• Title/Summary/Keyword: 3D Compression

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Three-Dimensional Subband Coding of Video using Wavelet Packet Algorithm (웨이브릿 패킷 알고리즘을 이용한 3차원 비디오 서브밴드 코딩)

  • Chu, Hyung Suk;An, Chong Koo
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.11
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    • pp.673-679
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    • 2005
  • This Paper presents the 3D wavelet transformation based video compression system, which possesses the capability of progressive transmission by increasing resolution and increasing rate for multimedia applications. The 3D wavelet packet based video compression system removes the temporal correlation of the input sequences using the motion compensation filter and decomposes the spatio-temporal subband using the spatial wavelet packet transformation. The proposed system allocates the higher bit rate to the low frequency image of the 3D wavelet sequences and improves the 0.49dB PSNR performance of the reconstructed image in comparison with that of H.263. In addition to the limitation on the propagation of the motion compensation error by the 3D wavelet transformation, the proposed system progressively transmits the input sequence according to the resolution and rate scalability.

Volumetric Data Encoding Using Daubechies Wavelet Filter (Daubechies 웨이블릿 필터를 사용한 볼륨 데이터 인코딩)

  • Hur, Young-Ju;Park, Sang-Hun
    • The KIPS Transactions:PartA
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    • v.13A no.7 s.104
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    • pp.639-646
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    • 2006
  • Data compression technologies enable us to store and transfer large amount of data efficiently, and become more and more important due to increasing data size and the network traffic. Moreover, as a result of the increase of computing power, volumetric data produced from various applied science and engineering fields has been getting much larger. In this Paper, we present a volume compression scheme which exploits Daubeches wavelet transform. The proposed scheme basically supports lossy compression for 3D volume data, and provides unit-wise random accessibility. Since our scheme shows far lower error rates than the previous compression methods based on Haar filter, it could be used well for interactive visualization applications as well as large volume data compression requiring image fidelity.

Moving Picture Compression for the Probability Entropy in 3D-DCT Frames. (3D -DCT 프레임간 확률 엔트로피에 의한 동영상 압축)

  • 박동춘;최재윤서경호김태효
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.863-866
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    • 1998
  • In this paper, we proposes Moving Picture Compression reducing bit numbers within the block by probability in 3D-DCT considered of temporal axis. From Delta Modification theory for frequency components, bit numbers within the block(4$\times$4) were properly compressed by using the Probability Entropy. At the result for the proposed algorithm, we could find that the values of PSNR for resolution and the compression rate were better than existing methods.

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Characteristic Evaluation of Impact Absorption Materials for the Development of Fall Impact Protective Pants (낙상 보호 팬츠개발을 위한 충격흡수 소재특성 평가)

  • Park, Jung Hyun;Lee, Jin Suk;Lee, Jeong Ran
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.3
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    • pp.495-505
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    • 2016
  • This study explores and selects an appropriate material that considers light and soft physical properties as well as activity for impact absorption pads that can be used to develop practical impact protective clothes worn during daily life by the elderly to reduce the impact of falls. Physical properties, impact absorption performance, and compression characteristics were evaluated on 5 types of foam, 2 types of 3D spacer fabric, and 3 types of polymer gel to select a material appropriate for the pad to be inserted into impact protective clothes. The evaluation of the physical properties showed that 3D spacer fabrics had lower density compared to other materials and polymer gels had the highest density. The elongation percentage was higher in foams than 3D spacer fabrics and EPDM foam had the highest elongation percentage. The impact absorption performance of honeycomb polymer gel was better than foams and 3D spacer fabrics. As a result of looking into compression energy and compression characteristics of materials, 'CR foam A' was found to absorb the largest amount of compression energy, 24.1%, among foams and polymer gels. A high energy absorption rate of 50.0% (or above) was indicated by 3D spacer fabrics; however, foams and polymer gels showed a progressive deformation of energy compression / recovery curve with 3D spacer fabrics that showed drastic deformation. Based on characteristics of materials, 'CR foam C' and EPDM with relatively high absorption performance can be used as protective pad materials among foams. Among polymer gels, 2 open-type polymer gels that have relatively low impact protective performance but a relatively lighter weight on human body (compared to closed-type) are considered appropriate protective pad materials.

TRIANGLE MESH COMPRESSION USING GEOMETRIC CONSTRAINTS

  • Sim, Jae-Young;Kim, Chang-Su;Lee, Sang-Uk
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.462-465
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    • 2000
  • It is important to compress three dimensional (3D) data efficiently, since 3D data are too large to store or transmit in general. In this paper, we propose a lossless compression algorithm of the 3D mesh connectivity, based on the vertex degree. Most techniques for the 3D mesh compression treat the connectivity and the geometric separately, but our approach attempts to exploit the geometric information for compressing the connectivity information. We use the geometric angle constraint of the vertex fanout pattern to predict the vertex degree, so the proposed algorithm yields higher compression efficiency than the conventional algorithms.

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Density Scalability of Video Based Point Cloud Compression by Using SHVC Codec (SHVC 비디오 기반 포인트 클라우드 밀도 스케일러빌리티 방안)

  • Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.709-722
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    • 2020
  • Point Cloud which is a cluster of numerous points can express 3D object beyond the 2D plane. Each point contains 3D coordinate and color data basically, reflectance or etc. additionally. Point Cloud demand research and development much higher effective compression technology. Video-based Point Cloud Compression (V-PCC) technology in development and standardization based on the established video codec. Despite its high effective compression technology, point cloud service will be limited by terminal spec and network conditions. 2D video had the same problems. To remedy this kind of problem, 2D video is using Scalable High efficiency Video Coding (SHVC), Dynamic Adaptive Streaming over HTTP (DASH) or diverse technology. This paper proposed a density scalability method using SHVC codec in V-PCC.

Coding Efficiency Improvement By Applying Rate-Distortion Optimization To 3D-DCT Based Integral Image Compression Method (3D-DCT 기반 집적영상 압축 방법의 율-왜곡 최적화를 통한 부호화 효율 향상 방법)

  • Jeon, Ju-Il;Kang, Hyun-Soo
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.1-8
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    • 2012
  • In this paper, we propose a rate-distortion optimization method to improve the coding efficiency of the conventional 3D-DCT based compression method using adaptive block mode selection for integral images. In the conventional 3D-DCT based compression method, 3D-DCT blocks of variable block sizes are adaptively selected depending on the characteristics of integral images, and then 3D-DCT is performed. The proposed method applies a rate-distortion optimization to determine the optimal block mode. In addition, we suggest the optimal Lagrangian parameter for integral images. Experimental results show that the proposed method gives bit-rate reduction of about 5%.

Palette-based Color Attribute Compression for Point Cloud Data

  • Cui, Li;Jang, Euee S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3108-3120
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    • 2019
  • Point cloud is widely used in 3D applications due to the recent advancement of 3D data acquisition technology. Polygonal mesh-based compression has been dominant since it can replace many points sharing a surface with a set of vertices with mesh structure. Recent point cloud-based applications demand more point-based interactivity, which makes point cloud compression (PCC) becomes more attractive than 3D mesh compression. Interestingly, an exploration activity has been started to explore the feasibility of PCC standard in MPEG. In this paper, a new color attribute compression method is presented for point cloud data. The proposed method utilizes the spatial redundancy among color attribute data to construct a color palette. The color palette is constructed by using K-means clustering method and each color data in point cloud is represented by the index of its similar color in palette. To further improve the compression efficiency, the spatial redundancy between the indices of neighboring colors is also removed by marking them using a flag bit. Experimental results show that the proposed method achieves a better improvement of RD performance compared with that of the MPEG PCC reference software.

An Effective Structure of Hardware Compression for Potentially Visible Set of Indoor 3D Game Scenes (실내 3D 게임 장면의 잠재적 가시 집합을 위한 효과적인 하드웨어 압축 구조)

  • Kim, Youngsik
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.29-38
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    • 2014
  • In the large scale indoor 3D game scenes, the data amount of potentially visible set (PVS) which pre-computes the information of occlusion culling can be huge. However, the large part of them can be represented as zero. In this paper, the effective hardware structure is designed, which compresses PVS data as the way of zero run length encoding (ZRLE) during building the scene trees of 3D games in mobile environments. The compression ratio of the proposed structure and the rendering speed (frame per second: FPS) according to both PVS culling and frustum culling are analyzed under 3D game simulations.

Moving Image Compression with Splitting Sub-blocks for Frame Difference Based on 3D-DCT (3D-DCT 기반 프레임 차분의 부블록 분할 동영상 압축)

  • Choi, Jae-Yoon;Park, Dong-Chun;Kim, Tae-Hyo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.1
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    • pp.55-63
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    • 2000
  • This paper investigated the sub-region compression effect of the three dimensional DCT(3D-DCT) using the difference component(DC) of inter-frame in images. The proposed algorithm are the method that obtain compression effect to divide the information into subband after 3D-DCT, the data appear the type of cubic block(8${\times}$8${\times}$8) in eight difference components per unit. In the frequence domain that transform the eight differential component frames into eight DCT frames with components of both spatial and temporal frequencies of inter-frame, the image data are divided into frame component(8${\times}$8 block) of time-axis direction into 4${\times}$4 sub block in order to effectively obtain compression data because image components are concentrate in corner region with low-frequency of cubic block. Here, using the weight of sub block, we progressed compression ratio as consider to adaptive sub-region of low frequency part. In simulation, we estimated compression ratio, reconstructed image resolution(PSNR) with the simpler image and the complex image contained the higher frequency component. In the result, we could obtain the high compression effect of 30.36dB(average value in the complex-image) and 34.75dB(average value in the simple-image) in compression range of 0.04~0.05bpp.

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