• Title/Summary/Keyword: 3D Computer Graphics

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Hybrid Model Representation for Progressive Indoor Scene Reconstruction (실내공간의 점진적 복원을 위한 하이브리드 모델 표현)

  • Jung, Jinwoong;Jeon, Junho;Yoo, Daehoon;Lee, Seungyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.37-44
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    • 2015
  • This paper presents a novel 3D model representation, called hybrid model representation, to overcome existing 3D volume-based indoor scene reconstruction mechanism. In indoor 3D scene reconstruction, volume-based model representation can reconstruct detailed 3D model for the narrow scene. However it cannot reconstruct large-scale indoor scene due to its memory consumption. This paper presents a memory efficient plane-hash model representation to enlarge the scalability of the indoor scene reconstruction. Also, the proposed method uses plane-hash model representation to reconstruct large, structural planar objects, and at the same time it uses volume-based model representation to recover small detailed region. Proposed method can be implemented in GPU to accelerate the computation and reconstruct the indoor scene in real-time.

Mixed Reality Extension System Using Beam Projectors : Beyond the Sight (빔 프로젝터를 이용한 혼합현실 확장 시스템 : Beyond the Sight)

  • Kim, Jongyong;Song, J.H;Park, J.H.;Nam, J.;Yoon, Seung-Hyun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.65-73
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    • 2019
  • Recently commercial mixed-reality devices have be launched and a variety of mixed-reality content has produced, but narrow field of view, which appear to be hardware technical limitations, are mentioned as an important issue for hindering immersion and limiting the scope of use. We propose a new innovative system that cooperate multiple beam projectors and a number of mixed reality devices. Using this technology, users can maximize immersion and minimize frustration of narrow viewing angles through 3D object rendering on background of large 2D screens. This system, named BtS (Beyond the Sight), is implemented on a client-server basis and includes the ability to calibrate between devices, share spatial coordinate systems, and synchronize real-time renderings as core modules. In this paper, each configuration module is described in detail and the possibility of its performance and application is shown through the introduction of mixed reality content case created using BtS system.

가상현실 R&D 허브‘IGI’

  • Gwon, Gyeong-Hui
    • Digital Contents
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    • no.9 s.148
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    • pp.20-22
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    • 2005
  • 가상현실 분야에서 세계적인 기술력을 인정받고 있는 독일 프라운호퍼 IGD(Institute for Computer Graphics)의 한국 R&D센터 인 그래픽스연구원(IGI). IGI는 정보통신부와 독일 프라운호퍼 IGD, 이화여대가 공동으로 지난해 5월 설립한 국제공동연구기관(재단법인)이다. 의료 영상 처리 및 3차원 구성·원격 진료 시스템·영상 융합 프로젝트 등의 응용 개발 기술을 보유하고 있는 IGI는 IGD가 보유하고 있는 선진 컴퓨터 그래픽스 기술의 국내 도입을 뛰어 넘어 국내 VR(Virtual Reality) 기술력을 선진국 수준으로 끌어올리는데 견인차역할을하기위해국경을초월한연구원들이연구개발에한창이다.

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A Study on the NPR(Non-Photorealistic Rendering) Used in 3D Animation (3D 애니메이션에서 사용되는 NPR에 대한 연구)

  • Lee, Young-Hun
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.94-101
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    • 2007
  • From the flood of various informations and images, the producer and the consumer pursue a new method of images constantly. Especially the computer graphic field has affected the images greatly, and has changed the paradigm of images. The 3D animation which is a part of the computer graphics has two general trends(namely the photorealistic rendering and the non-photorealistic rendering) as to the final image. This study overviews the photorealistic rendering and the non-photorealistic rendering by analyzing the technical side and the artistic side. Also this study presents the applicable scope and the advanced directions of the NPR.

Hardware Implementation of Rasterizer with SIMD Architecture Applicable to Mobile 3D Graphics System (모바일 3차원 그래픽스 시스템에 적용 가능한 SIMD 구조를 갖는 래스터라이저의 하드웨어 구현)

  • Ha, Chang-Soo;Sung, Kwang-Ju;Choi, Byeong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.313-315
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    • 2010
  • In this paper, we describe research results of developing hardware rasterizer that is applicable to mobile 3D graphics system, designed in SIMD architecture and verified in FPGA. Tile-based scan conversion unit is designed like SIMD architecture running four tiles simultaneously and each tile traverses pixels hierarchical in 3-level so that visiting counts is minimized. As experimental results, $8{\times}8$ is the most efficient size of tile and the last step of tile traversing is performed on $2{\times}2$ sized subtile. The rasterizer supports flat shading and gouraud shading and texture mapper supports affine mapping and perspective corrected mapping. Also, texture mapper supports point sampling mode and bilinear interpolating sampling mode and two types of wrapping modes and various blending modes. The rasterzer operates as 120Mhz on xilinx vertex4 $l{\times}100$ device. To easy verification, texture memory and frame buffer are generated as block rom and block ram.

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Web3D Tour Path Setting-Method Using Spline Curve (스플라인 곡선을 이용한 Web3D 투어패스 설정 기법)

  • Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.544-547
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    • 2008
  • Navigation in 3D virtual environment(VE) is very difficult because the virtual environment is lack information than real 3D world. So navigation is import research subject in 3D VE. In this paper, we study tour path setting method using spline curve. The spline curve is augmented polynomial function. So the curve is differentiable. In particular, since the curves which are order of 2 and 3 are second order differentiable those are sufficiently smooth for using the computer graphics and CAD system.

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Performance Analysis of Free-Style Writing and Drawing using Ultrasonic Position System

  • Shin, Low-Kok;Park, Soo-Hong
    • Journal of information and communication convergence engineering
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    • v.6 no.1
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    • pp.6-9
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    • 2008
  • In future domestic context aware applications the location of mobile devices is often required. Ultrasonic technology enables high resolution indoor position measurements. A disadvantage of state-of-art ultrasonic systems is that several base stations are required to estimate 3D position. This study aims to evaluate the efficiency and effectiveness of using UPS as a 3D free-hand writing or drawing tool. The processes include the design and testing of UPS as an efficient 3D free-hand writing or drawing tool in the air. The paper will further explain the system architecture of the UPS and how to use GPS as 3D free-hand writing or drawing tool. The efficiency and effectiveness of the system was confirmed by a computer software simulation. The software will further display the result of drawing or writing from the user by graphics. As a result, it is possible to implement UPS as a 3D free-hand writing or drawing tool in the air.

Effective Internal Pattern Expression Using 3D Vector Data (3D 벡터 데이터를 이용한 효과적인 내부문양 표현)

  • Park, Sung-Jun;Cho, Jin-Soo;WhangBo, Taeg-Keun
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.645-646
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    • 2008
  • Silhouette extraction is widely used in many computer graphics applications. In this paper, we proposed a method for extracting 3D silhouette and internal pattern from 3D vector data. To do this, we first make an edge-list, secondly define the silhouette, and finally remove hidden lines. After getting the silhouette, we extract internal pattern using adjacent edge's dihedral. The proposed method not only effectively improves the performance of extracting 3D silhouette and internal pattern from 3D vector data but also reduces the computational complexity.

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An Effective Modeling of Artificial Teeth Single Cores Prostheses (인공 치아 단일 코아 보철물의 효과적인 모델링)

  • Yoo, Kwan-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.1
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    • pp.13-20
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    • 2002
  • Recently, there is a great demand for artificial teeth prostheses made of the materials which are sintered at $1500^{\circ}C$ such as zirconia ceramic. Since degree of strength of the materials is very high, however, it is very difficult for technicians to manually fabricate the prostheses for these ceramics. So the prostheses have been fabricated by using CNC(computer numerical control) machines. In doing them by using CNC, it is very important that the prostheses satisfying dentists's requirements are accurately modeled into 3D objects. In this paper, we propose an effective method for modeling single cores such as single caps and Conus cores, which are the main those of artificial teeth prostheses. And we also present the visual examples of 3D models for these single cores modeled by the proposed methods. In special, the method has used Minkowski sum and ZMap for modeling the single cores.

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Photon Mapping SIMD Processor Design using Reconfigurable Cell (재구성 Cell을 이용한 Photon mapping SIMD프로세서 설계)

  • Ryu, Hyun-Woo;Kim, Young-Jin;Lee, Hyon-Soo
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.719-722
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    • 2005
  • The synthesis of the 3D images is the most important part of the virtual reality. The photon mapping is the best method for reality in the 3D graphics. This paper presents an architecture for photon mapping applications on SOC devices. The proposed architecture reduces the computation time to photonmap search and radiance estimation. Also this architecture is implemented by a SIMD processor which trades parallelism for frequency of operation.

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