3D) methodologies, which are 3D human body data, reverse engineering, modeling, and printing, optimized guard design for representative positions. Optimization was based on analysis of 3D body surface data and subjective evaluation using 3D printing products. Reverse engineering was used for analysis and modeling based on data in three postures: standing, $90^{\circ}$ knee flexion, and $120^{\circ}$ knee flexion. During knee flexion, vertical skin length increased, with the thigh and knee larger in anterior area compared to the horizontal dimension. Moreover, $120^{\circ}$ knee flexion posture had a high radius of curvature in knee movement. Therefore, guard designs were based on increasing rates of skin deformation and numerical values of radius of curvature. Guards were designed with 3-part zoning at the thigh, knee, and shin. Guards 1 and 2 had thigh and knee boundaries allowing vertical skin length deformation because the shape of thigh and knee significantly affects to its performance. Guard 2 was designed with a narrower thigh and wider knee area than guard 1. The guards were manufactured as full-scale products on a 3D printer. Both guards fit better in sitting than standing position, and guard 2 received better evaluations than guard 1. Additional modifications were made and an optimized version (guard 3) was tested. Guard 3 showed the best fit. A design approach based on 3D data effectively determines best fitting leg guards, and 3D printing technology can customize guard design through immediate feedback from a customer.

3D Computational Modeling of Human P-gp NBD2 with Papyriferic Acid Derivatives

  • Gadhe, Changdev G.
    • 통합자연과학논문집
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    • 제5권3호
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    • pp.190-194
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    • 2012
  • Human P-gp is one of the protein responsible for the multidrug resistance (MDR) develpment. MDR is a major cause of the cancer chemotherapy. In this paper, we performed homology modeling, docking study of papayriferic acid into the P-gp nucleotide binding domain (NBD2). For human P-gp, X-ray crystal structure is not known yet. We developed homology model for human NBD2 using HlyB ABC transporter structure (PDB code: 1XEF, resolution 2.5 ${\AA}$). Docking study was performed using Autodock. Docking result was analyzed, which shows that ligand docks into steroid binding site and interacts through hydrophobic and hydrophilic interactions.

디지털 고령 인체 모델 구축 Part I : 표준 Anthropometry 및 내외형상 (Digital Elderly Human Body Modeling Part I : Standard Anthropometry and Exterior/Interior Geometries)

  • 한지원;최형연;윤경한;박요한
    • 한국자동차공학회논문집
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    • 제17권1호
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    • pp.96-104
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    • 2009
  • An anatomically detailed elderly human body model is under development. Using the anthropometric database of domestic nation-wide size survey, SizeKorea, a standard size and shape of 50th %tile elderly was constructed. Through the local recruitment process, a male volunteer with 71 years of age, 163cm of height and 63kg of weight has been selected. The exterior (skin) and interior (skeleton and organ) geometries were acquired from whole body 3D laser scan and various medical images such as CT, X-ray, and Ultrasonic of the volunteer. A particular attention has been paid into the combining process of exterior and interior geometries especially for joint articulation positions since they were measured at different postures (sitting vs. supine). A whole ribcage of PMHS which possessed similar anthropometry and age of standard 50th %tile elderly was prepared and dissected for the precise gauge of cortical rib bone thickness distributions. After completing the morphological construction of elderly human body, the finite element modeling will be processed by meshing elements and assigning mechanical properties to various biological tissues which reflect the aging effect.

Theoretical Investigations on Structure and Function of Human Homologue hABH4 of E.coli ALKB4

  • Shankaracharya, Shankaracharya;Das, Saibal;Prasad, Dinesh;Vidyarthi, Ambarish Sharan
    • Interdisciplinary Bio Central
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    • 제2권3호
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    • pp.8.1-8.5
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    • 2010
  • Introduction: Recently identified human homologues of ALKB protein have shown the activity of DNA damaging drugs, used for cancer therapy. Bioinformatics study of hABH2 and hABH3 had led to the discovery of a novel DNA repair mechanism. Very little is known about structure and function of hABH4, one of the members of this superfamily. Therefore, in present study we are intended to predict its structure and function through various bioinformatics tools. Materials and Methods: Modeling was done with modeler 9v7 to predict the 3D structure of the hABH4 protein. This model was validated with the program Procheck using Ramachandran plot statistics and was submitted to PMDB with ID PM0076284. The 3d2GO server was used to predict the functions. Residues at protein ligand and protein RNA binding sites were predicted with 3dLigandSite and KYG programs respectively. Results and Discussion: 3-D model of hABH4, ALKBH4.B99990003.pdb was predicted and evaluated. Validation result showed that 96.4 % residues lies in favored and additional allowed region of Ramachandran plot. Ligand binding residues prediction showed four Ligand clusters, having 24 ligands in cluster 1. Importantly, conserved pattern of Glu196-X-Pro198- Xn-His254 in the functional domain was detected. DNA and RNA binding sites were also predicted in the model. Conclusion and Prospects: The predicted and validated model of human homologue hABH4 resulted from this study may unveil the mechanism of DNA damage repair in human and accelerate the research on designing of appropriate inhibitors aiding in chemotherapy and cancer related diseases.

3차원 모델링을 통한 구명복 착용 후 부양자세 예측 (The prediction of floating position of human model after wearing life-jacket based on the three dimensional modeling)

  • 필숭송;김동준;박종헌;민경철;이재상
    • 수산해양기술연구
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    • 제47권3호
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    • pp.257-266
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    • 2011
  • Recently, the manufacturers of life-jacket are very interested in the acquisition of USCG(US Coast Guard) approval because the acquisition of USCG approval has an important role in the purchasing decision of the buyer's. Be based on criterion of USCG, we studied how to predict the change of floating position of human model with life-jacket to verify the backside restore. For this, in this study, the human model and the lifejacket was modeled in three dimension, the application program for prediction of floating position was developed, and plugged-in commercial program.

3차원 휴먼 시뮬레이션을 이용한 선박생산공정의 근골격계질환 감소방안 연구 (A Study of Musculoskeletal Disorders Reduction Scheme in Shipbuilding Process Using 3D Human Simulation)

  • 민경철;김동준
    • 한국해양공학회지
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    • 제22권5호
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    • pp.119-125
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    • 2008
  • Musculoskeletal disorders(MSDs) are one of the major issues in shipbuilding industry. Main risk factors of MSDs include manual handling of heavy weight, awkward posture, repetitive tasks, prolonged static muscle contraction, and so on. in this study, Using the three-dimensional digital human modeling and simulation method we made up a worker and work posture on a virtual environment. To verify this simulation we compared both traditional ergonomic analysis on a real worker and digital program analysis on a digital human. And this paper shows that it is possible to reduce the rate of MSDs in the shipbuilding industry because it means we can change poor posture mid surroundings into better ones.

컴퓨터그래픽스를 이용한 사실적인 3D 인물 일러스트레이션의 표현 (Realistic 3-dimensional using computer graphics Expression of Human illustrations)

  • 김훈
    • 디자인학연구
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    • 제19권1호
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    • pp.79-88
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    • 2006
  • 사람의 얼굴은 정체성의 시각적 상징이다. 사람마다 각기 다른 얼굴 모습은 타인과 구별할 수 있도록 하는 중요한 역할을 하면서 개인의 정체성과 직결된다. 역사적으로 볼 때 얼굴에 대한 시대적 인식의 변화와 함께 표현매체와 커뮤니케이션매체가 다양해지고 발전함에 따라 얼굴을 표현하는 것에도 많은 변화가 있었다. 그러나 지금처럼 얼굴에 대한 사람들의 관심과 주목이 컸던 적이 없었다. 기술적으로는 컴퓨터그래픽스의 등장으로 얼굴표현의 새로운 전기를 맞이하게 되었다. 특히 시각 이미지들이 디지털형태로 제작, 저장, 전송할 수 있게 되어 시간적, 공간적제약이 없어지면서 시각이미지정보는 커뮤니케이션에서 그 비중이 전보다 더 커지고 있다. 그 중에서 디지털로 만들어진 얼굴 이미지는 그 활용도가 점차 확대되고 있다. 이에 따라 컴퓨터그래픽스를 이용한 얼굴의 3d (3-dimensional) 표현은 수년전부터 얼굴 각 부분의 형태와 텍스추어 맵 등 각 요소들을 필요할 때 마치 퍼즐 조각처럼 조립해서 전문적인 기술이 없이도 손쉽게 표현할 수 있게 되었다. 본 연구에서는 3d 얼굴표현의 제작단계별 내용을 연구하고 그 결과를 바탕으로 케이스 스터디에서 시각화함으로써 3d 전문가가 아닌 일반 시각디자이너들이 3d 형태의 얼굴을 효과적으로 표현하는 방법을 연구한다.

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신속한 신제품 개발을 위한 3D Third Party Program 개발에 관한 연구 (A Study on 3D Third Party Program for Quick Development of New Product)

  • 한찬희;이창호
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2003년도 추계학술대회
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    • pp.207-214
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    • 2003
  • 3D Modeling Solution can reduce projecting error and also make possible to design visually, so that it can minimize human resources. On the other hand, it has defects of operating difficulties caused by too much complex function, thus it consequently prevent user from prompt handling. According to this paper, the developed party S/W will help that user can construct the parts easily, can let everybody use 3D modeling solution readily, and make fast development of new product. This software will carry out prompt development of new product and derive satisfaction of customers from high quality. Also, saving time and expense naturally raise competitive power in consequence.

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인체 모델 생성을 위한 등고선 삼각분할 기반의 3차원 전신 스캐너 개발 (Development of a 3D Whole Body Scanner for Reconstructing Human Body based on Contour Triangulation Technique)

  • 최영규;구본기;최병태
    • 한국정보과학회논문지:시스템및이론
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    • 제30권7_8호
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    • pp.397-407
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    • 2003
  • 인간의 신체에 대한 정확한 3차원 표면모델을 추출할 수 있는 기술에 대한 요구와 관심이 최근 멀티미디어 등 다양한 응용 분야에서 증폭되고 있다. 본 논문에서는 인체의 ,3차원 모델을 효율적으로 추출하기 위한, 3차원 스캐너를 소개하였으며, 취득된 3차원 정보로부터 등고선(Wire-frame Contour)을 안정적으로 생성하는 반자동 등고선 생성 방법을 제안하였다. 또한 생성된 등고선으로부터 3차원 표면모델을 추출하기 위한 표면 삼각분할 알고리즘을 제안하였다. 실험을 통해 개발된 시스템과 제안된 방법이 안정적이고 효과적으로 인체의, 3차원 표면모델을 생성하는 것을 확인할 수 있었다.

Convergence Education Modeling for Teaching Integration of IoT with 3D Printing Based on Manufacturing Chemical Product by Production Companies

  • Kim, Chigon;Park, Jong-Youel;Park, Dea-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.55-60
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    • 2020
  • This study aims to apply Arduino and 3D printing technology considered as a key subject in the age of 4th industrial revolution which is a step 1 for customizing and applying the process of production by chemical molding companies producing environment-friendly biodegradable packaging materials to the 3D printing teaching in universities. Step 3 is applied to IoT for Arduino application, and 3D printing technology is also used on the basis of teaching creative integrated human resource. Integration of Arduino with 3D printers is based on the assumption that middle- and high-school students can learn it step by step to higher levels and university students majoring or not majoring in computing science can also have computing skills for solving 3D printing-based problems. For IoT application in this study, the 3D printing technology is applied to the external shape of products for producing an Arduino-based lighting fixture. The applied 3D printing technology is further extended to teaching modeling of producing packaging materials by chemical product molding companies in the age of 4th industrial revolution.