• Title/Summary/Keyword: 3D지도

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A Study of the Building Model for a construction of 3D Virtual City (3D 가상도시 구축을 위한 건물모델 구축 연구)

  • 김성수;임일식;김병국
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2003.04a
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    • pp.328-333
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    • 2003
  • GIS기술은 실세계의 분석에서부터 3D 가상도시의 구축까지 매우 빠르게 발전하고 있다. 3D가상도시는 GIS 기술, 컴퓨터그래픽스 기술, 가상현실 기술, 데이터베이스 기술에 의해 컴퓨터 속에 구현이 되는 도시를 말한다. 본 연구에서는 1/1,000 수치지도를 이용하여 3D건물모델을 형성하였고, 건물모델을 형성할 때는 삼각형 메쉬를 형성하고 최적의 메쉬를 형성하기 위하여 Divide and Conquer 알고리즘을 사용하였다. 메쉬가 형성된 수치지도의 건물모델에 대하여 기존의 기하파이프라인을 개선함으로서 건물모델을 빠르게 렌더링할 수 있도록 하였다. 건물측면에 대하여는 디지틀 카메라를 이용하여 측면에 대한 이미지를 취득하고 2D Projective Transformation을 적용하여 이미지를 조정하였다.

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Generation of 3D Noise Maps using a City Spatial Model (도시공간모델을 이용한 3차원 소음지도의 생성)

  • Oh, So-Jung;Kim, Seong-Joon;Choi, Kyoung-Ah;Lee, Im-Pyeong
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.06a
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    • pp.387-390
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    • 2008
  • 소음지도는 공간의 소음값을 3차원적으로 분석하여 GIS 데이터에 소음분석결과값을 RGB 값으로 표현한 것이다. 현재의 GIS는 2차원 데이터이므로 3차원 소음분석결과값을 표현하고 사용자들에게 제공하는 것에 효과적이지 못하다. 따라서 본 연구에서는 소음분석결과값을 보다 효과적으로 사용자들에게 제공하기 위하여 3차원 소음지도를 제작하고자 한다. 3차원 소음지도는 도시공간모델의 지형과 건물을 각각 소음분석결과값을 이용하여 texturing하여 가시화한 후 통합하여 완성한다. 지형의 경우, 지형의 기하학적 가시화완 지형의 texturing의 두 단계를 거쳐 완성하고 건물의 경우, 건물의 기하학적 3차원 가시화와 건물의 texturing의 두 단계를 거쳐 생성한다. 건물과 지형의 texturing의 단계에서 texture file은 소음분석결과값을 RGB코드로 변환하여 jpg파일로 생성한다. 생성된 3차원 소음지도는 영등포구 전체 영역을 대상지로 하였고 web기반의 VRML파일이다. 가시화의 효율성을 고려하여 영등포구 영역을 $200m{\times}200m$로 구역을 설정 607개의 구역으로 나누어 가시화하였다. 도시공간 모델을 이용하여 3차원 소음지도를 제작함으로써 도시공간모델을 이용하는 응용분야에서 3차원 공간분석의 가시화를 위한 방법을 제시할 수 있었다. 이를 통하여 공간 문제들의 결과를 사용자들에게 보다 효율적으로 제공할 수 있을 것이다.

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Fast 3D mesh generation using projection for line laser-based 3D Scanners (라인 레이저 기반 3차원 스캐너에서 투영을 이용한 고속 3D 메쉬 생성)

  • Lee, Kyungme;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.513-518
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    • 2016
  • This paper presents a fast 3D mesh generation method using projection for line laser-based 3D scanners. The well-known method for 3D mesh generation utilizes convex hulls for 4D vertices that is converted from the input 3D vertices. This 3D mesh generation for a large set of vertices requires a lot of time. To overcome this problem, the proposed method takes (${\theta}-y$) 2D depth map into account. The 2D depth map is a projection version of 3D data with a form of (${\theta}$, y, z) which are intermediately acquired by line laser-based 3D scanners. Thus, our 2D-based method is a very fast 3D mesh generation method. To evaluate our method, we conduct experiments with intermediate 3D vertex data from line-laser scanners. Experimental results show that the proposed method is superior to the existing method in terms of mesh generation speed.

Development of Map Building Algorithm for Mobile Robot by Using RFID (모바일 로봇에서 RFID를 이용한 지도작성 알고리즘 개발)

  • Kim, Si-Seup;Seon, Jeong-An;Kee, Chang-Doo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.20 no.2
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    • pp.133-138
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    • 2011
  • RFID system can be used to improve object recognition, map building and localization for robot area. A novel method of indoor navigation system for a mobile robot is proposed using RFID technology. The mobile robot With a RFID reader and antenna is able to find what obstacles are located where in circumstance and can build the map similar to indoor circumstance by combining RFID information and distance data obtained from sensors. Using the map obtained, the mobile robot can avoid obstacles and finally reach the desired goal by $A^*$ algorithm. 3D map which has the advantage of robot navigation and manipulation is able to be built using z dimension of products. The proposed robot navigation system is proved to apply for SLAM and path planning in unknown circumstance through numerous experiments.

Mobile Underground High-capacity 3D Spatial Information Tiling Transfer Protocol Development (모바일 지하 대용량 3D 공간정보 타일링 전송 프로토콜 개발)

  • Lee, Tae Hyung;Jo, Won Je;Kim, Hyun Woo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.491-496
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    • 2021
  • In line with the modern era in which the safety of underground facilities and the use of underground information are increasingly emphasized, the state is pushing for more precise and accurate underground spatial information to be secured and utilized. Therefore, we need to pay more attention to subsurface geospatial data. In the future, the Ministry of Land, Infrastructure and Transport will actively utilize the 15 types of Integrated Underground Geospatial Information Map(6 types of underground facilities, 6 types of underground structures, 3 types of ground) that the Ministry of Land, Infrastructure and Transport is building as three-dimensional underground spatial information, and contribute greatly to improving national safety and convenience in underground construction. expected to do However, when a site manager requests an Integrated Underground Geospatial Information Map with a mobile device, if the large-capacity integrated underground space map is not quickly transmitted over the wireless section and is not serviced, it causes inconvenience to the site manager and delays work. In this paper, the goal of this paper is to enable field managers to quickly receive a tiled Integrated Underground Geospatial Information Map with minimal information exchange. Therefore, the tiling system is configured according to the dataset for high-speed Mobile Integrated Underground Geospatial Information Map transmission. In addition, a transmission system for the Mobile Integrated Underground Geospatial Information Map is established, and a TCP/IP (Transmission Control Protocol/Internet Protocol)-based spatial information tiling transmission protocol dedicated to the on-site Integrated Underground Geospatial Information Map is developed.

A Study on Technique Vowing of Roads and Buildings for Spatial Information Management of Cyber Urban Area (가상도시의 공간정보관리를 위한 도로 및 건물의 시각화 기법의 연구)

  • 연상호
    • The Journal of the Korea Contents Association
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    • v.1 no.1
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    • pp.15-23
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    • 2001
  • It is difficult to figure out the specific contents of the buildings in the internet spatial area, since those data on the internet present only the location of buildings and the outlines of lands on which buildings are located, An experimental study for the view management of building information at internet urban spatial area was conducted on the Web-GIS based map using hyper map. With the building information on the 2-D map, modified from the previous numerical map and the regional building information and additional information, a new form of building through 3-D icons was shown on the internet spatial area. This study shows the Web-based building management system, which is designed to manage attribute data about hyper-linked buildings of 2.5-D icons and to reproduce visual building information by putting a variety of information into hyper-linked icons on the hyper map. This system not only complements the lack of consistency between real buildings and those on the map, but also provides users with more familiar urban space, so that everybody can utilize the building information as long as he has access to the internet.

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Fruit Tree Row Recognition and 2D Map Generation for Autonomous Driving in Orchards (과수원 자율 주행을 위한 과수 줄 인식 및 2차원 지도 생성 방법)

  • Ho Young Yun;Duksu Kim
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.1-8
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    • 2024
  • We present a novel algorithm for creating 2D maps tailored for autonomous navigation within orchards. Recognizing that fruit trees in orchards are typically aligned in rows, our primary goal is to accurately detect these tree rows and project this information onto the map. Initially, we propose a simple algorithm that recognizes trees from point cloud data by analyzing the spatial distribution of points. We then introduce a method for detecting fruit tree rows based on the positions of recognized fruit trees, which are integrated into the 2D orchard map. Validation of the proposed approach was conducted using real-world orchard point cloud data acquired via LiDAR. The results demonstrate high tree detection accuracy of 90% and precise tree row mapping, confirming the method's efficacy. Additionally, the generated maps facilitate the development of natural navigation paths that align with the orchard's layout.

Creation of 3D Images using DEM and a Satellite Image (단일 고해상도 위성영상과 수치지도를 이용한 3차원 영상 생성)

  • Park, Hyun-Ju;Shin, Sung-Sik;Gwoun, Ou-Bong
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.279-282
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    • 2010
  • 최근 단일 고해상도 위성영상과 건물과 지형에 대한 정보를 가지고 있는 수치지도(DEM:Digital Elevation Model)를 이용하여 3차원 영상으로 구축하는 연구가 많이 이루어지고 있다. 3차원영상을 구축하기 위해서는 건물과 지형의 위치, 크기, 형상에 관한 정보가 필요하나 위성영상만으로는 구하기가 어려워 수치지도를 활용한다. 본 논문에서는 수치지도를 이용하여 3차원 건물과 지형의 고도 정보를 추출하고, 위성영상과 Snake 모델을 이용하여 반자동으로 추가적인 건물 높이와 바닥면에 대한 정보를 추출하여, 3차원 영상을 생성 하는 방법을 제안한다.

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Development of Drawing Processing Tool Program and Establishment Strategy of 3D Underground Structures based on Standardized Drawings (표준도 기반의 3차원 지하구조물 구축 방안 및 도면가공 툴 프로그램 개발)

  • LEE, Min-Kyu;HAN, Sang-Hoon;KIM, Sung-Su
    • Journal of the Korean Association of Geographic Information Studies
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    • v.24 no.4
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    • pp.1-25
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    • 2021
  • In order to respond and prevent underground safety accidents, the Korean government has been preparing a submitting completion drawing web system project for converting the current manual-based 3D Underground Geospatial Map construction and its update system to an automation-based 3D underground information construction. However, research on standard drawings required for the automatic update of 3D underground structures is insufficient, so detailed research is needed. In this research paper, a standard map-based 3D underground structure construction plan was presented for the six types of underground structures constituting the 3D Underground Geospatial Map, enabling rapid and accurate drawing data creation and systematically 3D underground structure drawing data could be managed. In addition, we developed a 3D construction drawing tool that can be used in underground information practice so that ordinary CAD program users can easily produce processing drawings. The results derived from this paper are expected to be major reference materials for the establishment of standard frameworks and practical application guidelines for the construction of 3D underground structures in the future.

Manufacture Lenticular Map of Golf Courses Using Digital Orthophoto (수치정사영상을 이용한 렌티큘러 코스맵 제작)

  • Kim, Kam-Lae;Cheong, Hae-Jin;Cho, Won-Woo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.5
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    • pp.475-482
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    • 2007
  • Most golfers believe that knowing yardages will improve their score. Certainly it helps with club selection. But, simple "Graphic" yardage guides being notorious for error and inaccuracies, which a serious golfer will pick immediately, only serve to erode the players enjoyment and ultimately, golf course satisfaction. Someone believes with low-level aerial photographic images, golfer will be impressed with the accuracy of the depiction, helping them play a more confident game. But, there are no mapping products in true 3-D available in the world that allows a golfer to determine shot distances in yards or meters. So, we suggest an lenticular technology for real 3-D display as a viable alternative to conventional image map solution. This technology is an image display method for the generation of multi-image effects like 3D visualization or animation. This methodology is cutting edge stereoscopic image which overcomes the limitation of conventional photo tech by recomposing and producing 3 dimensional images. A significant strength of this methods its versatility concerning display effects. The main use of the hardcopy 3-D lenticular displays is in the fields of science, education, planning, and representation. This paper gives a concise overview of the lenticular foil technology and describes the production of the true 3-D yardage book of golf courses. For this study, 3-D effects are achieved and evaluated with the lenticular display by incorporation multiple synthetic images based on digital topographic terrain model and by using the two images of the actual stereopair.