• Title/Summary/Keyword: 3D Face Modeling

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A Three-Dimensional Facial Modeling and Prediction System (3차원 얼굴 모델링과 예측 시스템)

  • Gu, Bon-Gwan;Jeong, Cheol-Hui;Cho, Sun-Young;Lee, Myeong-Won
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.9-16
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    • 2011
  • In this paper, we describe the development of a system for generating a 3-dimensional human face and predicting it's appearance as it ages over subsequent years using 3D scanned facial data and photo images. It is composed of 3-dimensional texture mapping functions, a facial definition parameter input tool, and 3-dimensional facial prediction algorithms. With the texture mapping functions, we can generate a new model of a given face at a specified age using a scanned facial model and photo images. The texture mapping is done using three photo images - a front and two side images of a face. The facial definition parameter input tool is a user interface necessary for texture mapping and used for matching facial feature points between photo images and a 3D scanned facial model in order to obtain material values in high resolution. We have calculated material values for future facial models and predicted future facial models in high resolution with a statistical analysis using 100 scanned facial models.

Simple Method of Integrating 3D Data for Face Modeling (얼굴 모델링을 위한 간단한 3차원 데이터 통합 방법)

  • Yoon, Jin-Sung;Kim, Gye-Young;Choi, Hyung-Ill
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.34-44
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    • 2009
  • Integrating 3D data acquired in multiple views is one of the most important techniques in 3D modeling. However, due to the presence of surface scanning noise and the modification of vertices consisting of surface, the existing integration methods are inadequate to some applications. In this paper, we propose a method of integrating surfaces by using the local surface topology. We first find all boundary vertex pairs satisfying a prescribed geometric condition on adjacent surfaces and then compute 2D planes suitable to each vertex pairs. Using each vertex pair and neighbouring boundary vertices projected to their 2d plane, we produce polygons and divide them to the triangles which will be inserted to empty space between the adjacent surfaces. A proposed method use local surface topology and not modify the vertices consisting of surface to integrate several of surfaces to one surface, so that it is robust and simple. We also integrate the transformed textures to a 2D image plane computed by using a cylindrical projection to composite 3D textured model. The textures will be integrated according to the partition lines which considering attribute of face object. Experimental results on real object data show that the suggested method is simple and robust.

3D Face Modeling based on Statistical Model for Animation (애니메이션을 위한 통계적 모델에 기반을 둔 3D 얼굴모델링)

  • Oh, Du-Sik;Kim, Jae-Min;Cho, Seoung-Won;Chung, Sun-Tae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.435-438
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    • 2008
  • 본 논문에서는 애니메이션을 위해서 얼굴의 특징표현(Action Units)의 조합하는 방법으로 얼굴 모델링을 하기 위한 3D대응점(3D dense correspondence)을 찾는 방법을 제시한다. AUs는 표정, 감정, 발음을 나타내는 얼굴의 특징표현으로 통계적 방법인 PCA (Principle Component Analysis)를 이용하여 만들 수 있다. 이를 위해서는 우선 3D 모델상의 대응점을 찾는 것이 필수이다. 2D에서 얼굴의 주요 특징 점은 다양한 알고리즘을 이용하여 찾을 수 있지만 그것만으로 3D상의 얼굴 모델을 표현하기에는 적합하지 않다. 본 논문에서는 3D 얼굴 모델의 대응점을 찾기 위해 원기둥 좌표계 (Cylinderical Coordinates System)을 이용하여 3D 모델을 2D로 투사(Projection)시켜서 만든 2D 이미지간의 워핑(Warping) 을 통한 대응점을 찾아 역으로 3D 모델간의 대응점을 찾는다. 이것은 3D 모델 자체를 변환하는 것보다 적은 연산량으로 계산할 수 있고 본래 형상의 변형이 없다는 장점을 가지고 있다.

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New Geometric modeling method: reconstruction of surface using Reverse Engineering techniques

  • Jihan Seo
    • Proceedings of the Safety Management and Science Conference
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    • 1999.11a
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    • pp.565-574
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    • 1999
  • In reverse engineering area, it is rapidly developing reconstruction of surfaces from scanning or digitizing data, but geometric models of existing objects unavailable many industries. This paper describes new methodology of reverse engineering area, good strategies and important algorithms in reverse engineering area. Furthermore, proposing reconstruction of surface technique is presented. A method find base geometry and blending surface between them. Each based geometry is divided by triangular patch which are compared their normal vector for face grouping. Each group is categorized analytical surface such as a part of the cylinder, the sphere, the cone, and the plane that mean each based geometry surface. And then, each based geometry surface is implemented infinitive surface. Infinitive average surface's intersections are trimmed boundary representation model reconstruction. This method has several benefits such as the time efficiency and automatic functional modeling system in reverse engineering. Especially, it can be applied 3D scanner and 3D copier.

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Double Enveloping Worm Thread Tooth Machining Study using Full Face Contact Cutting Tool (전체면 접촉 절삭공구를 이용한 장구형 웜나사 치형가공 연구)

  • Kang, S.J.;Kim, Y.H.
    • Transactions of Materials Processing
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    • v.29 no.3
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    • pp.144-150
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    • 2020
  • In this paper, we propose the generation of a double enveloping worm thread profile with a non-developable ruled surface. Thread surface machining cuts all the way from the tip to the tooth root at one time, like full-face contact machining, rather than cutting several times like point machining. This cutting can reduce the cutting duration and achieve the smooth surface that does not require a grinding process for the threaded surface. The mathematical model of the cutting process was developed from theoretical equations, and the tooth surface was generated using two parameters and modeled in the CATIA using the generated Excel data. Additionally, the machining process of the worm was simulated in a numerical control simulation system. To verify the validity of the proposed method, the deviation between the modeling and the workpiece was measured using a 3D measuring machine.

Improvement of Active Shape Model for Detecting Face Features in iOS Platform (iOS 플랫폼에서 Active Shape Model 개선을 통한 얼굴 특징 검출)

  • Lee, Yong-Hwan;Kim, Heung-Jun
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.2
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    • pp.61-65
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    • 2016
  • Facial feature detection is a fundamental function in the field of computer vision such as security, bio-metrics, 3D modeling, and face recognition. There are many algorithms for the function, active shape model is one of the most popular local texture models. This paper addresses issues related to face detection, and implements an efficient extraction algorithm for extracting the facial feature points to use on iOS platform. In this paper, we extend the original ASM algorithm to improve its performance by four modifications. First, to detect a face and to initialize the shape model, we apply a face detection API provided from iOS CoreImage framework. Second, we construct a weighted local structure model for landmarks to utilize the edge points of the face contour. Third, we build a modified model definition and fitting more landmarks than the classical ASM. And last, we extend and build two-dimensional profile model for detecting faces within input images. The proposed algorithm is evaluated on experimental test set containing over 500 face images, and found to successfully extract facial feature points, clearly outperforming the original ASM.

A Method of Integrating Scan Data for 3D Face Modeling (3차원 얼굴 모델링을 위한 스캔 데이터의 통합 방법)

  • Yoon, Jin-Sung;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.43-57
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    • 2009
  • Integrating 3D data acquired in multiple views is one of the most important techniques in 3D modeling. However, the existing integration methods are sensitive to registration errors and surface scanning noise. In this paper, we propose a integration algorithm using the local surface topology. We first find all boundary vertex pairs satisfying a prescribed geometric condition in the areas between neighboring surfaces, and then separates areas to several regions by using boundary vertex pairs. We next compute best fitting planes suitable to each regions through PCA(Principal Component Analysis). They are used to produce triangles that be inserted into empty areas between neighboring surfaces. Since each regions between neighboring surfaces can be integrated by using local surface topology, a proposed method is robust to registration errors and surface scanning noise. We also propose a method integrating of textures by using parameterization technique. We first transforms integrated surface into initial viewpoints of each surfaces. We then project each textures to transformed integrated surface. They will be then assigned into parameter domain for integrated surface and be integrated according to the seaming lines for surfaces. Experimental results show that the proposed method is efficient to face modeling.

A Facial Animation System Using 3D Scanned Data (3D 스캔 데이터를 이용한 얼굴 애니메이션 시스템)

  • Gu, Bon-Gwan;Jung, Chul-Hee;Lee, Jae-Yun;Cho, Sun-Young;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.281-288
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    • 2010
  • In this paper, we describe the development of a system for generating a 3-dimensional human face using 3D scanned facial data and photo images, and morphing animation. The system comprises a facial feature input tool, a 3-dimensional texture mapping interface, and a 3-dimensional facial morphing interface. The facial feature input tool supports texture mapping and morphing animation - facial morphing areas between two facial models are defined by inputting facial feature points interactively. The texture mapping is done first by means of three photo images - a front and two side images - of a face model. The morphing interface allows for the generation of a morphing animation between corresponding areas of two facial models after texture mapping. This system allows users to interactively generate morphing animations between two facial models, without programming, using 3D scanned facial data and photo images.

Target Object Image Extraction from 3D Space using Stereo Cameras

  • Yoo, Chae-Gon;Jung, Chang-Sung;Hwang, Chi-Jung
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1678-1680
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    • 2002
  • Stereo matching technique is used in many practical fields like satellite image analysis and computer vision. In this paper, we suggest a method to extract a target object image from a complicated background. For example, human face image can be extracted from random background. This method can be applied to computer vision such as security system, dressing simulation by use of extracted human face, 3D modeling, and security system. Many researches about stereo matching have been performed. Conventional approaches can be categorized into area-based and feature-based method. In this paper, we start from area-based method and apply area tracking using scanning window. Coarse depth information is used for area merging process using area searching data. Finally, we produce a target object image.

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A Tracking of Head Movement for Stereophonic 3-D Sound (스테레오 입체음향을 위한 머리 움직임 추정)

  • Kim Hyun-Tae;Lee Kwang-Eui;Park Jang-Sik
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1421-1431
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    • 2005
  • There are two methods in 3-D sound reproduction: a surround system, like 3.1 channel method and a binaural system using 2-channel method. The binaural system utilizes the sound localization principle of a human using two ears. Generally, a crosstalk between each channel of 2-channel loudspeaker system should be canceled to produce a natural 3-D sound. To solve this problem, it is necessary to trace a head movement. In this paper, we propose a new algorithm to correctly trace the head movement of a listener. The Proposed algorithm is based on the detection of face and eye. The face detection uses the intensity of an image and the position of eyes is detected by a mathematical morphology. When the head of the listener moves, length of borderline between face area and eyes may change. We use this information to the tracking of head movement. A computer simulation results show That head movement is effectively estimated within +10 margin of error using the proposed algorithm.

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