• Title/Summary/Keyword: 3D 형상제어

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Development of physical flip display and control technology (물리적 플립 디스플레이 및 제어기술 개발 연구)

  • Hong, Sung-Dae
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.577-584
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    • 2017
  • Despite growing participation of many researchers, the cases of applying the transformative emotional display technology using physical materials and media are still in its early stages and the concept and structure are not properly established in Korea. The emerging global trend of physical display shows a possibility of new digital signage using emotional flip display. In this context, this study attempts to develop related element technology necessary in physical flip display and electromagnetic rotation module along with the integration platform of aesthetic arbitrarily-shaped display. The found results will be applied in researching the contents for the main subject which will be exhibited at the EXPO 2017 in Astana. It is to build up the foundation pioneering the localization of associated industry by means of diverse technological breakthroughs including flip-display technology, electromagnetic module technology, real-time video inter-working technology, high-speed rotation module technology, and transformative 3D frame technology.

A Navigation Algorithm using a Locomotion Interface with Programmable Foot Platforms for Realistic Virtual Walking (실감의 가상 걸음을 위한 발판타입 이동인터페이스의 네비게이션 알고리즘)

  • Yoon, Jung-Won;Ryu, Je-Ha
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.6
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    • pp.358-366
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    • 2006
  • This paper describes a novel navigation algorithm using a locomotion interface with two 6-DOF programmable foot platforms. When a human walks on the locomotion interface (LI), the walking motions of the human are recognized by several sensors. Then, the sensed information is used by the LI for generation of infinite surfaces for continuous walking and the virtual environments for scene update according to motions of the human walking. The suggested novel navigation system can induce user's real walking and generate realistic visual feedback during navigation. A novel navigation algorithm is suggested to allow natural navigation in virtual environments by utilizing conditions of normal gait analysis. For realistic visual feedback, the virtual environment is designed with three components; 3D object modeler for buildings and terrains, scene manager and communication manager component. From experiments, the subjects were satisfied with the reality of the suggested navigation algorithm using the locomotion interface. Therefore, the suggested navigation system can allow a user to explore into various virtual terrains with real walking and realistic visual feedback.

Control of Haptic Hand Controller Using Collision Detection Algorithm (충돌감지 알고리듬을 적용한 햅틱 핸드 컨트롤러의 제어)

  • 손원선;조경래;송재복
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.992-995
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    • 2003
  • A haptic device operated by the user's hand can receive information on position and orientation of the hand and display force and moment generated in the virtual environment to the hand. For realistic haptic display, the detailed information on collision between objects is necessary. In the past, the point-based graphic environment has been used in which the end effector of a haptic device was represented as a point and the interaction of this point with the virtual environment was investigated. In this paper, the shape-based graphic environment is proposed in which the interaction of the shape with the environment is considered to analyze collision or contact more accurately. To this end. the so-called Gilbert-Johnson-Keerthi (GJK) algorithm is adopted to compute collision points and collision instants between two shapes in the 3-D space. The 5- DOF haptic hand controller is used with the GJK algorithm to demonstrate a peg-in-hole operation in the virtual environment in conjunction with a haptic device. It is shown from various experiments that the shape-based representation with the GJK algorithm can provide more realistic haptic display for peg-in-hole operations.

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Atomic Layer Deposition of Ruthenium Thin Film from Ru (cymene) (1,5-hexadiene) and O2

  • Jeong, Hyo-Jun;Jeong, Eun-Ae;Han, Jeong-Hwan;Park, Bo-Geun;Lee, Seon-Suk;Hwang, Jin-Ha;Kim, Chang-Gyun;An, Gi-Seok;Jeong, Taek-Mo
    • Proceedings of the Korean Vacuum Society Conference
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    • 2014.02a
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    • pp.357.2-357.2
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    • 2014
  • Ruthenium (Ru) 박막은 우수한 화학적 열적 안정성 및 높은 일함수(4.7eV) 특성으로 인해 20 nm급 이하의 차세대 DRAM capacitor의 전극 물질 및 Cu metalization을 위한 seed layer로 각광을 받고 있다. Ru박막의 나노스케일 정보전자소자로의 적용을 위해서는 두께제어가 용이하고 3D 구조에서 우수한 단차 피복 특성을 갖는 atomic layer deposition (ALD)을 이용한 박막 형성이 필수적이다. 이에 본 연구에서는 ALD 방법을 이용하여 0가의(cymene) (1,5-hexadiene) Ru (0) (C16H24Ru) 전구체를 합성, ALD 방법을 이용하여 우수한 초기성장거동을 갖는 Ru 박막을 증착 하였다. 형성된 Ru 박막의 표면 형상, 두께, 밀도를 주사전자현미경(Scanning electron microscopy)과 X-선 반사율 측정(X-ray reflectometer)으로 조사하였다. 또한 전기적 특성을 4침법(four-point-probe)으로 측정하였고, 박막의 화학적 조성과 결정성의 정보를 X-선 광전자분광법(X-ray photoelectron spectroscopy)과 X-선 회절(X-ray diffraction)을 이용하여 확인하였다.

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Seismic Behavior and Recentering Capability Evaluation of Concentrically Braced Frame Structures using Superelastic Shape Alloy Active Control Bracing System (초탄성 형상기억합금 능동제어 가새시스템을 이용한 중심가새프레임 구조물의 지진거동 및 복원성능 평가)

  • Hu, Jong Wan;Rhee, Doo Jae;Joe, Yang Hee
    • Journal of the Earthquake Engineering Society of Korea
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    • v.16 no.6
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    • pp.1-12
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    • 2012
  • The researches related to active control systems utilizing superelastic shape memory alloys (SMA) have been recently conducted to reduce critical damage due to lateral deformation after severe earthquakes. Although Superelastic SMAs undergo considerable inelastic deformation, they can return to original conditions without heat treatment only after stress removal. We can expect the mitigation of residual deformation owing to inherent recentering characteristics when these smart materials are installed at the part where large deformation is likely to occur. Therefore, the primary purpose of this research is to develop concentrically braced frames (CBFs) with superelastic SMA bracing systems and to evaluate the seismic performance of such frame structures. In order to investigate the inter-story drift response of CBF structures, 3- and 6-story buildings were design according to current design specifications, and then nonlinear time-history analyses were performed on numerical 2D frame models. Based on the numerical analysis results, it can be comparatively verified that the CBFs with superelastic SMA bracing systems have more structural advantages in terms of energy dissipation and recentering behavior than those with conventional steel bracing systems.

Water droplet generation technique for 3D water drop sculptures (3차원 물방울 조각 생성장치의 구현을 위한 물방울 생성기법)

  • Lin, Long-Chun;Park, Yeon-yong;Jung, Moon Ryul
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.143-152
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    • 2019
  • This paper presents two new techniques for solving the two problems of the water curtain: 'shape distortion' caused by gravity and 'resolution degradation' caused by fine satellite droplets around the shape. In the first method, when the user converts a three-dimensional model to a vertical sequence of slices, the slices are evenly spaced. The method is to adjust the time points at which the equi-distance slices are created by the nozzle array. In this method, even if the velocity of a water drop increases with time by gravity, the water drop slices maintain the equal interval at the moment of forming the whole shape, thereby preventing distortion. The second method is called the minimum time interval technique. The minimum time interval is the time between the open command of a nozzle and the next open command of the nozzle, so that consecutive water drops are clearly created without satellite drops. When the user converts a three-dimensional model to a sequence of slices, the slices are defined as close as possible, not evenly spaced, considering the minimum time interval of consecutive drops. The slices are arranged in short intervals in the top area of the shape, and the slices are arranged in long intervals in the bottom area of the shape. The minimum time interval is pre-determined by an experiment, and consists of the time from the open command of the nozzle to the time at which the nozzle is fully open, and the time in which the fully open state is maintained, and the time from the close command to the time at which the nozzle is fully closed. The second method produces water drop sculptures with higher resolution than does the first method.

Analysis of Hydraulic Characteristics According to Operation of Movable Weir (가동보 운영에 따른 수리학적 특성 분석)

  • Seo, Il Won;Park, Sung Won;Kim, Tae-Won
    • 한국방재학회:학술대회논문집
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    • 2011.02a
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    • pp.101-101
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    • 2011
  • 현재 국내에서 시행되고 있는 '4대강 살리기 사업'은 하천에서 발생하는 홍수 및 가뭄재해방지를 위한 다양한 공학적 노력을 시도하고 있다. 특히 안정적인 수위 및 유량확보와 홍수방지를 위한 보(weir)가 4대강 유역에 16개 설치되고 있다. 이러한 보 구간에는 고정보와 가동보가 복합적으로 설치되고 있으며 가동보는 그 형상과 운영방식에 따라 다양한 설계방안이 적용되었다. '4대강 살리기 사업' 중 낙동강 23공구의 강정보 공사 구간에는 원호형태의 측면 형상을 갖는 라이징 섹터게이트(Rising sector gate)가 적용되었다. 라이징 섹터게이트는 구조물의 높이가 낮고 수문의 개폐장치가 수문피어 구조물 내에 설치되어 경관이 우수하며, 구조가 간단하여 비체와 수류의 안정성이 뛰어나기 때문에 4개의 공사구간에 적용되었다. 따라서 본 연구에서는 강정보의 가동보 구간 2문 중 1문을 1/100 축척으로 제작하여 가변경사 개수로에 설치하고, 홍수 빈도별 상류 유량 조건과 하류단 수위조건으로 케이스를 정하여 실험을 수행하였다. 본 실험에서 사용한 개수로 장치는 너비 0.6 m, 높이 0.8 m, 그리고 길이 15.0 m(측정가능 구간, 헤드탱크와 테일게이트 부제외)의 개수로 실험장치이다. 측부는 모두 강화유리로 되어 육안관찰 및 계측 시 용이하게 제작되었으며, 순환식 유량 공급장치를 구축하여 수로의 하부에 설치된 유량탱크로부터 계속적으로 순환하도록 설계되었다. 또한 수로 하단으로부터 상단방향으로 약 33 m 지점에 전동 유압식 Jack screw 2기가 설치되어 경사도를 조절할 수 있도록 제작되었다. 유량조절용 판넬의 제어기판에는 디지털 경사계가 설치되어 있기 때문에 보다 정확한 경사도의 조절이 가능하다. 보 모형의 총연장은 53 cm이며 폭은 45 cm이다. 섹터게이트의 게이트부분은 직경 15 cm로 설계하였다. 문주부분을 포함한 모든 모형은 아크릴로 제작하며 레이저의 주사를 방해하지 않으며 투과율을 최대로 할 수 있도록 고강도의 아크릴을 가장 얇게 하여 중공형태를 채택하였다. 실험조건은 우선 보의 운영방안에 따라 게이트의 4가지 개방도를 설정하였고, 특히 평수위조건에서는 보의 상류부에 퇴적된 퇴적물의 세척을 위한 flushing 운영개방도 포함되어 있다. 홍수시에 대한 유량조건은 2년 빈도에 해당하는 유량을 수문의 비율과 상사법칙에 따라 설정하였으며 하류단 수위조건도 동일한 조건에 대한 값을 채택하여 적용하였다. 유동장의 해석을 위해서는 비접촉식 계측방법인 PIV(Particle Image Velocimetry) 시스템을 채택하여 2차원(x-z 방향) laser sheet를 생성하고 주입된 particle에서 반사된 변위(displacement) 정보를 상호상관(cross-correlation)기법으로 유동장을 계산하였다. 또한 수리모형과 동일한 지형격자를 구축하여 3차원 CFD 프로그램인 FLOW-3D로 계산하여 결과를 비교하였다. 특히 flushing 운영방안에 대한 게이트부의 개방도를 세가지(30, 45, $60^{\circ}$)로 구분하여 모의하였고, 적절한 개방도를 제안하고자 하였다. 실험결과는 우선 4가지 운영방안에 대한 가동보 주변에서의 유속장을 파악하였고, 최대유속의 발생위치의 변화를 확인할 수 있었다. 그리고 이에 따른 보의 바닥에서 최대유속이 발생할 경우, 하상보호공 위치와 거리 등에 대해서 분석하였다. 이를 통해 가동보 운영에 따른 다양한 유속구조를 파악할 수 있게 되며 구조적 안정성 확보를 위한 검증자료로 활용될 수 있을 것으로 예상된다. 향후, 가동보 운영방안 중 수세효과(flushing effect)에 대한 효과분석을 위해 게이트부 상류구간에 적절한 입경과 비중의 퇴적물질을 설치하는 연구와 상류부에서의 유입유사농도 및 시간변화에 따른 퇴적에 관한 연구를 수행할 계획이다.

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Behavior and Improvement of Construction Crack occurred on Anchorage of PSC-edge Girder Rahmen Bridge (PSC-Edge 거더 라멘교의 정착부에 발생한 시공 균열 거동과 개선)

  • Ok, Jae-Ho;Yhim, Sung-Soon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.569-576
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    • 2019
  • PSC-Edge Rahmen Bridge makes low thickness and long span by introducing prestressed force to the edge girder and reducing positive moment. In the bridge, diagonal tension cracks occurred in the direction of $45^{\circ}$ to outer side of the girder after the temporary bent supported on the lower part of the upper slab and the secondary strand is tensioned on the girder. Researches on stress distribution and burst crack behavior of pre-stress anchorage has been conducted, it is difficult to analyze an obvious cause due to difference between actual shape and boundary condition. This study performed 3D frame analysis with additional boundary condition of temporary bent, the maximum compression stress occurred in the girder and there was a limit to identify the cause. It performed 3D Solid analysis with LUSAS 16.1 and the maximum principal tensile stress occurred at the boundary between the girder and the slab. As analyzing required reinforcement quantity at obtuse angle of the girder with the maximum principal tensile stress and directional cosine, reinforcement quantity was insufficient. Additional bridges have increased reinforcement quantity and extended area and crack was not occurred. It is expected that cracks on the girder during construction could be controlled by applying the proposed method to PSC-Edge Rahmen Bridge.

Three Dimensional Volume Reconstruction of an Object from X-ray Iamges using Uniform and Simultaneous ART (USART 방법에 의한 X선 영상으로부터의 삼차원 물체의 형상 복원)

  • Roh, Young-Jun;Cho, Hyung-Suck;Kim, Hyeong-Cheol;Kim, Jong-Hyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.1
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    • pp.21-27
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    • 2002
  • Inspection and shape measurement of three-dimensional objects are widely needed in industries for quality monitoring and control. A number of visual or optical technologies have been successfully applied to measure three-dimensional surfaces. However, those conventional visual or optical methods have inherent shortcomings such as occlusion and variant surface reflection. X-ray vision system can be a good solution to these conventional problems, since we can extract the volume information including both the surface geometry and the inner structure of any objects. In the x-ray system, the surface condition of an object, whether it is lambertian or specular, does not affect the inherent characteristics of its x-ray images. In this paper, we propose a three-dimensional x-ray imaging method to reconstruct a three dimensional structure of an object out of two dimensional x-ray image sets. To achieve this by the proposed method, two or more x-ray images projected from different views are needed. Once these images are acquired, the simultaneous algebraic reconstruction technique(SART) is usually utilized. Since the existing SART algorithms have several shortcomings such as low performance in convergence and different convergence within the reconstruction volume of interest, an advanced SART algorithm named as USART(uniform SART) is proposed to avoid such shortcomings and improve the reconstruction performance. Because, each voxel within the volume is equally weighted to update instantaneous value of its internal density, it can achieve uniform convergence property of the reconstructed volume. The algorithm is simulated on various shapes of objects such as a pyramid, a hemisphere and a BGA model. Based on simulation results the performance of the proposed method is compared with that of the conventional SART method.

Estimation of Compressive Stiffness of Polyurethane Rubber Springs and Its Application (폴리우레탄 고무 스프링의 압축 강성도 추정 및 적용)

  • Choi, Eunsoo;Park, Seungjin;Woo, Daeseung
    • Journal of Korean Society of Steel Construction
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    • v.29 no.3
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    • pp.229-236
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    • 2017
  • The purpose of this study is to investigate the behavior and characteristics of rubber springs and calculate the compressive stiffness by performing dynamic compression tests of rubber springs. In order to carry out the dynamic compression test of rubber spring, total 9 rubber springs were tailored by calculating the shape factor of L80-D55, L90-D58, and L100-D60, and used for the experiments. Experiments were performed by controlling the compression according to the length of the rubber spring, and the compression was increased in the order of 5%, 10%, 15%, 20% and 25% of the strain. From the experimental results, the force-strain curves were obtained and it was confirmed that strength decrease and strength increase phenomenon occurred as the strain increased. In addition, it was confirmed that the decrease of stiffness and the increase of stiffness were clearly observed according to the size and diameter of the rubber spring, and the effective compression stiffness was estimated using the slope of the force-strain curve. By using the effective compressive stiffness, design values that can be used in actual design were presented.