• Title/Summary/Keyword: 3D 맵

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A Study on Improving the Reality of the Vehicle Simulator Based on the Virtual Reality (가상현실 기반의 차량 시뮬레이터의 현실감 향상에 관한 연구)

  • Choi Young-Il;Kwon Seong-Jin;Jang Suk;Kim Kyu-Hee;Cho Ki-Yong;Suh Myung-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.8 s.227
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    • pp.1116-1124
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    • 2004
  • In these days, a vehicle simulator has been developed with a VR(Virtual Reality) system. A VR system must provide a vehicle simulator with natural interaction, sufficient immersion and realistic images. In addition, a VR system must present a driver with the realistic driving situation. To achieve these, it is important to obtain a fast and uniform rendering performance regardless of the complexity of virtual worlds. In this paper, the factors to improve the reality for the VR based vehicle simulator have been investigated. For the purpose, the modeling and the rendering methods which offer an improved performance for complex VR applications as the 3D road model have been implemented and verified. Then, we experiment on the influence of graphic and sound factors to the driver, and analyze each result for improving the reality such as the driver's viewport, the form of texture, the lateral distance of the side object, and the sound effect. These factors are evaluated on the driving system which is constructed for qualitative analysis. The research results could be used for improving the reality of the VR based vehicle simulator.

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.

Construction of 3D Visualization System for Dangerous Slope Management (위험사면 관리를 위한 3차원 가시화시스템 구축)

  • Lee, jin-duk;Chang, ki-tae;Bhang, kon-joon;Chung, dong-ki
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.119-120
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    • 2018
  • 급경사지에 대한 웹기반 위험관리의 베이스맵이라 할 수 있는 3차원 지형정보시스템를 구축하여 현장을 생생하게 가시화하고 사전예측, 대피계획 수립, 상황분석 등을 수행하고자 하였다. 본 연구에서 구축한 사면의 3차원 가시화시스템은 3차원 DB 구축, 3차원 가시화서비스, 웹 위기관리센터와의 연동의 3가지 부분으로 구성되었다.

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A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets (다중 렌더 타겟을 사용하여 정적 및 동적 오브젝트를 분리한 게임용 그림자 매핑 기법)

  • Lee, Dongryul;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.99-108
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    • 2015
  • To identify the location of the object and improve the realism in 3D game, shadow mapping is widely used to compute the depth values of vertices in view of the light position. Since the depth value of the shadow map is calculated by the world coordinate, the depth values of the static object don't need to be updated. In this paper, (1) in order to improve the rendering speed, using multiple render targets the depth values of static objects stored only once are separated from those of dynamic objects stored each time. And (2) in order to improve the shadow quality in the quarter view 3D game, the position of the light is located close to dynamic objects traveled along the camera each time. The effectiveness of the proposed method is verified by the experiments according to the different static and dynamics object configuration in 3D game.

Depth Map Estimation Model Using 3D Feature Volume (3차원 특징볼륨을 이용한 깊이영상 생성 모델)

  • Shin, Soo-Yeon;Kim, Dong-Myung;Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.447-454
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    • 2018
  • This paper proposes a depth image generation algorithm of stereo images using a deep learning model composed of a CNN (convolutional neural network). The proposed algorithm consists of a feature extraction unit which extracts the main features of each parallax image and a depth learning unit which learns the parallax information using extracted features. First, the feature extraction unit extracts a feature map for each parallax image through the Xception module and the ASPP(Atrous spatial pyramid pooling) module, which are composed of 2D CNN layers. Then, the feature map for each parallax is accumulated in 3D form according to the time difference and the depth image is estimated after passing through the depth learning unit for learning the depth estimation weight through 3D CNN. The proposed algorithm estimates the depth of object region more accurately than other algorithms.

Depth Map Processing for Improving Stereoscopic Image and CGH (입체영상 및 CGH 화질 개선을 위한 깊이맵 처리)

  • Gil, Jong In;Kim, Manbae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.27-29
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    • 2010
  • 깊이데이터는 CG 또는 실사 영상에서 획득되는데 입체 영상 분야에서 활용도가 높다. 예를 들어 2D영상의 3D화질 개선, 입체영상의 입체감 개선 등의 활용이 되고 있다. 본 논문에서는 이러한 추세에 맞추어 홀로그램을 생성하는 입력 데이터의 전처리과정으로 통하여 CGH 홀로그램을 개선하는 영상처리 기술을 제안한다. 입력 데이터의 전처리를 통해 생성된 홀로그램 영상의 화질 개선을 제안하고, 실험을 통해 제안 방법의 우수성을 보여준다.

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A Study on the Status and Major Achievements on Mine Subsidence Prevention Technology (광해방지 지반침하방지 기술개발 추진 현황 및 주요 성과)

  • Yang, In Jae;Lee, Seung Ah
    • Tunnel and Underground Space
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    • v.27 no.6
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    • pp.357-365
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    • 2017
  • The mine subsidence prevention technology has been promoted based on the field test for design, construction, automation measurement and monitoring optimized for investigation, design and mine-filling efficiency customized in Korean mining environment. Based on the R&D roadmap ('07~'16) of the 1st and 2nd stage, mine reclamation technology development has been focused on developing method of evaluating subsidence stability, development of filling material and optimum filling technology, and development of measuring instrument. In the future, in order to systematic management for the subsidence risk areas, we intend to enhance technological capabilities and strengthen the technological infrastructure for business promotion in parallel with the discovery and introduction of new technology to prevent subsidence in the 4th Industrial Revolution era.

A method of extracting edge line from range image using recognition features (거리 영상에서 인식 특정을 이용한 경계선 검출 기법)

  • 이강호
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.2
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    • pp.14-19
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    • 2001
  • This paper presents a new method of 3-D surface feature extraction using a quadratic pol expression. With a range image, we get an edge map through the modified scan line technique this edge map, we label a 3-dimensional object to divide object's region and extract cent corner points from it's region. Then we determine whether the segmented region is a planar or a curved from the quadric surface equation. we calculate the coefficients of the planar su the curved surface to represent regions. In this article. we prove performance of the metho synthetic and real (Odetics) range images.

3D Model Reconstruction Algorithm Using a Focus Measure Based on Higher Order Statistics (고차 통계 초점 척도를 이용한 3D 모델 복원 알고리즘)

  • Lee, Joo-Hyun;Yoon, Hyeon-Ju;Han, Kyu-Phil
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.11-18
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    • 2013
  • This paper presents a SFF(shape from focus) algorithm using a new focus measure based on higher order statistics for the exact depth estimation. Since conventional SFF-based 3D depth reconstruction algorithms used SML(sum of modified Laplacian) as the focus measure, their performance is strongly depended on the image characteristics. These are efficient only for the rich texture and well focused images. Therefore, this paper adopts a new focus measure using HOS(higher order statistics), in order to extract the focus value for relatively poor texture and focused images. The initial best focus area map is generated by the measure. Thereafter, the area refinement, thinning, and corner detection methods are successively applied for the extraction of the locally best focus points. Finally, a 3D model from the carefully selected points is reconstructed by Delaunay triangulation.

Development of an Strategic Model for the Selection of a National IT R&D Strategic Project (국가 IT R&D 전략과제 선정 모형개발)

  • Ryu, Dong-Hyun;Park, Jeong-Yong;Lee, Woo-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.501-509
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    • 2011
  • In this paper, we offer a new strategic Portfolio Model for national IT R&D project selection in Korea. A risk and return (R-R) Portfolio Model was developed using an objectively quantified index on the two axes of risk and return, in order to select a strategic project and allocate resources in compliance with a national IT R&D strategy. We strategize using the R-R Portfolio Model to solve the non-strategy and subjectivity problems of the existing national R&D project selection Model. We also use the quantified evaluation index of the IT technology road map (TRM) and the technology level Survey (TLS) for the subjectivity of project selection, and try to discover the weights using the analytic hierarchy process (AHP). In addition, we intend to maximize the chance for a successful national IT R&D project, by selecting a strategic Portfolio project and balancing the allocation of resources effectively and objectively.