• Title/Summary/Keyword: 3D Depth

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FPGA Implementation of Differential CORDIC-based high-speed phase calculator for 3D Depth Image Extraction (3차원 Depth Image 추출용 Differential CORDIC 기반 고속 위상 연산기의 FPGA 구현)

  • Koo, Jung-youn;Shin, Kyung-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.350-353
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    • 2013
  • In this paper, a hardware implementation of phase calculator for extracting 3D depth image from TOF(Time-Of-Flight) sensor is proposed. The designed phase calculator, which adopts redundant binary number systems and a pipelined architecture to improve throughput and speed, performs arctangent operation using vectoring mode of DCORDIC algorithm. Fixed-point MATLAB simulations are carried out to determine the optimized bit-widths and number of iteration. The designed phase calculator is verified by emulating the restoration of virtual 3D data using MATLAB/Simulink and FPGA-in-the-loop verification, and the estimated performance is about 7.5 Gbps at 469 MHz clock frequency.

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Evaluation of auto contouring accuracy in 3D planning system (3차원 입체조형치료시 Auto Contouring tool의 유용성 평가)

  • Choi, JM;Ju, SG;Park, JY;Park, YH;Kim, JS
    • The Journal of Korean Society for Radiation Therapy
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    • v.14 no.1
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    • pp.35-39
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    • 2002
  • Introduction : It is essential to input patients external contour in 3D treatment plan. We would like to see changes in depth and dose when 3D RTP is operating auto contouring when windows value (Width/Level) differs in this process. Material & Methode : We have analyzed the results with 3D RTP after CT Scanning with round CT Phantom. We have compared and analyzed MU values according to depth changes to Isocenter changing external contour and inputting random Window value. We have watched change values according to dose optimization in 4 directions(LAO, LPO, RAO, RPO), We plan 100 case for exact analyzation. We have results changing window value random to each beam in 100 cans. Result : It showed change between minimum and maximum value in 4 beam is Depth 0.26mm, MU $1.2\%$ in LAO. It showed LPO-Depth 0.13mm, MU $0.9\%$, RAO-Depth 0.2mm MU $0.8\%$, RPO-Depth 0.27mm, MU $1.1\%$ Conclusion : Maximum change in depth 0.27 mm, MU error rate is $0.12\%$ according to Window change. As we can see in these results, it seems Window value change doesn't effect in treatment. However, it seems there needs to select appropriate Window value in precise treatment.

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Sequential Point Cloud Generation Method for Efficient Representation of Multi-view plus Depth Data (다시점 영상 및 깊이 영상의 효율적인 표현을 위한 순차적 복원 기반 포인트 클라우드 생성 기법)

  • Kang, Sehui;Han, Hyunmin;Kim, Binna;Lee, Minhoe;Hwang, Sung Soo;Bang, Gun
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.166-173
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    • 2020
  • Multi-view images, which are widely used for providing free-viewpoint services, can enhance the quality of synthetic views when the number of views increases. However, there needs an efficient representation method because of the tremendous amount of data. In this paper, we propose a method for generating point cloud data for the efficient representation of multi-view color and depth images. The proposed method conducts sequential reconstruction of point clouds at each viewpoint as a method of deleting duplicate data. A 3D point of a point cloud is projected to a frame to be reconstructed, and the color and depth of the 3D point is compared with the pixel where it is projected. When the 3D point and the pixel are similar enough, then the pixel is not used for generating a 3D point. In this way, we can reduce the number of reconstructed 3D points. Experimental results show that the propose method generates a point cloud which can generate multi-view images while minimizing the number of 3D points.

Analysis of Changes to a 2D Bodice Sloper According to Shoulder Line Variables of a 3D Mannequin and Their Relationships (3D 인대의 어깨선 변인에 따른 2D 길원형의 변화 및 상호관계 분석)

  • Eunsun Kwon;Yejin Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.3
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    • pp.563-575
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    • 2024
  • This study analyzed 2D bodice sloper changes according to combinations of the lateral neck and shoulder points of a 3D mannequin's shoulder lines. The relationship between the 3D shape and 2D pattern was analyzed. The shoulder line was set to a default of 1cm in front of or behind the lateral neck point, 1cm in front or behind the lateral shoulder point and 1cm vertically above the lateral neck or shoulder point. When the lateral neck point was moved backward, the front neck depth, front and back shoulder height, and shoulder length in the 3D shape increased, whereas the back neck's depth and width decreased. In the 2D pattern, the back shoulder height decreased. As the lateral shoulder point moved backward, all items of the 3D shape showed little change. However, the front shoulder height for the 2D pattern decreased. Consequently, the back shoulder height increased, and the lateral neck point was raised vertically by 1cm. Meanwhile, only the back neck depth and shoulder length decreased while all other items increased; however, in the 2D pattern, the front neck width and shoulder line showed no notable change. The shoulder point was raised vertically by 1cm, and the front and back shoulder heights of the 3D shape and 2D pattern were decreased.

HEVC Encoder Optimization using Depth Information (깊이정보를 이용한 HEVC의 인코더 고속화 방법)

  • Lee, Yoon Jin;Bae, Dong In;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.640-655
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    • 2014
  • Many of today's video systems have additional depth camera to provide extra features such as 3D support. Thanks to these changes made in multimedia system, it is now much easier to obtain depth information of the video. Depth information can be used in various areas such as object classification, background area recognition, and so on. With depth information, we can achieve even higher coding efficiency compared to only using conventional method. Thus, in this paper, we propose the 2D video coding algorithm which uses depth information on top of the next generation 2D video codec HEVC. Background area can be recognized with depth information and by performing HEVC with it, coding complexity can be reduced. If current CU is background area, we propose the following three methods, 1) Earlier stop split structure of CU with PU SKIP mode, 2) Limiting split structure of CU with CU information in temporal position, 3) Limiting the range of motion searching. We implement our proposal using HEVC HM 12.0 reference software. With these methods results shows that encoding complexity is reduced more than 40% with only 0.5% BD-Bitrate loss. Especially, in case of video acquired through the Kinect developed by Microsoft Corp., encoding complexity is reduced by max 53% without a loss of quality. So, it is expected that these techniques can apply real-time online communication, mobile or handheld video service and so on.

The Study of Stereo Matching for 3D Image Implementation in Augmented Reality (증강현실에서 3D이미지 구현을 위한 스테레오 정합 연구)

  • Lee, Yonghwan;Kim, Youngseop;Park, Inho
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.4
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    • pp.103-106
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    • 2016
  • 3D technology is main factor in Augmented Reality. Depth map is essential to make cubic effect using 2d image. There are a lot of ways to construct Depth map. Among them, stereo matching is mainly used. This paper presents how to generate depth map using stereo matching. For stereo matching, existing Dynamic programming method is used. To make accurate stereo matching, High-Boost Filter is applied to preprocessing method. As a result, when depth map is generated, accuracy based on Ground Truth soared.

Depth Perception using A Parallel-Axis Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.147-148
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    • 2010
  • Recently, advancement in the visual technology has lead to the further development of the three dimensional (3D) imaging systems. The visual perception to view a pair of images simultaneously, is a crucial factor to build a stereoscopic 3D image. In this paper, we present the depth cues between the intensities of the two images when viewing with both eyes. Due to this stereoscopic effect, objects at different distances from the eyes differ in their horizontal positions, giving the depth cue of horizontal disparity. By simple image processing technique, we also present the binocular disparity map between the two images. A median filter has been used to filter out all the noises occurring in the disparity map image.

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Object Registration for Depth-based Augmented 3D Broadcasting Service (Depth 기반 3D 증감 방송을 위한 객체 인지 기술)

  • Choo, Hyon-Gon;Kim, Minyoung;Cho, YoungJu;Choi, Jin Soo;Kim, Jinwoong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.131-133
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    • 2012
  • 최근 3D 입체 영화 및 3D 방송 기술의 개발과 더불어, 사용자의 몰입감을 극대화하기 위하여, 3D 입체영상과 사용자의 인터랙션 효과를 융합하는 3D 증감 방송 기술에 대한 요구가 높아지고 있다. 본 논문에서는 3D 증강방송을 위해, 3DTV 환경에서의 사용자 인터랙션 서비스에 대한 시나리오에 대해서 분석하고, 이를 바탕으로 제한된 시나리오를 위한 객체 인지 및 제어 기술에 대해서 소개한다. 본 논문에서 깊이 정보와 연계된 3D방송 환경을 가정하고, 이를 TV 환경에 적용했을 경우의 인터랙션 시나리오에 제시하였으며, 다 수의 깊이 카메라를 이용하여 시나리오에 필요한 객체 인지 방법에 대해서 제시한다. 키넥트 카메라를 이용한 구현을 통해 객체 인지 및 시점 전환 구현 결과를 보여준다.

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Conversion Method of 3D Point Cloud to Depth Image and Its Hardware Implementation (3차원 점군데이터의 깊이 영상 변환 방법 및 하드웨어 구현)

  • Jang, Kyounghoon;Jo, Gippeum;Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2443-2450
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    • 2014
  • In the motion recognition system using depth image, the depth image is converted to the real world formed 3D point cloud data for efficient algorithm apply. And then, output depth image is converted by the projective world after algorithm apply. However, when coordinate conversion, rounding error and data loss by applied algorithm are occurred. In this paper, when convert 3D point cloud data to depth image, we proposed efficient conversion method and its hardware implementation without rounding error and data loss according image size change. The proposed system make progress using the OpenCV and the window program, and we test a system using the Kinect in real time. In addition, designed using Verilog-HDL and verified through the Zynq-7000 FPGA Board of Xilinx.

Mixed Display Platform to Expand Comfortable Zone of Stereoscopic 3D Viewing

  • Yang, Ungyeon;Kim, Namkyu;Seo, Jinseok;Kim, Ki-Hong;Lee, Gil-Haeng
    • ETRI Journal
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    • v.35 no.2
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    • pp.352-355
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    • 2013
  • Common stereoscopic three-dimensional (3D) display has a convergence and accommodation conflict that violates the natural human cognitive process of viewing. This weakness exposes the challenge in supporting fun factors while eliminating safety problems in the 3D viewing experience. Thus, human factors have become a major research topic. In this letter, we propose a 3D stereoscopic visualization platform that can expand the sense of a 3D space by fusing organically mixed stereoscopic displays to provide a continuous feeling of 3D depth. In addition, we present pilot test results to show the possibility of the technical implementation of the proposed platform and note ongoing research issues to be addressed.