• Title/Summary/Keyword: 3D 모델링 자동화

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Estimation of Image-based Damage Location and Generation of Exterior Damage Map for Port Structures (영상 기반 항만시설물 손상 위치 추정 및 외관조사망도 작성)

  • Banghyeon Kim;Sangyoon So;Soojin Cho
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.27 no.5
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    • pp.49-56
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    • 2023
  • This study proposed a damage location estimation method for automated image-based port infrastructure inspection. Memory efficiency was improved by calculating the homography matrix using feature detection technology and outlier removal technology, without going through the 3D modeling process and storing only damage information. To develop an algorithm specialized for port infrastructure, the algorithm was optimized through ground-truth coordinate pairs created using images of port infrastructure. The location errors obtained by applying this to the sample and concrete wall were (X: 6.5cm, Y: 1.3cm) and (X: 12.7cm, Y: 6.4cm), respectively. In addition, by applying the algorithm to the concrete wall and displaying it in the form of an exterior damage map, the possibility of field application was demonstrated.

Design and Implementation of Cyber Attack Simulator based on Attack Techniques Modeling

  • Kang, Yong Goo;Yoo, Jeong Do;Park, Eunji;Kim, Dong Hwa;Kim, Huy Kang
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.65-72
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    • 2020
  • With the development of information technology and the growth of the scale of system and network, cyber threats and crimes continue to increase. To cope with these threats, cybersecurity training based on actual attacks and defenses is required. However, cybersecurity training requires expert analysis and attack performance, which is inefficient in terms of cost and time. In this paper, we propose a cyber attack simulator that automatically executes attack techniques. This simulator generates attack scenarios by combining attack techniques modeled to be implemented and executes the attack by sequentially executing the derived scenarios. In order to verify the effectiveness of the proposed attack simulator, we experimented by setting an example attack goal and scenarios in a real environment. The attack simulator successfully performed five attack techniques to gain administrator privileges.

Development of Plug-n-Play Automation System for Machine Tending through Digital Twin (디지털 트윈을 활용한 Plug-n-Play 머신텐딩 자동화 시스템 개발)

  • Park, Yong-Keun;Kim, Sujong;Um, Jumyung
    • The Journal of Society for e-Business Studies
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    • v.25 no.4
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    • pp.143-154
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    • 2020
  • With the increasing trend of making manufacturing system intelligent and autonomous, the introduction of robot-assist automation, like machine tending system for automated operation of CNC machine tools, is being actively carried out at many industrial sites. Most important part of this intelligent system to install machine tending system, is interface programming between the CNC machine tools and the industrial robot. Despite this importance, however, the machine tending system has many setup problems. it is necessary for difficult re-program of both controllers whenever a new CNC machine tool or robot is introduced. And, the helps of external engineers is required even though trivial changes due to the complex structure of the machine tending system. Authors of this paper introduces the integrated system of the interface between heterogeneous CNC machine tools and industrial robots. In addition, the digital twin implemented inside the machine tool controller enable shop-floor operators to change the interface programming easily. To implement this system, an integrated development environment for 1) an intelligent HMI platform that provide standardized interfaces to heterogeneous CNC machine tools and 2) a robot platform developing application software of various robots, was established. For easy un-tact environment, this paper explain the development of 3) a game-engine based web program of controlling and monitoring machine tending system remotely.

The Evaluation of VR Applicable Work in Building Design Phase using IPA (IPA를 활용한 건축 설계단계 VR 적용가능업무 평가)

  • Lee, Dongyoun;Seo, Myoung Bae
    • Smart Media Journal
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    • v.9 no.4
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    • pp.152-161
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    • 2020
  • In the construction, VR(Virtual Reality) is simply used by users to implement and experience 3D modeling in virtual reality, such as safety, practical education, and promotion. The VR related research includes content development and visualization simulation such as disaster safety evacuation simulation and design education contents. Research on developing suitable VR and presenting directionality is insufficient, which is required in practice. Therefore, in this study, prior to the development of VR suitable for the construction, quantitative evaluation, and analysis based on the judgment of experts are performed. However, the research was conducted on the design stages, which are believed to have high needs and application effects of VR during the lifecycle of construction. There are nine tasks that can be applied to VR in the design stage, and these tasks were evaluated and analyzed using IPA(Importance Performance Analysis) by surveying the level of expectations, importance, and performance. As a result, it was evaluated and analyzed that VR and content development was necessary for the review of member interference and collaboration work for decision making among related stakeholders. The results of this study are expected to be used as basic data for the development of VR to be applied in the design stage to the future.

The Integrated Design and Analysis of Manufacturing Lines (I) - an Automated Modeling & Simulation System for Digital Virtual Manufacturing (제조라인 통합 설계 및 분석(I) - 디지털 가상생산 기술 적용을 위한 모델링 & 시뮬레이션 자동화 시스템)

  • Choi, SangSu;Hyeon, Jeongho;Jang, Yong;Lee, Bumgee;Park, Yangho;Kang, HyoungSeok;Jun, Chanmo;Jung, Jinwoo;Noh, Sang Do
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.2
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    • pp.138-147
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    • 2014
  • In manufacturing companies, different types of production have been developed based on diverse production strategies and differentiated technologies. The production systems have become smart, factories are filled with unmanned manufacturing lines, and sustainable manufacturing technologies are under development. Nowadays, the digital manufacturing technology is being adopted and used in manufacturing industries. When this technology is applied, a lot of efforts, time and cost are required and training professionals in-house is limited. In this paper, we introduce e-FEED system (electronic based Front End Engineering and Design) that is the integrated design and analysis system for optimized manufacturing line development on virtual environment. This system provides the functions that can be designed easily using library and template based on standardized modules and analyzed automatically the logistic and capacity simulation by one-click and verified the result using visual reports. Also, we can review the factory layout using automatically created 3D virtual factory and increase the knowledge reuse by e-FEED system.

Geometry-to-BIM Mapping Rule Definition for Building Plane BIM object (건축물 평면 형상에 대한 형상-to-BIM 맵핑 규칙 정의)

  • Kang, Tae-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.236-242
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    • 2019
  • Recently, scanning projects have been carried out in various construction and construction fields for maintenance purposes. The point cloud generated by the scan results is composed of a number of points representing the object to be scanned. The process of extracting the necessary information, including dimensions, from such scan data is called paradox. The reverse engineering process of modeling a point cloud as BIM involves considerable manual work. Owing to the time-consuming reverse engineering nature of the work, the costs increase exponentially when rework requests are made, such as design changes. Reverse engineering automation technology can help improve these problems. On the other hand, the reverse design product is variable depending on the use, and the kind and detail level of the product may be different. This paper proposes the G2BM (Geometry-to-BIM mapping) rule definition method that automatically maps a BIM object from a primitive geometry to a BIM object. G2BM proposes a process definition and a customization method for reverse engineering BIM objects that consider the use case variability.

Development of BIM Templates for Vest-Pocket Park Landscape Design (소공원의 조경설계를 위한 BIM 템플릿 개발)

  • Seo, Young-hoon;Kim, Dong-pil;Moon, Ho-Gyeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.1
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    • pp.40-50
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    • 2016
  • A BIM, which is being applied actively to the construction and civil construction industries, is a technology that can maximize efficiency of various sectors from initial planning and design, construction, and maintenance, to demolition; however, it is in the introductory phase in the field of domestic landscaping. In order to introduce and promote BIM in the field of landscape design, this study developed a prototype of a library and template and analyzed the performance of trial application. For the development of a prototype, annotations and types were analyzed from floor plans of existing small parks, and components of landscape template were deduced. Based on this, play facilities, pergola, and benches were madeintofamily and templates, making automatic design possible. In addition, annotations and tags that are often used in landscape design were made, and a 3D view was materialized through visibility/graphic reassignment. As for tables and quantities, boundary stone table, mounding table, summary sheet of quantities, table of contents, and summary sheet of packaging quantities were grouped and connected with floor plans; regarding landscaping trees, classification criteria and name of trees that are suitable for domestic situations were applied. A landscape template was created to enable the library file format(rfa) that can be mounted on a building with BIM programs. As for problems that arose after the trial application of the prepared template, some CAD files could not be imported; also, while writing tables, the basis of calculation could not be made automatically. Regarding this, it is thought that functions of a BIM program and template need improvement.

True Orthoimage Generation from LiDAR Intensity Using Deep Learning (딥러닝에 의한 라이다 반사강도로부터 엄밀정사영상 생성)

  • Shin, Young Ha;Hyung, Sung Woong;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.4
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    • pp.363-373
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    • 2020
  • During last decades numerous studies generating orthoimage have been carried out. Traditional methods require exterior orientation parameters of aerial images and precise 3D object modeling data and DTM (Digital Terrain Model) to detect and recover occlusion areas. Furthermore, it is challenging task to automate the complicated process. In this paper, we proposed a new concept of true orthoimage generation using DL (Deep Learning). DL is rapidly used in wide range of fields. In particular, GAN (Generative Adversarial Network) is one of the DL models for various tasks in imaging processing and computer vision. The generator tries to produce results similar to the real images, while discriminator judges fake and real images until the results are satisfied. Such mutually adversarial mechanism improves quality of the results. Experiments were performed using GAN-based Pix2Pix model by utilizing IR (Infrared) orthoimages, intensity from LiDAR data provided by the German Society for Photogrammetry, Remote Sensing and Geoinformation (DGPF) through the ISPRS (International Society for Photogrammetry and Remote Sensing). Two approaches were implemented: (1) One-step training with intensity data and high resolution orthoimages, (2) Recursive training with intensity data and color-coded low resolution intensity images for progressive enhancement of the results. Two methods provided similar quality based on FID (Fréchet Inception Distance) measures. However, if quality of the input data is close to the target image, better results could be obtained by increasing epoch. This paper is an early experimental study for feasibility of DL-based true orthoimage generation and further improvement would be necessary.