• Title/Summary/Keyword: 3D Environment Recognition

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Review on the Articles of the Effect of Image Training Program with 3D Virtual Reality and Use for Physical Activity of Older Adults: Based on the Embodied Cognition (3D 가상현실 심상운동 프로그램 효과 및 노인체육 적용가능성에 대한 문헌고찰연구: 체화된 인지접근)

  • Moon, Kyung-Ji;Han, Kyung-Hun
    • Journal of the Korean Applied Science and Technology
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    • v.35 no.3
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    • pp.886-904
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    • 2018
  • The 3D(dimension) vritual reality(VR) has already been used in various sports fields, especially in the training of elite athletes. It is mainly used to maximize the effectiveness of image training, and the use of VR-based image training has received special attention as evidence-based pratices for its feasibility, practicality, and appropriateness. However, in recent years, the use of VR is no longer used only for the training of elite athletes, but is widely used in social sports. This is because, the advantage of exercise in VR is that it is highly stable and has fewer restrictions from the external environment. Considering these advantages, it can be used for the elderly physical activity. This study identifies and reviews studies applying VR-based image training. Several recommendations for the future study on VR-based image training for the older such as interdisciplinary approach to VR-based image training, support needs regarding characteristics of the older, and generalization and maintenance of acquired technology were discussed.

A Study on the Interactions between the Actors of the 3D Broadcasting Standardization Process (3DTV방송기술 표준화과정의 참여자간 상호작용 : 행위자 네트워크 이론기반 사례연구)

  • Song, Kyung Hee;Kwak, Kyu Tae;Park, Soo Kyung;Lee, Bong Gyou
    • Journal of Internet Computing and Services
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    • v.15 no.2
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    • pp.109-127
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    • 2014
  • This study is devised out of the recognition that the existing standardization-related research has not sufficiently examined the overall social environment where a standard is actually made and diffused and the roles of the actors and the changes in them in the complex social system where multiple stakeholders exist. Against this backdrop, this study purports to reconstruct the dynamic process of developing and standardizing an innovative technology through a socio-technical approach involved by multiple stakeholders with different interests in the context of a socio-technical institutional environment. The specific goals to achieve the purpose include first, inspecting the characteristics of the interactions between the human actors and between the human and non-human actors in the socio-technical network surrounding a standardization process. Second, the study aimed to observe the activities of the focal actor who led the standardization process and its changing role. To that end, it analyzed the dynamic features of the process of standardizing a HD 3DTV broadcasting technology that took place in South Korea based on the actor network theory. As for the analysis method, the researchers personally took part in the actor network involving the new technology to analyze the dynamic characteristics of the network, applying the qualitative research method of survey and in-depth interviews and exploring the overall dynamics of environment, behavior and technology observed over the course of the entire standardization process.

A Study of Analysis Methods on R&D Productivity Using Patent and Paper Analysis (특허 및 논문분석을 이용한 연구생산성 분석 기법에 관한 연구)

  • Shin, Seung-Hoo;Hyun, Byung-Hwan
    • Journal of Korea Technology Innovation Society
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    • v.11 no.3
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    • pp.400-429
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    • 2008
  • Global R&D environment is entering on more complicated aspect gradually and tends to increase sharply in a quantitative manner. Technology competition is getting higher. This study intends to raise recognition of a necessity of productivity in a rapidly-changing R&D field and to suggest alternatives for improving its research productivity. For it, the research productivity was analyzed by utilizing two processes of patent analysis and paper analysis. According to the analysis result, it can be confirmed that Korea has the low research productivity compared to advanced countries such as USA and Japan. Government-supported research institute showed the relatively low research productivity, compared to foreign research institutes. It is confirmed that the company research institute has better research productivity than the government-supported research institute. Analyzing the present situation of research productivity through such the patent and paper analysis, seems to contribute to suggest how the research must be done in order to identify the factor of hampering the competitiveness acquisition and to improve the future R&D productivity.

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A STUDY ON THE ANALYSIS OF THE RIPARIAN VEGETATION NATURALITY AND VIEWSCAPE IN URSTREAM (하천상류지역의 하반식생 자연도 및 경관 분석에 관한 연구 - 경기도 남양주군 수입천을 중심으로 -)

  • ;Amada Takaaki;Ichihara Kouichi
    • Journal of the Korean Institute of Landscape Architecture
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    • v.25 no.3
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    • pp.222-233
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    • 1997
  • Riparian zone occupies not more than 5% of the total watershed area and can be considered in between the terrestrial and aquatic ecology as that does not fall under both of them. Unlike to common terrestrial plant that can e seen on other land, the riparian vegetation that exist in riparian zone can be classified into various groups because of their peculiar living form. The recognition of importance of terrestrial environment has considered the importance of natural river due to which even today, the movement throughout the world to retrograde the river development is taking place customarily. In this research, noticing the actual condition of the river management reality, the original capacity of river landscaping of Han river has been quantified grasping the actual condition of riparian vegetation from distribution area surveying and analysis. The objective of the research is to find out the river retrogression and maintenance methods based on the ecological environmental quality around the river by maintaining the river plants having high natural capacity and river planning method based on the harmony between conservation of river environment and use of riparian zone.

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Robust Blind Source Separation to Noisy Environment For Speech Recognition in Car (차량용 음성인식을 위한 주변잡음에 강건한 브라인드 음원분리)

  • Kim, Hyun-Tae;Park, Jang-Sik
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.89-95
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    • 2006
  • The performance of blind source separation(BSS) using independent component analysis (ICA) declines significantly in a reverberant environment. A post-processing method proposed in this paper was designed to remove the residual component precisely. The proposed method used modified NLMS(normalized least mean square) filter in frequency domain, to estimate cross-talk path that causes residual cross-talk components. Residual cross-talk components in one channel is correspond to direct components in another channel. Therefore, we can estimate cross-talk path using another channel input signals from adaptive filter. Step size is normalized by input signal power in conventional NLMS filter, but it is normalized by sum of input signal power and error signal power in modified NLMS filter. By using this method, we can prevent misadjustment of filter weights. The estimated residual cross-talk components are subtracted by non-stationary spectral subtraction. The computer simulation results using speech signals show that the proposed method improves the noise reduction ratio(NRR) by approximately 3dB on conventional FDICA.

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A Case Study of Exploring the Direction of Woman Engineering Education by the Analysis of Learner's Recognition (학습자 인식 분석을 통한 여성 공학교육 방향 탐색 사례 연구)

  • Heo, Gyun;Weon, Hyo-Heon;Lee, Woon-Sik
    • Journal of Engineering Education Research
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    • v.10 no.3
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    • pp.21-37
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    • 2007
  • The purpose of this study is to exploring the direction of woman engineering education by the analysis of learner's recognition. In order to investigate the direction of woman engineering education, the literature reviews were explored in the context of the human resource developmentand in the viewpoint of instructional technology. The survey results such as the learner's experience recognition of engineering education were analyzed and they were discussed by experts in the field of education, instructional technology, and engineering. From the analysis result of 399 students(man:206, woman:193) in P university, there were significant differences with man and woman to the factors of (a) understanding, (b) satisfaction, (c) motivation, (d) learning ability, (e) parents' expectation, (f) pleasure in the study, and (g) expectation grade. This study was suggesting the recommendations of woman engineering education in the viewpoints of cognition, emotion, motivation, environment and instructional strategy. The research results will show the cues of human resource development for women in the field of engineering education.

2D and 3D Hand Pose Estimation Based on Skip Connection Form (스킵 연결 형태 기반의 손 관절 2D 및 3D 검출 기법)

  • Ku, Jong-Hoe;Kim, Mi-Kyung;Cha, Eui-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.12
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    • pp.1574-1580
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    • 2020
  • Traditional pose estimation methods include using special devices or images through image processing. The disadvantage of using a device is that the environment in which the device can be used is limited and costly. The use of cameras and image processing has the advantage of reducing environmental constraints and costs, but the performance is lower. CNN(Convolutional Neural Networks) were studied for pose estimation just using only camera without these disadvantage. Various techniques were proposed to increase cognitive performance. In this paper, the effect of the skip connection on the network was experimented by using various skip connections on the joint recognition of the hand. Experiments have confirmed that the presence of additional skip connections other than the basic skip connections has a better effect on performance, but the network with downward skip connections is the best performance.

A Stereo Camera Based Method of Plane Detection for Path Finding of Walking Robot (보행로봇의 이동경로 인식을 위한 스테레오카메라 기반의 평면영역 추출방법)

  • Kang, Dong-Joong
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.3
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    • pp.236-241
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    • 2008
  • This paper presents a method to recognize the plane regions for movement of walking robots. When the autonomous agencies using stereo camera or laser scanning sensor is under unknown 3D environment, the mobile agency has to detect the plane regions to decide the moving direction and perform the given tasks. In this paper, we propose a very fast method for plane detection using normal vector of a triangle by 3 vertices defined on a small circular region. To reduce the effect of noises and outliers, the triangle rotates with respect to the center position of the circular region and generates a series of triangles with different normal vectors based on different three points on the boundary of the circular region. The vectors for several triangles are normalized and then median direction of the normal vectors is used to test the planarity of the circular region. The method is very fast and we prove the performance of algorithm for real range data obtained from a stereo camera system.

A Basic Study of ROV System Design for Underwater Structure Inspection (수중 구조물 검사를 위한 ROV 시스템 설계 연구)

  • Ryu, Jedoo;Nam, Keonseok;Ha, Kyoungnam
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.3
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    • pp.463-471
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    • 2020
  • Recently, various tries to apply ROV (Remotely Operated Vehicle) into underwater are being developed. However, due to underwater environment uniqueness, the additional problem must be taken into account when designing an ROV for the inspection of the underwater structure. This is because a GPS-based information method cannot be applied, and the obtainable image is also dependent on the turbidity. Also, it is necessary to be able to satisfy waterproof and operating speeds in consideration of most practical application environments. This paper describes the design results of the ROV system for underwater structure inspection considering the above problems. The designed system applied INS / DVL for location recognition and was configured to support 3D mapping and stereo camera-based image information using sonar depending on visibility. To satisfy the waterproof, a pressure vessel using a composite material was applied. And over-actuated system using eight thrusters to maintain a stable posture and operating speed was applied also. The designed system was verified by structural analysis and flow analysis also.

A Study on the Deduction of 3-Dimmensional Visual Structure and measurement of Quantitative Openness in Accordance with Spatial Probe Routes (공간탐색경로에 따른 3차원 시각구조 도출과 정량적 개방도 측정에 관한 연구)

  • Kim, Suk-Tae
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.112-120
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    • 2010
  • Human can recognize the environment by detecting spatial perception, and most of environmental perception depends on visual perception. In view that the acquisition of spatial information is accomplished through visual recognition, analysis of visual structure contained in the space is thought to be very important sector in studying the characteristic of the space. The history of studies on visual structure of space, however, wasn't too long, and furthermore most of the theories up to now focused on static and planar principles. Under this circumstance, this study is intended to suggest new theory by combining Isovist theory and VGA theory that have been actively discussed as the theory on visual perception-based spatial structure and supplementing them between each other to expand into 3-dimensional model. The suggested theory is a complex principle in dimensional and dynamic form in consideration of visual direction, which forms 3-dimentional virtual model that enables visualization of the property of spatial structure as the routine discriminating whether visual connection is made between viewing point and target point, and the target point is included in the visual field quadrangular pyramid or not. Such model was built up by an analysis application where four probe paths were applied to simulate the visual structure that occurs in virtual space, and then the characteristics were analyzed through quantification. In result, in spite of the path with equal space and equal length, significant difference in the acquired quantity of spatial information could be found depending on the probe sequence. On the contrary, it was found that probe direction may not affect the acquired quantity of information and visual property of the space.