• Title/Summary/Keyword: 3D 맵

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High-qualtiy 3-D Video Generation using Scale Space (계위 공간을 이용한 고품질 3차원 비디오 생성 방법 -다단계 계위공간 개념을 이용해 깊이맵의 경계영역을 정제하는 고화질 복합형 카메라 시스템과 고품질 3차원 스캐너를 결합하여 고품질 깊이맵을 생성하는 방법-)

  • Lee, Eun-Kyung;Jung, Young-Ki;Ho, Yo-Sung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.620-624
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    • 2009
  • In this paper, we present a new camera system combining a high-quality 3-D scanner and hybrid camera system to generate a multiview video-plus-depth. In order to get the 3-D video using the hybrid camera system and 3-D scanner, we first obtain depth information for background region from the 3-D scanner. Then, we get the depth map for foreground area from the hybrid camera system. Initial depths of each view image are estimated by performing 3-D warping with the depth information. Thereafter, multiview depth estimation using the initial depths is carried out to get each view initial disparity map. We correct the initial disparity map using a belief propagation algorithm so that we can generate the high-quality multiview disparity map. Finally, we refine depths of the foreground boundary using extracted edge information. Experimental results show that the proposed depth maps generation method produces a 3-D video with more accurate multiview depths and supports more natural 3-D views than the previous works.

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Polygonal Model Simplification Method for Game Character (게임 캐릭터를 위한 폴리곤 모델 단순화 방법)

  • Lee, Chang-Hoon;Cho, Seong-Eon;Kim, Tai-Hoon
    • Journal of Advanced Navigation Technology
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    • v.13 no.1
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    • pp.142-150
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    • 2009
  • It is very important to generate a simplified model from a complex 3D character in computer game. We propose a new method of extracting feature lines from a 3D game character. Given an unstructured 3D character model containing texture information, we use model feature map (MFM), which is a 2D map that abstracts the variation of texture and curvature in the 3D character model. The MFM is created from both a texture map and a curvature map, which are produced separately by edge-detection to locate line features. The MFM can be edited interactively using standard image-processing tools. We demonstrate the technique on several data sets, including, but not limited to facial character.

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3D Random Map Generator with Unity3D (유니티3D를 이용한 3D 랜덤 맵 제네레이팅 기법)

  • Jung, Dong-jin;Lee, Imgeun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.130-131
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    • 2018
  • To day, the number of small game developer has increased, developers who lacked financial resources have difficulty in creating various and quality maps. However, if applied in game that randomly generated maps, development time and human costs will be significantly reduce. In this paper, we describe a method for generating 3D maps with smooth noise maps, can be used in games.

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Motion Depth Generation Using MHI for 3D Video Conversion (3D 동영상 변환을 위한 MHI 기반 모션 깊이맵 생성)

  • Kim, Won Hoi;Gil, Jong In;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.429-437
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    • 2017
  • 2D-to-3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) for producing a stereoscopic image. Further, motion is also an important cue for depth estimation and is estimated by block-based motion estimation, optical flow and so forth. This papers proposes a new method for motion depth generation using Motion History Image (MHI) and evaluates the feasiblity of the MHI utilization. In the experiments, the proposed method was performed on eight video clips with a variety of motion classes. From a qualitative test on motion depth maps as well as the comparison of the processing time, we validated the feasibility of the proposed method.

A Method to Manage the Map for On-Line RPG Supporting Full 3D (완전한 3차원을 지원하는 온라인 RPG를 위한 맵 관리 방법)

  • Lee, Nam-Jae;Kwak, Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.863-868
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    • 2002
  • In this paper we suggested a map management method for on line RPG supporting full 3D. In general, it is possible to support full 3D with client engine. Rut the online game server cannot show the expected performance under normal price constrains with current hardware technology, since the amount of data for management of 3D on-line game server increase exponentially with respect to the size of game world. To solve this problem. we introduced the "special object" which makes it possible for on-line game server with low performance hardware. This suggested method gave concrete from to manage full 3D for server as well as clients.s clients.

Motion Depth Map Generation using Motion History (운동축척을 이용한 모션 깊이맵 생성)

  • Kim, Won-Hoi;Kim, Manbae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.142-143
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    • 2016
  • 본 논문에서는 애니메이션, 드라마, 영화 등 영상으로 제작된 콘텐츠를 OpenGL를 사용하여 3D영상으로 재구성한다. 먼저 현재영상과 이전영상의 움직임의 차이로부터 운동 축적 데이터를 사용하여 모션 깊이맵을 생성한다. 그 깊이맵을 사용하여 OpenGL에서 사용하는 텍스쳐 맵핑으로 영상을 출력하고 3D 영상을 구현하기 위해 좌영상과 우영상을 생성하여 3D 입체영상을 만든다.

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Depth Map Enhancement and Up-sampling Techniques of 3D Images for the Smart Media (스마트미디어를 위한 입체 영상의 깊이맵 화질 향상 및 업샘플링 기술)

  • Jung, Jae-Il;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.22-28
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    • 2012
  • As the smart media becomes more popular, the demand for high-quality 3D images and depth maps is increasing. However, performance of the current technologies to acquire depth maps is not sufficient. The depth maps from stereo matching methods have low accuracy in homogeneous regions. The depth maps from depth cameras are noisy and have low-resolution due to technical limitations. In this paper, we introduce the state-of-the-art algorithms for depth map enhancement and up-sampling from conventional methods using only depth maps to the latest algorithms referring to both depth maps and their corresponding color images. We also present depth map enhancement algorithms for hybrid camera systems in detail.

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Development of an Authoring Tool for Producing 3D Games (3D 게임 제작을 지원하는 저작도구의 개발)

  • Lee Hunjoo;Kim Hyunbin
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1464-1477
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    • 2004
  • Recently, there is a growing consideration that game authoring tools can play an important role in producing 3D games. In this paper, we introduce our 3D game authoring tool. The tool consists of a map editor, a sound editor, a game data exporter/previewer, and a special effect editor. This tool can help a game designer Produce game data such as game maps, sound effects, and special effects, and so on. In this paper, we implemented a prototype game content to verify the effectiveness of the developed authoring tool.

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The Design of 3D Web Map Service Components (3차원 웹 맵 서비스 컴포넌트의 설계)

  • Choo, Dae-Soo;Choi, Hae-Ock;Lee, Jong-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.7-10
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    • 2001
  • 웹의 특징인 조작의 간편함, 뛰어난 접근성 등으로 인해 웹을 통한 지리정보의 검색, 접근을 위한 웹 맵 서비스의 요구가 증대되고 있다. 지리정보 분야의 대표적인 컨소시움인 OGC 를 통해서 웹 맵 서비스를 위한 표준 인터페이스가 정의됨에 따라 향후 웹을 통한 지리정보의 공유가 활발히 진행될 것으로 예상된다. 그런데, 현재 정의된 웹 맵 서비스에는 3 차원 맵 서비스를 고려하고 있지 않다. 왜냐하면, 3 차원 데이터 모델에 따라 구축된 공간 데이터가 거의 없으며, 맵 출력을 위한 출력 요소 정의 언어인 SVG 또는 WebCGM 등이 3 차원 기하를 표현할 수 없기 때문이다. 이 논문에서는 OCG 의 웹 맵 서비스를 위한 표준 인터페이스를 준수하면서, 최소한의 확장을 통해 3 차원 맵 서비스를 지원하기 위한 웹 맵 서비스 컴포넌트를 제안한다. 3 차원 맵은 2 차원 공간 데이터와 속성 정보를 이용하여 생성하므로, 3 차원 공간 데이터베이스 구축을 위한 추가의 비용이 발생하지 않는다.

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Generation of Stereoscopic Image from 2D Image based on Saliency and Edge Modeling (관심맵과 에지 모델링을 이용한 2D 영상의 3D 변환)

  • Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.368-378
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    • 2015
  • 3D conversion technology has been studied over past decades and integrated to commercial 3D displays and 3DTVs. The 3D conversion plays an important role in the augmented functionality of three-dimensional television (3DTV), because it can easily provide 3D contents. Generally, depth cues extracted from a static image is used for generating a depth map followed by DIBR (Depth Image Based Rendering) rendering for producing a stereoscopic image. However except some particular images, the existence of depth cues is rare so that the consistent quality of a depth map cannot be accordingly guaranteed. Therefore, it is imperative to make a 3D conversion method that produces satisfactory and consistent 3D for diverse video contents. From this viewpoint, this paper proposes a novel method with applicability to general types of image. For this, saliency as well as edge is utilized. To generate a depth map, geometric perspective, affinity model and binomic filter are used. In the experiments, the proposed method was performed on 24 video clips with a variety of contents. From a subjective test for 3D perception and visual fatigue, satisfactory and comfortable viewing of 3D contents was validated.